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712 lines
19 KiB
C
712 lines
19 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.5
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file matrix.c
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* Matrix operations.
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*
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* \note
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* -# 4x4 transformation matrices are stored in memory in column major order.
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* -# Points/vertices are to be thought of as column vectors.
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* -# Transformation of a point p by a matrix M is: p' = M * p
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*/
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#include <precomp.h>
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/**
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* Apply a perspective projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glFrustum().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
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* the top matrix of the current matrix stack and sets
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* __struct gl_contextRec::NewState.
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*/
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void GLAPIENTRY
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_mesa_Frustum( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (nearval <= 0.0 ||
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farval <= 0.0 ||
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nearval == farval ||
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left == right ||
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top == bottom)
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{
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_mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
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return;
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}
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_math_matrix_frustum( ctx->CurrentStack->Top,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval );
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Apply an orthographic projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glOrtho().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
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* the top matrix of the current matrix stack and sets
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* __struct gl_contextRec::NewState.
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*/
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void GLAPIENTRY
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_mesa_Ortho( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
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left, right, bottom, top, nearval, farval);
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if (left == right ||
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bottom == top ||
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nearval == farval)
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{
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_mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
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return;
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}
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_math_matrix_ortho( ctx->CurrentStack->Top,
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(GLfloat) left, (GLfloat) right,
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval );
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Set the current matrix stack.
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*
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* \param mode matrix stack.
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*
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* \sa glMatrixMode().
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*
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* Flushes the vertices, validates the parameter and updates
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* __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
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* with the specified matrix stack.
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*/
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void GLAPIENTRY
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_mesa_MatrixMode( GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
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return;
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FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
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switch (mode) {
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case GL_MODELVIEW:
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ctx->CurrentStack = &ctx->ModelviewMatrixStack;
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break;
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case GL_PROJECTION:
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ctx->CurrentStack = &ctx->ProjectionMatrixStack;
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break;
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case GL_TEXTURE:
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ctx->CurrentStack = &ctx->TextureMatrixStack;
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break;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
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return;
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}
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ctx->Transform.MatrixMode = mode;
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}
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/**
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* Push the current matrix stack.
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*
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* \sa glPushMatrix().
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*
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* Verifies the current matrix stack is not full, and duplicates the top-most
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* matrix in the stack.
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* Marks __struct gl_contextRec::NewState with the stack dirty flag.
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*/
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void GLAPIENTRY
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_mesa_PushMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPushMatrix %s\n",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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if (stack->Depth + 1 >= stack->MaxDepth) {
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_OVERFLOW,
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"glPushMatrix(mode=GL_TEXTURE)");
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}
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else {
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_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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}
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return;
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}
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_math_matrix_copy( &stack->Stack[stack->Depth + 1],
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&stack->Stack[stack->Depth] );
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stack->Depth++;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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}
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/**
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* Pop the current matrix stack.
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*
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* \sa glPopMatrix().
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*
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* Flushes the vertices, verifies the current matrix stack is not empty, and
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* moves the stack head down.
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* Marks __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_PopMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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_mesa_debug(ctx, "glPopMatrix %s\n",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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if (stack->Depth == 0) {
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_UNDERFLOW,
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"glPopMatrix(mode=GL_TEXTURE)");
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}
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else {
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_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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}
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return;
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}
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stack->Depth--;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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}
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/**
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* Replace the current matrix with the identity matrix.
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*
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* \sa glLoadIdentity().
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*
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* Flushes the vertices and calls _math_matrix_set_identity() with the
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* top-most matrix in the current stack.
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* Marks __struct gl_contextRec::NewState with the stack dirty flag.
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*/
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void GLAPIENTRY
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_mesa_LoadIdentity( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glLoadIdentity()\n");
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_math_matrix_set_identity( ctx->CurrentStack->Top );
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Replace the current matrix with a given matrix.
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*
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* \param m matrix.
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*
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* \sa glLoadMatrixf().
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*
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* Flushes the vertices and calls _math_matrix_loadf() with the top-most
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* matrix in the current stack and the given matrix.
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* Marks __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_LoadMatrixf( const GLfloat *m )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!m) return;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx,
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"glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
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m[0], m[4], m[8], m[12],
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m[1], m[5], m[9], m[13],
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m[2], m[6], m[10], m[14],
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m[3], m[7], m[11], m[15]);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_math_matrix_loadf( ctx->CurrentStack->Top, m );
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Multiply the current matrix with a given matrix.
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*
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* \param m matrix.
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*
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* \sa glMultMatrixf().
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*
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* Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
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* matrix in the current stack and the given matrix. Marks
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* __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_MultMatrixf( const GLfloat *m )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!m) return;
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx,
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"glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
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m[0], m[4], m[8], m[12],
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m[1], m[5], m[9], m[13],
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m[2], m[6], m[10], m[14],
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m[3], m[7], m[11], m[15]);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_math_matrix_mul_floats( ctx->CurrentStack->Top, m );
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Multiply the current matrix with a rotation matrix.
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*
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* \param angle angle of rotation, in degrees.
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* \param x rotation vector x coordinate.
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* \param y rotation vector y coordinate.
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* \param z rotation vector z coordinate.
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*
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* \sa glRotatef().
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*
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* Flushes the vertices and calls _math_matrix_rotate() with the top-most
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* matrix in the current stack and the given parameters. Marks
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* __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (angle != 0.0F) {
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_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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}
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/**
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* Multiply the current matrix with a general scaling matrix.
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*
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* \param x x axis scale factor.
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* \param y y axis scale factor.
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* \param z z axis scale factor.
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*
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* \sa glScalef().
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*
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* Flushes the vertices and calls _math_matrix_scale() with the top-most
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* matrix in the current stack and the given parameters. Marks
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* __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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/**
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* Multiply the current matrix with a translation matrix.
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*
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* \param x translation vector x coordinate.
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* \param y translation vector y coordinate.
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* \param z translation vector z coordinate.
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*
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* \sa glTranslatef().
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*
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* Flushes the vertices and calls _math_matrix_translate() with the top-most
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* matrix in the current stack and the given parameters. Marks
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* __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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_math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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}
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#if _HAVE_FULL_GL
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void GLAPIENTRY
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_mesa_LoadMatrixd( const GLdouble *m )
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{
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GLint i;
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GLfloat f[16];
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if (!m) return;
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for (i = 0; i < 16; i++)
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f[i] = (GLfloat) m[i];
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_mesa_LoadMatrixf(f);
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}
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void GLAPIENTRY
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_mesa_MultMatrixd( const GLdouble *m )
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{
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GLint i;
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GLfloat f[16];
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if (!m) return;
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for (i = 0; i < 16; i++)
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f[i] = (GLfloat) m[i];
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_mesa_MultMatrixf( f );
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}
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void GLAPIENTRY
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_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
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{
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_mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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void GLAPIENTRY
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_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
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{
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_mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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void GLAPIENTRY
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_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
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{
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_mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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#endif
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#if _HAVE_FULL_GL
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void GLAPIENTRY
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_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
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{
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GLfloat tm[16];
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if (!m) return;
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_math_transposef(tm, m);
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_mesa_LoadMatrixf(tm);
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}
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void GLAPIENTRY
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_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
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{
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GLfloat tm[16];
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if (!m) return;
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_math_transposefd(tm, m);
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_mesa_LoadMatrixf(tm);
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}
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void GLAPIENTRY
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_mesa_MultTransposeMatrixfARB( const GLfloat *m )
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{
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GLfloat tm[16];
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if (!m) return;
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_math_transposef(tm, m);
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_mesa_MultMatrixf(tm);
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}
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void GLAPIENTRY
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_mesa_MultTransposeMatrixdARB( const GLdouble *m )
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{
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GLfloat tm[16];
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if (!m) return;
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_math_transposefd(tm, m);
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_mesa_MultMatrixf(tm);
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}
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#endif
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/**********************************************************************/
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/** \name State management */
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/*@{*/
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/**
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* Update the projection matrix stack.
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*
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* \param ctx GL context.
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*
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* Calls _math_matrix_analyse() with the top-matrix of the projection matrix
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* stack, and recomputes user clip positions if necessary.
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*
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* \note This routine references __struct gl_contextRec::Tranform attribute
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* values to compute userclip positions in clip space, but is only called on
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* _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
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* date across changes to the __struct gl_contextRec::Transform attributes.
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*/
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static void
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update_projection( struct gl_context *ctx )
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{
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_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
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#if FEATURE_userclip
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/* Recompute clip plane positions in clipspace. This is also done
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* in _mesa_ClipPlane().
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*/
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if (ctx->Transform.ClipPlanesEnabled) {
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GLuint p;
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for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
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if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
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_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
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ctx->Transform.EyeUserPlane[p],
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ctx->ProjectionMatrixStack.Top->inv );
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}
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}
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}
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#endif
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}
|
|
|
|
|
|
/**
|
|
* Calculate the combined modelview-projection matrix.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Multiplies the top matrices of the projection and model view stacks into
|
|
* __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
|
|
* and analyzes the resulting matrix via _math_matrix_analyse().
|
|
*/
|
|
static void
|
|
calculate_model_project_matrix( struct gl_context *ctx )
|
|
{
|
|
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
|
|
ctx->ProjectionMatrixStack.Top,
|
|
ctx->ModelviewMatrixStack.Top );
|
|
|
|
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
|
|
}
|
|
|
|
|
|
/**
|
|
* Updates the combined modelview-projection matrix.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param new_state new state bit mask.
|
|
*
|
|
* If there is a new model view matrix then analyzes it. If there is a new
|
|
* projection matrix, updates it. Finally calls
|
|
* calculate_model_project_matrix() to recalculate the modelview-projection
|
|
* matrix.
|
|
*/
|
|
void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
|
|
{
|
|
if (new_state & _NEW_MODELVIEW) {
|
|
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
|
|
|
|
/* Bring cull position up to date.
|
|
*/
|
|
TRANSFORM_POINT3( ctx->Transform.CullObjPos,
|
|
ctx->ModelviewMatrixStack.Top->inv,
|
|
ctx->Transform.CullEyePos );
|
|
}
|
|
|
|
|
|
if (new_state & _NEW_PROJECTION)
|
|
update_projection( ctx );
|
|
|
|
/* Keep ModelviewProject up to date always to allow tnl
|
|
* implementations that go model->clip even when eye is required.
|
|
*/
|
|
calculate_model_project_matrix(ctx);
|
|
}
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**********************************************************************/
|
|
/** Matrix stack initialization */
|
|
/*@{*/
|
|
|
|
|
|
/**
|
|
* Initialize a matrix stack.
|
|
*
|
|
* \param stack matrix stack.
|
|
* \param maxDepth maximum stack depth.
|
|
* \param dirtyFlag dirty flag.
|
|
*
|
|
* Allocates an array of \p maxDepth elements for the matrix stack and calls
|
|
* _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
|
|
* initialize it.
|
|
*/
|
|
static void
|
|
init_matrix_stack( struct gl_matrix_stack *stack,
|
|
GLuint maxDepth, GLuint dirtyFlag )
|
|
{
|
|
GLuint i;
|
|
|
|
stack->Depth = 0;
|
|
stack->MaxDepth = maxDepth;
|
|
stack->DirtyFlag = dirtyFlag;
|
|
/* The stack */
|
|
stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
|
|
for (i = 0; i < maxDepth; i++) {
|
|
_math_matrix_ctr(&stack->Stack[i]);
|
|
_math_matrix_alloc_inv(&stack->Stack[i]);
|
|
}
|
|
stack->Top = stack->Stack;
|
|
}
|
|
|
|
/**
|
|
* Free matrix stack.
|
|
*
|
|
* \param stack matrix stack.
|
|
*
|
|
* Calls _math_matrix_dtr() for each element of the matrix stack and
|
|
* frees the array.
|
|
*/
|
|
static void
|
|
free_matrix_stack( struct gl_matrix_stack *stack )
|
|
{
|
|
GLuint i;
|
|
for (i = 0; i < stack->MaxDepth; i++) {
|
|
_math_matrix_dtr(&stack->Stack[i]);
|
|
}
|
|
FREE(stack->Stack);
|
|
stack->Stack = stack->Top = NULL;
|
|
}
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**********************************************************************/
|
|
/** \name Initialization */
|
|
/*@{*/
|
|
|
|
|
|
/**
|
|
* Initialize the context matrix data.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Initializes each of the matrix stacks and the combined modelview-projection
|
|
* matrix.
|
|
*/
|
|
void _mesa_init_matrix( struct gl_context * ctx )
|
|
{
|
|
/* Initialize matrix stacks */
|
|
init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
|
|
_NEW_MODELVIEW);
|
|
init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
|
|
_NEW_PROJECTION);
|
|
init_matrix_stack(&ctx->TextureMatrixStack, MAX_TEXTURE_STACK_DEPTH,
|
|
_NEW_TEXTURE_MATRIX);
|
|
ctx->CurrentStack = &ctx->ModelviewMatrixStack;
|
|
|
|
/* Init combined Modelview*Projection matrix */
|
|
_math_matrix_ctr( &ctx->_ModelProjectMatrix );
|
|
}
|
|
|
|
|
|
/**
|
|
* Free the context matrix data.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Frees each of the matrix stacks and the combined modelview-projection
|
|
* matrix.
|
|
*/
|
|
void _mesa_free_matrix_data( struct gl_context *ctx )
|
|
{
|
|
free_matrix_stack(&ctx->ModelviewMatrixStack);
|
|
free_matrix_stack(&ctx->ProjectionMatrixStack);
|
|
free_matrix_stack(&ctx->TextureMatrixStack);
|
|
/* combined Modelview*Projection matrix */
|
|
_math_matrix_dtr( &ctx->_ModelProjectMatrix );
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize the context transform attribute group.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* \todo Move this to a new file with other 'transform' routines.
|
|
*/
|
|
void _mesa_init_transform( struct gl_context *ctx )
|
|
{
|
|
GLint i;
|
|
|
|
/* Transformation group */
|
|
ctx->Transform.MatrixMode = GL_MODELVIEW;
|
|
ctx->Transform.Normalize = GL_FALSE;
|
|
ctx->Transform.RescaleNormals = GL_FALSE;
|
|
ctx->Transform.RasterPositionUnclipped = GL_FALSE;
|
|
for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
|
|
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
|
|
}
|
|
ctx->Transform.ClipPlanesEnabled = 0;
|
|
|
|
ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
|
|
ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
|
|
}
|
|
|
|
|
|
/*@}*/
|