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309 lines
8.3 KiB
C++
309 lines
8.3 KiB
C++
/*
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* PROJECT: Spider Solitaire
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* LICENSE: See COPYING in top level directory
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* FILE: base/applications/games/spider/spigame.cpp
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* PURPOSE: Spider Solitaire game functions
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* PROGRAMMER: Gregor Schneider
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*/
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#include "spider.h"
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#define NUM_DECK_CARDS 5
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#define NUM_SMALLER_STACKS 4
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#define NUM_CARD_COLORS 4
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#define NUM_ONECOLOR_CARDS 13
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#define NUM_STD_CARDS 52
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#define NUM_SPIDER_CARDS 104
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CardStack deck;
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CardRegion *from;
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CardRegion *pDeck;
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CardRegion *pStack[NUM_STACKS];
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bool fGameStarted = false;
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int yRowStackCardOffset;
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int cardsFinished;
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extern TCHAR MsgDeal[];
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extern TCHAR MsgWin[];
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CardStack CreatePlayDeck()
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{
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CardStack newStack;
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int i, colors = 1, num = 0;
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switch (dwDifficulty)
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{
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case IDC_DIF_ONECOLOR:
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colors = 1;
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break;
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case IDC_DIF_TWOCOLORS:
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colors = 2;
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break;
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case IDC_DIF_FOURCOLORS:
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colors = 4;
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break;
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}
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for (i = 0; i < NUM_SPIDER_CARDS; i++)
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{
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num += NUM_CARD_COLORS / colors;
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Card newCard(num % NUM_STD_CARDS);
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newStack.Push(newCard);
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}
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return newStack;
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}
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void NewGame(void)
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{
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int i, j;
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/* First four stack with five, all other with 4 */
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int covCards = 5;
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CardStack fakeDeck, temp;
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SpiderWnd.EmptyStacks();
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/* Create a new card-deck, fake deck */
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deck = CreatePlayDeck();
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deck.Shuffle();
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fakeDeck.NewDeck();
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fakeDeck.Shuffle();
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/* Reset progress value */
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cardsFinished = 0;
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/* Deal to each stack */
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for (i = 0; i < NUM_STACKS; i++)
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{
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temp.Clear();
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if (i == NUM_SMALLER_STACKS)
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{
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covCards--;
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}
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for (j = 0; j <= covCards; j++)
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{
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temp.Push(deck.Pop(1));
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}
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pStack[i]->SetFaceDirection(CS_FACE_DOWNUP, covCards);
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pStack[i]->SetCardStack(temp);
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}
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/* Deal five fake cards to the deck */
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pDeck->SetCardStack(fakeDeck.Pop(5));
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SpiderWnd.Redraw();
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fGameStarted = false;
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}
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bool stackLookingGood(const CardStack &mystack, int numChecks)
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{
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int i;
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for (i = 0; i < numChecks; i++)
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{
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if (mystack[i].LoVal() != mystack[i + 1].LoVal() - 1)
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{
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return false;
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}
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if (mystack[i].Suit() != mystack[i + 1].Suit())
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{
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return false;
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}
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}
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return true;
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}
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/* Card to be turned from a stack */
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void TurnStackCard(CardRegion &stackobj)
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{
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int numfacedown;
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stackobj.GetFaceDirection(&numfacedown);
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if (stackobj.NumCards() <= numfacedown)
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{
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if (numfacedown > 0) numfacedown--;
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stackobj.SetFaceDirection(CS_FACE_DOWNUP, numfacedown);
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stackobj.Redraw();
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}
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}
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/* Click on the deck */
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void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int NumDragCards)
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{
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CardStack temp, fakeDeck = pDeck->GetCardStack();
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fGameStarted = true;
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if (fakeDeck.NumCards() != 0 && deck.NumCards() != 0)
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{
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int i, facedown, faceup;
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/* Add one card to every stack */
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for (i = 0; i < NUM_STACKS; i++)
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{
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temp = pStack[i]->GetCardStack();
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temp.Push(deck.Pop());
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/* Check if we accidentally finished a row */
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pStack[i]->GetFaceDirection(&facedown);
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faceup = temp.NumCards() - facedown;
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if (faceup >= NUM_ONECOLOR_CARDS)
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{
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/* Check stack finished, remove cards if so */
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if (stackLookingGood(temp, NUM_ONECOLOR_CARDS - 1))
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{
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int j;
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for (j = 0; j < NUM_ONECOLOR_CARDS; j++)
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{
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temp.RemoveCard(0);
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}
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cardsFinished += NUM_ONECOLOR_CARDS;
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pStack[i]->SetCardStack(temp);
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/* Turn now topmost card */
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TurnStackCard(*pStack[i]);
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}
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}
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pStack[i]->SetCardStack(temp);
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}
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/* Remove one card from the fake ones */
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pDeck->SetCardStack(fakeDeck.Pop(fakeDeck.NumCards() - 1));
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}
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pDeck->Update();
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SpiderWnd.Redraw();
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}
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/* Cards dragged from a stack */
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bool CARDLIBPROC StackDragProc(CardRegion &stackobj, int numDragCards)
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{
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int numfacedown, numcards;
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stackobj.GetFaceDirection(&numfacedown);
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numcards = stackobj.NumCards();
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/* Only cards facing up */
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if (numDragCards <= numcards - numfacedown)
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{
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const CardStack &mystack = stackobj.GetCardStack();
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/* Don't allow to drag unsuited cards */
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if (!stackLookingGood(mystack, numDragCards - 1))
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{
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return false;
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}
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/* Remember where the cards come from */
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from = &stackobj;
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return true;
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}
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else
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{
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return false;
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}
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}
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/* Game finished successfully */
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void GameFinished()
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{
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SpiderWnd.EmptyStacks();
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MessageBox(SpiderWnd, MsgWin, szAppName, MB_OK | MB_ICONINFORMATION);
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if( IDYES == MessageBox(SpiderWnd, MsgDeal, szAppName, MB_YESNO | MB_ICONQUESTION) )
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{
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NewGame();
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}
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else
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{
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fGameStarted = false;
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}
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}
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/* Card added, check for win situation */
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void CARDLIBPROC StackAddProc(CardRegion &stackobj, const CardStack &added)
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{
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if (cardsFinished == NUM_SPIDER_CARDS)
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{
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GameFinished();
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}
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}
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/* Cards dropped to a stack */
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bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
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{
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Card dragcard = dragcards[dragcards.NumCards() - 1];
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int faceup, facedown;
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/* Only drop our cards on other stacks */
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if (stackobj.Id() == from->Id())
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{
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return false;
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}
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/* If stack is empty, everything can be dropped */
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if (stackobj.NumCards() != 0)
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{
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const CardStack &mystack = stackobj.GetCardStack();
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/* Can only drop if card is 1 less */
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if (mystack[0].LoVal() != dragcard.LoVal() + 1)
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{
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return false;
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}
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/* Check if stack complete */
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stackobj.GetFaceDirection(&facedown);
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faceup = stackobj.NumCards() - facedown;
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if (faceup + dragcards.NumCards() >= NUM_ONECOLOR_CARDS)
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{
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int i, max = NUM_ONECOLOR_CARDS - dragcards.NumCards() - 1;
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/* Dragged cards have been checked to be in order, check stack cards */
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if (mystack[0].Suit() == dragcard.Suit() &&
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stackLookingGood(mystack, max))
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{
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CardStack s = stackobj.GetCardStack();
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CardStack f;
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/* Remove from card stack */
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for (i = 0; i < max + 1; i++)
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{
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s.RemoveCard(0);
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}
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/* Remove dragged cards */
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dragcards = f;
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stackobj.SetCardStack(s);
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cardsFinished += NUM_ONECOLOR_CARDS;
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/* Flip top card of the dest stack */
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TurnStackCard(stackobj);
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}
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}
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}
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/* Flip the top card of the source stack */
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TurnStackCard(*from);
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fGameStarted = true;
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return true;
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}
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/* Create card regions */
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void CreateSpider()
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{
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int i, pos;
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/* Compute the value for yRowStackCardOffset based on the height of the card, so the card number and suite isn't hidden on larger cards except Ace */
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yRowStackCardOffset = (int)(__cardheight / 6.4);
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pDeck = SpiderWnd.CreateRegion(0, true, 0, 0, -15, 0);
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pDeck->SetFaceDirection(CS_FACE_DOWN, 0);
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pDeck->SetEmptyImage(CS_EI_CIRC);
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pDeck->SetPlacement(CS_XJUST_RIGHT, CS_YJUST_BOTTOM, - X_BORDER, - Y_BORDER);
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pDeck->SetDragRule(CS_DRAG_NONE, 0);
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pDeck->SetDropRule(CS_DROP_NONE, 0);
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pDeck->SetClickReleaseProc(DeckClickProc);
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/* Create the row stacks */
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for (i = 0; i < NUM_STACKS; i++)
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{
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pStack[i] = SpiderWnd.CreateRegion(NUM_STACKS+i, true, 0, Y_BORDER, 0, yRowStackCardOffset);
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pStack[i]->SetFaceDirection(CS_FACE_DOWN, 0);
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pos = i - NUM_STACKS/2;
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pStack[i]->SetPlacement(CS_XJUST_CENTER, 0,
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pos * (__cardwidth + X_BORDER) + 6 * (X_BORDER + 1) + 3, 0);
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pStack[i]->SetEmptyImage(CS_EI_SUNK);
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pStack[i]->SetDragRule(CS_DRAG_CALLBACK, StackDragProc);
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pStack[i]->SetDropRule(CS_DROP_CALLBACK, StackDropProc);
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pStack[i]->SetAddCardProc(StackAddProc);
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}
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}
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