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![Timo Kreuzer](/assets/img/avatar_default.png)
Like the up component it contains the spinlock code and now also the HalpBuildType variable.
58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
/*
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* PROJECT: Xbox HAL
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* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
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* PURPOSE: Initialize the x86 HAL
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* COPYRIGHT: Copyright 1998 David Welch (welch@cwcom.net)
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*/
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/* INCLUDES *****************************************************************/
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#include "halxbox.h"
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#define NDEBUG
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#include <debug.h>
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/* FUNCTIONS ****************************************************************/
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VOID
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NTAPI
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HalpInitProcessor(
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IN ULONG ProcessorNumber,
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IN PLOADER_PARAMETER_BLOCK LoaderBlock)
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{
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/* Set default IDR */
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KeGetPcr()->IDR = 0xFFFFFFFF & ~(1 << PIC_CASCADE_IRQ);
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}
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VOID
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HalpInitPhase0(IN PLOADER_PARAMETER_BLOCK LoaderBlock)
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{
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/* Initialize Xbox-specific disk hacks */
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HalpXboxInitPartIo();
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}
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VOID
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HalpInitPhase1(VOID)
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{
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/* Enable timer interrupt handler */
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HalpEnableInterruptHandler(IDT_DEVICE,
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0,
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PRIMARY_VECTOR_BASE + PIC_TIMER_IRQ,
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CLOCK2_LEVEL,
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HalpClockInterrupt,
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Latched);
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/* Enable RTC interrupt handler */
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HalpEnableInterruptHandler(IDT_DEVICE,
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0,
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PRIMARY_VECTOR_BASE + PIC_RTC_IRQ,
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PROFILE_LEVEL,
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HalpProfileInterrupt,
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Latched);
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/* Initialize DMA. NT does this in Phase 0 */
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HalpInitDma();
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}
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/* EOF */
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