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![Katayama Hirofumi MZ](/assets/img/avatar_default.png)
Eliminate some bugs about font enumeration. CORE-15755 - Add "Microsoft Sans Serif" font substitution. - Fix and improve the treatment of the nominal font names. - Split IntGetFontFamilyInfo function from NtGdiGetFontFamilyInfo. - Add DoFontSystemUnittest function for font system unittest to GDI32. - Call DoFontSystemUnittest function at CreateFontIndirectW first call.
132 lines
4.7 KiB
C
132 lines
4.7 KiB
C
#ifndef WIN32K_NTGDI_BAD_INCLUDED
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#define WIN32K_NTGDI_BAD_INCLUDED
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/*
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*
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* If you want to help, please read this:
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*
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* This file contains NtGdi APIs which are specific to ROS, including
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* a short comment describing the solution on how to use the actual NtGdi
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* call documented in ntgdi.h. Here are the main cases and information on
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* how to remove them from this header.
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*
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* - Simple rename. This deals with an API simply having a different name,
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* with absolutely no other changes needed.
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* - Rename and new parameters. This deals with a case similar to the one
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* above, except that new parameters have now
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* been added. This is also usually extremly
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* simple to fix. Either pass the right params
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* or pass null/0 values that you ignore.
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* - Rename and new structure. This is similar to the above, except that the
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* information is now passed in a differently
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* named and organized structure. Ask Alex for
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* the structure you need and he will add it to
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* ntgdityp.h
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* - Rename and different semantics. Similar to the previous examples, except
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* that parameters have usually been removed
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* or need to be converted in user-mode in
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* one form of another.
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* - Does not exist: user-mode. This means that the API can be fully done in
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* user mode. In 80% of cases, our API was already
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* returning NOT_IMPLEMENTED in kernel-mode, so
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* the work to be done is minimal. A good example
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* are the ICM and Metafile APIs, which can simply
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* be removed and added into gdi32.
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* - Does not exist: GDI Shared Objects. This is by far the hardest case. This
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* class cannot be fixed until ReactOS
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* has a working Shared GDI Object table
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* and a DC_ATTR structure in which the
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* attributes, selection and deletion of
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* objects can be quickly done from user-
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* mode without requiring a kernel mode
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* call.
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*/
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/* Should be using ENUMFONTDATAW */
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typedef struct tagFONTFAMILYINFO
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{
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ENUMLOGFONTEXW EnumLogFontEx;
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NEWTEXTMETRICEXW NewTextMetricEx;
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DWORD FontType;
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} FONTFAMILYINFO, *PFONTFAMILYINFO;
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/* Should be using NtGdiEnumFontChunk */
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LONG
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NTAPI
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NtGdiGetFontFamilyInfo(
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HDC Dc,
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const LOGFONTW *LogFont,
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PFONTFAMILYINFO Info,
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LPLONG UnsafeInfoCount);
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/* Use NtGdiGetDCPoint with GdiGetViewPortExt */
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BOOL APIENTRY NtGdiGetViewportExtEx(HDC hDC, LPSIZE viewportExt);
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/* Needs to be done in user-mode. */
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BOOL APIENTRY NtGdiGetViewportOrgEx(HDC hDC, LPPOINT viewportOrg);
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/* Needs to be done in user-mode. */
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BOOL APIENTRY NtGdiGetWindowExtEx(HDC hDC, LPSIZE windowExt);
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/* Needs to be done in user-mode. */
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BOOL APIENTRY NtGdiGetWindowOrgEx(HDC hDC, LPPOINT windowOrg);
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/* Needs to be done in user-mode. */
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BOOL
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APIENTRY
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NtGdiOffsetViewportOrgEx (
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HDC hDC,
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int XOffset,
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int YOffset,
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LPPOINT Point
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);
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/* Needs to be done in user-mode. */
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BOOL
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APIENTRY
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NtGdiOffsetWindowOrgEx (
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HDC hDC,
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int XOffset,
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int YOffset,
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LPPOINT Point
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);
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/* Needs to be done in user-mode. */
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BOOL
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APIENTRY
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NtGdiSetViewportOrgEx (
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HDC hDC,
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int X,
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int Y,
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LPPOINT Point
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);
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/* Needs to be done in user-mode. */
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BOOL
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APIENTRY
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NtGdiSetWindowOrgEx (
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HDC hDC,
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int X,
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int Y,
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LPPOINT Point
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);
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#endif /* WIN32K_NTGDI_BAD_INCLUDED */
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/* Follow thing need be rewriten
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*
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* Opengl icd are complete hacked in reactos and are using own way, this need be rewriten and be setup with the correct syscall
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* and the opengl32 shall using correct syscall to optain then driver interface or using the correct version in gdi32.
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* it mean whole icd are hacked in frist place and need be rewtiten from scrash. and it need enum the opengl correct way and
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* export the driver correct
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*
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* DirectX aka ReactX alot api that have been implement in reactos win32k for ReactX shall move to a file call dxg.sys
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* there from it will really doing the stuff. And we should setup loading of dxg.sys
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*
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* The Init of Gdi subsystem shall move into NtGdiInit()
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*
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* The Init of spooler are done in NtGdiInitSpool()
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*
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* The Init of the User subsystem shall move into NtUserInit()
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*/
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