reactos/win32ss/win32kp.h
Timo Kreuzer 71fefa32db
[NDK][NTOS] Add global definition of INIT_FUNCTION/INIT_SECTION (#779)
* Add an NDK header to define INIT_FUNCTION/INIT_SECTION globally
* Use _declspec(allocate(x)) and _declspec(code_seg(x)) on MSVC versions that support it
* Use INIT_FUNCTION on functions only and INIT_SECTION on data only (required by MSVC)
* Place INIT_FUNCTION before the return type (required by MSVC)
* Make sure declarations and implementations share the same modifiers (required by MSVC)
* Add a global linker option to suppress warnings about defined but unused INIT section
* Merge INIT section into .text in freeldr
2018-12-30 12:19:11 +01:00

101 lines
2.8 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Graphics Subsystem
* FILE: win32ss/win32kp.h
* PURPOSE: Internal Win32K Header
* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
*/
/* INCLUDES ******************************************************************/
#pragma once
/* Enable debugging features */
#define GDI_DEBUG 0
#define DBG_ENABLE_GDIOBJ_BACKTRACES 0
#define DBG_ENABLE_EVENT_LOGGING 0
#define DBG_ENABLE_SERVICE_HOOKS 0
/* Internal NtGdi Headers */
typedef struct _DC *PDC;
#include "gdi/ntgdi/rect.h"
#include "gdi/ntgdi/misc.h"
#include "gdi/ntgdi/gdiobj.h"
#include "gdi/ntgdi/palette.h"
#include "gdi/eng/surface.h"
#include "gdi/eng/pdevobj.h"
#include "gdi/eng/ldevobj.h"
#include "gdi/eng/device.h"
#include "gdi/eng/driverobj.h"
#include "gdi/eng/engobjects.h"
#include "gdi/eng/eng.h"
#include "gdi/eng/engevent.h"
#include "gdi/eng/inteng.h"
#include "gdi/eng/xlateobj.h"
#include "gdi/eng/floatobj.h"
#include "gdi/eng/mouse.h"
#include "gdi/eng/mapping.h"
#include "gdi/ntgdi/xformobj.h"
#include "gdi/ntgdi/brush.h"
#include "gdi/ntgdi/color.h"
#include "gdi/ntgdi/bitmaps.h"
#include "gdi/ntgdi/region.h"
#include "gdi/ntgdi/dc.h"
#include "gdi/ntgdi/dib.h"
#include "gdi/ntgdi/cliprgn.h"
#include "gdi/ntgdi/intgdi.h"
#include "gdi/ntgdi/paint.h"
#include "gdi/ntgdi/text.h"
#include "gdi/ntgdi/pen.h"
#include "gdi/ntgdi/cliprgn.h"
#include "gdi/ntgdi/coord.h"
#include "gdi/ntgdi/gdifloat.h"
#include "gdi/ntgdi/path.h"
#include "gdi/dib/dib.h"
#include "reactx/ntddraw/intddraw.h"
/* Internal NtUser Headers */
#include "user/ntuser/win32kdebug.h"
#include "user/ntuser/win32.h"
#include "user/ntuser/tags.h"
#ifndef __cplusplus
#include "user/ntuser/usrheap.h"
#include "user/ntuser/object.h"
#include "user/ntuser/ntuser.h"
#include "user/ntuser/shutdown.h"
#include "user/ntuser/cursoricon.h"
#include "user/ntuser/accelerator.h"
#include "user/ntuser/hook.h"
#include "user/ntuser/clipboard.h"
#include "user/ntuser/winsta.h"
#include "user/ntuser/msgqueue.h"
#include "user/ntuser/desktop.h"
#include "user/ntuser/dce.h"
#include "user/ntuser/focus.h"
#include "user/ntuser/hotkey.h"
#include "user/ntuser/input.h"
#include "user/ntuser/menu.h"
#include "user/ntuser/monitor.h"
#include "user/ntuser/timer.h"
#include "user/ntuser/caret.h"
#include "user/ntuser/painting.h"
#include "user/ntuser/class.h"
#include "user/ntuser/window.h"
#include "user/ntuser/sysparams.h"
#include "user/ntuser/prop.h"
#include "user/ntuser/guicheck.h"
#include "user/ntuser/useratom.h"
#include "user/ntuser/vis.h"
#include "user/ntuser/userfuncs.h"
#include "user/ntuser/scroll.h"
#include "user/ntuser/winpos.h"
#include "user/ntuser/callback.h"
#include "user/ntuser/mmcopy.h"
#include "user/ntuser/ghost.h"
/* CSRSS Interface */
#include "user/ntuser/csr.h"
#endif // __cplusplus
#include "gdi/ntgdi/gdidebug.h"