mirror of
https://github.com/reactos/reactos.git
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256 lines
7.4 KiB
C
256 lines
7.4 KiB
C
/*
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* PROJECT: ReactOS Spooler Router
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* LICENSE: GPL-2.0+ (https://spdx.org/licenses/GPL-2.0+)
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* PURPOSE: Functions for allocating and freeing memory
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* COPYRIGHT: Copyright 2015-2017 Colin Finck (colin@reactos.org)
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*/
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#include "precomp.h"
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/**
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* @name AlignRpcPtr
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*
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* Checks if the input buffer and buffer size are 4-byte aligned.
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* If the buffer size is not 4-byte aligned, it is aligned down.
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* If the input buffer is not 4-byte aligned, a 4-byte aligned buffer of the aligned down buffer size is allocated and returned.
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*
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* @param pBuffer
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* The buffer to check.
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*
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* @param pcbBuffer
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* Pointer to the buffer size to check. Its value is aligned down if needed.
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*
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* @return
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* pBuffer if pBuffer is already 4-byte aligned, or a newly allocated 4-byte aligned buffer of the aligned down buffer size otherwise.
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* If a buffer was allocated, you have to free it using UndoAlignRpcPtr.
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*/
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PVOID WINAPI
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AlignRpcPtr(PVOID pBuffer, PDWORD pcbBuffer)
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{
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ASSERT(pcbBuffer);
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// Align down the buffer size in pcbBuffer to a 4-byte boundary.
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*pcbBuffer -= *pcbBuffer % sizeof(DWORD);
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// Check if pBuffer is 4-byte aligned. If not, allocate a 4-byte aligned buffer.
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if ((ULONG_PTR)pBuffer % sizeof(DWORD))
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pBuffer = DllAllocSplMem(*pcbBuffer);
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return pBuffer;
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}
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/**
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* @name AllocSplStr
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*
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* Allocates memory for a Unicode string and copies the input string into it.
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* Equivalent of wcsdup, but the returned buffer is allocated from the spooler heap and must be freed with DllFreeSplStr.
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*
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* @param pwszInput
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* The input string to copy
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*
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* @return
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* Pointer to the copied string or NULL if no memory could be allocated.
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*/
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PWSTR WINAPI
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AllocSplStr(PCWSTR pwszInput)
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{
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DWORD cbInput;
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PWSTR pwszOutput;
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// Sanity check
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if (!pwszInput)
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return NULL;
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// Get the length of the input string.
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cbInput = (wcslen(pwszInput) + 1) * sizeof(WCHAR);
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// Allocate it. We don't use DllAllocSplMem here, because it unnecessarily zeroes the memory.
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pwszOutput = HeapAlloc(hProcessHeap, 0, cbInput);
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if (!pwszOutput)
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{
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ERR("HeapAlloc failed!\n");
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return NULL;
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}
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// Copy the string and return it.
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CopyMemory(pwszOutput, pwszInput, cbInput);
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return pwszOutput;
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}
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/**
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* @name DllAllocSplMem
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*
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* Allocate a block of zeroed memory.
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* Windows allocates from a separate spooler heap here while we just use the process heap.
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*
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* @param dwBytes
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* Number of bytes to allocate.
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*
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* @return
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* A pointer to the allocated memory or NULL in case of an error.
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* You have to free this memory using DllFreeSplMem.
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*/
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PVOID WINAPI
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DllAllocSplMem(DWORD dwBytes)
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{
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return HeapAlloc(hProcessHeap, HEAP_ZERO_MEMORY, dwBytes);
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}
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/**
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* @name DllFreeSplMem
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*
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* Frees the memory allocated with DllAllocSplMem.
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*
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* @param pMem
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* Pointer to the allocated memory.
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*
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* @return
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* TRUE in case of success, FALSE otherwise.
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*/
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BOOL WINAPI
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DllFreeSplMem(PVOID pMem)
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{
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return HeapFree(hProcessHeap, 0, pMem);
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}
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/**
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* @name DllFreeSplStr
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*
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* Frees the string allocated with AllocSplStr.
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*
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* @param pwszString
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* Pointer to the allocated string.
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*
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* @return
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* TRUE in case of success, FALSE otherwise.
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*/
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BOOL WINAPI
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DllFreeSplStr(PWSTR pwszString)
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{
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return HeapFree(hProcessHeap, 0, pwszString);
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}
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/**
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* @name ReallocSplMem
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*
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* Allocates a new block of memory and copies the contents of the old block into the new one.
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*
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* @param pOldMem
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* Pointer to the old block of memory.
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* If this parameter is NULL, ReallocSplMem behaves exactly like DllAllocSplMem.
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*
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* @param cbOld
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* Number of bytes to copy from the old block into the new one.
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*
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* @param cbNew
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* Number of bytes to allocate for the new block.
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*
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* @return
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* A pointer to the allocated new block or NULL in case of an error.
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* You have to free this memory using DllFreeSplMem.
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*/
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PVOID WINAPI
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ReallocSplMem(PVOID pOldMem, DWORD cbOld, DWORD cbNew)
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{
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PVOID pNewMem;
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// Always allocate the new block of memory.
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pNewMem = DllAllocSplMem(cbNew);
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if (!pNewMem)
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{
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ERR("DllAllocSplMem failed!\n");
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return NULL;
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}
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// Copy the old memory into the new block and free it.
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if (pOldMem)
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{
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CopyMemory(pNewMem, pOldMem, min(cbOld, cbNew));
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DllFreeSplMem(pOldMem);
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}
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return pNewMem;
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}
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/**
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* @name ReallocSplStr
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*
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* Frees a string allocated by AllocSplStr and copies the given Unicode string into a newly allocated block of memory.
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*
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* @param ppwszString
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* Pointer to the string pointer allocated by AllocSplStr.
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* When the function returns, the variable receives the pointer to the copied string.
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*
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* @param pwszInput
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* The Unicode string to copy into the new block of memory.
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*
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* @return
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* Returns TRUE in any case.
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*/
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BOOL WINAPI
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ReallocSplStr(PWSTR* ppwszString, PCWSTR pwszInput)
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{
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if (*ppwszString)
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DllFreeSplStr(*ppwszString);
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*ppwszString = AllocSplStr(pwszInput);
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return TRUE;
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}
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/**
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* @name UndoAlignRpcPtr
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*
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* Copies the data from the aligned buffer previously allocated by AlignRpcPtr back to the original unaligned buffer.
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* The aligned buffer is freed.
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*
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* Also aligns up the returned required buffer size of a function to a 4-byte boundary.
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*
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* @param pDestinationBuffer
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* The original unaligned buffer, which you input as pBuffer to AlignRpcPtr.
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* The data from pSourceBuffer is copied into this buffer before pSourceBuffer is freed.
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* If AlignRpcPtr did not allocate a buffer, pDestinationBuffer equals pSourceBuffer and no memory is copied or freed.
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* This parameter may be NULL if pSourceBuffer is NULL or cbBuffer is 0.
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*
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* @param pSourceBuffer
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* The aligned buffer, which is returned by AlignRpcPtr.
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* Its data is copied into pDestinationBuffer and then pSourceBuffer is freed.
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* If AlignRpcPtr did not allocate a buffer, pDestinationBuffer equals pSourceBuffer and no memory is copied or freed.
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* This parameter may be NULL.
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*
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* @param cbBuffer
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* Number of bytes to copy.
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* Set this to the size returned by AlignRpcPtr's pcbBuffer or less.
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*
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* @param pcbNeeded
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* Let this parameter point to your variable calculating the needed bytes for a buffer and returning this value to the user.
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* It is then aligned up to a 4-byte boundary, so that the user supplies a large enough buffer in the next call.
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* Otherwise, AlignRpcPtr would align down the buffer size in the next call and your buffer would be smaller than intended.
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* This parameter may be NULL.
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*
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* @return
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* pcbNeeded
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*/
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PDWORD WINAPI
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UndoAlignRpcPtr(PVOID pDestinationBuffer, PVOID pSourceBuffer, DWORD cbBuffer, PDWORD pcbNeeded)
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{
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// pDestinationBuffer is accessed unless pSourceBuffer equals pDestinationBuffer or cbBuffer is 0.
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ASSERT(pDestinationBuffer || pSourceBuffer == pDestinationBuffer || cbBuffer == 0);
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// If pSourceBuffer is given, and source and destination pointers don't match,
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// we assume that pSourceBuffer is the buffer allocated by AlignRpcPtr.
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if (pSourceBuffer && pSourceBuffer != pDestinationBuffer)
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{
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// Copy back the buffer data to the (usually unaligned) destination buffer
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// and free the buffer allocated by AlignRpcPtr.
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CopyMemory(pDestinationBuffer, pSourceBuffer, cbBuffer);
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DllFreeSplMem(pSourceBuffer);
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}
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// If pcbNeeded is given, align it up to a 4-byte boundary.
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if (pcbNeeded && *pcbNeeded % sizeof(DWORD))
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*pcbNeeded += sizeof(DWORD) - *pcbNeeded % sizeof(DWORD);
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return pcbNeeded;
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}
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