reactos/subsystems/ntvdm/emulator.c
Hermès Bélusca-Maïto 105aff1c51 [NTVDM]
- Define and export VDDSimulate16 and host_simulate.
- Move the big emulation loop from ntvdm.c to clock.c, and the console input pump thread from ps2.c to ntvdm.c.
  Indeed:
  * Moving the emulation loop out of the main initialization function will be helpful if one wants to modify how emulation is done,
  * The console input pump thread deals also with console UI bits that have nothing to do with keyboard/mouse/ps-2. Instead, the pump thread will dispatch keyboard and mouse events to the ps/2 controller.
- Implement a custom menu in the console's system menu to be able to parametrize ROS VDM (work-in-progress); at the moment only a menu item to show/hide mouse pointer, and another one allowing us to quit properly the VDM are implemented. The menu code was taken from the GUI frontend in winsrv.dll. Only english and french translations available at the moment.

svn path=/branches/ntvdm/; revision=61902
2014-02-01 16:32:20 +00:00

477 lines
11 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: emulator.c
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "emulator.h"
#include "clock.h"
#include "bios/bios.h"
#include "hardware/cmos.h"
#include "hardware/pic.h"
#include "hardware/ps2.h"
#include "hardware/speaker.h"
#include "hardware/timer.h"
#include "hardware/vga.h"
#include "bop.h"
#include "vddsup.h"
#include "io.h"
#include <isvbop.h>
/* PRIVATE VARIABLES **********************************************************/
FAST486_STATE EmulatorContext;
LPVOID BaseAddress = NULL;
BOOLEAN VdmRunning = TRUE;
static BOOLEAN A20Line = FALSE;
static BYTE Port61hState = 0x00;
static HANDLE InputThread = NULL;
LPCWSTR ExceptionName[] =
{
L"Division By Zero",
L"Debug",
L"Unexpected Error",
L"Breakpoint",
L"Integer Overflow",
L"Bound Range Exceeded",
L"Invalid Opcode",
L"FPU Not Available"
};
/* BOP Identifiers */
#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/*
* Check if we are going to read the VGA memory and
* copy it into the virtual address space if needed.
*/
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE DestBuffer = (LPBYTE)((ULONG_PTR)BaseAddress + VgaAddress);
/* Read from the VGA memory */
VgaReadMemory(VgaAddress, DestBuffer, ActualSize);
}
/* Read the data from the virtual address space and store it in the buffer */
RtlCopyMemory(Buffer, (LPVOID)((ULONG_PTR)BaseAddress + Address), Size);
}
VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/* Make sure we don't write to the ROM area */
if ((Address + Size) >= ROM_AREA_START && (Address < ROM_AREA_END)) return;
/* Read the data from the buffer and store it in the virtual address space */
RtlCopyMemory((LPVOID)((ULONG_PTR)BaseAddress + Address), Buffer, Size);
/*
* Check if we modified the VGA memory.
*/
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE SrcBuffer = (LPBYTE)((ULONG_PTR)BaseAddress + VgaAddress);
/* Write to the VGA memory */
VgaWriteMemory(VgaAddress, SrcBuffer, ActualSize);
}
}
UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
{
UNREFERENCED_PARAMETER(State);
/* Get the interrupt number from the PIC */
return PicGetInterrupt();
}
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
{
WORD CodeSegment, InstructionPointer;
PBYTE Opcode;
ASSERT(ExceptionNumber < 8);
/* Get the CS:IP */
InstructionPointer = Stack[STACK_IP];
CodeSegment = Stack[STACK_CS];
Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
/* Display a message to the user */
DisplayMessage(L"Exception: %s occured at %04X:%04X\n"
L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
ExceptionName[ExceptionNumber],
CodeSegment,
InstructionPointer,
Opcode[0],
Opcode[1],
Opcode[2],
Opcode[3],
Opcode[4],
Opcode[5],
Opcode[6],
Opcode[7],
Opcode[8],
Opcode[9]);
/* Stop the VDM */
VdmRunning = FALSE;
return;
}
// FIXME: This function assumes 16-bit mode!!!
VOID EmulatorExecute(WORD Segment, WORD Offset)
{
/* Tell Fast486 to move the instruction pointer */
Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
}
VOID EmulatorStep(VOID)
{
/* Dump the state for debugging purposes */
// Fast486DumpState(&EmulatorContext);
/* Execute the next instruction */
Fast486StepInto(&EmulatorContext);
}
VOID EmulatorSimulate(VOID)
{
UNIMPLEMENTED;
}
VOID EmulatorUnsimulate(VOID)
{
UNIMPLEMENTED;
}
VOID EmulatorInterrupt(BYTE Number)
{
/* Call the Fast486 API */
Fast486Interrupt(&EmulatorContext, Number);
}
VOID EmulatorInterruptSignal(VOID)
{
/* Call the Fast486 API */
Fast486InterruptSignal(&EmulatorContext);
}
VOID EmulatorSetA20(BOOLEAN Enabled)
{
A20Line = Enabled;
}
VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
{
DPRINT1("NTVDM: BOP_DEBUGGER\n");
DebugBreak();
}
VOID WINAPI EmulatorUnsimulateBop(LPWORD Stack)
{
EmulatorUnsimulate();
}
static BYTE WINAPI Port61hRead(ULONG Port)
{
return Port61hState;
}
static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
{
// BOOLEAN SpeakerChange = FALSE;
BYTE OldPort61hState = Port61hState;
/* Only the four lowest bytes can be written */
Port61hState = (Port61hState & 0xF0) | (Data & 0x0F);
if ((OldPort61hState ^ Port61hState) & 0x01)
{
DPRINT("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
// SpeakerChange = TRUE;
}
PitSetGate(2, !!(Port61hState & 0x01));
if ((OldPort61hState ^ Port61hState) & 0x02)
{
/* There were some change for the speaker... */
DPRINT("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
// SpeakerChange = TRUE;
}
// if (SpeakerChange) SpeakerChange();
SpeakerChange();
}
static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
{
if (State)
{
DPRINT("PicInterruptRequest\n");
PicInterruptRequest(0); // Raise IRQ 0
}
// else < Lower IRQ 0 >
}
static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
{
#if 0
if (State)
{
/* Set bit 4 of Port 61h */
Port61hState |= 1 << 4;
}
else
{
/* Clear bit 4 of Port 61h */
Port61hState &= ~(1 << 4);
}
#else
Port61hState = (Port61hState & 0xEF) | (State << 4);
#endif
}
static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
{
// BYTE OldPort61hState = Port61hState;
#if 0
if (State)
{
/* Set bit 5 of Port 61h */
Port61hState |= 1 << 5;
}
else
{
/* Clear bit 5 of Port 61h */
Port61hState &= ~(1 << 5);
}
#else
Port61hState = (Port61hState & 0xDF) | (State << 5);
#endif
DPRINT("Speaker PIT out\n");
// if ((OldPort61hState ^ Port61hState) & 0x20)
// SpeakerChange();
}
/* PUBLIC FUNCTIONS ***********************************************************/
DWORD WINAPI PumpConsoleInput(LPVOID Parameter);
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
/* Allocate memory for the 16-bit address space */
BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
if (BaseAddress == NULL)
{
wprintf(L"FATAL: Failed to allocate VDM memory.\n");
return FALSE;
}
/* Initialize I/O ports */
/* Initialize RAM */
/* Initialize the internal clock */
if (!ClockInitialize())
{
wprintf(L"FATAL: Failed to initialize the clock\n");
return FALSE;
}
/* Initialize the CPU */
Fast486Initialize(&EmulatorContext,
EmulatorReadMemory,
EmulatorWriteMemory,
EmulatorReadIo,
EmulatorWriteIo,
NULL,
EmulatorBiosOperation,
EmulatorIntAcknowledge,
NULL /* TODO: Use a TLB */);
/* Enable interrupts */
setIF(1);
/* Initialize DMA */
/* Initialize the PIC, the PIT, the CMOS and the PC Speaker */
PicInitialize();
PitInitialize();
CmosInitialize();
SpeakerInitialize();
/* Set output functions */
PitSetOutFunction(0, NULL, PitChan0Out);
PitSetOutFunction(1, NULL, PitChan1Out);
PitSetOutFunction(2, NULL, PitChan2Out);
/* Register the I/O Ports */
RegisterIoPort(CONTROL_SYSTEM_PORT61H, Port61hRead, Port61hWrite);
/* Initialize the PS2 port */
PS2Initialize(ConsoleInput);
/* Set the console input mode */
// SetConsoleMode(ConsoleInput, ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);
/* Start the input thread */
InputThread = CreateThread(NULL, 0, &PumpConsoleInput, ConsoleInput, 0, NULL);
// if (InputThread == NULL) return FALSE;
/* Initialize the VGA */
// if (!VgaInitialize(ConsoleOutput)) return FALSE;
VgaInitialize(ConsoleOutput);
/* Register the emulator BOPs */
RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
RegisterBop(BOP_UNSIMULATE, EmulatorUnsimulateBop);
/* Initialize VDD support */
VDDSupInitialize();
return TRUE;
}
VOID EmulatorCleanup(VOID)
{
// VgaCleanup();
/* Close the input thread handle */
if (InputThread != NULL) CloseHandle(InputThread);
InputThread = NULL;
PS2Cleanup();
SpeakerCleanup();
CmosCleanup();
// PitCleanup();
// PicCleanup();
// Fast486Cleanup();
/* Free the memory allocated for the 16-bit address space */
if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
}
VOID
WINAPI
VDDSimulate16(VOID)
{
EmulatorSimulate();
}
VOID
WINAPI
VDDTerminateVDM(VOID)
{
/* Stop the VDM */
VdmRunning = FALSE;
}
PBYTE
WINAPI
Sim32pGetVDMPointer(IN ULONG Address,
IN BOOLEAN ProtectedMode)
{
// FIXME
UNREFERENCED_PARAMETER(ProtectedMode);
/*
* HIWORD(Address) == Segment (if ProtectedMode == FALSE)
* or Selector (if ProtectedMode == TRUE )
* LOWORD(Address) == Offset
*/
return (PBYTE)FAR_POINTER(Address);
}
PBYTE
WINAPI
MGetVdmPointer(IN ULONG Address,
IN ULONG Size,
IN BOOLEAN ProtectedMode)
{
UNREFERENCED_PARAMETER(Size);
return Sim32pGetVDMPointer(Address, ProtectedMode);
}
PVOID
WINAPI
VdmMapFlat(IN USHORT Segment,
IN ULONG Offset,
IN VDM_MODE Mode)
{
// FIXME
UNREFERENCED_PARAMETER(Mode);
return SEG_OFF_TO_PTR(Segment, Offset);
}
BOOL
WINAPI
VdmFlushCache(IN USHORT Segment,
IN ULONG Offset,
IN ULONG Size,
IN VDM_MODE Mode)
{
// FIXME
UNIMPLEMENTED;
return TRUE;
}
BOOL
WINAPI
VdmUnmapFlat(IN USHORT Segment,
IN ULONG Offset,
IN PVOID Buffer,
IN VDM_MODE Mode)
{
// FIXME
UNIMPLEMENTED;
return TRUE;
}
/* EOF */