mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 01:55:19 +00:00
f7e8214b55
- inbv.c now only contains the Inbv-specific API and nothing else. - It will make easier for people to write their own boot themes & animations, by just copying/adapting the bootanim.c file (and the resources). - Add SAL annotations. - All INBV progress bar functions (except for InbvIndicateProgress()) should not be INIT-only functions, since they can be (not yet in ROS) used at later times -- namely, for feedback during hibernation.
770 lines
22 KiB
C
770 lines
22 KiB
C
/*
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* PROJECT: ReactOS Kernel
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* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
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* PURPOSE: Boot Theme & Animation
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* COPYRIGHT: Copyright 2007 Alex Ionescu (alex.ionescu@reactos.org)
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* Copyright 2007 Hervé Poussineau (hpoussin@reactos.org)
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* Copyright 2012-2022 Hermès Bélusca-Maïto
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* Copyright 2017-2018 Stanislav Motylkov
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* Copyright 2019-2020 Yaroslav Kibysh
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*/
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/* INCLUDES ******************************************************************/
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#include <ntoskrnl.h>
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#include "inbv/logo.h"
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/* See also mm/ARM3/miarm.h */
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#define MM_READONLY 1 // PAGE_READONLY
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#define MM_READWRITE 4 // PAGE_WRITECOPY
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/* GLOBALS *******************************************************************/
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/*
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* ReactOS uses the same boot screen for all the products.
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*
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* Enable this define when ReactOS will have different SKUs
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* (Workstation, Server, Storage Server, Cluster Server, etc...).
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*/
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// #define REACTOS_SKUS
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typedef enum _ROT_BAR_TYPE
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{
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RB_UNSPECIFIED,
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RB_SQUARE_CELLS,
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RB_PROGRESS_BAR
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} ROT_BAR_TYPE;
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/*
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* BitBltAligned() alignments
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*/
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typedef enum _BBLT_VERT_ALIGNMENT
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{
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AL_VERTICAL_TOP = 0,
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AL_VERTICAL_CENTER,
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AL_VERTICAL_BOTTOM
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} BBLT_VERT_ALIGNMENT;
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typedef enum _BBLT_HORZ_ALIGNMENT
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{
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AL_HORIZONTAL_LEFT = 0,
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AL_HORIZONTAL_CENTER,
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AL_HORIZONTAL_RIGHT
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} BBLT_HORZ_ALIGNMENT;
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/*
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* Enable this define when Inbv will support rotating progress bar.
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*/
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#define INBV_ROTBAR_IMPLEMENTED
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extern ULONG ProgressBarLeft, ProgressBarTop;
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extern BOOLEAN ShowProgressBar;
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#ifdef INBV_ROTBAR_IMPLEMENTED
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/*
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* Change this to modify progress bar behaviour
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*/
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#define ROT_BAR_DEFAULT_MODE RB_PROGRESS_BAR
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/*
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* Values for PltRotBarStatus:
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* - PltRotBarStatus == 1, do palette fading-in (done elsewhere in ReactOS);
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* - PltRotBarStatus == 2, do rotation bar animation;
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* - PltRotBarStatus == 3, stop the animation thread.
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* - Any other value is ignored and the animation thread continues to run.
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*/
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typedef enum _ROT_BAR_STATUS
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{
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RBS_FADEIN = 1,
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RBS_ANIMATE,
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RBS_STOP_ANIMATE,
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RBS_STATUS_MAX
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} ROT_BAR_STATUS;
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static BOOLEAN RotBarThreadActive = FALSE;
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static ROT_BAR_TYPE RotBarSelection = RB_UNSPECIFIED;
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static ROT_BAR_STATUS PltRotBarStatus = 0;
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static UCHAR RotBarBuffer[24 * 9];
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static UCHAR RotLineBuffer[SCREEN_WIDTH * 6];
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#endif
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/* FADE-IN FUNCTION **********************************************************/
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/** From include/psdk/wingdi.h and bootvid/precomp.h **/
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typedef struct tagRGBQUAD
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{
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UCHAR rgbBlue;
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UCHAR rgbGreen;
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UCHAR rgbRed;
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UCHAR rgbReserved;
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} RGBQUAD, *LPRGBQUAD;
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//
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// Bitmap Header
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//
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typedef struct tagBITMAPINFOHEADER
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{
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ULONG biSize;
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LONG biWidth;
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LONG biHeight;
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USHORT biPlanes;
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USHORT biBitCount;
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ULONG biCompression;
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ULONG biSizeImage;
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LONG biXPelsPerMeter;
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LONG biYPelsPerMeter;
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ULONG biClrUsed;
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ULONG biClrImportant;
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} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
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/*******************************/
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static RGBQUAD MainPalette[16];
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#define PALETTE_FADE_STEPS 12
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#define PALETTE_FADE_TIME (15 * 1000) /* 15 ms */
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static VOID
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BootLogoFadeIn(VOID)
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{
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UCHAR PaletteBitmapBuffer[sizeof(BITMAPINFOHEADER) + sizeof(MainPalette)];
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PBITMAPINFOHEADER PaletteBitmap = (PBITMAPINFOHEADER)PaletteBitmapBuffer;
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LPRGBQUAD Palette = (LPRGBQUAD)(PaletteBitmapBuffer + sizeof(BITMAPINFOHEADER));
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ULONG Iteration, Index, ClrUsed;
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LARGE_INTEGER Delay;
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Delay.QuadPart = -(PALETTE_FADE_TIME * 10);
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/* Check if we are installed and we own the display */
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if (!InbvBootDriverInstalled ||
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(InbvGetDisplayState() != INBV_DISPLAY_STATE_OWNED))
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{
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return;
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}
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/*
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* Build a bitmap containing the fade-in palette. The palette entries
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* are then processed in a loop and set using VidBitBlt function.
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*/
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ClrUsed = RTL_NUMBER_OF(MainPalette);
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RtlZeroMemory(PaletteBitmap, sizeof(BITMAPINFOHEADER));
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PaletteBitmap->biSize = sizeof(BITMAPINFOHEADER);
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PaletteBitmap->biBitCount = 4;
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PaletteBitmap->biClrUsed = ClrUsed;
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/*
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* Main animation loop.
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*/
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for (Iteration = 0; Iteration <= PALETTE_FADE_STEPS; ++Iteration)
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{
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for (Index = 0; Index < ClrUsed; Index++)
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{
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Palette[Index].rgbRed = (UCHAR)
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(MainPalette[Index].rgbRed * Iteration / PALETTE_FADE_STEPS);
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Palette[Index].rgbGreen = (UCHAR)
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(MainPalette[Index].rgbGreen * Iteration / PALETTE_FADE_STEPS);
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Palette[Index].rgbBlue = (UCHAR)
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(MainPalette[Index].rgbBlue * Iteration / PALETTE_FADE_STEPS);
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}
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/* Do the animation */
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InbvAcquireLock();
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VidBitBlt(PaletteBitmapBuffer, 0, 0);
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InbvReleaseLock();
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/* Wait for a bit */
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KeDelayExecutionThread(KernelMode, FALSE, &Delay);
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}
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}
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static VOID
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BitBltPalette(
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IN PVOID Image,
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IN BOOLEAN NoPalette,
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IN ULONG X,
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IN ULONG Y)
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{
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LPRGBQUAD Palette;
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RGBQUAD OrigPalette[RTL_NUMBER_OF(MainPalette)];
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/* If requested, remove the palette from the image */
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if (NoPalette)
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{
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/* Get bitmap header and palette */
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PBITMAPINFOHEADER BitmapInfoHeader = Image;
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Palette = (LPRGBQUAD)((PUCHAR)Image + BitmapInfoHeader->biSize);
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/* Save the image original palette and remove palette information */
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RtlCopyMemory(OrigPalette, Palette, sizeof(OrigPalette));
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RtlZeroMemory(Palette, sizeof(OrigPalette));
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}
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/* Draw the image */
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InbvBitBlt(Image, X, Y);
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/* Restore the image original palette */
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if (NoPalette)
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{
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RtlCopyMemory(Palette, OrigPalette, sizeof(OrigPalette));
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}
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}
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static VOID
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BitBltAligned(
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IN PVOID Image,
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IN BOOLEAN NoPalette,
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IN BBLT_HORZ_ALIGNMENT HorizontalAlignment,
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IN BBLT_VERT_ALIGNMENT VerticalAlignment,
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IN ULONG MarginLeft,
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IN ULONG MarginTop,
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IN ULONG MarginRight,
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IN ULONG MarginBottom)
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{
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PBITMAPINFOHEADER BitmapInfoHeader = Image;
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ULONG X, Y;
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/* Calculate X */
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switch (HorizontalAlignment)
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{
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case AL_HORIZONTAL_LEFT:
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X = MarginLeft - MarginRight;
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break;
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case AL_HORIZONTAL_CENTER:
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X = MarginLeft - MarginRight + (SCREEN_WIDTH - BitmapInfoHeader->biWidth + 1) / 2;
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break;
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case AL_HORIZONTAL_RIGHT:
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X = MarginLeft - MarginRight + SCREEN_WIDTH - BitmapInfoHeader->biWidth;
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break;
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default:
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/* Unknown */
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return;
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}
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/* Calculate Y */
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switch (VerticalAlignment)
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{
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case AL_VERTICAL_TOP:
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Y = MarginTop - MarginBottom;
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break;
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case AL_VERTICAL_CENTER:
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Y = MarginTop - MarginBottom + (SCREEN_HEIGHT - BitmapInfoHeader->biHeight + 1) / 2;
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break;
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case AL_VERTICAL_BOTTOM:
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Y = MarginTop - MarginBottom + SCREEN_HEIGHT - BitmapInfoHeader->biHeight;
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break;
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default:
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/* Unknown */
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return;
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}
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/* Finally draw the image */
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BitBltPalette(Image, NoPalette, X, Y);
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}
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/* FUNCTIONS *****************************************************************/
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CODE_SEG("INIT")
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BOOLEAN
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NTAPI
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BootAnimInitialize(
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_In_ PLOADER_PARAMETER_BLOCK LoaderBlock,
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_In_ ULONG Count)
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{
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#if 0
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ULONG i;
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/* Quit if we're already installed */
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if (InbvBootDriverInstalled) return TRUE;
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/* Find bitmap resources in the kernel */
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ResourceCount = min(Count, RTL_NUMBER_OF(ResourceList) - 1);
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for (i = 1; i <= ResourceCount; i++)
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{
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/* Do the lookup */
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ResourceList[i] = FindBitmapResource(LoaderBlock, i);
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}
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/* Set the progress bar ranges */
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InbvSetProgressBarSubset(0, 100);
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#endif
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/* Return install state */
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return TRUE;
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}
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/**
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* @brief
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* Ticks the progress bar. Used by InbvUpdateProgressBar() and related.
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*
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* @param[in] SubPercentTimes100
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* The progress percentage, scaled up by 100.
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*
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* @return None.
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**/
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VOID
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NTAPI
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BootAnimTickProgressBar(
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_In_ ULONG SubPercentTimes100)
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{
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ULONG FillCount;
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/* Make sure the progress bar is enabled, that we own and are installed */
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ASSERT(ShowProgressBar &&
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InbvBootDriverInstalled &&
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(InbvGetDisplayState() == INBV_DISPLAY_STATE_OWNED));
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/* Compute fill count */
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FillCount = VID_PROGRESS_BAR_WIDTH * SubPercentTimes100 / (100 * 100);
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/* Acquire the lock */
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InbvAcquireLock();
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/* Fill the progress bar */
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VidSolidColorFill(ProgressBarLeft,
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ProgressBarTop,
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ProgressBarLeft + FillCount,
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ProgressBarTop + VID_PROGRESS_BAR_HEIGHT,
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BV_COLOR_WHITE);
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/* Release the lock */
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InbvReleaseLock();
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}
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#ifdef INBV_ROTBAR_IMPLEMENTED
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static
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VOID
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NTAPI
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InbvRotationThread(
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_In_ PVOID Context)
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{
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ULONG X, Y, Index, Total;
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LARGE_INTEGER Delay = {{0}};
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InbvAcquireLock();
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if (RotBarSelection == RB_SQUARE_CELLS)
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{
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Index = 0;
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}
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else
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{
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Index = 32;
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}
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X = ProgressBarLeft + 2;
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Y = ProgressBarTop + 2;
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InbvReleaseLock();
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while (InbvGetDisplayState() == INBV_DISPLAY_STATE_OWNED)
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{
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/* Wait for a bit */
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KeDelayExecutionThread(KernelMode, FALSE, &Delay);
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InbvAcquireLock();
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/* Unknown unexpected command */
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ASSERT(PltRotBarStatus < RBS_STATUS_MAX);
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if (PltRotBarStatus == RBS_STOP_ANIMATE)
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{
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/* Stop the thread */
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InbvReleaseLock();
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break;
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}
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if (RotBarSelection == RB_SQUARE_CELLS)
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{
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Delay.QuadPart = -800000; // 80 ms
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Total = 18;
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Index %= Total;
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if (Index >= 3)
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{
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/* Fill previous bar position */
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VidSolidColorFill(X + ((Index - 3) * 8), Y, (X + ((Index - 3) * 8)) + 8 - 1, Y + 9 - 1, BV_COLOR_BLACK);
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}
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if (Index < Total - 1)
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{
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/* Draw the progress bar bit */
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if (Index < 2)
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{
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/* Appearing from the left */
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VidBufferToScreenBlt(RotBarBuffer + 8 * (2 - Index) / 2, X, Y, 22 - 8 * (2 - Index), 9, 24);
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}
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else if (Index >= Total - 3)
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{
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/* Hiding to the right */
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VidBufferToScreenBlt(RotBarBuffer, X + ((Index - 2) * 8), Y, 22 - 8 * (4 - (Total - Index)), 9, 24);
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}
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else
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{
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VidBufferToScreenBlt(RotBarBuffer, X + ((Index - 2) * 8), Y, 22, 9, 24);
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}
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}
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Index++;
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}
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else if (RotBarSelection == RB_PROGRESS_BAR)
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{
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Delay.QuadPart = -600000; // 60 ms
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Total = SCREEN_WIDTH;
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Index %= Total;
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/* Right part */
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VidBufferToScreenBlt(RotLineBuffer, Index, SCREEN_HEIGHT-6, SCREEN_WIDTH - Index, 6, SCREEN_WIDTH);
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if (Index > 0)
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{
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/* Left part */
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VidBufferToScreenBlt(RotLineBuffer + (SCREEN_WIDTH - Index) / 2, 0, SCREEN_HEIGHT-6, Index - 2, 6, SCREEN_WIDTH);
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}
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Index += 32;
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}
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InbvReleaseLock();
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}
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PsTerminateSystemThread(STATUS_SUCCESS);
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}
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CODE_SEG("INIT")
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VOID
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NTAPI
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InbvRotBarInit(VOID)
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{
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PltRotBarStatus = RBS_FADEIN;
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/* Perform other initialization if needed */
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}
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#endif
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CODE_SEG("INIT")
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static
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VOID
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NTAPI
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DisplayFilter(
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_Inout_ PCHAR* String)
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{
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/* Windows hack to skip first dots displayed by AUTOCHK */
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static BOOLEAN DotHack = TRUE;
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/* If "." is given set *String to empty string */
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if (DotHack && strcmp(*String, ".") == 0)
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*String = "";
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if (**String)
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{
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/* Remove the filter */
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InbvInstallDisplayStringFilter(NULL);
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DotHack = FALSE;
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/* Draw text screen */
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DisplayBootBitmap(TRUE);
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}
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}
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CODE_SEG("INIT")
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VOID
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NTAPI
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DisplayBootBitmap(
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_In_ BOOLEAN TextMode)
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{
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PVOID BootCopy = NULL, BootProgress = NULL, BootLogo = NULL, Header = NULL, Footer = NULL;
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#ifdef INBV_ROTBAR_IMPLEMENTED
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UCHAR Buffer[24 * 9];
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PVOID Bar = NULL, LineBmp = NULL;
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ROT_BAR_TYPE TempRotBarSelection = RB_UNSPECIFIED;
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NTSTATUS Status;
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HANDLE ThreadHandle = NULL;
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#endif
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#ifdef REACTOS_SKUS
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PVOID Text = NULL;
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#endif
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#ifdef INBV_ROTBAR_IMPLEMENTED
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/* Check if the animation thread has already been created */
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if (RotBarThreadActive)
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{
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/* Yes, just reset the progress bar but keep the thread alive */
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InbvAcquireLock();
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RotBarSelection = RB_UNSPECIFIED;
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InbvReleaseLock();
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}
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#endif
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ShowProgressBar = FALSE;
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/* Check if this is text mode */
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if (TextMode)
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{
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/*
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* Make the kernel resource section temporarily writable,
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* as we are going to change the bitmaps' palette in place.
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*/
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MmChangeKernelResourceSectionProtection(MM_READWRITE);
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/* Check the type of the OS: workstation or server */
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if (SharedUserData->NtProductType == NtProductWinNt)
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{
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/* Workstation; set colors */
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InbvSetTextColor(BV_COLOR_WHITE);
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InbvSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_DARK_GRAY);
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InbvSolidColorFill(0, VID_FOOTER_BG_TOP, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_RED);
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/* Get resources */
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Header = InbvGetResourceAddress(IDB_WKSTA_HEADER);
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Footer = InbvGetResourceAddress(IDB_WKSTA_FOOTER);
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}
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else
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{
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/* Server; set colors */
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InbvSetTextColor(BV_COLOR_LIGHT_CYAN);
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InbvSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_CYAN);
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InbvSolidColorFill(0, VID_FOOTER_BG_TOP, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_RED);
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/* Get resources */
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Header = InbvGetResourceAddress(IDB_SERVER_HEADER);
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Footer = InbvGetResourceAddress(IDB_SERVER_FOOTER);
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}
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/* Set the scrolling region */
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InbvSetScrollRegion(VID_SCROLL_AREA_LEFT, VID_SCROLL_AREA_TOP,
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VID_SCROLL_AREA_RIGHT, VID_SCROLL_AREA_BOTTOM);
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/* Make sure we have resources */
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if (Header && Footer)
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{
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/* BitBlt them on the screen */
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BitBltAligned(Footer,
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TRUE,
|
|
AL_HORIZONTAL_CENTER,
|
|
AL_VERTICAL_BOTTOM,
|
|
0, 0, 0, 59);
|
|
BitBltAligned(Header,
|
|
FALSE,
|
|
AL_HORIZONTAL_CENTER,
|
|
AL_VERTICAL_TOP,
|
|
0, 0, 0, 0);
|
|
}
|
|
|
|
/* Restore the kernel resource section protection to be read-only */
|
|
MmChangeKernelResourceSectionProtection(MM_READONLY);
|
|
}
|
|
else
|
|
{
|
|
/* Is the boot driver installed? */
|
|
if (!InbvBootDriverInstalled) return;
|
|
|
|
/*
|
|
* Make the kernel resource section temporarily writable,
|
|
* as we are going to change the bitmaps' palette in place.
|
|
*/
|
|
MmChangeKernelResourceSectionProtection(MM_READWRITE);
|
|
|
|
/* Load boot screen logo */
|
|
BootLogo = InbvGetResourceAddress(IDB_LOGO_DEFAULT);
|
|
|
|
#ifdef REACTOS_SKUS
|
|
Text = NULL;
|
|
if (SharedUserData->NtProductType == NtProductWinNt)
|
|
{
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
/* Workstation product, use appropriate status bar color */
|
|
Bar = InbvGetResourceAddress(IDB_BAR_WKSTA);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
/* Display correct branding based on server suite */
|
|
if (ExVerifySuite(StorageServer))
|
|
{
|
|
/* Storage Server Edition */
|
|
Text = InbvGetResourceAddress(IDB_STORAGE_SERVER);
|
|
}
|
|
else if (ExVerifySuite(ComputeServer))
|
|
{
|
|
/* Compute Cluster Edition */
|
|
Text = InbvGetResourceAddress(IDB_CLUSTER_SERVER);
|
|
}
|
|
else
|
|
{
|
|
/* Normal edition */
|
|
Text = InbvGetResourceAddress(IDB_SERVER_LOGO);
|
|
}
|
|
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
/* Server product, use appropriate status bar color */
|
|
Bar = InbvGetResourceAddress(IDB_BAR_DEFAULT);
|
|
#endif
|
|
}
|
|
#else
|
|
/* Use default status bar */
|
|
Bar = InbvGetResourceAddress(IDB_BAR_WKSTA);
|
|
#endif
|
|
|
|
/* Make sure we have a logo */
|
|
if (BootLogo)
|
|
{
|
|
/* Save the main image palette for implementing the fade-in effect */
|
|
PBITMAPINFOHEADER BitmapInfoHeader = BootLogo;
|
|
LPRGBQUAD Palette = (LPRGBQUAD)((PUCHAR)BootLogo + BitmapInfoHeader->biSize);
|
|
RtlCopyMemory(MainPalette, Palette, sizeof(MainPalette));
|
|
|
|
/* Draw the logo at the center of the screen */
|
|
BitBltAligned(BootLogo,
|
|
TRUE,
|
|
AL_HORIZONTAL_CENTER,
|
|
AL_VERTICAL_CENTER,
|
|
0, 0, 0, 34);
|
|
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
/* Choose progress bar */
|
|
TempRotBarSelection = ROT_BAR_DEFAULT_MODE;
|
|
#endif
|
|
|
|
/* Set progress bar coordinates and display it */
|
|
InbvSetProgressBarCoordinates(VID_PROGRESS_BAR_LEFT,
|
|
VID_PROGRESS_BAR_TOP);
|
|
|
|
#ifdef REACTOS_SKUS
|
|
/* Check for non-workstation products */
|
|
if (SharedUserData->NtProductType != NtProductWinNt)
|
|
{
|
|
/* Overwrite part of the logo for a server product */
|
|
InbvScreenToBufferBlt(Buffer, VID_SKU_SAVE_AREA_LEFT,
|
|
VID_SKU_SAVE_AREA_TOP, 7, 7, 8);
|
|
InbvSolidColorFill(VID_SKU_AREA_LEFT, VID_SKU_AREA_TOP,
|
|
VID_SKU_AREA_RIGHT, VID_SKU_AREA_BOTTOM, BV_COLOR_BLACK);
|
|
InbvBufferToScreenBlt(Buffer, VID_SKU_SAVE_AREA_LEFT,
|
|
VID_SKU_SAVE_AREA_TOP, 7, 7, 8);
|
|
|
|
/* In setup mode, you haven't selected a SKU yet */
|
|
if (ExpInTextModeSetup) Text = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Load and draw progress bar bitmap */
|
|
BootProgress = InbvGetResourceAddress(IDB_PROGRESS_BAR);
|
|
BitBltAligned(BootProgress,
|
|
TRUE,
|
|
AL_HORIZONTAL_CENTER,
|
|
AL_VERTICAL_CENTER,
|
|
0, 118, 0, 0);
|
|
|
|
/* Load and draw copyright text bitmap */
|
|
BootCopy = InbvGetResourceAddress(IDB_COPYRIGHT);
|
|
BitBltAligned(BootCopy,
|
|
TRUE,
|
|
AL_HORIZONTAL_LEFT,
|
|
AL_VERTICAL_BOTTOM,
|
|
22, 0, 0, 20);
|
|
|
|
#ifdef REACTOS_SKUS
|
|
/* Draw the SKU text if it exits */
|
|
if (Text)
|
|
BitBltPalette(Text, TRUE, VID_SKU_TEXT_LEFT, VID_SKU_TEXT_TOP);
|
|
#endif
|
|
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
if ((TempRotBarSelection == RB_SQUARE_CELLS) && Bar)
|
|
{
|
|
/* Save previous screen pixels to buffer */
|
|
InbvScreenToBufferBlt(Buffer, 0, 0, 22, 9, 24);
|
|
/* Draw the progress bar bit */
|
|
BitBltPalette(Bar, TRUE, 0, 0);
|
|
/* Store it in global buffer */
|
|
InbvScreenToBufferBlt(RotBarBuffer, 0, 0, 22, 9, 24);
|
|
/* Restore screen pixels */
|
|
InbvBufferToScreenBlt(Buffer, 0, 0, 22, 9, 24);
|
|
}
|
|
|
|
/*
|
|
* Add a rotating bottom horizontal bar when using a progress bar,
|
|
* to show that ReactOS can be still alive when the bar does not
|
|
* appear to progress.
|
|
*/
|
|
if (TempRotBarSelection == RB_PROGRESS_BAR)
|
|
{
|
|
LineBmp = InbvGetResourceAddress(IDB_ROTATING_LINE);
|
|
if (LineBmp)
|
|
{
|
|
/* Draw the line and store it in global buffer */
|
|
BitBltPalette(LineBmp, TRUE, 0, SCREEN_HEIGHT-6);
|
|
InbvScreenToBufferBlt(RotLineBuffer, 0, SCREEN_HEIGHT-6, SCREEN_WIDTH, 6, SCREEN_WIDTH);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Hide the simple progress bar if not used */
|
|
ShowProgressBar = FALSE;
|
|
}
|
|
#endif
|
|
|
|
/* Restore the kernel resource section protection to be read-only */
|
|
MmChangeKernelResourceSectionProtection(MM_READONLY);
|
|
|
|
/* Display the boot logo and fade it in */
|
|
BootLogoFadeIn();
|
|
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
if (!RotBarThreadActive && TempRotBarSelection != RB_UNSPECIFIED)
|
|
{
|
|
/* Start the animation thread */
|
|
Status = PsCreateSystemThread(&ThreadHandle,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
InbvRotationThread,
|
|
NULL);
|
|
if (NT_SUCCESS(Status))
|
|
{
|
|
/* The thread has started, close the handle as we don't need it */
|
|
RotBarThreadActive = TRUE;
|
|
ObCloseHandle(ThreadHandle, KernelMode);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Set filter which will draw text display if needed */
|
|
InbvInstallDisplayStringFilter(DisplayFilter);
|
|
}
|
|
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
/* Do we have the animation thread? */
|
|
if (RotBarThreadActive)
|
|
{
|
|
/* We do, initialize the progress bar */
|
|
InbvAcquireLock();
|
|
RotBarSelection = TempRotBarSelection;
|
|
InbvRotBarInit();
|
|
InbvReleaseLock();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CODE_SEG("INIT")
|
|
VOID
|
|
NTAPI
|
|
FinalizeBootLogo(VOID)
|
|
{
|
|
/* Acquire lock and check the display state */
|
|
InbvAcquireLock();
|
|
if (InbvGetDisplayState() == INBV_DISPLAY_STATE_OWNED)
|
|
{
|
|
/* Clear the screen */
|
|
VidSolidColorFill(0, 0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, BV_COLOR_BLACK);
|
|
}
|
|
|
|
/* Reset progress bar and lock */
|
|
#ifdef INBV_ROTBAR_IMPLEMENTED
|
|
PltRotBarStatus = RBS_STOP_ANIMATE;
|
|
RotBarThreadActive = FALSE;
|
|
#endif
|
|
InbvReleaseLock();
|
|
}
|