reactos/dll/opengl/mesa/all.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

136 lines
3.3 KiB
C

/* $Id: all.h,v 1.6 1997/12/15 03:40:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.6
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: all.h,v $
* Revision 1.6 1997/12/15 03:40:05 brianp
* added asm-386.h file
*
* Revision 1.5 1997/11/20 00:23:21 brianp
* added rect.h
*
* Revision 1.4 1997/09/27 00:16:04 brianp
* added colortab.h
*
* Revision 1.3 1997/08/22 01:42:48 brianp
* added api.h and hash.h
*
* Revision 1.2 1997/05/28 03:22:27 brianp
* added a few more headers
*
* Revision 1.1 1997/04/02 03:49:26 brianp
* Initial revision
*
*/
/* The purpose of this file is to collect all the header files that Mesa
* uses into a single header so that we can get new compilers that support
* pre-compiled headers to compile much faster.
* All we do is list all the internal headers used by Mesa in this one
* main header file, and most compilers will pre-compile all these headers
* and use them over and over again for each source module. This makes a
* big difference for Win32 support, because the <windows.h> headers take
* a *long* time to compile.
*/
#ifndef SRC_ALL_H
#define SRC_ALL_H
#ifndef PC_HEADER
This is an error. all.h should be included only if PC_HEADER is defined.
#endif
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <float.h>
#include <math.h>
#include "GL/gl.h"
#include "GL/osmesa.h"
#include "accum.h"
#include "alpha.h"
#include "alphabuf.h"
#include "api.h"
#include "asm-386.h"
#include "attrib.h"
#include "bitmap.h"
#include "blend.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "config.h"
#include "copypix.h"
#include "dd.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "feedback.h"
#include "fixed.h"
#include "fog.h"
#include "get.h"
#include "hash.h"
#include "image.h"
#include "light.h"
#include "lines.h"
#include "logic.h"
#include "macros.h"
#include "masking.h"
#include "matrix.h"
#include "misc.h"
#include "mmath.h"
#include "pb.h"
#include "pixel.h"
#include "pointers.h"
#include "points.h"
#include "polygon.h"
#include "rastpos.h"
#include "readpix.h"
#include "rect.h"
#include "scissor.h"
#include "shade.h"
#include "span.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "triangle.h"
#include "types.h"
#include "varray.h"
#include "vb.h"
#include "vbfill.h"
#include "vbrender.h"
#include "vbxform.h"
#include "winpos.h"
#include "xform.h"
#endif /*SRC_ALL_H*/