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878c2f4444
Implement a base security infrastructure with code that sets up a security descriptor for the service that we're going to connect through it. Such service is based upon a desktop and a window station. === DOCUMENTATION REMARKS === The authenticated user, represented by an access token that describes its security context, is the main holder and has ultimate power against the default created desktop and window station objects in USER. The authenticated user in question is the actual logged in user, this is the case when the server is impersonating a client. Administrators on the other hand have some share of power against default desktop but their power in question is extremely limited against the default window station as admins can only just enumerate the available and valid handle stations within a desktop.
102 lines
2.9 KiB
C
102 lines
2.9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Graphics Subsystem
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* FILE: win32ss/win32kp.h
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* PURPOSE: Internal Win32K Header
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* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
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*/
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/* INCLUDES ******************************************************************/
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#pragma once
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/* Enable debugging features */
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#define GDI_DEBUG 0
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#define DBG_ENABLE_GDIOBJ_BACKTRACES 0
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#define DBG_ENABLE_EVENT_LOGGING 0
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#define DBG_ENABLE_SERVICE_HOOKS 0
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/* Internal NtGdi Headers */
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typedef struct _DC *PDC;
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#include "gdi/ntgdi/rect.h"
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#include "gdi/ntgdi/misc.h"
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#include "gdi/ntgdi/gdiobj.h"
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#include "gdi/ntgdi/palette.h"
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#include "gdi/eng/surface.h"
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#include "gdi/eng/mdevobj.h"
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#include "gdi/eng/pdevobj.h"
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#include "gdi/eng/ldevobj.h"
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#include "gdi/eng/device.h"
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#include "gdi/eng/driverobj.h"
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#include "gdi/eng/engobjects.h"
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#include "gdi/eng/eng.h"
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#include "gdi/eng/engevent.h"
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#include "gdi/eng/inteng.h"
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#include "gdi/eng/xlateobj.h"
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#include "gdi/eng/floatobj.h"
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#include "gdi/eng/mouse.h"
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#include "gdi/eng/mapping.h"
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#include "gdi/ntgdi/xformobj.h"
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#include "gdi/ntgdi/brush.h"
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#include "gdi/ntgdi/color.h"
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#include "gdi/ntgdi/bitmaps.h"
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#include "gdi/ntgdi/region.h"
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#include "gdi/ntgdi/dc.h"
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#include "gdi/ntgdi/dib.h"
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#include "gdi/ntgdi/cliprgn.h"
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#include "gdi/ntgdi/intgdi.h"
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#include "gdi/ntgdi/paint.h"
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#include "gdi/ntgdi/text.h"
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#include "gdi/ntgdi/pen.h"
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#include "gdi/ntgdi/cliprgn.h"
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#include "gdi/ntgdi/coord.h"
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#include "gdi/ntgdi/path.h"
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#include "gdi/dib/dib.h"
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#include "reactx/ntddraw/intddraw.h"
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/* Internal NtUser Headers */
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#include "user/ntuser/win32kdebug.h"
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#include "user/ntuser/win32.h"
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#include "user/ntuser/tags.h"
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#ifndef __cplusplus
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#include "user/ntuser/ntuser.h"
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#include "user/ntuser/usrheap.h"
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#include "user/ntuser/object.h"
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#include "user/ntuser/shutdown.h"
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#include "user/ntuser/cursoricon.h"
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#include "user/ntuser/accelerator.h"
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#include "user/ntuser/hook.h"
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#include "user/ntuser/clipboard.h"
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#include "user/ntuser/winsta.h"
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#include "user/ntuser/msgqueue.h"
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#include "user/ntuser/desktop.h"
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#include "user/ntuser/dce.h"
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#include "user/ntuser/focus.h"
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#include "user/ntuser/hotkey.h"
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#include "user/ntuser/input.h"
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#include "user/ntuser/menu.h"
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#include "user/ntuser/monitor.h"
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#include "user/ntuser/timer.h"
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#include "user/ntuser/caret.h"
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#include "user/ntuser/painting.h"
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#include "user/ntuser/class.h"
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#include "user/ntuser/window.h"
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#include "user/ntuser/security.h"
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#include "user/ntuser/sysparams.h"
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#include "user/ntuser/prop.h"
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#include "user/ntuser/guicheck.h"
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#include "user/ntuser/useratom.h"
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#include "user/ntuser/vis.h"
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#include "user/ntuser/userfuncs.h"
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#include "user/ntuser/scroll.h"
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#include "user/ntuser/winpos.h"
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#include "user/ntuser/callback.h"
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#include "user/ntuser/mmcopy.h"
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#include "user/ntuser/ghost.h"
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/* CSRSS Interface */
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#include "user/ntuser/csr.h"
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#endif // __cplusplus
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#include "gdi/ntgdi/gdidebug.h"
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