mirror of
https://github.com/reactos/reactos.git
synced 2024-10-30 11:35:58 +00:00
1301 lines
41 KiB
C
1301 lines
41 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Driver DLL
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* FILE: win32ss/user/winsrv/consrv/condrv/text.c
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* PURPOSE: Console Output Functions for text-mode screen-buffers
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* PROGRAMMERS: Jeffrey Morlan
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include <consrv.h>
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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/*
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* From MSDN:
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* "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
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* If they are the same, the function fails, and GetLastError returns
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* ERROR_INVALID_PARAMETER."
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*/
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#define ConsoleOutputUnicodeToAnsiChar(Console, dChar, sWChar) \
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ASSERT((ULONG_PTR)dChar != (ULONG_PTR)sWChar); \
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WideCharToMultiByte((Console)->OutputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
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#define ConsoleOutputAnsiToUnicodeChar(Console, dWChar, sChar) \
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ASSERT((ULONG_PTR)dWChar != (ULONG_PTR)sChar); \
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MultiByteToWideChar((Console)->OutputCodePage, 0, (sChar), 1, (dWChar), 1)
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/* PRIVATE FUNCTIONS **********************************************************/
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CONSOLE_IO_OBJECT_TYPE
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TEXTMODE_BUFFER_GetType(PCONSOLE_SCREEN_BUFFER This)
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{
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// return This->Header.Type;
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return TEXTMODE_BUFFER;
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}
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static CONSOLE_SCREEN_BUFFER_VTBL TextVtbl =
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{
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TEXTMODE_BUFFER_GetType,
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};
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/*static*/ VOID
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ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
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NTSTATUS
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CONSOLE_SCREEN_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
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IN PCONSOLE Console,
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IN PCONSOLE_SCREEN_BUFFER_VTBL Vtbl,
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IN SIZE_T Size);
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VOID
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CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer);
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NTSTATUS
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TEXTMODE_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
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IN PCONSOLE Console,
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IN HANDLE ProcessHandle,
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IN PTEXTMODE_BUFFER_INFO TextModeInfo)
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{
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NTSTATUS Status = STATUS_SUCCESS;
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PTEXTMODE_SCREEN_BUFFER NewBuffer = NULL;
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UNREFERENCED_PARAMETER(ProcessHandle);
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if (Console == NULL || Buffer == NULL || TextModeInfo == NULL)
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return STATUS_INVALID_PARAMETER;
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*Buffer = NULL;
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Status = CONSOLE_SCREEN_BUFFER_Initialize((PCONSOLE_SCREEN_BUFFER*)&NewBuffer,
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Console,
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&TextVtbl,
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sizeof(TEXTMODE_SCREEN_BUFFER));
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if (!NT_SUCCESS(Status)) return Status;
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NewBuffer->Header.Type = TEXTMODE_BUFFER;
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NewBuffer->Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
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TextModeInfo->ScreenBufferSize.X *
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TextModeInfo->ScreenBufferSize.Y *
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sizeof(CHAR_INFO));
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if (NewBuffer->Buffer == NULL)
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{
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CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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NewBuffer->ScreenBufferSize = NewBuffer->OldScreenBufferSize
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= TextModeInfo->ScreenBufferSize;
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NewBuffer->ViewSize = NewBuffer->OldViewSize
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= Console->ConsoleSize;
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NewBuffer->ViewOrigin.X = NewBuffer->ViewOrigin.Y = 0;
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NewBuffer->VirtualY = 0;
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NewBuffer->CursorBlinkOn = NewBuffer->ForceCursorOff = FALSE;
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NewBuffer->CursorInfo.bVisible = (TextModeInfo->IsCursorVisible && (TextModeInfo->CursorSize != 0));
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NewBuffer->CursorInfo.dwSize = min(max(TextModeInfo->CursorSize, 0), 100);
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NewBuffer->ScreenDefaultAttrib = TextModeInfo->ScreenAttrib;
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NewBuffer->PopupDefaultAttrib = TextModeInfo->PopupAttrib;
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/* Initialize buffer to be empty with default attributes */
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for (NewBuffer->CursorPosition.Y = 0 ; NewBuffer->CursorPosition.Y < NewBuffer->ScreenBufferSize.Y; NewBuffer->CursorPosition.Y++)
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{
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ClearLineBuffer(NewBuffer);
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}
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NewBuffer->CursorPosition.X = NewBuffer->CursorPosition.Y = 0;
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NewBuffer->Mode = ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT;
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*Buffer = (PCONSOLE_SCREEN_BUFFER)NewBuffer;
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return STATUS_SUCCESS;
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}
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VOID
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TEXTMODE_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
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{
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PTEXTMODE_SCREEN_BUFFER Buff = (PTEXTMODE_SCREEN_BUFFER)Buffer;
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/*
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* IMPORTANT !! Reinitialize the type so that we don't enter a recursive
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* infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
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*/
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Buffer->Header.Type = SCREEN_BUFFER;
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ConsoleFreeHeap(Buff->Buffer);
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CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
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}
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PCHAR_INFO
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ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y)
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{
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return &Buff->Buffer[((Y + Buff->VirtualY) % Buff->ScreenBufferSize.Y) * Buff->ScreenBufferSize.X + X];
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}
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/*static*/ VOID
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ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff)
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{
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PCHAR_INFO Ptr = ConioCoordToPointer(Buff, 0, Buff->CursorPosition.Y);
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SHORT Pos;
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for (Pos = 0; Pos < Buff->ScreenBufferSize.X; Pos++, Ptr++)
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{
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/* Fill the cell */
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Ptr->Char.UnicodeChar = L' ';
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Ptr->Attributes = Buff->ScreenDefaultAttrib;
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}
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}
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static VOID
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ConioComputeUpdateRect(IN PTEXTMODE_SCREEN_BUFFER Buff,
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IN OUT PSMALL_RECT UpdateRect,
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IN PCOORD Start,
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IN UINT Length)
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{
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if ((UINT)Buff->ScreenBufferSize.X <= Start->X + Length)
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{
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UpdateRect->Left = 0;
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UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
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}
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else
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{
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UpdateRect->Left = Start->X;
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UpdateRect->Right = Start->X + Length - 1;
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}
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UpdateRect->Top = Start->Y;
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UpdateRect->Bottom = Start->Y + (Start->X + Length - 1) / Buff->ScreenBufferSize.X;
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if (Buff->ScreenBufferSize.Y <= UpdateRect->Bottom)
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{
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UpdateRect->Bottom = Buff->ScreenBufferSize.Y - 1;
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}
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}
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/*
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* Move from one rectangle to another. We must be careful about the order that
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* this is done, to avoid overwriting parts of the source before they are moved.
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*/
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static VOID
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ConioMoveRegion(PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
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PSMALL_RECT SrcRegion,
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PSMALL_RECT DstRegion,
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PSMALL_RECT ClipRegion,
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CHAR_INFO FillChar)
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{
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int Width = ConioRectWidth(SrcRegion);
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int Height = ConioRectHeight(SrcRegion);
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int SX, SY;
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int DX, DY;
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int XDelta, YDelta;
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int i, j;
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SY = SrcRegion->Top;
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DY = DstRegion->Top;
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YDelta = 1;
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if (SY < DY)
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{
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/* Moving down: work from bottom up */
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SY = SrcRegion->Bottom;
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DY = DstRegion->Bottom;
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YDelta = -1;
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}
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for (i = 0; i < Height; i++)
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{
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PCHAR_INFO SRow = ConioCoordToPointer(ScreenBuffer, 0, SY);
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PCHAR_INFO DRow = ConioCoordToPointer(ScreenBuffer, 0, DY);
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SX = SrcRegion->Left;
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DX = DstRegion->Left;
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XDelta = 1;
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if (SX < DX)
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{
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/* Moving right: work from right to left */
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SX = SrcRegion->Right;
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DX = DstRegion->Right;
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XDelta = -1;
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}
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for (j = 0; j < Width; j++)
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{
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CHAR_INFO Cell = SRow[SX];
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if (SX >= ClipRegion->Left && SX <= ClipRegion->Right &&
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SY >= ClipRegion->Top && SY <= ClipRegion->Bottom)
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{
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SRow[SX] = FillChar;
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}
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if (DX >= ClipRegion->Left && DX <= ClipRegion->Right &&
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DY >= ClipRegion->Top && DY <= ClipRegion->Bottom)
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{
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DRow[DX] = Cell;
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}
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SX += XDelta;
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DX += XDelta;
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}
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SY += YDelta;
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DY += YDelta;
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}
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}
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// FIXME!
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NTSTATUS NTAPI
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ConDrvWriteConsoleInput(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer,
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IN BOOLEAN AppendToEnd,
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IN PINPUT_RECORD InputRecord,
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IN ULONG NumEventsToWrite,
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OUT PULONG NumEventsWritten OPTIONAL);
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NTSTATUS
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ConioResizeBuffer(PCONSOLE Console,
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PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
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COORD Size)
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{
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PCHAR_INFO Buffer;
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DWORD Offset = 0;
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PCHAR_INFO ptr;
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WORD CurrentAttribute;
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USHORT CurrentY;
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PCHAR_INFO OldBuffer;
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DWORD i;
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DWORD diff;
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/* Buffer size is not allowed to be smaller than the view size */
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if (Size.X < ScreenBuffer->ViewSize.X || Size.Y < ScreenBuffer->ViewSize.Y)
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return STATUS_INVALID_PARAMETER;
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if (Size.X == ScreenBuffer->ScreenBufferSize.X && Size.Y == ScreenBuffer->ScreenBufferSize.Y)
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{
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// FIXME: Trigger a buffer resize event ??
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return STATUS_SUCCESS;
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}
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if (Console->FixedSize)
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{
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/*
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* The console is in fixed-size mode, so we cannot resize anything
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* at the moment. However, keep those settings somewhere so that
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* we can try to set them up when we will be allowed to do so.
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*/
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ScreenBuffer->OldScreenBufferSize = Size;
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return STATUS_NOT_SUPPORTED; // STATUS_SUCCESS
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}
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Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size.X * Size.Y * sizeof(CHAR_INFO));
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if (!Buffer) return STATUS_NO_MEMORY;
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DPRINT("Resizing (%d,%d) to (%d,%d)\n", ScreenBuffer->ScreenBufferSize.X, ScreenBuffer->ScreenBufferSize.Y, Size.X, Size.Y);
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OldBuffer = ScreenBuffer->Buffer;
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for (CurrentY = 0; CurrentY < ScreenBuffer->ScreenBufferSize.Y && CurrentY < Size.Y; CurrentY++)
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{
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ptr = ConioCoordToPointer(ScreenBuffer, 0, CurrentY);
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if (Size.X <= ScreenBuffer->ScreenBufferSize.X)
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{
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/* Reduce size */
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RtlCopyMemory(Buffer + Offset, ptr, Size.X * sizeof(CHAR_INFO));
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Offset += Size.X;
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}
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else
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{
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/* Enlarge size */
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RtlCopyMemory(Buffer + Offset, ptr, ScreenBuffer->ScreenBufferSize.X * sizeof(CHAR_INFO));
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Offset += ScreenBuffer->ScreenBufferSize.X;
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/* The attribute to be used is the one of the last cell of the current line */
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CurrentAttribute = ConioCoordToPointer(ScreenBuffer,
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ScreenBuffer->ScreenBufferSize.X - 1,
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CurrentY)->Attributes;
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diff = Size.X - ScreenBuffer->ScreenBufferSize.X;
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/* Zero-out the new part of the buffer */
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for (i = 0; i < diff; i++)
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{
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ptr = Buffer + Offset;
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ptr->Char.UnicodeChar = L' ';
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ptr->Attributes = CurrentAttribute;
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++Offset;
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}
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}
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}
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if (Size.Y > ScreenBuffer->ScreenBufferSize.Y)
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{
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diff = Size.X * (Size.Y - ScreenBuffer->ScreenBufferSize.Y);
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/* Zero-out the new part of the buffer */
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for (i = 0; i < diff; i++)
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{
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ptr = Buffer + Offset;
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ptr->Char.UnicodeChar = L' ';
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ptr->Attributes = ScreenBuffer->ScreenDefaultAttrib;
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++Offset;
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}
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}
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(void)InterlockedExchangePointer((PVOID volatile*)&ScreenBuffer->Buffer, Buffer);
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ConsoleFreeHeap(OldBuffer);
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ScreenBuffer->ScreenBufferSize = ScreenBuffer->OldScreenBufferSize = Size;
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ScreenBuffer->VirtualY = 0;
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/* Ensure cursor and window are within buffer */
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if (ScreenBuffer->CursorPosition.X >= Size.X)
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ScreenBuffer->CursorPosition.X = Size.X - 1;
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if (ScreenBuffer->CursorPosition.Y >= Size.Y)
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ScreenBuffer->CursorPosition.Y = Size.Y - 1;
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if (ScreenBuffer->ViewOrigin.X > Size.X - ScreenBuffer->ViewSize.X)
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ScreenBuffer->ViewOrigin.X = Size.X - ScreenBuffer->ViewSize.X;
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if (ScreenBuffer->ViewOrigin.Y > Size.Y - ScreenBuffer->ViewSize.Y)
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ScreenBuffer->ViewOrigin.Y = Size.Y - ScreenBuffer->ViewSize.Y;
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/*
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* Trigger a buffer resize event
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*/
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if (Console->InputBuffer.Mode & ENABLE_WINDOW_INPUT)
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{
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ULONG NumEventsWritten;
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INPUT_RECORD er;
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er.EventType = WINDOW_BUFFER_SIZE_EVENT;
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er.Event.WindowBufferSizeEvent.dwSize = ScreenBuffer->ScreenBufferSize;
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// ConioProcessInputEvent(Console, &er);
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ConDrvWriteConsoleInput(Console,
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&Console->InputBuffer,
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TRUE,
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&er,
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1,
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&NumEventsWritten);
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}
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return STATUS_SUCCESS;
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}
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NTSTATUS NTAPI
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ConDrvChangeScreenBufferAttributes(IN PCONSOLE Console,
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IN PTEXTMODE_SCREEN_BUFFER Buffer,
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IN USHORT NewScreenAttrib,
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IN USHORT NewPopupAttrib)
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{
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ULONG X, Y, Length;
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PCHAR_INFO Ptr;
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COORD TopLeft = {0};
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ULONG NumCodesToWrite;
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USHORT OldScreenAttrib, OldPopupAttrib;
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if (Console == NULL || Buffer == NULL)
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{
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return STATUS_INVALID_PARAMETER;
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}
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/* Validity check */
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ASSERT(Console == Buffer->Header.Console);
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NumCodesToWrite = Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y;
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OldScreenAttrib = Buffer->ScreenDefaultAttrib;
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OldPopupAttrib = Buffer->PopupDefaultAttrib;
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X = TopLeft.X;
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Y = (TopLeft.Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
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Length = NumCodesToWrite;
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// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work
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// Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X]; // May work
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while (Length--)
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{
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// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work either
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Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X];
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/*
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* Change the current colors only if they are the old ones.
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*/
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/* Foreground color */
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if ((Ptr->Attributes & 0x0F) == (OldScreenAttrib & 0x0F))
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Ptr->Attributes = (Ptr->Attributes & 0xFFF0) | (NewScreenAttrib & 0x0F);
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if ((Ptr->Attributes & 0x0F) == (OldPopupAttrib & 0x0F))
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Ptr->Attributes = (Ptr->Attributes & 0xFFF0) | (NewPopupAttrib & 0x0F);
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/* Background color */
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if ((Ptr->Attributes & 0xF0) == (OldScreenAttrib & 0xF0))
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Ptr->Attributes = (Ptr->Attributes & 0xFF0F) | (NewScreenAttrib & 0xF0);
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if ((Ptr->Attributes & 0xF0) == (OldPopupAttrib & 0xF0))
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Ptr->Attributes = (Ptr->Attributes & 0xFF0F) | (NewPopupAttrib & 0xF0);
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// ++Ptr;
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if (++X == Buffer->ScreenBufferSize.X)
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{
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X = 0;
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if (++Y == Buffer->ScreenBufferSize.Y)
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{
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Y = 0;
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}
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}
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}
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/* Save foreground and background colors for both screen and popup */
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Buffer->ScreenDefaultAttrib = (NewScreenAttrib & 0x00FF);
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Buffer->PopupDefaultAttrib = (NewPopupAttrib & 0x00FF);
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/* Refresh the display if needed */
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if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
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{
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SMALL_RECT UpdateRect;
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ConioComputeUpdateRect(Buffer, &UpdateRect, &TopLeft, NumCodesToWrite);
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TermDrawRegion(Console, &UpdateRect);
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}
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return STATUS_SUCCESS;
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}
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/* PUBLIC DRIVER APIS *********************************************************/
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NTSTATUS NTAPI
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ConDrvReadConsoleOutput(IN PCONSOLE Console,
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IN PTEXTMODE_SCREEN_BUFFER Buffer,
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IN BOOLEAN Unicode,
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OUT PCHAR_INFO CharInfo/*Buffer*/,
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IN OUT PSMALL_RECT ReadRegion)
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{
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SHORT X, Y;
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SMALL_RECT ScreenBuffer;
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PCHAR_INFO CurCharInfo;
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SMALL_RECT CapturedReadRegion;
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PCHAR_INFO Ptr;
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if (Console == NULL || Buffer == NULL || CharInfo == NULL || ReadRegion == NULL)
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{
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return STATUS_INVALID_PARAMETER;
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}
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/* Validity check */
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ASSERT(Console == Buffer->Header.Console);
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CapturedReadRegion = *ReadRegion;
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/* Make sure ReadRegion is inside the screen buffer */
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ConioInitRect(&ScreenBuffer, 0, 0,
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Buffer->ScreenBufferSize.Y - 1,
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Buffer->ScreenBufferSize.X - 1);
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if (!ConioGetIntersection(&CapturedReadRegion, &ScreenBuffer, &CapturedReadRegion))
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{
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/*
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* It is okay to have a ReadRegion completely outside
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* the screen buffer. No data is read then.
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*/
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return STATUS_SUCCESS;
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}
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CurCharInfo = CharInfo;
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for (Y = CapturedReadRegion.Top; Y <= CapturedReadRegion.Bottom; ++Y)
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{
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Ptr = ConioCoordToPointer(Buffer, CapturedReadRegion.Left, Y);
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for (X = CapturedReadRegion.Left; X <= CapturedReadRegion.Right; ++X)
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{
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if (Unicode)
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{
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CurCharInfo->Char.UnicodeChar = Ptr->Char.UnicodeChar;
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}
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else
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{
|
|
// ConsoleOutputUnicodeToAnsiChar(Console, &CurCharInfo->Char.AsciiChar, &Ptr->Char.UnicodeChar);
|
|
WideCharToMultiByte(Console->OutputCodePage, 0, &Ptr->Char.UnicodeChar, 1,
|
|
&CurCharInfo->Char.AsciiChar, 1, NULL, NULL);
|
|
}
|
|
CurCharInfo->Attributes = Ptr->Attributes;
|
|
++Ptr;
|
|
++CurCharInfo;
|
|
}
|
|
}
|
|
|
|
*ReadRegion = CapturedReadRegion;
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvWriteConsoleOutput(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN BOOLEAN Unicode,
|
|
IN PCHAR_INFO CharInfo/*Buffer*/,
|
|
IN OUT PSMALL_RECT WriteRegion)
|
|
{
|
|
SHORT X, Y;
|
|
SMALL_RECT ScreenBuffer;
|
|
PCHAR_INFO CurCharInfo;
|
|
SMALL_RECT CapturedWriteRegion;
|
|
PCHAR_INFO Ptr;
|
|
|
|
if (Console == NULL || Buffer == NULL || CharInfo == NULL || WriteRegion == NULL)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
CapturedWriteRegion = *WriteRegion;
|
|
|
|
/* Make sure WriteRegion is inside the screen buffer */
|
|
ConioInitRect(&ScreenBuffer, 0, 0,
|
|
Buffer->ScreenBufferSize.Y - 1,
|
|
Buffer->ScreenBufferSize.X - 1);
|
|
if (!ConioGetIntersection(&CapturedWriteRegion, &ScreenBuffer, &CapturedWriteRegion))
|
|
{
|
|
/*
|
|
* It is okay to have a WriteRegion completely outside
|
|
* the screen buffer. No data is written then.
|
|
*/
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
CurCharInfo = CharInfo;
|
|
|
|
for (Y = CapturedWriteRegion.Top; Y <= CapturedWriteRegion.Bottom; ++Y)
|
|
{
|
|
Ptr = ConioCoordToPointer(Buffer, CapturedWriteRegion.Left, Y);
|
|
for (X = CapturedWriteRegion.Left; X <= CapturedWriteRegion.Right; ++X)
|
|
{
|
|
if (Unicode)
|
|
{
|
|
Ptr->Char.UnicodeChar = CurCharInfo->Char.UnicodeChar;
|
|
}
|
|
else
|
|
{
|
|
ConsoleOutputAnsiToUnicodeChar(Console, &Ptr->Char.UnicodeChar, &CurCharInfo->Char.AsciiChar);
|
|
}
|
|
Ptr->Attributes = CurCharInfo->Attributes;
|
|
++Ptr;
|
|
++CurCharInfo;
|
|
}
|
|
}
|
|
|
|
TermDrawRegion(Console, &CapturedWriteRegion);
|
|
|
|
*WriteRegion = CapturedWriteRegion;
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/*
|
|
* NOTE: This function is strongly inspired by ConDrvWriteConsoleOutput...
|
|
* FIXME: This function MUST be moved into consrv/conoutput.c because only
|
|
* consrv knows how to manipulate VDM screenbuffers.
|
|
*/
|
|
NTSTATUS NTAPI
|
|
ConDrvWriteConsoleOutputVDM(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN PCHAR_CELL CharInfo/*Buffer*/,
|
|
IN COORD CharInfoSize,
|
|
IN PSMALL_RECT WriteRegion)
|
|
{
|
|
SHORT X, Y;
|
|
SMALL_RECT ScreenBuffer;
|
|
PCHAR_CELL CurCharInfo;
|
|
SMALL_RECT CapturedWriteRegion;
|
|
PCHAR_INFO Ptr;
|
|
|
|
if (Console == NULL || Buffer == NULL || CharInfo == NULL || WriteRegion == NULL)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
CapturedWriteRegion = *WriteRegion;
|
|
|
|
/* Make sure WriteRegion is inside the screen buffer */
|
|
ConioInitRect(&ScreenBuffer, 0, 0,
|
|
Buffer->ScreenBufferSize.Y - 1,
|
|
Buffer->ScreenBufferSize.X - 1);
|
|
if (!ConioGetIntersection(&CapturedWriteRegion, &ScreenBuffer, &CapturedWriteRegion))
|
|
{
|
|
/*
|
|
* It is okay to have a WriteRegion completely outside
|
|
* the screen buffer. No data is written then.
|
|
*/
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
// CurCharInfo = CharInfo;
|
|
|
|
for (Y = CapturedWriteRegion.Top; Y <= CapturedWriteRegion.Bottom; ++Y)
|
|
{
|
|
/**/CurCharInfo = CharInfo + Y * CharInfoSize.X + CapturedWriteRegion.Left;/**/
|
|
|
|
Ptr = ConioCoordToPointer(Buffer, CapturedWriteRegion.Left, Y);
|
|
for (X = CapturedWriteRegion.Left; X <= CapturedWriteRegion.Right; ++X)
|
|
{
|
|
ConsoleOutputAnsiToUnicodeChar(Console, &Ptr->Char.UnicodeChar, &CurCharInfo->Char);
|
|
Ptr->Attributes = CurCharInfo->Attributes;
|
|
++Ptr;
|
|
++CurCharInfo;
|
|
}
|
|
}
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvWriteConsole(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
|
|
IN BOOLEAN Unicode,
|
|
IN PVOID StringBuffer,
|
|
IN ULONG NumCharsToWrite,
|
|
OUT PULONG NumCharsWritten OPTIONAL)
|
|
{
|
|
NTSTATUS Status = STATUS_SUCCESS;
|
|
PWCHAR Buffer = NULL;
|
|
ULONG Written = 0;
|
|
ULONG Length;
|
|
|
|
if (Console == NULL || ScreenBuffer == NULL /* || StringBuffer == NULL */)
|
|
return STATUS_INVALID_PARAMETER;
|
|
|
|
/* Validity checks */
|
|
ASSERT(Console == ScreenBuffer->Header.Console);
|
|
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCharsToWrite == 0));
|
|
|
|
/* Stop here if the console is paused */
|
|
if (Console->UnpauseEvent != NULL) return STATUS_PENDING;
|
|
|
|
/* Convert the string to UNICODE */
|
|
if (Unicode)
|
|
{
|
|
Buffer = StringBuffer;
|
|
}
|
|
else
|
|
{
|
|
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
|
|
(PCHAR)StringBuffer,
|
|
NumCharsToWrite,
|
|
NULL, 0);
|
|
Buffer = RtlAllocateHeap(RtlGetProcessHeap(), 0, Length * sizeof(WCHAR));
|
|
if (Buffer)
|
|
{
|
|
MultiByteToWideChar(Console->OutputCodePage, 0,
|
|
(PCHAR)StringBuffer,
|
|
NumCharsToWrite,
|
|
(PWCHAR)Buffer, Length);
|
|
}
|
|
else
|
|
{
|
|
Status = STATUS_NO_MEMORY;
|
|
}
|
|
}
|
|
|
|
/* Send it */
|
|
if (Buffer)
|
|
{
|
|
if (NT_SUCCESS(Status))
|
|
{
|
|
Status = TermWriteStream(Console,
|
|
ScreenBuffer,
|
|
Buffer,
|
|
NumCharsToWrite,
|
|
TRUE);
|
|
if (NT_SUCCESS(Status))
|
|
{
|
|
Written = NumCharsToWrite;
|
|
}
|
|
}
|
|
|
|
if (!Unicode) RtlFreeHeap(RtlGetProcessHeap(), 0, Buffer);
|
|
}
|
|
|
|
if (NumCharsWritten) *NumCharsWritten = Written;
|
|
|
|
return Status;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvReadConsoleOutputString(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN CODE_TYPE CodeType,
|
|
OUT PVOID StringBuffer,
|
|
IN ULONG NumCodesToRead,
|
|
IN PCOORD ReadCoord,
|
|
// OUT PCOORD EndCoord,
|
|
OUT PULONG NumCodesRead OPTIONAL)
|
|
{
|
|
SHORT Xpos, Ypos;
|
|
PVOID ReadBuffer;
|
|
ULONG i;
|
|
ULONG CodeSize;
|
|
PCHAR_INFO Ptr;
|
|
|
|
if (Console == NULL || Buffer == NULL || ReadCoord == NULL /* || EndCoord == NULL */)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity checks */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCodesToRead == 0));
|
|
|
|
//
|
|
// FIXME: Make overflow checks on ReadCoord !!!!!!
|
|
//
|
|
|
|
if (NumCodesRead) *NumCodesRead = 0;
|
|
|
|
switch (CodeType)
|
|
{
|
|
case CODE_ASCII:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
|
|
break;
|
|
|
|
case CODE_UNICODE:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
|
|
break;
|
|
|
|
case CODE_ATTRIBUTE:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
|
|
break;
|
|
|
|
default:
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
ReadBuffer = StringBuffer;
|
|
Xpos = ReadCoord->X;
|
|
Ypos = (ReadCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
|
|
|
|
/*
|
|
* MSDN (ReadConsoleOutputAttribute and ReadConsoleOutputCharacter) :
|
|
*
|
|
* If the number of attributes (resp. characters) to be read from extends
|
|
* beyond the end of the specified screen buffer row, attributes (resp.
|
|
* characters) are read from the next row. If the number of attributes
|
|
* (resp. characters) to be read from extends beyond the end of the console
|
|
* screen buffer, attributes (resp. characters) up to the end of the console
|
|
* screen buffer are read.
|
|
*
|
|
* TODO: Do NOT loop up to NumCodesToRead, but stop before
|
|
* if we are going to overflow...
|
|
*/
|
|
// Ptr = ConioCoordToPointer(Buffer, Xpos, Ypos); // Doesn't work
|
|
for (i = 0; i < min(NumCodesToRead, (ULONG)Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y); ++i)
|
|
{
|
|
// Ptr = ConioCoordToPointer(Buffer, Xpos, Ypos); // Doesn't work either
|
|
Ptr = &Buffer->Buffer[Xpos + Ypos * Buffer->ScreenBufferSize.X];
|
|
|
|
switch (CodeType)
|
|
{
|
|
case CODE_ASCII:
|
|
ConsoleOutputUnicodeToAnsiChar(Console, (PCHAR)ReadBuffer, &Ptr->Char.UnicodeChar);
|
|
break;
|
|
|
|
case CODE_UNICODE:
|
|
*(PWCHAR)ReadBuffer = Ptr->Char.UnicodeChar;
|
|
break;
|
|
|
|
case CODE_ATTRIBUTE:
|
|
*(PWORD)ReadBuffer = Ptr->Attributes;
|
|
break;
|
|
}
|
|
ReadBuffer = (PVOID)((ULONG_PTR)ReadBuffer + CodeSize);
|
|
// ++Ptr;
|
|
|
|
Xpos++;
|
|
|
|
if (Xpos == Buffer->ScreenBufferSize.X)
|
|
{
|
|
Xpos = 0;
|
|
Ypos++;
|
|
|
|
if (Ypos == Buffer->ScreenBufferSize.Y)
|
|
{
|
|
Ypos = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// EndCoord->X = Xpos;
|
|
// EndCoord->Y = (Ypos - Buffer->VirtualY + Buffer->ScreenBufferSize.Y) % Buffer->ScreenBufferSize.Y;
|
|
|
|
if (NumCodesRead)
|
|
*NumCodesRead = (ULONG)((ULONG_PTR)ReadBuffer - (ULONG_PTR)StringBuffer) / CodeSize;
|
|
// <= NumCodesToRead
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvWriteConsoleOutputString(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN CODE_TYPE CodeType,
|
|
IN PVOID StringBuffer,
|
|
IN ULONG NumCodesToWrite,
|
|
IN PCOORD WriteCoord,
|
|
// OUT PCOORD EndCoord,
|
|
OUT PULONG NumCodesWritten OPTIONAL)
|
|
{
|
|
NTSTATUS Status = STATUS_SUCCESS;
|
|
PVOID WriteBuffer = NULL;
|
|
PWCHAR tmpString = NULL;
|
|
ULONG X, Y, Length; // , Written = 0;
|
|
ULONG CodeSize;
|
|
PCHAR_INFO Ptr;
|
|
|
|
if (Console == NULL || Buffer == NULL || WriteCoord == NULL /* || EndCoord == NULL */)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity checks */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCodesToWrite == 0));
|
|
|
|
//
|
|
// FIXME: Make overflow checks on WriteCoord !!!!!!
|
|
//
|
|
|
|
if (NumCodesWritten) *NumCodesWritten = 0;
|
|
|
|
switch (CodeType)
|
|
{
|
|
case CODE_ASCII:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
|
|
break;
|
|
|
|
case CODE_UNICODE:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
|
|
break;
|
|
|
|
case CODE_ATTRIBUTE:
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
|
|
break;
|
|
|
|
default:
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
if (CodeType == CODE_ASCII)
|
|
{
|
|
/* Convert the ASCII string into Unicode before writing it to the console */
|
|
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
|
|
(PCHAR)StringBuffer,
|
|
NumCodesToWrite,
|
|
NULL, 0);
|
|
tmpString = WriteBuffer = RtlAllocateHeap(RtlGetProcessHeap(), 0, Length * sizeof(WCHAR));
|
|
if (WriteBuffer)
|
|
{
|
|
MultiByteToWideChar(Console->OutputCodePage, 0,
|
|
(PCHAR)StringBuffer,
|
|
NumCodesToWrite,
|
|
(PWCHAR)WriteBuffer, Length);
|
|
}
|
|
else
|
|
{
|
|
Status = STATUS_NO_MEMORY;
|
|
}
|
|
|
|
// FIXME: Quick fix: fix the CodeType and CodeSize since the
|
|
// ASCII string was converted into UNICODE.
|
|
// A proper fix needs to be written.
|
|
CodeType = CODE_UNICODE;
|
|
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
|
|
}
|
|
else
|
|
{
|
|
/* For CODE_UNICODE or CODE_ATTRIBUTE, we are already OK */
|
|
WriteBuffer = StringBuffer;
|
|
}
|
|
|
|
if (WriteBuffer == NULL || !NT_SUCCESS(Status)) goto Cleanup;
|
|
|
|
X = WriteCoord->X;
|
|
Y = (WriteCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
|
|
Length = NumCodesToWrite;
|
|
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work
|
|
// Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X]; // May work
|
|
|
|
while (Length--)
|
|
{
|
|
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work either
|
|
Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X];
|
|
|
|
switch (CodeType)
|
|
{
|
|
case CODE_ASCII:
|
|
case CODE_UNICODE:
|
|
Ptr->Char.UnicodeChar = *(PWCHAR)WriteBuffer;
|
|
break;
|
|
|
|
case CODE_ATTRIBUTE:
|
|
Ptr->Attributes = *(PWORD)WriteBuffer;
|
|
break;
|
|
}
|
|
WriteBuffer = (PVOID)((ULONG_PTR)WriteBuffer + CodeSize);
|
|
// ++Ptr;
|
|
|
|
// Written++;
|
|
if (++X == Buffer->ScreenBufferSize.X)
|
|
{
|
|
X = 0;
|
|
|
|
if (++Y == Buffer->ScreenBufferSize.Y)
|
|
{
|
|
Y = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
|
|
{
|
|
SMALL_RECT UpdateRect;
|
|
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, NumCodesToWrite);
|
|
TermDrawRegion(Console, &UpdateRect);
|
|
}
|
|
|
|
// EndCoord->X = X;
|
|
// EndCoord->Y = (Y + Buffer->ScreenBufferSize.Y - Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
|
|
|
|
Cleanup:
|
|
if (tmpString) RtlFreeHeap(RtlGetProcessHeap(), 0, tmpString);
|
|
|
|
if (NumCodesWritten) *NumCodesWritten = NumCodesToWrite; // Written;
|
|
return Status;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvFillConsoleOutput(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN CODE_TYPE CodeType,
|
|
IN CODE_ELEMENT Code,
|
|
IN ULONG NumCodesToWrite,
|
|
IN PCOORD WriteCoord,
|
|
OUT PULONG NumCodesWritten OPTIONAL)
|
|
{
|
|
ULONG X, Y, Length; // , Written = 0;
|
|
PCHAR_INFO Ptr;
|
|
|
|
if (Console == NULL || Buffer == NULL || WriteCoord == NULL)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
//
|
|
// FIXME: Make overflow checks on WriteCoord !!!!!!
|
|
//
|
|
|
|
if (NumCodesWritten) *NumCodesWritten = 0;
|
|
|
|
if (CodeType == CODE_ASCII)
|
|
{
|
|
/* Conversion from the ASCII char to the UNICODE char */
|
|
CODE_ELEMENT tmp;
|
|
ConsoleOutputAnsiToUnicodeChar(Console, &tmp.UnicodeChar, &Code.AsciiChar);
|
|
Code = tmp;
|
|
}
|
|
|
|
X = WriteCoord->X;
|
|
Y = (WriteCoord->Y + Buffer->VirtualY) % Buffer->ScreenBufferSize.Y;
|
|
Length = NumCodesToWrite;
|
|
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work
|
|
// Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X]; // May work
|
|
|
|
while (Length--)
|
|
{
|
|
// Ptr = ConioCoordToPointer(Buffer, X, Y); // Doesn't work either
|
|
Ptr = &Buffer->Buffer[X + Y * Buffer->ScreenBufferSize.X];
|
|
|
|
switch (CodeType)
|
|
{
|
|
case CODE_ASCII:
|
|
case CODE_UNICODE:
|
|
Ptr->Char.UnicodeChar = Code.UnicodeChar;
|
|
break;
|
|
|
|
case CODE_ATTRIBUTE:
|
|
Ptr->Attributes = Code.Attribute;
|
|
break;
|
|
}
|
|
// ++Ptr;
|
|
|
|
// Written++;
|
|
if (++X == Buffer->ScreenBufferSize.X)
|
|
{
|
|
X = 0;
|
|
|
|
if (++Y == Buffer->ScreenBufferSize.Y)
|
|
{
|
|
Y = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
|
|
{
|
|
SMALL_RECT UpdateRect;
|
|
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, NumCodesToWrite);
|
|
TermDrawRegion(Console, &UpdateRect);
|
|
}
|
|
|
|
if (NumCodesWritten) *NumCodesWritten = NumCodesToWrite; // Written;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvGetConsoleScreenBufferInfo(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
OUT PCOORD ScreenBufferSize,
|
|
OUT PCOORD CursorPosition,
|
|
OUT PCOORD ViewOrigin,
|
|
OUT PCOORD ViewSize,
|
|
OUT PCOORD MaximumViewSize,
|
|
OUT PWORD Attributes)
|
|
{
|
|
COORD LargestWindowSize;
|
|
|
|
if (Console == NULL || Buffer == NULL || ScreenBufferSize == NULL ||
|
|
CursorPosition == NULL || ViewOrigin == NULL || ViewSize == NULL ||
|
|
MaximumViewSize == NULL || Attributes == NULL)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
*ScreenBufferSize = Buffer->ScreenBufferSize;
|
|
*CursorPosition = Buffer->CursorPosition;
|
|
*ViewOrigin = Buffer->ViewOrigin;
|
|
*ViewSize = Buffer->ViewSize;
|
|
*Attributes = Buffer->ScreenDefaultAttrib;
|
|
|
|
/*
|
|
* Retrieve the largest possible console window size, taking
|
|
* into account the size of the console screen buffer.
|
|
*/
|
|
TermGetLargestConsoleWindowSize(Console, &LargestWindowSize);
|
|
LargestWindowSize.X = min(LargestWindowSize.X, Buffer->ScreenBufferSize.X);
|
|
LargestWindowSize.Y = min(LargestWindowSize.Y, Buffer->ScreenBufferSize.Y);
|
|
*MaximumViewSize = LargestWindowSize;
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvSetConsoleTextAttribute(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN WORD Attributes)
|
|
{
|
|
if (Console == NULL || Buffer == NULL)
|
|
return STATUS_INVALID_PARAMETER;
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
Buffer->ScreenDefaultAttrib = Attributes;
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvSetConsoleScreenBufferSize(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN PCOORD Size)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
if (Console == NULL || Buffer == NULL || Size == NULL)
|
|
return STATUS_INVALID_PARAMETER;
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
Status = ConioResizeBuffer(Console, Buffer, *Size);
|
|
if (NT_SUCCESS(Status)) TermResizeTerminal(Console);
|
|
|
|
return Status;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvScrollConsoleScreenBuffer(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN BOOLEAN Unicode,
|
|
IN PSMALL_RECT ScrollRectangle,
|
|
IN BOOLEAN UseClipRectangle,
|
|
IN PSMALL_RECT ClipRectangle OPTIONAL,
|
|
IN PCOORD DestinationOrigin,
|
|
IN CHAR_INFO FillChar)
|
|
{
|
|
COORD CapturedDestinationOrigin;
|
|
SMALL_RECT ScreenBuffer;
|
|
SMALL_RECT SrcRegion;
|
|
SMALL_RECT DstRegion;
|
|
SMALL_RECT UpdateRegion;
|
|
SMALL_RECT CapturedClipRectangle;
|
|
|
|
if (Console == NULL || Buffer == NULL || ScrollRectangle == NULL ||
|
|
(UseClipRectangle ? ClipRectangle == NULL : FALSE) || DestinationOrigin == NULL)
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
CapturedDestinationOrigin = *DestinationOrigin;
|
|
|
|
/* Make sure the source rectangle is inside the screen buffer */
|
|
ConioInitRect(&ScreenBuffer, 0, 0,
|
|
Buffer->ScreenBufferSize.Y - 1,
|
|
Buffer->ScreenBufferSize.X - 1);
|
|
if (!ConioGetIntersection(&SrcRegion, &ScreenBuffer, ScrollRectangle))
|
|
{
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/* If the source was clipped on the left or top, adjust the destination accordingly */
|
|
if (ScrollRectangle->Left < 0)
|
|
{
|
|
CapturedDestinationOrigin.X -= ScrollRectangle->Left;
|
|
}
|
|
if (ScrollRectangle->Top < 0)
|
|
{
|
|
CapturedDestinationOrigin.Y -= ScrollRectangle->Top;
|
|
}
|
|
|
|
if (UseClipRectangle)
|
|
{
|
|
CapturedClipRectangle = *ClipRectangle;
|
|
if (!ConioGetIntersection(&CapturedClipRectangle, &CapturedClipRectangle, &ScreenBuffer))
|
|
{
|
|
return STATUS_SUCCESS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CapturedClipRectangle = ScreenBuffer;
|
|
}
|
|
|
|
ConioInitRect(&DstRegion,
|
|
CapturedDestinationOrigin.Y,
|
|
CapturedDestinationOrigin.X,
|
|
CapturedDestinationOrigin.Y + ConioRectHeight(&SrcRegion) - 1,
|
|
CapturedDestinationOrigin.X + ConioRectWidth(&SrcRegion ) - 1);
|
|
|
|
if (!Unicode)
|
|
{
|
|
WCHAR tmp;
|
|
ConsoleOutputAnsiToUnicodeChar(Console, &tmp, &FillChar.Char.AsciiChar);
|
|
FillChar.Char.UnicodeChar = tmp;
|
|
}
|
|
|
|
ConioMoveRegion(Buffer, &SrcRegion, &DstRegion, &CapturedClipRectangle, FillChar);
|
|
|
|
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
|
|
{
|
|
ConioGetUnion(&UpdateRegion, &SrcRegion, &DstRegion);
|
|
if (ConioGetIntersection(&UpdateRegion, &UpdateRegion, &CapturedClipRectangle))
|
|
{
|
|
/* Draw update region */
|
|
TermDrawRegion(Console, &UpdateRegion);
|
|
}
|
|
}
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
NTSTATUS NTAPI
|
|
ConDrvSetConsoleWindowInfo(IN PCONSOLE Console,
|
|
IN PTEXTMODE_SCREEN_BUFFER Buffer,
|
|
IN BOOLEAN Absolute,
|
|
IN PSMALL_RECT WindowRect)
|
|
{
|
|
SMALL_RECT CapturedWindowRect;
|
|
COORD LargestWindowSize;
|
|
|
|
if (Console == NULL || Buffer == NULL || WindowRect == NULL)
|
|
return STATUS_INVALID_PARAMETER;
|
|
|
|
/* Validity check */
|
|
ASSERT(Console == Buffer->Header.Console);
|
|
|
|
CapturedWindowRect = *WindowRect;
|
|
|
|
if (!Absolute)
|
|
{
|
|
/* Relative positions are given, transform them to absolute ones */
|
|
CapturedWindowRect.Left += Buffer->ViewOrigin.X;
|
|
CapturedWindowRect.Top += Buffer->ViewOrigin.Y;
|
|
CapturedWindowRect.Right += Buffer->ViewOrigin.X + Buffer->ViewSize.X - 1;
|
|
CapturedWindowRect.Bottom += Buffer->ViewOrigin.Y + Buffer->ViewSize.Y - 1;
|
|
}
|
|
|
|
/*
|
|
* The MSDN documentation on SetConsoleWindowInfo is partially wrong about
|
|
* the performed checks this API performs. While it is correct that the
|
|
* 'Right'/'Bottom' members cannot be strictly smaller than the 'Left'/'Top'
|
|
* members, they can be equal.
|
|
* Also, if the 'Left' or 'Top' members are negative, this is automatically
|
|
* corrected for, and the window rectangle coordinates are shifted accordingly.
|
|
*/
|
|
if ((CapturedWindowRect.Right < CapturedWindowRect.Left) ||
|
|
(CapturedWindowRect.Bottom < CapturedWindowRect.Top))
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/*
|
|
* Forbid window sizes larger than the largest allowed console window size,
|
|
* taking into account the size of the console screen buffer.
|
|
*/
|
|
TermGetLargestConsoleWindowSize(Console, &LargestWindowSize);
|
|
LargestWindowSize.X = min(LargestWindowSize.X, Buffer->ScreenBufferSize.X);
|
|
LargestWindowSize.Y = min(LargestWindowSize.Y, Buffer->ScreenBufferSize.Y);
|
|
if ((CapturedWindowRect.Right - CapturedWindowRect.Left + 1 > LargestWindowSize.X) ||
|
|
(CapturedWindowRect.Bottom - CapturedWindowRect.Top + 1 > LargestWindowSize.Y))
|
|
{
|
|
return STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
/* Shift the window rectangle coordinates if 'Left' or 'Top' are negative */
|
|
if (CapturedWindowRect.Left < 0)
|
|
{
|
|
CapturedWindowRect.Right -= CapturedWindowRect.Left;
|
|
CapturedWindowRect.Left = 0;
|
|
}
|
|
if (CapturedWindowRect.Top < 0)
|
|
{
|
|
CapturedWindowRect.Bottom -= CapturedWindowRect.Top;
|
|
CapturedWindowRect.Top = 0;
|
|
}
|
|
|
|
/* Clip the window rectangle to the screen buffer */
|
|
CapturedWindowRect.Right = min(CapturedWindowRect.Right , Buffer->ScreenBufferSize.X);
|
|
CapturedWindowRect.Bottom = min(CapturedWindowRect.Bottom, Buffer->ScreenBufferSize.Y);
|
|
|
|
Buffer->ViewOrigin.X = CapturedWindowRect.Left;
|
|
Buffer->ViewOrigin.Y = CapturedWindowRect.Top;
|
|
|
|
Buffer->ViewSize.X = CapturedWindowRect.Right - CapturedWindowRect.Left + 1;
|
|
Buffer->ViewSize.Y = CapturedWindowRect.Bottom - CapturedWindowRect.Top + 1;
|
|
|
|
TermResizeTerminal(Console);
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
/* EOF */
|