reactos/dll/opengl/mesa/tnl/t_context.c

177 lines
4.8 KiB
C

/*
* Mesa 3-D graphics library
* Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include <precomp.h>
GLboolean
_tnl_CreateContext( struct gl_context *ctx )
{
TNLcontext *tnl;
/* Create the TNLcontext structure
*/
ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
if (!tnl) {
return GL_FALSE;
}
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
/* Initialize tnl state.
*/
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
tnl->NeedNdcCoords = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
/* Set a few default values in the driver struct.
*/
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
tnl->nr_blocks = 0;
/* plug in the VBO drawing function */
vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
_math_init_transformation();
_math_init_translate();
return GL_TRUE;
}
void
_tnl_DestroyContext( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
_tnl_destroy_pipeline( ctx );
FREE(tnl);
ctx->swtnl_context = NULL;
}
void
_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (new_state & _NEW_HINT) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog);
}
tnl->pipeline.new_state |= new_state;
/* Calculate tnl->render_inputs. This bitmask indicates which vertex
* attributes need to be emitted to the rasterizer.
*/
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR);
if (ctx->Texture._EnabledCoord) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX);
}
if (ctx->Fog.Enabled) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
}
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
if (ctx->RenderMode == GL_FEEDBACK)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX);
if (ctx->Point._Attenuated)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
}
void
_tnl_wakeup( struct gl_context *ctx )
{
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
#endif
}
/**
* Drivers call this function to tell the TCL module whether or not
* it wants Normalized Device Coords (NDC) computed. I.e. whether
* we should "Divide-by-W". Software renders will want that.
*/
void
_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->NeedNdcCoords = mode;
}
void
_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowVertexFog = value;
tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog);
}
void
_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowPixelFog = value;
tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
|| !tnl->AllowPixelFog);
}