mirror of
https://github.com/reactos/reactos.git
synced 2024-10-20 16:06:27 +00:00
23373acbb9
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
||
---|---|---|
.. | ||
buffer.c | ||
CMakeLists.txt | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
guid.c | ||
precomp.h | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |