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59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/shutdown.c
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* PURPOSE: Processes Shutdown
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* PROGRAMMERS: Alex Ionescu
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*/
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/* INCLUDES *******************************************************************/
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#include "consrv.h"
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#define NDEBUG
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#include <debug.h>
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/* FUNCTIONS ******************************************************************/
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// NOTE: See http://blogs.msdn.com/b/ntdebugging/archive/2007/06/09/how-windows-shuts-down.aspx
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ULONG
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NTAPI
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ConsoleClientShutdown(IN PCSR_PROCESS CsrProcess,
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IN ULONG Flags,
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IN BOOLEAN FirstPhase)
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{
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PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrProcess);
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//FIXME: UNIMPLEMENTED!
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if ( ProcessData->ConsoleHandle != NULL ||
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ProcessData->HandleTable != NULL )
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{
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DPRINT("ConsoleClientShutdown(0x%p, 0x%x, %s) - Console process [0x%x, 0x%x]\n",
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CsrProcess, Flags, FirstPhase ? "FirstPhase" : "LastPhase",
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CsrProcess->ClientId.UniqueProcess, CsrProcess->ClientId.UniqueThread);
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/* We are done with the process itself */
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CsrDereferenceProcess(CsrProcess);
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return CsrShutdownCsrProcess;
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}
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else
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{
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DPRINT("ConsoleClientShutdown(0x%p, 0x%x, %s) - Non-console process [0x%x, 0x%x]\n",
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CsrProcess, Flags, FirstPhase ? "FirstPhase" : "LastPhase",
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CsrProcess->ClientId.UniqueProcess, CsrProcess->ClientId.UniqueThread);
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/* On first pass, ignore the process since the GUI server should take it... */
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if (FirstPhase) return CsrShutdownNonCsrProcess;
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/* ... otherwise, call the generic handler */
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// FIXME: Should call a generic shutdown handler!!
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CsrDereferenceProcess(CsrProcess);
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return CsrShutdownCsrProcess;
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}
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return CsrShutdownNonCsrProcess;
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}
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/* EOF */
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