mirror of
https://github.com/reactos/reactos.git
synced 2024-11-18 21:13:52 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
547 lines
14 KiB
C
547 lines
14 KiB
C
/* $Id: blend.c,v 1.10 1998/01/27 03:42:40 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.6
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: blend.c,v $
|
|
* Revision 1.10 1998/01/27 03:42:40 brianp
|
|
* optimized more blending modes (Kai Schuetz)
|
|
*
|
|
* Revision 1.9 1997/07/24 01:24:45 brianp
|
|
* changed precompiled header symbol from PCH to PC_HEADER
|
|
*
|
|
* Revision 1.8 1997/05/28 03:23:48 brianp
|
|
* added precompiled header (PCH) support
|
|
*
|
|
* Revision 1.7 1997/04/20 19:51:57 brianp
|
|
* replaced abort() with gl_problem()
|
|
*
|
|
* Revision 1.6 1997/02/15 18:27:56 brianp
|
|
* fixed a few error messages
|
|
*
|
|
* Revision 1.5 1997/01/28 22:17:19 brianp
|
|
* moved logic op blending into logic.c
|
|
*
|
|
* Revision 1.4 1997/01/04 00:13:11 brianp
|
|
* was using ! instead of ~ to invert pixel bits (ugh!)
|
|
*
|
|
* Revision 1.3 1996/09/19 00:53:31 brianp
|
|
* added missing returns after some gl_error() calls
|
|
*
|
|
* Revision 1.2 1996/09/15 14:18:10 brianp
|
|
* now use GLframebuffer and GLvisual
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifdef PC_HEADER
|
|
#include "all.h"
|
|
#else
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include "alphabuf.h"
|
|
#include "blend.h"
|
|
#include "context.h"
|
|
#include "dlist.h"
|
|
#include "macros.h"
|
|
#include "pb.h"
|
|
#include "span.h"
|
|
#include "types.h"
|
|
#endif
|
|
|
|
|
|
|
|
void gl_BlendFunc( GLcontext* ctx, GLenum sfactor, GLenum dfactor )
|
|
{
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glBlendFunc" );
|
|
return;
|
|
}
|
|
|
|
switch (sfactor) {
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
ctx->Color.BlendSrc = sfactor;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
|
|
return;
|
|
}
|
|
|
|
switch (dfactor) {
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
ctx->Color.BlendDst = dfactor;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
|
|
}
|
|
|
|
ctx->NewState |= NEW_RASTER_OPS;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Do the real work of gl_blend_span() and gl_blend_pixels().
|
|
* Input: n - number of pixels
|
|
* mask - the usual write mask
|
|
* In/Out: red, green, blue, alpha - the incoming and modified pixels
|
|
* Input: rdest, gdest, bdest, adest - the pixels from the dest color buffer
|
|
*/
|
|
static void do_blend( GLcontext* ctx, GLuint n, const GLubyte mask[],
|
|
GLubyte red[], GLubyte green[],
|
|
GLubyte blue[], GLubyte alpha[],
|
|
const GLubyte rdest[], const GLubyte gdest[],
|
|
const GLubyte bdest[], const GLubyte adest[] )
|
|
{
|
|
GLuint i;
|
|
|
|
if (ctx->Color.BlendSrc==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDst==GL_ONE_MINUS_SRC_ALPHA) {
|
|
/* Alpha blending */
|
|
GLfloat ascale = 256.0f * ctx->Visual->InvAlphaScale;
|
|
GLint rmax = (GLint) ctx->Visual->RedScale;
|
|
GLint gmax = (GLint) ctx->Visual->GreenScale;
|
|
GLint bmax = (GLint) ctx->Visual->BlueScale;
|
|
GLint amax = (GLint) ctx->Visual->AlphaScale;
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i]) {
|
|
GLint r, g, b, a;
|
|
GLint t = (GLint) ( alpha[i] * ascale ); /* t in [0,256] */
|
|
GLint s = 256 - t;
|
|
r = (red[i] * t + rdest[i] * s) >> 8;
|
|
g = (green[i] * t + gdest[i] * s) >> 8;
|
|
b = (blue[i] * t + bdest[i] * s) >> 8;
|
|
a = (alpha[i] * t + adest[i] * s) >> 8;
|
|
|
|
/* kai: I think the following clamping is not needed: */
|
|
|
|
red[i] = MIN2( r, rmax );
|
|
green[i] = MIN2( g, gmax );
|
|
blue[i] = MIN2( b, bmax );
|
|
alpha[i] = MIN2( a, amax );
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
|
|
/* clipped sum */
|
|
if (ctx->Color.BlendSrc==GL_ONE
|
|
&& ctx->Color.BlendDst==GL_ONE) {
|
|
GLint rmax = (GLint) ctx->Visual->RedScale;
|
|
GLint gmax = (GLint) ctx->Visual->GreenScale;
|
|
GLint bmax = (GLint) ctx->Visual->BlueScale;
|
|
GLint amax = (GLint) ctx->Visual->AlphaScale;
|
|
for (i=0; i < n; i++) {
|
|
if (mask[i]) {
|
|
red[i] = MIN2(rmax, red[i] + rdest[i]);
|
|
green[i] = MIN2(gmax, green[i] + gdest[i]);
|
|
blue[i] = MIN2(bmax, blue[i] + bdest[i]);
|
|
alpha[i] = MIN2(amax, alpha[i] + adest[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* modulation */
|
|
else if ((ctx->Color.BlendSrc==GL_ZERO &&
|
|
ctx->Color.BlendDst==GL_SRC_COLOR)
|
|
||
|
|
(ctx->Color.BlendSrc==GL_DST_COLOR &&
|
|
ctx->Color.BlendDst==GL_ZERO)) {
|
|
if (ctx->Visual->EightBitColor) {
|
|
for (i=0; i < n; i++) {
|
|
if (mask[i]) {
|
|
red[i] = (red[i] * rdest[i]) / 255;
|
|
green[i] = (green[i] * gdest[i]) / 255;
|
|
blue[i] = (blue[i] * bdest[i]) / 255;
|
|
alpha[i] = (alpha[i] * adest[i]) / 255;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
GLint rmax = (GLint) ctx->Visual->RedScale;
|
|
GLint gmax = (GLint) ctx->Visual->GreenScale;
|
|
GLint bmax = (GLint) ctx->Visual->BlueScale;
|
|
GLint amax = (GLint) ctx->Visual->AlphaScale;
|
|
for (i=0; i < n; i++) {
|
|
if (mask[i]) {
|
|
red[i] = (red[i] * rdest[i]) / rmax;
|
|
green[i] = (green[i] * gdest[i]) / gmax;
|
|
blue[i] = (blue[i] * bdest[i]) / bmax;
|
|
alpha[i] = (alpha[i] * adest[i]) / amax;
|
|
}
|
|
}
|
|
}
|
|
}else{
|
|
|
|
/* General cases: */
|
|
|
|
if (ctx->Visual->EightBitColor) {
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i]) {
|
|
GLint Rs, Gs, Bs, As; /* Source colors */
|
|
GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
|
GLint Rss, Gss, Bss, Ass; /* Source colors scaled */
|
|
GLint Rds, Gds, Bds, Ads; /* Dest colors scaled */
|
|
|
|
/* Source Color */
|
|
Rs = red[i];
|
|
Gs = green[i];
|
|
Bs = blue[i];
|
|
As = alpha[i];
|
|
|
|
/* Frame buffer color */
|
|
Rd = rdest[i];
|
|
Gd = gdest[i];
|
|
Bd = bdest[i];
|
|
Ad = adest[i];
|
|
|
|
/* Source scaling */
|
|
switch (ctx->Color.BlendSrc) {
|
|
case GL_ZERO:
|
|
Rss = Gss = Bss = Ass = 0;
|
|
break;
|
|
case GL_ONE:
|
|
Rss = Rs * 255;
|
|
Gss = Gs * 255;
|
|
Bss = Bs * 255;
|
|
Ass = As * 255;
|
|
break;
|
|
case GL_DST_COLOR:
|
|
Rss = Rs * Rd;
|
|
Gss = Gs * Gd;
|
|
Bss = Bs * Bd;
|
|
Ass = As * Ad;
|
|
break;
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
Rss = Rs * (255 - Rd);
|
|
Gss = Gs * (255 - Gd);
|
|
Bss = Bs * (255 - Bd);
|
|
Ass = As * (255 - Ad);
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
Rss = Rs * As;
|
|
Gss = Gs * As;
|
|
Bss = Bs * As;
|
|
Ass = As * As;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
Rss = Rs * (255 - As);
|
|
Gss = Gs * (255 - As);
|
|
Bss = Bs * (255 - As);
|
|
Ass = As * (255 - As);
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
Rss = Rs * Ad;
|
|
Gss = Gs * Ad;
|
|
Bss = Bs * Ad;
|
|
Ass = As * Ad;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
Rss = Rs * (255 - Ad);
|
|
Gss = Gs * (255 - Ad);
|
|
Bss = Bs * (255 - Ad);
|
|
Ass = As * (255 - Ad);
|
|
break;
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
{
|
|
GLint sA = MIN2(As, 255 - Ad);
|
|
Rss = Rs * sA;
|
|
Gss = Gs * sA;
|
|
Bss = Bs * sA;
|
|
Ass = As * 255;
|
|
break;
|
|
}
|
|
default:
|
|
/* this should never happen */
|
|
gl_problem(ctx, "Bad blend source factor in do_blend");
|
|
}
|
|
|
|
/* Dest scaling */
|
|
switch (ctx->Color.BlendDst) {
|
|
case GL_ZERO:
|
|
Rds = Gds = Bds = Ads = 0;
|
|
break;
|
|
case GL_ONE:
|
|
Rds = Rd * 255;
|
|
Gds = Gd * 255;
|
|
Bds = Bd * 255;
|
|
Ads = Ad * 255;
|
|
break;
|
|
case GL_SRC_COLOR:
|
|
Rds = Rd * Rs;
|
|
Gds = Gd * Gs;
|
|
Bds = Bd * Bs;
|
|
Ads = Ad * As;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
Rds = Rs * (255 - Rs);
|
|
Gds = Gs * (255 - Gs);
|
|
Bds = Bs * (255 - Bs);
|
|
Ads = As * (255 - As);
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
Rds = Rd * As;
|
|
Gds = Gd * As;
|
|
Bds = Bd * As;
|
|
Ads = Ad * As;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
Rds = Rd * (255 - As);
|
|
Gds = Gd * (255 - As);
|
|
Bds = Bd * (255 - As);
|
|
Ads = Ad * (255 - As);
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
Rds = Rd * Ad;
|
|
Gds = Gd * Ad;
|
|
Bds = Bd * Ad;
|
|
Ads = Ad * Ad;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
Rds = Rd * (255 - Ad);
|
|
Gds = Gd * (255 - Ad);
|
|
Bds = Bd * (255 - Ad);
|
|
Ads = Ad * (255 - Ad);
|
|
break;
|
|
default:
|
|
/* this should never happen */
|
|
gl_problem(ctx, "Bad blend dest factor in do_blend");
|
|
}
|
|
|
|
/* compute blended color */
|
|
red[i] = MIN2((Rss + Rds) / 255, 255);
|
|
green[i] = MIN2((Gss + Gds) / 255, 255);
|
|
blue[i] = MIN2((Bss + Bds) / 255, 255);
|
|
alpha[i] = MIN2((Ass + Ads) / 255, 255);
|
|
}
|
|
}
|
|
}else{ /* !EightBitColor */
|
|
GLfloat rmax = ctx->Visual->RedScale;
|
|
GLfloat gmax = ctx->Visual->GreenScale;
|
|
GLfloat bmax = ctx->Visual->BlueScale;
|
|
GLfloat amax = ctx->Visual->AlphaScale;
|
|
GLfloat rscale = 1.0f / rmax;
|
|
GLfloat gscale = 1.0f / gmax;
|
|
GLfloat bscale = 1.0f / bmax;
|
|
GLfloat ascale = 1.0f / amax;
|
|
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i]) {
|
|
GLint Rs, Gs, Bs, As; /* Source colors */
|
|
GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
|
GLfloat sR, sG, sB, sA; /* Source scaling */
|
|
GLfloat dR, dG, dB, dA; /* Dest scaling */
|
|
GLfloat r, g, b, a;
|
|
|
|
/* Source Color */
|
|
Rs = red[i];
|
|
Gs = green[i];
|
|
Bs = blue[i];
|
|
As = alpha[i];
|
|
|
|
/* Frame buffer color */
|
|
Rd = rdest[i];
|
|
Gd = gdest[i];
|
|
Bd = bdest[i];
|
|
Ad = adest[i];
|
|
|
|
/* Source scaling */
|
|
switch (ctx->Color.BlendSrc) {
|
|
case GL_ZERO:
|
|
sR = sG = sB = sA = 0.0F;
|
|
break;
|
|
case GL_ONE:
|
|
sR = sG = sB = sA = 1.0F;
|
|
break;
|
|
case GL_DST_COLOR:
|
|
sR = (GLfloat) Rd * rscale;
|
|
sG = (GLfloat) Gd * gscale;
|
|
sB = (GLfloat) Bd * bscale;
|
|
sA = (GLfloat) Ad * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
sR = 1.0F - (GLfloat) Rd * rscale;
|
|
sG = 1.0F - (GLfloat) Gd * gscale;
|
|
sB = 1.0F - (GLfloat) Bd * bscale;
|
|
sA = 1.0F - (GLfloat) Ad * ascale;
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
sR = sG = sB = sA = (GLfloat) As * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
sR = sG = sB = sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
sR = sG = sB = sA =(GLfloat) Ad * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
sR = sG = sB = sA = 1.0F - (GLfloat) Ad * ascale;
|
|
break;
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
if (As < 1.0F - (GLfloat) Ad * ascale) {
|
|
sR = sG = sB = (GLfloat) As * ascale;
|
|
}
|
|
else {
|
|
sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
|
}
|
|
sA = 1.0;
|
|
break;
|
|
default:
|
|
/* this should never happen */
|
|
gl_problem(ctx, "Bad blend source factor in do_blend");
|
|
}
|
|
|
|
/* Dest scaling */
|
|
switch (ctx->Color.BlendDst) {
|
|
case GL_ZERO:
|
|
dR = dG = dB = dA = 0.0F;
|
|
break;
|
|
case GL_ONE:
|
|
dR = dG = dB = dA = 1.0F;
|
|
break;
|
|
case GL_SRC_COLOR:
|
|
dR = (GLfloat) Rs * rscale;
|
|
dG = (GLfloat) Gs * gscale;
|
|
dB = (GLfloat) Bs * bscale;
|
|
dA = (GLfloat) As * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
dR = 1.0F - (GLfloat) Rs * rscale;
|
|
dG = 1.0F - (GLfloat) Gs * gscale;
|
|
dB = 1.0F - (GLfloat) Bs * bscale;
|
|
dA = 1.0F - (GLfloat) As * ascale;
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
dR = dG = dB = dA = (GLfloat) As * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
dR = dG = dB = dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
dR = dG = dB = dA = (GLfloat) Ad * ascale;
|
|
break;
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
dR = dG = dB = dA = 1.0F - (GLfloat) Ad * ascale;
|
|
break;
|
|
default:
|
|
/* this should never happen */
|
|
gl_problem(ctx, "Bad blend dest factor in do_blend");
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
assert( sR>= 0.0 && sR<=1.0 );
|
|
assert( sG>= 0.0 && sG<=1.0 );
|
|
assert( sB>= 0.0 && sB<=1.0 );
|
|
assert( sA>= 0.0 && sA<=1.0 );
|
|
assert( dR>= 0.0 && dR<=1.0 );
|
|
assert( dG>= 0.0 && dG<=1.0 );
|
|
assert( dB>= 0.0 && dB<=1.0 );
|
|
assert( dA>= 0.0 && dA<=1.0 );
|
|
#endif
|
|
|
|
/* compute blended color */
|
|
r = Rs * sR + Rd * dR;
|
|
g = Gs * sG + Gd * dG;
|
|
b = Bs * sB + Bd * dB;
|
|
a = As * sA + Ad * dA;
|
|
red[i] = (GLint) CLAMP( r, 0.0F, rmax );
|
|
green[i] = (GLint) CLAMP( g, 0.0F, gmax );
|
|
blue[i] = (GLint) CLAMP( b, 0.0F, bmax );
|
|
alpha[i] = (GLint) CLAMP( a, 0.0F, amax );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Apply the blending operator to a span of pixels.
|
|
* Input: n - number of pixels in span
|
|
* x, y - location of leftmost pixel in span in window coords.
|
|
* mask - boolean mask indicating which pixels to blend.
|
|
* In/Out: red, green, blue, alpha - pixel values
|
|
*/
|
|
void gl_blend_span( GLcontext* ctx, GLuint n, GLint x, GLint y,
|
|
GLubyte red[], GLubyte green[],
|
|
GLubyte blue[], GLubyte alpha[],
|
|
GLubyte mask[] )
|
|
{
|
|
GLubyte rdest[MAX_WIDTH], gdest[MAX_WIDTH];
|
|
GLubyte bdest[MAX_WIDTH], adest[MAX_WIDTH];
|
|
|
|
/* Read span of current frame buffer pixels */
|
|
gl_read_color_span( ctx, n, x, y, rdest, gdest, bdest, adest );
|
|
|
|
do_blend( ctx, n, mask, red, green, blue, alpha, rdest, gdest, bdest, adest );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Apply the blending operator to an array of pixels.
|
|
* Input: n - number of pixels in span
|
|
* x, y - array of pixel locations
|
|
* mask - boolean mask indicating which pixels to blend.
|
|
* In/Out: red, green, blue, alpha - array of pixel values
|
|
*/
|
|
void gl_blend_pixels( GLcontext* ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLubyte red[], GLubyte green[],
|
|
GLubyte blue[], GLubyte alpha[],
|
|
GLubyte mask[] )
|
|
{
|
|
GLubyte rdest[PB_SIZE], gdest[PB_SIZE], bdest[PB_SIZE], adest[PB_SIZE];
|
|
|
|
/* Read pixels from current color buffer */
|
|
(*ctx->Driver.ReadColorPixels)( ctx, n, x, y, rdest, gdest, bdest, adest, mask );
|
|
if (ctx->RasterMask & ALPHABUF_BIT) {
|
|
gl_read_alpha_pixels( ctx, n, x, y, adest, mask );
|
|
}
|
|
|
|
do_blend( ctx, n, mask, red, green, blue, alpha, rdest, gdest, bdest, adest );
|
|
}
|