mirror of
https://github.com/reactos/reactos.git
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346 lines
7.8 KiB
C
346 lines
7.8 KiB
C
/*
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* Implementation of the Microsoft Installer (msi.dll)
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*
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* Copyright 2002-2004 Mike McCormack for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winreg.h"
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#include "shlwapi.h"
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#include "wine/debug.h"
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#include "msi.h"
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#include "msiquery.h"
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#include "msipriv.h"
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WINE_DEFAULT_DEBUG_CHANNEL(msi);
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static CRITICAL_SECTION MSI_handle_cs;
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static CRITICAL_SECTION_DEBUG MSI_handle_cs_debug =
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{
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0, 0, &MSI_handle_cs,
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{ &MSI_handle_cs_debug.ProcessLocksList,
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&MSI_handle_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": MSI_handle_cs") }
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};
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static CRITICAL_SECTION MSI_handle_cs = { &MSI_handle_cs_debug, -1, 0, 0, 0, 0 };
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static CRITICAL_SECTION MSI_object_cs;
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static CRITICAL_SECTION_DEBUG MSI_object_cs_debug =
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{
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0, 0, &MSI_object_cs,
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{ &MSI_object_cs_debug.ProcessLocksList,
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&MSI_object_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": MSI_object_cs") }
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};
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static CRITICAL_SECTION MSI_object_cs = { &MSI_object_cs_debug, -1, 0, 0, 0, 0 };
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typedef struct msi_handle_info_t
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{
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BOOL remote;
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union {
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MSIOBJECTHDR *obj;
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IUnknown *unk;
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} u;
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DWORD dwThreadId;
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} msi_handle_info;
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static msi_handle_info *msihandletable = NULL;
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static unsigned int msihandletable_size = 0;
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void msi_free_handle_table(void)
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{
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msi_free( msihandletable );
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msihandletable = NULL;
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msihandletable_size = 0;
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DeleteCriticalSection(&MSI_handle_cs);
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DeleteCriticalSection(&MSI_object_cs);
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}
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static MSIHANDLE alloc_handle_table_entry(void)
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{
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UINT i;
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/* find a slot */
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for(i=0; i<msihandletable_size; i++)
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if( !msihandletable[i].u.obj && !msihandletable[i].u.unk )
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break;
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if( i==msihandletable_size )
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{
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msi_handle_info *p;
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int newsize;
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if (msihandletable_size == 0)
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{
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newsize = 256;
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p = msi_alloc_zero(newsize*sizeof(msi_handle_info));
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}
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else
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{
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newsize = msihandletable_size * 2;
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p = msi_realloc_zero(msihandletable,
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newsize*sizeof(msi_handle_info));
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}
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if (!p)
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return 0;
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msihandletable = p;
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msihandletable_size = newsize;
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}
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return i + 1;
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}
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MSIHANDLE alloc_msihandle( MSIOBJECTHDR *obj )
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{
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msi_handle_info *entry;
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MSIHANDLE ret;
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EnterCriticalSection( &MSI_handle_cs );
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ret = alloc_handle_table_entry();
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if (ret)
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{
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entry = &msihandletable[ ret - 1 ];
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msiobj_addref( obj );
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entry->u.obj = obj;
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entry->dwThreadId = GetCurrentThreadId();
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entry->remote = FALSE;
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}
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LeaveCriticalSection( &MSI_handle_cs );
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TRACE("%p -> %d\n", obj, ret );
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return ret;
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}
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MSIHANDLE alloc_msi_remote_handle( IUnknown *unk )
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{
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msi_handle_info *entry;
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MSIHANDLE ret;
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EnterCriticalSection( &MSI_handle_cs );
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ret = alloc_handle_table_entry();
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if (ret)
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{
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entry = &msihandletable[ ret - 1 ];
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IUnknown_AddRef( unk );
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entry->u.unk = unk;
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entry->dwThreadId = GetCurrentThreadId();
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entry->remote = TRUE;
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}
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LeaveCriticalSection( &MSI_handle_cs );
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TRACE("%p -> %d\n", unk, ret);
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return ret;
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}
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void *msihandle2msiinfo(MSIHANDLE handle, UINT type)
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{
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MSIOBJECTHDR *ret = NULL;
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EnterCriticalSection( &MSI_handle_cs );
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handle--;
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if( handle >= msihandletable_size )
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goto out;
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if( msihandletable[handle].remote)
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goto out;
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if( !msihandletable[handle].u.obj )
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goto out;
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if( msihandletable[handle].u.obj->magic != MSIHANDLE_MAGIC )
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goto out;
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if( type && (msihandletable[handle].u.obj->type != type) )
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goto out;
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ret = msihandletable[handle].u.obj;
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msiobj_addref( ret );
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out:
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LeaveCriticalSection( &MSI_handle_cs );
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return ret;
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}
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IUnknown *msi_get_remote( MSIHANDLE handle )
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{
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IUnknown *unk = NULL;
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EnterCriticalSection( &MSI_handle_cs );
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handle--;
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if( handle>=msihandletable_size )
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goto out;
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if( !msihandletable[handle].remote)
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goto out;
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unk = msihandletable[handle].u.unk;
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if( unk )
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IUnknown_AddRef( unk );
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out:
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LeaveCriticalSection( &MSI_handle_cs );
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return unk;
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}
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void *alloc_msiobject(UINT type, UINT size, msihandledestructor destroy )
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{
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MSIOBJECTHDR *info;
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info = msi_alloc_zero( size );
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if( info )
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{
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info->magic = MSIHANDLE_MAGIC;
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info->type = type;
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info->refcount = 1;
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info->destructor = destroy;
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}
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return info;
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}
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void msiobj_addref( MSIOBJECTHDR *info )
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{
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if( !info )
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return;
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if( info->magic != MSIHANDLE_MAGIC )
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{
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ERR("Invalid handle!\n");
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return;
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}
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InterlockedIncrement(&info->refcount);
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}
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void msiobj_lock( MSIOBJECTHDR *info )
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{
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EnterCriticalSection( &MSI_object_cs );
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}
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void msiobj_unlock( MSIOBJECTHDR *info )
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{
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LeaveCriticalSection( &MSI_object_cs );
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}
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int msiobj_release( MSIOBJECTHDR *info )
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{
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int ret;
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if( !info )
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return -1;
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if( info->magic != MSIHANDLE_MAGIC )
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{
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ERR("Invalid handle!\n");
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return -1;
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}
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ret = InterlockedDecrement( &info->refcount );
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if( ret==0 )
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{
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if( info->destructor )
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info->destructor( info );
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msi_free( info );
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TRACE("object %p destroyed\n", info);
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}
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return ret;
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}
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/***********************************************************
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* MsiCloseHandle [MSI.@]
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*/
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UINT WINAPI MsiCloseHandle(MSIHANDLE handle)
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{
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MSIOBJECTHDR *info = NULL;
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UINT ret = ERROR_INVALID_HANDLE;
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TRACE("%x\n",handle);
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if (!handle)
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return ERROR_SUCCESS;
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EnterCriticalSection( &MSI_handle_cs );
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handle--;
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if (handle >= msihandletable_size)
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goto out;
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if (msihandletable[handle].remote)
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{
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IUnknown_Release( msihandletable[handle].u.unk );
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}
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else
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{
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info = msihandletable[handle].u.obj;
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if( !info )
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goto out;
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if( info->magic != MSIHANDLE_MAGIC )
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{
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ERR("Invalid handle!\n");
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goto out;
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}
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}
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msihandletable[handle].u.obj = NULL;
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msihandletable[handle].remote = 0;
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msihandletable[handle].dwThreadId = 0;
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ret = ERROR_SUCCESS;
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TRACE("handle %x destroyed\n", handle+1);
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out:
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LeaveCriticalSection( &MSI_handle_cs );
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if( info )
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msiobj_release( info );
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return ret;
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}
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/***********************************************************
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* MsiCloseAllHandles [MSI.@]
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*
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* Closes all handles owned by the current thread
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*
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* RETURNS:
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* The number of handles closed
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*/
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UINT WINAPI MsiCloseAllHandles(void)
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{
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UINT i, n=0;
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TRACE("\n");
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EnterCriticalSection( &MSI_handle_cs );
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for(i=0; i<msihandletable_size; i++)
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{
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if(msihandletable[i].dwThreadId == GetCurrentThreadId())
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{
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LeaveCriticalSection( &MSI_handle_cs );
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MsiCloseHandle( i+1 );
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EnterCriticalSection( &MSI_handle_cs );
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n++;
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}
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}
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LeaveCriticalSection( &MSI_handle_cs );
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return n;
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}
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