reactos/rostests/apitests/atl/CSimpleArray.cpp
Mark Jansen 639a2c725d [ATL][ATL_APITEST] Implemente CSimpleArray + CSimpleMap. Based on a patch from Katayama Hirofumi MZ. CORE-11946
Most of the code is from Katayama Hirofumi MZ, the placement new / delete is written by me, based on a hint from Giannis.

svn path=/trunk/; revision=72688
2016-09-15 19:41:03 +00:00

187 lines
7.7 KiB
C++

/*
* PROJECT: ReactOS api tests
* LICENSE: LGPLv2.1+ - See COPYING.LIB in the top level directory
* PURPOSE: Test for CSimpleArray
* PROGRAMMER: Katayama Hirofumi MZ (katayama.hirofumi.mz@gmail.com)
*/
#ifdef __REACTOS__
#include <apitest.h>
#else
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
int g_tests_executed = 0;
int g_tests_failed = 0;
void ok_func(const char *file, int line, bool value, const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
if (!value)
{
printf("%s (%d): ", file, line);
vprintf(fmt, va);
g_tests_failed++;
}
g_tests_executed++;
va_end(va);
}
#undef ok
#define ok(value, ...) ok_func(__FILE__, __LINE__, value, __VA_ARGS__)
#define START_TEST(x) int main(void)
#endif
#include <atlbase.h>
#include <atlsimpcoll.h>
struct CCreature
{
static int s_nCount;
static int s_nCopyCount;
CCreature()
{
CCreature::s_nCount++;
}
CCreature(const CCreature& c)
{
CCreature::s_nCount++;
}
~CCreature()
{
CCreature::s_nCount--;
}
CCreature& operator=(const CCreature& other)
{
CCreature::s_nCopyCount++;
return *this;
}
};
int CCreature::s_nCount = 0;
int CCreature::s_nCopyCount = 0;
START_TEST(CSimpleArray)
{
CSimpleArray<int> array1;
ok(array1.GetSize() == 0, "Expected array1's size is zero, was %d\n", array1.GetSize());
array1.Add(123);
ok(array1.GetSize() == 1, "Expected array1's size is 1, was %d\n", array1.GetSize());
ok(array1.GetData()[0] == 123, "Expected array1.GetData()[0] is 123, was %d\n", array1.GetData()[0]);
ok(array1[0] == 123, "Expected array1[0] is 123, was %d\n", array1[0]);
array1.Add(456);
ok(array1.GetSize() == 2, "Expected array1's size is 2, was %d\n", array1.GetSize());
ok(array1.GetData()[0] == 123, "Expected array1.GetData()[0] is 123, was %d\n", array1.GetData()[0]);
ok(array1[0] == 123, "Expected array1[0] is 123, was %d\n", array1[0]);
ok(array1.GetData()[1] == 456, "Expected array1.GetData()[1] is 456, was %d\n", array1.GetData()[1]);
ok(array1[1] == 456, "Expected array1[1] is 456, was %d\n", array1[1]);
array1.RemoveAll();
ok(array1.GetSize() == 0, "Expected array1's size is 0, was %d\n", array1.GetSize());
array1.Add(1);
array1.Add(1);
array1.Add(1);
array1.Add(2);
array1.Add(2);
array1.Add(3);
ok(array1.GetSize() == 6, "Expected array1's size is 6, was %d\n", array1.GetSize());
array1.Remove(2);
ok(array1.GetSize() == 5, "Expected array1's size is 5, was %d\n", array1.GetSize());
array1.Remove(1);
ok(array1.GetSize() == 4, "Expected array1's size is 4, was %d\n", array1.GetSize());
ok(array1[0] == 1, "Expected array1[0] is 1, was %d\n", array1[0]);
ok(array1[1] == 1, "Expected array1[1] is 1, was %d\n", array1[1]);
ok(array1[2] == 2, "Expected array1[2] is 2, was %d\n", array1[2]);
ok(array1[3] == 3, "Expected array1[3] is 3, was %d\n", array1[3]);
ok(CCreature::s_nCount == 0, "Expected CCreature::s_nCount is zero, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
CSimpleArray<CCreature> array2;
{
CCreature creature1, creature2;
ok(CCreature::s_nCount == 2, "Expected CCreature::s_nCount is 2, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array2.Add(creature1);
ok(CCreature::s_nCount == 3, "Expected CCreature::s_nCount is 3, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array2.Add(creature2);
ok(CCreature::s_nCount == 4, "Expected CCreature::s_nCount is 4, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
}
ok(CCreature::s_nCount == 2, "Expected CCreature::s_nCount is 2, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
{
CSimpleArray<CCreature> array3(array2), array4, array5;
ok(CCreature::s_nCount == 4, "Expected CCreature::s_nCount is 4, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array4 = array2;
ok(CCreature::s_nCount == 6, "Expected CCreature::s_nCount is 6, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
CCreature creature1;
ok(CCreature::s_nCount == 7, "Expected CCreature::s_nCount is 7, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array4.Add(creature1);
ok(CCreature::s_nCount == 8, "Expected CCreature::s_nCount is 8, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array3 = array4;
ok(CCreature::s_nCount == 9, "Expected CCreature::s_nCount is 9, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array5 = array2;
ok(CCreature::s_nCount == 11, "Expected CCreature::s_nCount is 11, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array5 = array2;
ok(CCreature::s_nCount == 11, "Expected CCreature::s_nCount is 11, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
}
ok(CCreature::s_nCount == 2, "Expected CCreature::s_nCount is 2, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array2.RemoveAll();
ok(CCreature::s_nCount == 0, "Expected CCreature::s_nCount is zero, was: %d\n", CCreature::s_nCount);
ok(CCreature::s_nCopyCount == 0, "Expected CCreature::s_nCopyCount is zero, was: %d\n", CCreature::s_nCopyCount);
array1.RemoveAll();
ok(array1.GetSize() == 0, "Expected array1.GetSize() is zero, was: %d\n", array1.GetSize());
for (int i = 0; i < 100; ++i)
{
array1.Add(i);
}
ok(array1.GetSize() == 100, "Expected array1.GetSize() is 100, was: %d\n", array1.GetSize());
array1.RemoveAll();
ok(array1.GetSize() == 0, "Expected array1.GetSize() is zero, was: %d\n", array1.GetSize());
array1.Add(123);
array1.Add(321);
ok(!!array1.RemoveAt(0), "Expected RemoveAt(0) to succeed\n");
ok(array1.GetSize() == 1, "Expected array1.GetSize() is 1, was: %d\n", array1.GetSize());
if (array1.GetSize() == 1)
{
ok(array1[0] == 321, "Expected array1[0] is 321, was %d\n", array1[0]);
}
ok(!!array1.RemoveAt(0), "Expected RemoveAt(0) to succeed\n");
ok(array1.GetSize() == 0, "Expected array1.GetSize() is 0, was: %d\n", array1.GetSize());
#ifndef __REACTOS__
printf("CSimpleArray: %i tests executed (0 marked as todo, %i failures), 0 skipped.\n", g_tests_executed, g_tests_failed);
return g_tests_failed;
#endif
}