mirror of
https://github.com/reactos/reactos.git
synced 2024-11-20 06:15:26 +00:00
54a6548aa7
svn path=/trunk/; revision=24043
222 lines
5.5 KiB
C
222 lines
5.5 KiB
C
/* Copyright (c) 1992, 1995 John E. Davis
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* All rights reserved.
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*
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* You may distribute under the terms of either the GNU General Public
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* License or the Perl Artistic License.
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*/
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#include "config.h"
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#include <stdio.h>
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#include <windows.h>
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#include <winbase.h>
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#include "slang.h"
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#include "_slang.h"
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#ifdef __cplusplus
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# define _DOTS_ ...
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#else
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# define _DOTS_ void
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#endif
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/*----------------------------------------------------------------------*\
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* Function: static void set_ctrl_break (int state);
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*
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* set the control-break setting
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\*----------------------------------------------------------------------*/
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static void set_ctrl_break (int state)
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{
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}
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/*----------------------------------------------------------------------*\
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* Function: int SLang_init_tty (int abort_char, int no_flow_control,
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* int opost);
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*
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* initialize the keyboard interface and attempt to set-up the interrupt 9
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* handler if ABORT_CHAR is non-zero.
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* NO_FLOW_CONTROL and OPOST are only for compatiblity and are ignored.
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\*----------------------------------------------------------------------*/
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HANDLE hStdout, hStdin;
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CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
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int SLang_init_tty (int abort_char, int no_flow_control, int opost)
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{
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SMALL_RECT windowRect;
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COORD newPosition;
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DWORD flags;
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#ifndef SLANG_SAVES_CONSOLE
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/* first off, create a new console so the old one can be restored on exit */
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HANDLE console = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ |FILE_SHARE_WRITE,
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0,
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CONSOLE_TEXTMODE_BUFFER,
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0);
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if (SetConsoleActiveScreenBuffer(console) == FALSE) {
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return -1;
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}
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#endif
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/* start things off at the origin */
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newPosition.X = 0;
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newPosition.Y = 0;
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/* still read in characters from stdin, but output to the new console */
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/* this way, on program exit, the original screen is restored */
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hStdin = GetStdHandle(STD_INPUT_HANDLE);
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/* hStdin = console; */
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#ifndef SLANG_SAVES_CONSOLE
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hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
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#else
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hStdout = console;
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#endif
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if (hStdin == INVALID_HANDLE_VALUE || hStdout == INVALID_HANDLE_VALUE) {
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return -1; /* failure */
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}
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if (!GetConsoleScreenBufferInfo(hStdout, &csbiInfo)) {
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return -1; /* failure */
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} // if
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windowRect.Left = 0;
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windowRect.Top = 0;
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windowRect.Right = csbiInfo.srWindow.Right - csbiInfo.srWindow.Left; //dwMaximumWindowSize.X - 1;
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windowRect.Bottom = csbiInfo.srWindow.Bottom - csbiInfo.srWindow.Top; //dwMaximumWindowSize.Y - 1;
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if (!SetConsoleWindowInfo(hStdout, TRUE, &windowRect)) {
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return -1;
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}
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if (SetConsoleMode(hStdin, 0) == FALSE) {
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return -1; /* failure */
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}
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if (SetConsoleMode(hStdout, 0) == FALSE) {
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return -1; /* failure */
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}
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if (GetConsoleMode(hStdin, &flags)) {
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if (flags & ENABLE_PROCESSED_INPUT) {
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return -1;
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}
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}
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(void) SetConsoleCursorPosition(hStdout, newPosition);
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/* success */
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return 0;
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} /* SLang_init_tty */
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/*----------------------------------------------------------------------*\
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* Function: void SLang_reset_tty (void);
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*
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* reset the tty before exiting
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\*----------------------------------------------------------------------*/
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void SLang_reset_tty (void)
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{
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set_ctrl_break (1);
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}
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/*----------------------------------------------------------------------*\
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* Function: int SLsys_input_pending (int tsecs);
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*
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* sleep for *tsecs tenths of a sec waiting for input
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\*----------------------------------------------------------------------*/
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int SLsys_input_pending (int tsecs)
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{
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INPUT_RECORD record;
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DWORD bytesRead;
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while (1)
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{
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if (PeekConsoleInput(hStdin, &record, 1, &bytesRead))
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{
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if (bytesRead == 1)
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{
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if ((record.EventType == KEY_EVENT)
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&& record.Event.KeyEvent.bKeyDown)
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{
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/* ok, there is a keypress here */
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return 1;
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}
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else
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{
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/* something else is here, so read it and try again */
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(void) ReadConsoleInput(hStdin, &record, 1, &bytesRead);
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}
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}
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else
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{
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/* no Pending events */
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return 0;
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}
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}
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else
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{
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/* function failed */
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return 0;
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}
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}
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#if 0
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/* no delays yet */
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/* use Sleep */
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/*
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int count = tsecs * 5;
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if (keyWaiting()) return 1;
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while (count > 0)
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{
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delay (20); 20 ms or 1/50 sec
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if (keyWaiting()) break;
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count--;
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}
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return (count);
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*/
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#endif
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}
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/*----------------------------------------------------------------------*\
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* Function: unsigned int SLsys_getkey (void);
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*
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* wait for and get the next available keystroke.
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* Also re-maps some useful keystrokes.
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*
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* Backspace (^H) => Del (127)
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* Ctrl-Space => ^@ (^@^3 - a pc NUL char)
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* extended keys are prefixed by a null character
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\*----------------------------------------------------------------------*/
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unsigned int SLsys_getkey (void)
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{
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DWORD bytesRead;
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INPUT_RECORD record;
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while (1) {
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if (!ReadConsoleInput(hStdin, &record, 1, &bytesRead)) {
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return 0;
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}
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if (record.EventType == KEY_EVENT && record.Event.KeyEvent.bKeyDown) {
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/*#ifndef __MINGW32__*/
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return record.Event.KeyEvent.uChar.AsciiChar;
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/*#else
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return record.Event.KeyEvent.AsciiChar;
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#endif*/
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}
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}
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/* ReadFile(hStdin, &key, 1, &bytesRead, NULL); */
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/* return key; */
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}
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/*----------------------------------------------------------------------*\
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* Function: void SLang_set_abort_signal (void (*handler)(int));
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\*----------------------------------------------------------------------*/
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void SLang_set_abort_signal (void (*handler)(int))
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{
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}
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