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300 lines
7.8 KiB
C
300 lines
7.8 KiB
C
/**
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* \file polygon.c
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* Polygon operations.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <precomp.h>
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/**
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* Specify whether to cull front- or back-facing facets.
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*
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* \param mode culling mode.
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*
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* \sa glCullFace().
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*
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* Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On
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* change, flushes the vertices and notifies the driver via
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* the dd_function_table::CullFace callback.
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*/
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void GLAPIENTRY
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_mesa_CullFace( GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
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if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
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return;
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}
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if (ctx->Polygon.CullFaceMode == mode)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.CullFaceMode = mode;
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if (ctx->Driver.CullFace)
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ctx->Driver.CullFace( ctx, mode );
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}
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/**
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* Define front- and back-facing
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*
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* \param mode orientation of front-facing polygons.
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*
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* \sa glFrontFace().
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*
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* Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change
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* flushes the vertices and notifies the driver via
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* the dd_function_table::FrontFace callback.
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*/
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void GLAPIENTRY
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_mesa_FrontFace( GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
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if (mode!=GL_CW && mode!=GL_CCW) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
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return;
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}
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if (ctx->Polygon.FrontFace == mode)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.FrontFace = mode;
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ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
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if (ctx->Driver.FrontFace)
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ctx->Driver.FrontFace( ctx, mode );
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}
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/**
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* Set the polygon rasterization mode.
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*
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* \param face the polygons which \p mode applies to.
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* \param mode how polygons should be rasterized.
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*
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* \sa glPolygonMode().
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*
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* Verifies the parameters and updates gl_polygon_attrib::FrontMode and
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* gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
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* driver via the dd_function_table::PolygonMode callback.
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*/
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void GLAPIENTRY
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_mesa_PolygonMode( GLenum face, GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPolygonMode %s %s\n",
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_mesa_lookup_enum_by_nr(face),
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_mesa_lookup_enum_by_nr(mode));
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if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
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return;
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}
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switch (face) {
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case GL_FRONT:
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if (ctx->Polygon.FrontMode == mode)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.FrontMode = mode;
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break;
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case GL_FRONT_AND_BACK:
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if (ctx->Polygon.FrontMode == mode &&
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ctx->Polygon.BackMode == mode)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.FrontMode = mode;
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ctx->Polygon.BackMode = mode;
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break;
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case GL_BACK:
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if (ctx->Polygon.BackMode == mode)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.BackMode = mode;
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
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return;
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}
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if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
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ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
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else
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ctx->_TriangleCaps |= DD_TRI_UNFILLED;
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if (ctx->Driver.PolygonMode)
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ctx->Driver.PolygonMode(ctx, face, mode);
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}
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#if _HAVE_FULL_GL
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/**
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* This routine updates the ctx->Polygon.Stipple state.
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* If we're getting the stipple data from a PBO, we map the buffer
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* in order to access the data.
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* In any case, we obey the current pixel unpacking parameters when fetching
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* the stipple data.
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*
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* In the future, this routine should be used as a fallback, called via
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* ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
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* too.
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*/
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void
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_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
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{
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if (!pattern)
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return;
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_mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
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}
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/**
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* Called by glPolygonStipple.
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*/
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void GLAPIENTRY
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_mesa_PolygonStipple( const GLubyte *pattern )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPolygonStipple\n");
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FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
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_mesa_polygon_stipple(ctx, pattern);
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if (ctx->Driver.PolygonStipple)
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ctx->Driver.PolygonStipple(ctx, pattern);
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}
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/**
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* Called by glPolygonStipple.
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*/
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void GLAPIENTRY
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_mesa_GetPolygonStipple( GLubyte *dest )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glGetPolygonStipple\n");
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if (!dest)
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return;
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_mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
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}
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void GLAPIENTRY
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_mesa_PolygonOffset( GLfloat factor, GLfloat units )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
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if (ctx->Polygon.OffsetFactor == factor &&
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ctx->Polygon.OffsetUnits == units)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.OffsetFactor = factor;
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ctx->Polygon.OffsetUnits = units;
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if (ctx->Driver.PolygonOffset)
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ctx->Driver.PolygonOffset( ctx, factor, units );
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}
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void GLAPIENTRY
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_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
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{
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GET_CURRENT_CONTEXT(ctx);
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/* XXX mult by DepthMaxF here??? */
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_mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
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}
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#endif
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/**********************************************************************/
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/** \name Initialization */
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/*@{*/
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/**
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* Initialize the context polygon state.
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*
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* \param ctx GL context.
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*
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* Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple
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* attribute groups.
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*/
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void _mesa_init_polygon( struct gl_context * ctx )
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{
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/* Polygon group */
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ctx->Polygon.CullFlag = GL_FALSE;
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ctx->Polygon.CullFaceMode = GL_BACK;
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ctx->Polygon.FrontFace = GL_CCW;
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ctx->Polygon._FrontBit = 0;
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ctx->Polygon.FrontMode = GL_FILL;
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ctx->Polygon.BackMode = GL_FILL;
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ctx->Polygon.SmoothFlag = GL_FALSE;
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ctx->Polygon.StippleFlag = GL_FALSE;
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ctx->Polygon.OffsetFactor = 0.0F;
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ctx->Polygon.OffsetUnits = 0.0F;
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ctx->Polygon.OffsetPoint = GL_FALSE;
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ctx->Polygon.OffsetLine = GL_FALSE;
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ctx->Polygon.OffsetFill = GL_FALSE;
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/* Polygon Stipple group */
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memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
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}
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/*@}*/
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