mirror of
https://github.com/reactos/reactos.git
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83 lines
2 KiB
C
83 lines
2 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/consrv.h
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* PURPOSE: Main header - Definitions
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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#ifndef __CONSRV_H__
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#define __CONSRV_H__
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/* Main header */
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#include "../winsrv.h"
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#include <strsafe.h>
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/* PSDK/NDK Headers */
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#include <winnls.h>
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#include <wincon.h>
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#define NTOS_MODE_USER
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#include <ndk/mmfuncs.h>
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/* CONSOLE Headers */
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#include <win/conmsg.h>
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/* Heap Helpers */
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#include "heap.h"
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/* Globals */
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extern HINSTANCE ConSrvDllInstance;
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#define ConsoleGetPerProcessData(Process) \
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((PCONSOLE_PROCESS_DATA)((Process)->ServerData[CONSRV_SERVERDLL_INDEX]))
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typedef struct _CONSOLE_PROCESS_DATA
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{
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LIST_ENTRY ConsoleLink;
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PCSR_PROCESS Process; // Process owning this structure.
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HANDLE ConsoleHandle;
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BOOLEAN ConsoleApp; // TRUE if it is a CUI app, FALSE otherwise.
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RTL_CRITICAL_SECTION HandleTableLock;
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ULONG HandleTableSize;
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struct _CONSOLE_IO_HANDLE* /* PCONSOLE_IO_HANDLE */ HandleTable; // Length-varying table
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LPTHREAD_START_ROUTINE CtrlRoutine;
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LPTHREAD_START_ROUTINE PropRoutine; // We hold the property dialog handler there, till all the GUI thingie moves out from CSRSS.
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// LPTHREAD_START_ROUTINE ImeRoutine;
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} CONSOLE_PROCESS_DATA, *PCONSOLE_PROCESS_DATA;
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// Helper for code refactoring
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// #define USE_NEW_CONSOLE_WAY
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#ifndef USE_NEW_CONSOLE_WAY
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#include "include/conio.h"
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#else
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#include "include/conio_winsrv.h"
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#endif
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#include "include/console.h"
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#include "include/settings.h"
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#include "include/term.h"
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#include "console.h"
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#include "conoutput.h"
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#include "handle.h"
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#include "lineinput.h"
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/* shutdown.c */
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ULONG
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NTAPI
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ConsoleClientShutdown(IN PCSR_PROCESS CsrProcess,
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IN ULONG Flags,
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IN BOOLEAN FirstPhase);
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#endif /* __CONSRV_H__ */
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