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86 lines
3 KiB
C
86 lines
3 KiB
C
/*
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* RPC server API
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*
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* Copyright 2001 Ove Kåven, TransGaming Technologies
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_RPC_SERVER_H
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#define __WINE_RPC_SERVER_H
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#include "rpc_binding.h"
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#include "wine/list.h"
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struct protseq_ops;
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typedef struct _RpcServerProtseq
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{
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const struct protseq_ops *ops; /* RO */
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struct list entry; /* CS ::server_cs */
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LPSTR Protseq; /* RO */
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UINT MaxCalls; /* RO */
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/* list of listening connections */
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struct list listeners; /* CS cs */
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struct list connections; /* CS cs */
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CRITICAL_SECTION cs;
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/* handle to listening thread */
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HANDLE server_thread; /* CS ::listen_cs */
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/* mutex for ensuring only one thread can change state at a time */
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HANDLE mgr_mutex;
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/* set when server thread has finished opening connections */
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HANDLE server_ready_event;
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} RpcServerProtseq;
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struct protseq_ops
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{
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const char *name;
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RpcServerProtseq *(*alloc)(void);
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void (*signal_state_changed)(RpcServerProtseq *protseq);
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/* previous array is passed in to allow reuse of memory */
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void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);
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void (*free_wait_array)(RpcServerProtseq *protseq, void *array);
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/* returns -1 for failure, 0 for server state changed and 1 to indicate a
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* new connection was established */
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int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);
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/* opens the endpoint and optionally begins listening */
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RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, const char *endpoint);
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};
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typedef struct _RpcServerInterface
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{
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struct list entry;
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RPC_SERVER_INTERFACE* If;
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UUID MgrTypeUuid;
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RPC_MGR_EPV* MgrEpv;
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UINT Flags;
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UINT MaxCalls;
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UINT MaxRpcSize;
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RPC_IF_CALLBACK_FN* IfCallbackFn;
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LONG CurrentCalls; /* number of calls currently executing */
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/* set when unregistering interface to let the caller of
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* RpcServerUnregisterIf* know that all calls have finished */
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HANDLE CallsCompletedEvent;
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BOOL Delete; /* delete when the last call finishes */
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} RpcServerInterface;
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void RPCRT4_new_client(RpcConnection* conn) DECLSPEC_HIDDEN;
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const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq) DECLSPEC_HIDDEN;
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void RPCRT4_destroy_all_protseqs(void) DECLSPEC_HIDDEN;
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void RPCRT4_ServerFreeAllRegisteredAuthInfo(void) DECLSPEC_HIDDEN;
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#endif /* __WINE_RPC_SERVER_H */
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