reactos/win32ss/gdi/ntgdi/dcstate.c

328 lines
9.2 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Win32k subsystem
* PURPOSE: Functions for saving and restoring dc states
* FILE: win32ss/gdi/ntgdi/dcstate.c
* PROGRAMER: Timo Kreuzer (timo.kreuzer@rectos.org)
*/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
VOID
FASTCALL
DC_vCopyState(PDC pdcSrc, PDC pdcDst, BOOL To)
{
DPRINT("DC_vCopyState(%p, %p)\n", pdcSrc->BaseObject.hHmgr, pdcDst->BaseObject.hHmgr);
/* Copy full DC attribute */
*pdcDst->pdcattr = *pdcSrc->pdcattr;
/* Get/SetDCState() don't change hVisRgn field ("Undoc. Windows" p.559). */
/* The VisRectRegion field needs to be set to a valid state */
/* Mark some fields as dirty */
pdcDst->pdcattr->ulDirty_ |= (DIRTY_FILL|DIRTY_LINE|DIRTY_TEXT|DIRTY_BACKGROUND|DIRTY_CHARSET|DC_ICM_NOT_CALIBRATED|DC_ICM_NOT_SET); // Note: Use if, To is FALSE....
/* Copy DC level */
pdcDst->dclevel.pColorSpace = pdcSrc->dclevel.pColorSpace;
pdcDst->dclevel.laPath = pdcSrc->dclevel.laPath;
pdcDst->dclevel.ca = pdcSrc->dclevel.ca;
pdcDst->dclevel.mxWorldToDevice = pdcSrc->dclevel.mxWorldToDevice;
pdcDst->dclevel.mxDeviceToWorld = pdcSrc->dclevel.mxDeviceToWorld;
pdcDst->dclevel.mxWorldToPage = pdcSrc->dclevel.mxWorldToPage;
pdcDst->dclevel.efM11PtoD = pdcSrc->dclevel.efM11PtoD;
pdcDst->dclevel.efM22PtoD = pdcSrc->dclevel.efM22PtoD;
pdcDst->dclevel.sizl = pdcSrc->dclevel.sizl;
pdcDst->dclevel.hpal = pdcSrc->dclevel.hpal;
/* Handle references here correctly */
DC_vSelectFillBrush(pdcDst, pdcSrc->dclevel.pbrFill);
DC_vSelectLineBrush(pdcDst, pdcSrc->dclevel.pbrLine);
DC_vSelectPalette(pdcDst, pdcSrc->dclevel.ppal);
/* Dereference the old font, reference the new one */
if (pdcDst->dclevel.plfnt) LFONT_ShareUnlockFont(pdcDst->dclevel.plfnt); /// @todo should aways be != NULL
GDIOBJ_vReferenceObjectByPointer(&pdcSrc->dclevel.plfnt->BaseObject);
pdcDst->dclevel.plfnt = pdcSrc->dclevel.plfnt;
/* Get/SetDCState() don't change hVisRgn field ("Undoc. Windows" p.559). */
if (!To)
{
IntGdiExtSelectClipRgn(pdcDst, pdcSrc->dclevel.prgnClip, RGN_COPY);
if (pdcDst->dclevel.prgnMeta)
{
REGION_Delete(pdcDst->dclevel.prgnMeta);
pdcDst->dclevel.prgnMeta = NULL;
}
/* The only way to reset the Meta Region to its original state is to return to a previously saved version of the DC with SaveDC. */
if (pdcSrc->dclevel.prgnMeta)
{
pdcDst->dclevel.prgnMeta = IntSysCreateRectpRgn(0, 0, 0, 0);
IntGdiCombineRgn(pdcDst->dclevel.prgnMeta, pdcSrc->dclevel.prgnMeta, NULL, RGN_COPY);
}
pdcDst->fs |= DC_DIRTY_RAO;
}
}
BOOL
FASTCALL
IntGdiCleanDC(HDC hDC)
{
PDC dc;
if (!hDC) return FALSE;
dc = DC_LockDc(hDC);
if (!dc) return FALSE;
// Clean the DC
if (defaultDCstate)
{
DC_vCopyState(defaultDCstate, dc, FALSE);
/* Update the brushes now, because they reference some objects (the DC palette)
* Which belong to the current process, and this DC might be used for another process
* after being cleaned up (for GetDC(0) for instance) */
DC_vUpdateFillBrush(dc);
DC_vUpdateBackgroundBrush(dc);
DC_vUpdateLineBrush(dc);
DC_vUpdateTextBrush(dc);
}
// Remove Path and reset flags.
if (dc->dclevel.hPath)
{
DPRINT("Clean DC Remove Path\n");
if (!PATH_Delete(dc->dclevel.hPath))
{
DPRINT1("Failed to remove Path\n");
}
dc->dclevel.hPath = 0;
dc->dclevel.flPath = 0;
}
/* DC_vCopyState frees the Clip rgn and the Meta rgn. Take care of the other ones
* There is no need to clear prgnVis, as UserGetDC updates it immediately. */
if (dc->prgnRao)
REGION_Delete(dc->prgnRao);
if (dc->prgnAPI)
REGION_Delete(dc->prgnAPI);
dc->prgnRao = dc->prgnAPI = NULL;
dc->fs |= DC_DIRTY_RAO;
DC_UnlockDc(dc);
return TRUE;
}
__kernel_entry
BOOL
APIENTRY
NtGdiResetDC(
_In_ HDC hdc,
_In_ LPDEVMODEW pdm,
_Out_ PBOOL pbBanding,
_In_opt_ DRIVER_INFO_2W *pDriverInfo2,
_At_((PUMDHPDEV*)ppUMdhpdev, _Out_) PVOID ppUMdhpdev)
{
/* According to a comment in Windows SDK the size of the buffer for
pdm is (pdm->dmSize + pdm->dmDriverExtra) */
UNIMPLEMENTED;
return FALSE;
}
VOID
NTAPI
DC_vRestoreDC(
IN PDC pdc,
INT iSaveLevel)
{
HDC hdcSave;
PDC pdcSave;
NT_ASSERT(iSaveLevel > 0);
DPRINT("DC_vRestoreDC(%p, %ld)\n", pdc->BaseObject.hHmgr, iSaveLevel);
/* Loop the save levels */
while (pdc->dclevel.lSaveDepth > iSaveLevel)
{
hdcSave = pdc->dclevel.hdcSave;
DPRINT("RestoreDC = %p\n", hdcSave);
/* Set us as the owner */
if (!GreSetObjectOwner(hdcSave, GDI_OBJ_HMGR_POWNED))
{
/* Could not get ownership. That's bad! */
DPRINT1("Could not get ownership of saved DC (%p) for hdc %p!\n",
hdcSave, pdc->BaseObject.hHmgr);
NT_ASSERT(FALSE);
return;// FALSE;
}
/* Lock the saved dc */
pdcSave = DC_LockDc(hdcSave);
if (!pdcSave)
{
/* WTF? Internal error! */
DPRINT1("Could not lock the saved DC (%p) for dc %p!\n",
hdcSave, pdc->BaseObject.hHmgr);
NT_ASSERT(FALSE);
return;// FALSE;
}
/* Remove the saved dc from the queue */
pdc->dclevel.hdcSave = pdcSave->dclevel.hdcSave;
/* Decrement save level */
pdc->dclevel.lSaveDepth--;
/* Is this the state we want? */
if (pdc->dclevel.lSaveDepth == iSaveLevel)
{
/* Copy the state back */
DC_vCopyState(pdcSave, pdc, FALSE);
/* Only memory DC's change their surface */
if (pdc->dctype == DCTYPE_MEMORY)
DC_vSelectSurface(pdc, pdcSave->dclevel.pSurface);
if (pdcSave->dclevel.hPath)
{
PATH_RestorePath( pdc, pdcSave );
}
}
/* Prevent save dc from being restored */
pdcSave->dclevel.lSaveDepth = 1;
/* Unlock it */
DC_UnlockDc(pdcSave);
/* Delete the saved dc */
GreDeleteObject(hdcSave);
}
DPRINT("Leave DC_vRestoreDC()\n");
}
BOOL
APIENTRY
NtGdiRestoreDC(
HDC hdc,
INT iSaveLevel)
{
PDC pdc;
DPRINT("NtGdiRestoreDC(%p, %d)\n", hdc, iSaveLevel);
/* Lock the original DC */
pdc = DC_LockDc(hdc);
if (!pdc)
{
EngSetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
ASSERT(pdc->dclevel.lSaveDepth > 0);
/* Negative values are relative to the stack top */
if (iSaveLevel < 0)
iSaveLevel = pdc->dclevel.lSaveDepth + iSaveLevel;
/* Check if we have a valid instance */
if (iSaveLevel <= 0 || iSaveLevel >= pdc->dclevel.lSaveDepth)
{
DPRINT("Illegal save level, requested: %ld, current: %ld\n",
iSaveLevel, pdc->dclevel.lSaveDepth);
DC_UnlockDc(pdc);
EngSetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* Call the internal function */
DC_vRestoreDC(pdc, iSaveLevel);
DC_UnlockDc(pdc);
DPRINT("Leave NtGdiRestoreDC\n");
return TRUE;
}
INT
APIENTRY
NtGdiSaveDC(
HDC hDC)
{
HDC hdcSave;
PDC pdc, pdcSave;
INT lSaveDepth;
DPRINT("NtGdiSaveDC(%p)\n", hDC);
/* Lock the original dc */
pdc = DC_LockDc(hDC);
if (pdc == NULL)
{
DPRINT("Could not lock DC\n");
EngSetLastError(ERROR_INVALID_HANDLE);
return 0;
}
/* Allocate a new dc */
pdcSave = DC_AllocDcWithHandle(GDILoObjType_LO_DC_TYPE);
if (pdcSave == NULL)
{
DPRINT("Could not allocate a new DC\n");
DC_UnlockDc(pdc);
return 0;
}
hdcSave = pdcSave->BaseObject.hHmgr;
PDEVOBJ_vReference(pdc->ppdev);
DC_vInitDc(pdcSave, DCTYPE_MEMORY, pdc->ppdev);
/* Handle references here correctly */
//pdcSrc->dclevel.pSurface = NULL;
//pdcSrc->dclevel.pbrFill = NULL;
//pdcSrc->dclevel.pbrLine = NULL;
//pdcSrc->dclevel.ppal = NULL;
/* Make it a kernel handle
(FIXME: Windows handles this differently, see Wiki) */
GDIOBJ_vSetObjectOwner(&pdcSave->BaseObject, GDI_OBJ_HMGR_PUBLIC);
/* Copy the current state */
DC_vCopyState(pdc, pdcSave, FALSE);
/* Only memory DC's change their surface */
if (pdc->dctype == DCTYPE_MEMORY)
DC_vSelectSurface(pdcSave, pdc->dclevel.pSurface);
/* Copy path */
if (pdc->dclevel.hPath)
{
PATH_SavePath( pdcSave, pdc );
}
pdcSave->dclevel.flPath = pdc->dclevel.flPath | DCPATH_SAVESTATE;
/* Set new dc as save dc */
pdcSave->dclevel.hdcSave = pdc->dclevel.hdcSave;
pdc->dclevel.hdcSave = hdcSave;
/* Increase save depth, return old value */
lSaveDepth = pdc->dclevel.lSaveDepth++;
/* Cleanup and return */
DC_UnlockDc(pdcSave);
DC_UnlockDc(pdc);
DPRINT("Leave NtGdiSaveDC: %ld, hdcSave = %p\n", lSaveDepth, hdcSave);
return lSaveDepth;
}
/* EOF */