mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
3198 lines
97 KiB
C
3198 lines
97 KiB
C
/* $Id: get.c,v 1.19 1998/02/04 05:00:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: get.c,v $
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* Revision 1.19 1998/02/04 05:00:28 brianp
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* more casts for Amiga StormC
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*
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* Revision 1.18 1998/02/03 23:45:02 brianp
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* added casts to prevent warnings with Amiga StormC compiler
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*
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* Revision 1.17 1997/12/06 18:06:50 brianp
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* moved several static display list vars into GLcontext
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*
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* Revision 1.16 1997/10/29 01:29:09 brianp
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* added GL_EXT_point_parameters extension from Daniel Barrero
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*
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* Revision 1.15 1997/10/16 01:59:08 brianp
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* added GL_EXT_shared_texture_palette extension
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*
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* Revision 1.14 1997/07/24 01:25:18 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.13 1997/06/20 02:00:27 brianp
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* replaced Current.IntColor with Current.ByteColor
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*
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* Revision 1.12 1997/05/28 03:24:54 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.11 1997/05/26 21:13:42 brianp
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* rewrite code for GL_RED/GREEN/BLUE/ALPHA_BITS
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*
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* Revision 1.10 1997/04/26 04:33:11 brianp
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* glGet(accum, stencil, depth bits) always returned non-zero values- wrong
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*
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* Revision 1.9 1997/03/11 00:57:38 brianp
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* removed redundant GL_POLYGON_OFFSET_FACTOR_EXT cases
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*
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* Revision 1.8 1997/02/10 21:15:59 brianp
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* renamed GL_TEXTURE_BINDING_3D_EXT to GL_TEXTURE_3D_BINDING_EXT
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*
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* Revision 1.7 1997/02/09 19:53:43 brianp
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* now use TEXTURE_xD enable constants
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*
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* Revision 1.6 1997/02/09 18:49:23 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.5 1997/01/30 21:05:20 brianp
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* moved in gl_GetPointerv() from varray.c
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* added some missing GLenums to the glGet*() functions
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*
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* Revision 1.4 1997/01/28 22:13:42 brianp
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* now there's separate state for CI and RGBA logic op enabled
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*
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* Revision 1.3 1996/10/11 03:43:34 brianp
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* replaced old texture _EXT symbols
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* added GL_EXT_polygon_offset stuff
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*
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* Revision 1.2 1996/09/15 14:17:30 brianp
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* now use GLframebuffer and GLvisual
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <string.h>
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#include "context.h"
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#include "get.h"
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#include "dlist.h"
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#include "macros.h"
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#include "types.h"
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#endif
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#define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
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#define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
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#define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
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#ifdef SPECIALCAST
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/* Needed for an Amiga compiler */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
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#else
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/* all other compilers */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
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#endif
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void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
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{
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GLuint i;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glGetBooleanv" );
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return;
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}
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switch (pname) {
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case GL_ACCUM_RED_BITS:
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case GL_ACCUM_GREEN_BITS:
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case GL_ACCUM_BLUE_BITS:
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case GL_ACCUM_ALPHA_BITS:
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*params = INT_TO_BOOL(ctx->Visual->AccumBits);
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break;
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case GL_ACCUM_CLEAR_VALUE:
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params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[3]);
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break;
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case GL_ALPHA_BIAS:
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*params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias);
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break;
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case GL_ALPHA_BITS:
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*params = INT_TO_BOOL(ctx->Visual->AlphaBits);
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break;
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case GL_ALPHA_SCALE:
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*params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale);
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break;
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case GL_ALPHA_TEST:
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*params = ctx->Color.AlphaEnabled;
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break;
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case GL_ALPHA_TEST_FUNC:
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*params = ENUM_TO_BOOL(ctx->Color.AlphaFunc);
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break;
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case GL_ALPHA_TEST_REF:
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*params = FLOAT_TO_BOOL(ctx->Color.AlphaRef);
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break;
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case GL_ATTRIB_STACK_DEPTH:
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*params = INT_TO_BOOL(ctx->AttribStackDepth);
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break;
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case GL_AUTO_NORMAL:
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*params = ctx->Eval.AutoNormal;
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break;
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case GL_AUX_BUFFERS:
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*params = (NUM_AUX_BUFFERS) ? GL_TRUE : GL_FALSE;
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break;
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case GL_BLEND:
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*params = ctx->Color.BlendEnabled;
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break;
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case GL_BLEND_DST:
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*params = ENUM_TO_BOOL(ctx->Color.BlendDst);
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break;
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case GL_BLEND_SRC:
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*params = ENUM_TO_BOOL(ctx->Color.BlendSrc);
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break;
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case GL_BLUE_BIAS:
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*params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias);
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break;
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case GL_BLUE_BITS:
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*params = INT_TO_BOOL( ctx->Visual->BlueBits );
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break;
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case GL_BLUE_SCALE:
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*params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale);
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break;
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case GL_CLIENT_ATTRIB_STACK_DEPTH:
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*params = INT_TO_BOOL(ctx->ClientAttribStackDepth);
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break;
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case GL_CLIP_PLANE0:
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case GL_CLIP_PLANE1:
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case GL_CLIP_PLANE2:
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case GL_CLIP_PLANE3:
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case GL_CLIP_PLANE4:
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case GL_CLIP_PLANE5:
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*params = ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
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break;
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case GL_COLOR_CLEAR_VALUE:
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params[0] = FLOAT_TO_BOOL(ctx->Color.ClearColor[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Color.ClearColor[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Color.ClearColor[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Color.ClearColor[3]);
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break;
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case GL_COLOR_MATERIAL:
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*params = ctx->Light.ColorMaterialEnabled;
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break;
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case GL_COLOR_MATERIAL_FACE:
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*params = ENUM_TO_BOOL(ctx->Light.ColorMaterialFace);
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break;
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case GL_COLOR_MATERIAL_PARAMETER:
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*params = ENUM_TO_BOOL(ctx->Light.ColorMaterialMode);
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break;
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case GL_COLOR_WRITEMASK:
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params[0] = (ctx->Color.ColorMask & 8) ? GL_TRUE : GL_FALSE;
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params[1] = (ctx->Color.ColorMask & 4) ? GL_TRUE : GL_FALSE;
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params[2] = (ctx->Color.ColorMask & 2) ? GL_TRUE : GL_FALSE;
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params[3] = (ctx->Color.ColorMask & 1) ? GL_TRUE : GL_FALSE;
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break;
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case GL_CULL_FACE:
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*params = ctx->Polygon.CullFlag;
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break;
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case GL_CULL_FACE_MODE:
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*params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
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break;
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case GL_CURRENT_COLOR:
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params[0] = INT_TO_BOOL(ctx->Current.ByteColor[0]);
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params[1] = INT_TO_BOOL(ctx->Current.ByteColor[1]);
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params[2] = INT_TO_BOOL(ctx->Current.ByteColor[2]);
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params[3] = INT_TO_BOOL(ctx->Current.ByteColor[3]);
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break;
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case GL_CURRENT_INDEX:
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*params = INT_TO_BOOL(ctx->Current.Index);
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break;
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case GL_CURRENT_NORMAL:
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params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
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break;
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case GL_CURRENT_RASTER_COLOR:
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params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.RasterColor[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.RasterColor[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterColor[3]);
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break;
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case GL_CURRENT_RASTER_DISTANCE:
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*params = FLOAT_TO_BOOL(ctx->Current.RasterDistance);
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break;
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case GL_CURRENT_RASTER_INDEX:
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*params = FLOAT_TO_BOOL(ctx->Current.RasterIndex);
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break;
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case GL_CURRENT_RASTER_POSITION:
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params[0] = FLOAT_TO_BOOL(ctx->Current.RasterPos[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.RasterPos[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.RasterPos[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
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break;
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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params[0] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[3]);
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break;
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case GL_CURRENT_RASTER_POSITION_VALID:
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*params = ctx->Current.RasterPosValid;
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break;
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case GL_CURRENT_TEXTURE_COORDS:
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params[0] = FLOAT_TO_BOOL(ctx->Current.TexCoord[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.TexCoord[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.TexCoord[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.TexCoord[3]);
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break;
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case GL_DEPTH_BIAS:
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*params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
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break;
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case GL_DEPTH_BITS:
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*params = INT_TO_BOOL(ctx->Visual->DepthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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*params = FLOAT_TO_BOOL(ctx->Depth.Clear);
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break;
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case GL_DEPTH_FUNC:
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*params = ENUM_TO_BOOL(ctx->Depth.Func);
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break;
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case GL_DEPTH_RANGE:
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params[0] = FLOAT_TO_BOOL(ctx->Viewport.Near);
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params[1] = FLOAT_TO_BOOL(ctx->Viewport.Far);
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break;
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case GL_DEPTH_SCALE:
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*params = FLOAT_TO_BOOL(ctx->Pixel.DepthScale);
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break;
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case GL_DEPTH_TEST:
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*params = ctx->Depth.Test;
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break;
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case GL_DEPTH_WRITEMASK:
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*params = ctx->Depth.Mask;
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break;
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case GL_DITHER:
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*params = ctx->Color.DitherFlag;
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break;
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case GL_DOUBLEBUFFER:
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*params = ctx->Visual->DBflag;
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break;
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case GL_DRAW_BUFFER:
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*params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
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break;
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case GL_EDGE_FLAG:
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*params = ctx->Current.EdgeFlag;
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break;
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case GL_FEEDBACK_BUFFER_SIZE:
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/* TODO: is this right? Or, return number of entries in buffer? */
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*params = INT_TO_BOOL(ctx->Feedback.BufferSize);
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break;
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case GL_FEEDBACK_BUFFER_TYPE:
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*params = INT_TO_BOOL(ctx->Feedback.Type);
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break;
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case GL_FOG:
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*params = ctx->Fog.Enabled;
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break;
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case GL_FOG_COLOR:
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params[0] = FLOAT_TO_BOOL(ctx->Fog.Color[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Fog.Color[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Fog.Color[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Fog.Color[3]);
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break;
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case GL_FOG_DENSITY:
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*params = FLOAT_TO_BOOL(ctx->Fog.Density);
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break;
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case GL_FOG_END:
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*params = FLOAT_TO_BOOL(ctx->Fog.End);
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break;
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case GL_FOG_HINT:
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*params = ENUM_TO_BOOL(ctx->Hint.Fog);
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break;
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case GL_FOG_INDEX:
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*params = FLOAT_TO_BOOL(ctx->Fog.Index);
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break;
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case GL_FOG_MODE:
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*params = ENUM_TO_BOOL(ctx->Fog.Mode);
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break;
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case GL_FOG_START:
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*params = FLOAT_TO_BOOL(ctx->Fog.End);
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break;
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case GL_FRONT_FACE:
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*params = ENUM_TO_BOOL(ctx->Polygon.FrontFace);
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break;
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case GL_GREEN_BIAS:
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*params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias);
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break;
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case GL_GREEN_BITS:
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*params = INT_TO_BOOL( ctx->Visual->GreenBits );
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break;
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case GL_GREEN_SCALE:
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*params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
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break;
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case GL_INDEX_BITS:
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*params = INT_TO_BOOL( ctx->Visual->IndexBits );
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break;
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case GL_INDEX_CLEAR_VALUE:
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*params = INT_TO_BOOL(ctx->Color.ClearIndex);
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break;
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case GL_INDEX_MODE:
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*params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE;
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break;
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case GL_INDEX_OFFSET:
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*params = INT_TO_BOOL(ctx->Pixel.IndexOffset);
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break;
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case GL_INDEX_SHIFT:
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*params = INT_TO_BOOL(ctx->Pixel.IndexShift);
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break;
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case GL_INDEX_WRITEMASK:
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*params = INT_TO_BOOL(ctx->Color.IndexMask);
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break;
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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*params = ctx->Light.Light[pname-GL_LIGHT0].Enabled;
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break;
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case GL_LIGHTING:
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*params = ctx->Light.Enabled;
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break;
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case GL_LIGHT_MODEL_AMBIENT:
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params[0] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[0]);
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params[1] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[1]);
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params[2] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[2]);
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params[3] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[3]);
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break;
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case GL_LIGHT_MODEL_LOCAL_VIEWER:
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*params = ctx->Light.Model.LocalViewer;
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break;
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case GL_LIGHT_MODEL_TWO_SIDE:
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*params = ctx->Light.Model.TwoSide;
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break;
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case GL_LINE_SMOOTH:
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*params = ctx->Line.SmoothFlag;
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break;
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case GL_LINE_SMOOTH_HINT:
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*params = ENUM_TO_BOOL(ctx->Hint.LineSmooth);
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break;
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case GL_LINE_STIPPLE:
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*params = ctx->Line.StippleFlag;
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break;
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case GL_LINE_STIPPLE_PATTERN:
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*params = INT_TO_BOOL(ctx->Line.StipplePattern);
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break;
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case GL_LINE_STIPPLE_REPEAT:
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*params = INT_TO_BOOL(ctx->Line.StippleFactor);
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break;
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case GL_LINE_WIDTH:
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*params = FLOAT_TO_BOOL(ctx->Line.Width);
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break;
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case GL_LINE_WIDTH_GRANULARITY:
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*params = FLOAT_TO_BOOL(LINE_WIDTH_GRANULARITY);
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break;
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case GL_LINE_WIDTH_RANGE:
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params[0] = FLOAT_TO_BOOL(MIN_LINE_WIDTH);
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params[1] = FLOAT_TO_BOOL(MAX_LINE_WIDTH);
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break;
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case GL_LIST_BASE:
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*params = INT_TO_BOOL(ctx->List.ListBase);
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break;
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case GL_LIST_INDEX:
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*params = INT_TO_BOOL( ctx->CurrentListNum );
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break;
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case GL_LIST_MODE:
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*params = ENUM_TO_BOOL( ctx->ExecuteFlag
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? GL_COMPILE_AND_EXECUTE : GL_COMPILE );
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break;
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case GL_INDEX_LOGIC_OP:
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*params = ctx->Color.IndexLogicOpEnabled;
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break;
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case GL_COLOR_LOGIC_OP:
|
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*params = ctx->Color.ColorLogicOpEnabled;
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break;
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case GL_LOGIC_OP_MODE:
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*params = ENUM_TO_BOOL(ctx->Color.LogicOp);
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break;
|
|
case GL_MAP1_COLOR_4:
|
|
*params = ctx->Eval.Map1Color4;
|
|
break;
|
|
case GL_MAP1_GRID_DOMAIN:
|
|
params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u1);
|
|
params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u2);
|
|
break;
|
|
case GL_MAP1_GRID_SEGMENTS:
|
|
*params = INT_TO_BOOL(ctx->Eval.MapGrid1un);
|
|
break;
|
|
case GL_MAP1_INDEX:
|
|
*params = ctx->Eval.Map1Index;
|
|
break;
|
|
case GL_MAP1_NORMAL:
|
|
*params = ctx->Eval.Map1Normal;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_1:
|
|
*params = ctx->Eval.Map1TextureCoord1;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_2:
|
|
*params = ctx->Eval.Map1TextureCoord2;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_3:
|
|
*params = ctx->Eval.Map1TextureCoord3;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_4:
|
|
*params = ctx->Eval.Map1TextureCoord4;
|
|
break;
|
|
case GL_MAP1_VERTEX_3:
|
|
*params = ctx->Eval.Map1Vertex3;
|
|
break;
|
|
case GL_MAP1_VERTEX_4:
|
|
*params = ctx->Eval.Map1Vertex4;
|
|
break;
|
|
case GL_MAP2_COLOR_4:
|
|
*params = ctx->Eval.Map2Color4;
|
|
break;
|
|
case GL_MAP2_GRID_DOMAIN:
|
|
params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u1);
|
|
params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u2);
|
|
params[2] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v1);
|
|
params[3] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v2);
|
|
break;
|
|
case GL_MAP2_GRID_SEGMENTS:
|
|
params[0] = INT_TO_BOOL(ctx->Eval.MapGrid2un);
|
|
params[1] = INT_TO_BOOL(ctx->Eval.MapGrid2vn);
|
|
break;
|
|
case GL_MAP2_INDEX:
|
|
*params = ctx->Eval.Map2Index;
|
|
break;
|
|
case GL_MAP2_NORMAL:
|
|
*params = ctx->Eval.Map2Normal;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_1:
|
|
*params = ctx->Eval.Map2TextureCoord1;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_2:
|
|
*params = ctx->Eval.Map2TextureCoord2;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_3:
|
|
*params = ctx->Eval.Map2TextureCoord3;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_4:
|
|
*params = ctx->Eval.Map2TextureCoord4;
|
|
break;
|
|
case GL_MAP2_VERTEX_3:
|
|
*params = ctx->Eval.Map2Vertex3;
|
|
break;
|
|
case GL_MAP2_VERTEX_4:
|
|
*params = ctx->Eval.Map2Vertex4;
|
|
break;
|
|
case GL_MAP_COLOR:
|
|
*params = ctx->Pixel.MapColorFlag;
|
|
break;
|
|
case GL_MAP_STENCIL:
|
|
*params = ctx->Pixel.MapStencilFlag;
|
|
break;
|
|
case GL_MATRIX_MODE:
|
|
*params = ENUM_TO_BOOL( ctx->Transform.MatrixMode );
|
|
break;
|
|
case GL_MAX_ATTRIB_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_CLIP_PLANES:
|
|
*params = INT_TO_BOOL(MAX_CLIP_PLANES);
|
|
break;
|
|
case GL_MAX_EVAL_ORDER:
|
|
*params = INT_TO_BOOL(MAX_EVAL_ORDER);
|
|
break;
|
|
case GL_MAX_LIGHTS:
|
|
*params = INT_TO_BOOL(MAX_LIGHTS);
|
|
break;
|
|
case GL_MAX_LIST_NESTING:
|
|
*params = INT_TO_BOOL(MAX_LIST_NESTING);
|
|
break;
|
|
case GL_MAX_MODELVIEW_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_NAME_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(MAX_NAME_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_PIXEL_MAP_TABLE:
|
|
*params = INT_TO_BOOL(MAX_PIXEL_MAP_TABLE);
|
|
break;
|
|
case GL_MAX_PROJECTION_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = INT_TO_BOOL(MAX_TEXTURE_SIZE);
|
|
break;
|
|
case GL_MAX_TEXTURE_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
|
|
break;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
params[0] = INT_TO_BOOL(MAX_WIDTH);
|
|
params[1] = INT_TO_BOOL(MAX_HEIGHT);
|
|
break;
|
|
case GL_MODELVIEW_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = FLOAT_TO_BOOL(ctx->ModelViewMatrix[i]);
|
|
}
|
|
break;
|
|
case GL_MODELVIEW_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(ctx->ModelViewStackDepth);
|
|
break;
|
|
case GL_NAME_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(ctx->Select.NameStackDepth);
|
|
break;
|
|
case GL_NORMALIZE:
|
|
*params = ctx->Transform.Normalize;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = INT_TO_BOOL(ctx->Pack.Alignment);
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*params = ctx->Pack.LsbFirst;
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
*params = INT_TO_BOOL(ctx->Pack.RowLength);
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = INT_TO_BOOL(ctx->Pack.SkipPixels);
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*params = INT_TO_BOOL(ctx->Pack.SkipRows);
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*params = ctx->Pack.SwapBytes;
|
|
break;
|
|
case GL_PERSPECTIVE_CORRECTION_HINT:
|
|
*params = ENUM_TO_BOOL(ctx->Hint.PerspectiveCorrection);
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapAtoAsize);
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapBtoBsize);
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapGtoGsize);
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapItoAsize);
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapItoBsize);
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapItoGsize);
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_I_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapItoIsize);
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapItoRsize);
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapRtoRsize);
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
|
|
break;
|
|
case GL_POINT_SIZE:
|
|
*params = FLOAT_TO_BOOL(ctx->Point.Size );
|
|
break;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
*params = FLOAT_TO_BOOL(POINT_SIZE_GRANULARITY );
|
|
break;
|
|
case GL_POINT_SIZE_RANGE:
|
|
params[0] = FLOAT_TO_BOOL(MIN_POINT_SIZE );
|
|
params[1] = FLOAT_TO_BOOL(MAX_POINT_SIZE );
|
|
break;
|
|
case GL_POINT_SMOOTH:
|
|
*params = ctx->Point.SmoothFlag;
|
|
break;
|
|
case GL_POINT_SMOOTH_HINT:
|
|
*params = ENUM_TO_BOOL(ctx->Hint.PointSmooth);
|
|
break;
|
|
case GL_POLYGON_MODE:
|
|
params[0] = ENUM_TO_BOOL(ctx->Polygon.FrontMode);
|
|
params[1] = ENUM_TO_BOOL(ctx->Polygon.BackMode);
|
|
break;
|
|
#ifdef GL_EXT_polygon_offset
|
|
case GL_POLYGON_OFFSET_BIAS_EXT:
|
|
*params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
|
|
break;
|
|
#endif
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
*params = FLOAT_TO_BOOL( ctx->Polygon.OffsetFactor );
|
|
break;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
*params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
|
|
break;
|
|
case GL_POLYGON_SMOOTH:
|
|
*params = ctx->Polygon.SmoothFlag;
|
|
break;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
*params = ENUM_TO_BOOL(ctx->Hint.PolygonSmooth);
|
|
break;
|
|
case GL_POLYGON_STIPPLE:
|
|
*params = ctx->Polygon.StippleFlag;
|
|
break;
|
|
case GL_PROJECTION_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix[i]);
|
|
}
|
|
break;
|
|
case GL_PROJECTION_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(ctx->ProjectionStackDepth);
|
|
break;
|
|
case GL_READ_BUFFER:
|
|
*params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
|
|
break;
|
|
case GL_RED_BIAS:
|
|
*params = FLOAT_TO_BOOL(ctx->Pixel.RedBias);
|
|
break;
|
|
case GL_RED_BITS:
|
|
*params = INT_TO_BOOL( ctx->Visual->RedBits );
|
|
break;
|
|
case GL_RED_SCALE:
|
|
*params = FLOAT_TO_BOOL(ctx->Pixel.RedScale);
|
|
break;
|
|
case GL_RENDER_MODE:
|
|
*params = ENUM_TO_BOOL(ctx->RenderMode);
|
|
break;
|
|
case GL_RGBA_MODE:
|
|
*params = ctx->Visual->RGBAflag;
|
|
break;
|
|
case GL_SCISSOR_BOX:
|
|
params[0] = INT_TO_BOOL(ctx->Scissor.X);
|
|
params[1] = INT_TO_BOOL(ctx->Scissor.Y);
|
|
params[2] = INT_TO_BOOL(ctx->Scissor.Width);
|
|
params[3] = INT_TO_BOOL(ctx->Scissor.Height);
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
*params = ctx->Scissor.Enabled;
|
|
break;
|
|
case GL_SHADE_MODEL:
|
|
*params = ENUM_TO_BOOL(ctx->Light.ShadeModel);
|
|
break;
|
|
case GL_STENCIL_BITS:
|
|
*params = INT_TO_BOOL(ctx->Visual->StencilBits);
|
|
break;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
*params = INT_TO_BOOL(ctx->Stencil.Clear);
|
|
break;
|
|
case GL_STENCIL_FAIL:
|
|
*params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
|
|
break;
|
|
case GL_STENCIL_FUNC:
|
|
*params = ENUM_TO_BOOL(ctx->Stencil.Function);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
*params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
*params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
|
|
break;
|
|
case GL_STENCIL_REF:
|
|
*params = INT_TO_BOOL(ctx->Stencil.Ref);
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
*params = ctx->Stencil.Enabled;
|
|
break;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
*params = INT_TO_BOOL(ctx->Stencil.ValueMask);
|
|
break;
|
|
case GL_STENCIL_WRITEMASK:
|
|
*params = INT_TO_BOOL(ctx->Stencil.WriteMask);
|
|
break;
|
|
case GL_STEREO:
|
|
*params = GL_FALSE; /* TODO */
|
|
break;
|
|
case GL_SUBPIXEL_BITS:
|
|
*params = INT_TO_BOOL(0); /* TODO */
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_1D) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_2D) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
params[0] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[0]);
|
|
params[1] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[1]);
|
|
params[2] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[2]);
|
|
params[3] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[3]);
|
|
break;
|
|
case GL_TEXTURE_ENV_MODE:
|
|
*params = ENUM_TO_BOOL(ctx->Texture.EnvMode);
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
*params = (ctx->Texture.TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
*params = (ctx->Texture.TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_GEN_R:
|
|
*params = (ctx->Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_GEN_Q:
|
|
*params = (ctx->Texture.TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = FLOAT_TO_BOOL(ctx->TextureMatrix[i]);
|
|
}
|
|
break;
|
|
case GL_TEXTURE_STACK_DEPTH:
|
|
*params = INT_TO_BOOL(ctx->TextureStackDepth);
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = INT_TO_BOOL(ctx->Unpack.Alignment);
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = ctx->Unpack.LsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*params = INT_TO_BOOL(ctx->Unpack.RowLength);
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = INT_TO_BOOL(ctx->Unpack.SkipPixels);
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*params = INT_TO_BOOL(ctx->Unpack.SkipRows);
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*params = ctx->Unpack.SwapBytes;
|
|
break;
|
|
case GL_VIEWPORT:
|
|
params[0] = INT_TO_BOOL(ctx->Viewport.X);
|
|
params[1] = INT_TO_BOOL(ctx->Viewport.Y);
|
|
params[2] = INT_TO_BOOL(ctx->Viewport.Width);
|
|
params[3] = INT_TO_BOOL(ctx->Viewport.Height);
|
|
break;
|
|
case GL_ZOOM_X:
|
|
*params = FLOAT_TO_BOOL(ctx->Pixel.ZoomX);
|
|
break;
|
|
case GL_ZOOM_Y:
|
|
*params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY);
|
|
break;
|
|
case GL_VERTEX_ARRAY_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Array.VertexSize);
|
|
break;
|
|
case GL_VERTEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_BOOL(ctx->Array.VertexType);
|
|
break;
|
|
case GL_VERTEX_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.VertexStride);
|
|
break;
|
|
case GL_VERTEX_ARRAY_COUNT_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_NORMAL_ARRAY_TYPE:
|
|
*params = ENUM_TO_BOOL(ctx->Array.NormalType);
|
|
break;
|
|
case GL_NORMAL_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.NormalStride);
|
|
break;
|
|
case GL_NORMAL_ARRAY_COUNT_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_COLOR_ARRAY_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Array.ColorSize);
|
|
break;
|
|
case GL_COLOR_ARRAY_TYPE:
|
|
*params = ENUM_TO_BOOL(ctx->Array.ColorType);
|
|
break;
|
|
case GL_COLOR_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.ColorStride);
|
|
break;
|
|
case GL_COLOR_ARRAY_COUNT_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_INDEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_BOOL(ctx->Array.IndexType);
|
|
break;
|
|
case GL_INDEX_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.IndexStride);
|
|
break;
|
|
case GL_INDEX_ARRAY_COUNT_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*params = INT_TO_BOOL(ctx->Array.TexCoordSize);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*params = ENUM_TO_BOOL(ctx->Array.TexCoordType);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.TexCoordStride);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_STRIDE:
|
|
*params = INT_TO_BOOL(ctx->Array.EdgeFlagStride);
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_EXT:
|
|
*params = INT_TO_BOOL(0);
|
|
break;
|
|
case GL_TEXTURE_BINDING_1D:
|
|
*params = INT_TO_BOOL(ctx->Texture.Current1D->Name);
|
|
break;
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
|
|
break;
|
|
case GL_TEXTURE_3D_BINDING_EXT:
|
|
*params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetDoublev" );
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_ACCUM_RED_BITS:
|
|
case GL_ACCUM_GREEN_BITS:
|
|
case GL_ACCUM_BLUE_BITS:
|
|
case GL_ACCUM_ALPHA_BITS:
|
|
*params = (GLdouble) ctx->Visual->AccumBits;
|
|
break;
|
|
case GL_ACCUM_CLEAR_VALUE:
|
|
params[0] = (GLdouble) ctx->Accum.ClearColor[0];
|
|
params[1] = (GLdouble) ctx->Accum.ClearColor[1];
|
|
params[2] = (GLdouble) ctx->Accum.ClearColor[2];
|
|
params[3] = (GLdouble) ctx->Accum.ClearColor[3];
|
|
break;
|
|
case GL_ALPHA_BIAS:
|
|
*params = (GLdouble) ctx->Pixel.AlphaBias;
|
|
break;
|
|
case GL_ALPHA_BITS:
|
|
*params = (GLdouble) ctx->Visual->AlphaBits;
|
|
break;
|
|
case GL_ALPHA_SCALE:
|
|
*params = (GLdouble) ctx->Pixel.AlphaScale;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
*params = (GLdouble) ctx->Color.AlphaEnabled;
|
|
break;
|
|
case GL_ALPHA_TEST_FUNC:
|
|
*params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc);
|
|
break;
|
|
case GL_ALPHA_TEST_REF:
|
|
*params = (GLdouble) ctx->Color.AlphaRef;
|
|
break;
|
|
case GL_ATTRIB_STACK_DEPTH:
|
|
*params = (GLdouble ) ctx->AttribStackDepth;
|
|
break;
|
|
case GL_AUTO_NORMAL:
|
|
*params = (GLdouble) ctx->Eval.AutoNormal;
|
|
break;
|
|
case GL_AUX_BUFFERS:
|
|
*params = (GLdouble) NUM_AUX_BUFFERS;
|
|
break;
|
|
case GL_BLEND:
|
|
*params = (GLdouble) ctx->Color.BlendEnabled;
|
|
break;
|
|
case GL_BLEND_DST:
|
|
*params = ENUM_TO_DOUBLE(ctx->Color.BlendDst);
|
|
break;
|
|
case GL_BLEND_SRC:
|
|
*params = ENUM_TO_DOUBLE(ctx->Color.BlendSrc);
|
|
break;
|
|
case GL_BLUE_BIAS:
|
|
*params = (GLdouble) ctx->Pixel.BlueBias;
|
|
break;
|
|
case GL_BLUE_BITS:
|
|
*params = (GLdouble) ctx->Visual->BlueBits;
|
|
break;
|
|
case GL_BLUE_SCALE:
|
|
*params = (GLdouble) ctx->Pixel.BlueScale;
|
|
break;
|
|
case GL_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = (GLdouble) ctx->ClientAttribStackDepth;
|
|
break;
|
|
case GL_CLIP_PLANE0:
|
|
case GL_CLIP_PLANE1:
|
|
case GL_CLIP_PLANE2:
|
|
case GL_CLIP_PLANE3:
|
|
case GL_CLIP_PLANE4:
|
|
case GL_CLIP_PLANE5:
|
|
*params = (GLdouble) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
|
|
break;
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
params[0] = (GLdouble) ctx->Color.ClearColor[0];
|
|
params[1] = (GLdouble) ctx->Color.ClearColor[1];
|
|
params[2] = (GLdouble) ctx->Color.ClearColor[2];
|
|
params[3] = (GLdouble) ctx->Color.ClearColor[3];
|
|
break;
|
|
case GL_COLOR_MATERIAL:
|
|
*params = (GLdouble) ctx->Light.ColorMaterialEnabled;
|
|
break;
|
|
case GL_COLOR_MATERIAL_FACE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialFace);
|
|
break;
|
|
case GL_COLOR_MATERIAL_PARAMETER:
|
|
*params = ENUM_TO_DOUBLE(ctx->Light.ColorMaterialMode);
|
|
break;
|
|
case GL_COLOR_WRITEMASK:
|
|
params[0] = (ctx->Color.ColorMask & 8) ? 1.0 : 0.0;
|
|
params[1] = (ctx->Color.ColorMask & 4) ? 1.0 : 0.0;
|
|
params[2] = (ctx->Color.ColorMask & 2) ? 1.0 : 0.0;
|
|
params[3] = (ctx->Color.ColorMask & 1) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_CULL_FACE:
|
|
*params = (GLdouble) ctx->Polygon.CullFlag;
|
|
break;
|
|
case GL_CULL_FACE_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
|
|
break;
|
|
case GL_CURRENT_COLOR:
|
|
params[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
|
|
params[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
|
|
params[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
|
|
params[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
|
|
break;
|
|
case GL_CURRENT_INDEX:
|
|
*params = (GLdouble) ctx->Current.Index;
|
|
break;
|
|
case GL_CURRENT_NORMAL:
|
|
params[0] = (GLdouble) ctx->Current.Normal[0];
|
|
params[1] = (GLdouble) ctx->Current.Normal[1];
|
|
params[2] = (GLdouble) ctx->Current.Normal[2];
|
|
break;
|
|
case GL_CURRENT_RASTER_COLOR:
|
|
params[0] = (GLdouble) ctx->Current.RasterColor[0];
|
|
params[1] = (GLdouble) ctx->Current.RasterColor[1];
|
|
params[2] = (GLdouble) ctx->Current.RasterColor[2];
|
|
params[3] = (GLdouble) ctx->Current.RasterColor[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_DISTANCE:
|
|
params[0] = (GLdouble) ctx->Current.RasterDistance;
|
|
break;
|
|
case GL_CURRENT_RASTER_INDEX:
|
|
*params = (GLdouble) ctx->Current.RasterIndex;
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION:
|
|
params[0] = (GLdouble) ctx->Current.RasterPos[0];
|
|
params[1] = (GLdouble) ctx->Current.RasterPos[1];
|
|
params[2] = (GLdouble) ctx->Current.RasterPos[2];
|
|
params[3] = (GLdouble) ctx->Current.RasterPos[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_TEXTURE_COORDS:
|
|
params[0] = (GLdouble) ctx->Current.RasterTexCoord[0];
|
|
params[1] = (GLdouble) ctx->Current.RasterTexCoord[1];
|
|
params[2] = (GLdouble) ctx->Current.RasterTexCoord[2];
|
|
params[3] = (GLdouble) ctx->Current.RasterTexCoord[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION_VALID:
|
|
*params = (GLdouble) ctx->Current.RasterPosValid;
|
|
break;
|
|
case GL_CURRENT_TEXTURE_COORDS:
|
|
params[0] = (GLdouble) ctx->Current.TexCoord[0];
|
|
params[1] = (GLdouble) ctx->Current.TexCoord[1];
|
|
params[2] = (GLdouble) ctx->Current.TexCoord[2];
|
|
params[3] = (GLdouble) ctx->Current.TexCoord[3];
|
|
break;
|
|
case GL_DEPTH_BIAS:
|
|
*params = (GLdouble) ctx->Pixel.DepthBias;
|
|
break;
|
|
case GL_DEPTH_BITS:
|
|
*params = (GLdouble) ctx->Visual->DepthBits;
|
|
break;
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
*params = (GLdouble) ctx->Depth.Clear;
|
|
break;
|
|
case GL_DEPTH_FUNC:
|
|
*params = ENUM_TO_DOUBLE(ctx->Depth.Func);
|
|
break;
|
|
case GL_DEPTH_RANGE:
|
|
params[0] = (GLdouble) ctx->Viewport.Near;
|
|
params[1] = (GLdouble) ctx->Viewport.Far;
|
|
break;
|
|
case GL_DEPTH_SCALE:
|
|
*params = (GLdouble) ctx->Pixel.DepthScale;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
*params = (GLdouble) ctx->Depth.Test;
|
|
break;
|
|
case GL_DEPTH_WRITEMASK:
|
|
*params = (GLdouble) ctx->Depth.Mask;
|
|
break;
|
|
case GL_DITHER:
|
|
*params = (GLdouble) ctx->Color.DitherFlag;
|
|
break;
|
|
case GL_DOUBLEBUFFER:
|
|
*params = (GLdouble) ctx->Visual->DBflag;
|
|
break;
|
|
case GL_DRAW_BUFFER:
|
|
*params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
|
|
break;
|
|
case GL_EDGE_FLAG:
|
|
*params = (GLdouble) ctx->Current.EdgeFlag;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_SIZE:
|
|
/* TODO: is this right? Or, return number of entries in buffer? */
|
|
*params = (GLdouble) ctx->Feedback.BufferSize;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Feedback.Type);
|
|
break;
|
|
case GL_FOG:
|
|
*params = (GLdouble) ctx->Fog.Enabled;
|
|
break;
|
|
case GL_FOG_COLOR:
|
|
params[0] = (GLdouble) ctx->Fog.Color[0];
|
|
params[1] = (GLdouble) ctx->Fog.Color[1];
|
|
params[2] = (GLdouble) ctx->Fog.Color[2];
|
|
params[3] = (GLdouble) ctx->Fog.Color[3];
|
|
break;
|
|
case GL_FOG_DENSITY:
|
|
*params = (GLdouble) ctx->Fog.Density;
|
|
break;
|
|
case GL_FOG_END:
|
|
*params = (GLdouble) ctx->Fog.End;
|
|
break;
|
|
case GL_FOG_HINT:
|
|
*params = ENUM_TO_DOUBLE(ctx->Hint.Fog);
|
|
break;
|
|
case GL_FOG_INDEX:
|
|
*params = (GLdouble) ctx->Fog.Index;
|
|
break;
|
|
case GL_FOG_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Fog.Mode);
|
|
break;
|
|
case GL_FOG_START:
|
|
*params = (GLdouble) ctx->Fog.Start;
|
|
break;
|
|
case GL_FRONT_FACE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Polygon.FrontFace);
|
|
break;
|
|
case GL_GREEN_BIAS:
|
|
*params = (GLdouble) ctx->Pixel.GreenBias;
|
|
break;
|
|
case GL_GREEN_BITS:
|
|
*params = (GLdouble) ctx->Visual->GreenBits;
|
|
break;
|
|
case GL_GREEN_SCALE:
|
|
*params = (GLdouble) ctx->Pixel.GreenScale;
|
|
break;
|
|
case GL_INDEX_BITS:
|
|
*params = (GLdouble) ctx->Visual->IndexBits;
|
|
break;
|
|
case GL_INDEX_CLEAR_VALUE:
|
|
*params = (GLdouble) ctx->Color.ClearIndex;
|
|
break;
|
|
case GL_INDEX_MODE:
|
|
*params = ctx->Visual->RGBAflag ? 0.0 : 1.0;
|
|
break;
|
|
case GL_INDEX_OFFSET:
|
|
*params = (GLdouble) ctx->Pixel.IndexOffset;
|
|
break;
|
|
case GL_INDEX_SHIFT:
|
|
*params = (GLdouble) ctx->Pixel.IndexShift;
|
|
break;
|
|
case GL_INDEX_WRITEMASK:
|
|
*params = (GLdouble) ctx->Color.IndexMask;
|
|
break;
|
|
case GL_LIGHT0:
|
|
case GL_LIGHT1:
|
|
case GL_LIGHT2:
|
|
case GL_LIGHT3:
|
|
case GL_LIGHT4:
|
|
case GL_LIGHT5:
|
|
case GL_LIGHT6:
|
|
case GL_LIGHT7:
|
|
*params = (GLdouble) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
|
|
break;
|
|
case GL_LIGHTING:
|
|
*params = (GLdouble) ctx->Light.Enabled;
|
|
break;
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
params[0] = (GLdouble) ctx->Light.Model.Ambient[0];
|
|
params[1] = (GLdouble) ctx->Light.Model.Ambient[1];
|
|
params[2] = (GLdouble) ctx->Light.Model.Ambient[2];
|
|
params[3] = (GLdouble) ctx->Light.Model.Ambient[3];
|
|
break;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
*params = (GLdouble) ctx->Light.Model.LocalViewer;
|
|
break;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
*params = (GLdouble) ctx->Light.Model.TwoSide;
|
|
break;
|
|
case GL_LINE_SMOOTH:
|
|
*params = (GLdouble) ctx->Line.SmoothFlag;
|
|
break;
|
|
case GL_LINE_SMOOTH_HINT:
|
|
*params = ENUM_TO_DOUBLE(ctx->Hint.LineSmooth);
|
|
break;
|
|
case GL_LINE_STIPPLE:
|
|
*params = (GLdouble) ctx->Line.StippleFlag;
|
|
break;
|
|
case GL_LINE_STIPPLE_PATTERN:
|
|
*params = (GLdouble) ctx->Line.StipplePattern;
|
|
break;
|
|
case GL_LINE_STIPPLE_REPEAT:
|
|
*params = (GLdouble) ctx->Line.StippleFactor;
|
|
break;
|
|
case GL_LINE_WIDTH:
|
|
*params = (GLdouble) ctx->Line.Width;
|
|
break;
|
|
case GL_LINE_WIDTH_GRANULARITY:
|
|
*params = (GLdouble) LINE_WIDTH_GRANULARITY;
|
|
break;
|
|
case GL_LINE_WIDTH_RANGE:
|
|
params[0] = (GLdouble) MIN_LINE_WIDTH;
|
|
params[1] = (GLdouble) MAX_LINE_WIDTH;
|
|
break;
|
|
case GL_LIST_BASE:
|
|
*params = (GLdouble) ctx->List.ListBase;
|
|
break;
|
|
case GL_LIST_INDEX:
|
|
*params = (GLdouble) ctx->CurrentListNum;
|
|
break;
|
|
case GL_LIST_MODE:
|
|
*params = ctx->ExecuteFlag ? ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE)
|
|
: ENUM_TO_DOUBLE(GL_COMPILE);
|
|
break;
|
|
case GL_INDEX_LOGIC_OP:
|
|
*params = (GLdouble) ctx->Color.IndexLogicOpEnabled;
|
|
break;
|
|
case GL_COLOR_LOGIC_OP:
|
|
*params = (GLdouble) ctx->Color.ColorLogicOpEnabled;
|
|
break;
|
|
case GL_LOGIC_OP_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Color.LogicOp);
|
|
break;
|
|
case GL_MAP1_COLOR_4:
|
|
*params = (GLdouble) ctx->Eval.Map1Color4;
|
|
break;
|
|
case GL_MAP1_GRID_DOMAIN:
|
|
params[0] = (GLdouble) ctx->Eval.MapGrid1u1;
|
|
params[1] = (GLdouble) ctx->Eval.MapGrid1u2;
|
|
break;
|
|
case GL_MAP1_GRID_SEGMENTS:
|
|
*params = (GLdouble) ctx->Eval.MapGrid1un;
|
|
break;
|
|
case GL_MAP1_INDEX:
|
|
*params = (GLdouble) ctx->Eval.Map1Index;
|
|
break;
|
|
case GL_MAP1_NORMAL:
|
|
*params = (GLdouble) ctx->Eval.Map1Normal;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_1:
|
|
*params = (GLdouble) ctx->Eval.Map1TextureCoord1;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_2:
|
|
*params = (GLdouble) ctx->Eval.Map1TextureCoord2;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_3:
|
|
*params = (GLdouble) ctx->Eval.Map1TextureCoord3;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_4:
|
|
*params = (GLdouble) ctx->Eval.Map1TextureCoord4;
|
|
break;
|
|
case GL_MAP1_VERTEX_3:
|
|
*params = (GLdouble) ctx->Eval.Map1Vertex3;
|
|
break;
|
|
case GL_MAP1_VERTEX_4:
|
|
*params = (GLdouble) ctx->Eval.Map1Vertex4;
|
|
break;
|
|
case GL_MAP2_COLOR_4:
|
|
*params = (GLdouble) ctx->Eval.Map2Color4;
|
|
break;
|
|
case GL_MAP2_GRID_DOMAIN:
|
|
params[0] = (GLdouble) ctx->Eval.MapGrid2u1;
|
|
params[1] = (GLdouble) ctx->Eval.MapGrid2u2;
|
|
params[2] = (GLdouble) ctx->Eval.MapGrid2v1;
|
|
params[3] = (GLdouble) ctx->Eval.MapGrid2v2;
|
|
break;
|
|
case GL_MAP2_GRID_SEGMENTS:
|
|
params[0] = (GLdouble) ctx->Eval.MapGrid2un;
|
|
params[1] = (GLdouble) ctx->Eval.MapGrid2vn;
|
|
break;
|
|
case GL_MAP2_INDEX:
|
|
*params = (GLdouble) ctx->Eval.Map2Index;
|
|
break;
|
|
case GL_MAP2_NORMAL:
|
|
*params = (GLdouble) ctx->Eval.Map2Normal;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_1:
|
|
*params = (GLdouble) ctx->Eval.Map2TextureCoord1;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_2:
|
|
*params = (GLdouble) ctx->Eval.Map2TextureCoord2;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_3:
|
|
*params = (GLdouble) ctx->Eval.Map2TextureCoord3;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_4:
|
|
*params = (GLdouble) ctx->Eval.Map2TextureCoord4;
|
|
break;
|
|
case GL_MAP2_VERTEX_3:
|
|
*params = (GLdouble) ctx->Eval.Map2Vertex3;
|
|
break;
|
|
case GL_MAP2_VERTEX_4:
|
|
*params = (GLdouble) ctx->Eval.Map2Vertex4;
|
|
break;
|
|
case GL_MAP_COLOR:
|
|
*params = (GLdouble) ctx->Pixel.MapColorFlag;
|
|
break;
|
|
case GL_MAP_STENCIL:
|
|
*params = (GLdouble) ctx->Pixel.MapStencilFlag;
|
|
break;
|
|
case GL_MATRIX_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Transform.MatrixMode);
|
|
break;
|
|
case GL_MAX_ATTRIB_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_CLIENT_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIP_PLANES:
|
|
*params = (GLdouble) MAX_CLIP_PLANES;
|
|
break;
|
|
case GL_MAX_EVAL_ORDER:
|
|
*params = (GLdouble) MAX_EVAL_ORDER;
|
|
break;
|
|
case GL_MAX_LIGHTS:
|
|
*params = (GLdouble) MAX_LIGHTS;
|
|
break;
|
|
case GL_MAX_LIST_NESTING:
|
|
*params = (GLdouble) MAX_LIST_NESTING;
|
|
break;
|
|
case GL_MAX_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_MODELVIEW_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_NAME_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_NAME_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_PIXEL_MAP_TABLE:
|
|
*params = (GLdouble) MAX_PIXEL_MAP_TABLE;
|
|
break;
|
|
case GL_MAX_PROJECTION_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = (GLdouble) MAX_TEXTURE_SIZE;
|
|
break;
|
|
case GL_MAX_TEXTURE_STACK_DEPTH:
|
|
*params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
params[0] = (GLdouble) MAX_WIDTH;
|
|
params[1] = (GLdouble) MAX_HEIGHT;
|
|
break;
|
|
case GL_MODELVIEW_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLdouble) ctx->ModelViewMatrix[i];
|
|
}
|
|
break;
|
|
case GL_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLdouble) ctx->ModelViewStackDepth;
|
|
break;
|
|
case GL_NAME_STACK_DEPTH:
|
|
*params = (GLdouble) ctx->Select.NameStackDepth;
|
|
break;
|
|
case GL_NORMALIZE:
|
|
*params = (GLdouble) ctx->Transform.Normalize;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = (GLdouble) ctx->Pack.Alignment;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*params = (GLdouble) ctx->Pack.LsbFirst;
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
*params = (GLdouble) ctx->Pack.RowLength;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = (GLdouble) ctx->Pack.SkipPixels;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*params = (GLdouble) ctx->Pack.SkipRows;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*params = (GLdouble) ctx->Pack.SwapBytes;
|
|
break;
|
|
case GL_PERSPECTIVE_CORRECTION_HINT:
|
|
*params = ENUM_TO_DOUBLE(ctx->Hint.PerspectiveCorrection);
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapAtoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapBtoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapGtoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapItoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapItoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapItoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_I_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapItoIsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapItoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapRtoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S_SIZE:
|
|
*params = (GLdouble) ctx->Pixel.MapStoSsize;
|
|
break;
|
|
case GL_POINT_SIZE:
|
|
*params = (GLdouble) ctx->Point.Size;
|
|
break;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
*params = (GLdouble) POINT_SIZE_GRANULARITY;
|
|
break;
|
|
case GL_POINT_SIZE_RANGE:
|
|
params[0] = (GLdouble) MIN_POINT_SIZE;
|
|
params[1] = (GLdouble) MAX_POINT_SIZE;
|
|
break;
|
|
case GL_POINT_SMOOTH:
|
|
*params = (GLdouble) ctx->Point.SmoothFlag;
|
|
break;
|
|
case GL_POINT_SMOOTH_HINT:
|
|
*params = ENUM_TO_DOUBLE(ctx->Hint.PointSmooth);
|
|
break;
|
|
case GL_POLYGON_MODE:
|
|
params[0] = ENUM_TO_DOUBLE(ctx->Polygon.FrontMode);
|
|
params[1] = ENUM_TO_DOUBLE(ctx->Polygon.BackMode);
|
|
break;
|
|
#ifdef GL_EXT_polygon_offset
|
|
case GL_POLYGON_OFFSET_BIAS_EXT:
|
|
*params = (GLdouble) ctx->Polygon.OffsetUnits;
|
|
break;
|
|
#endif
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
*params = (GLdouble) ctx->Polygon.OffsetFactor;
|
|
break;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
*params = (GLdouble) ctx->Polygon.OffsetUnits;
|
|
break;
|
|
case GL_POLYGON_SMOOTH:
|
|
*params = (GLdouble) ctx->Polygon.SmoothFlag;
|
|
break;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
*params = ENUM_TO_DOUBLE(ctx->Hint.PolygonSmooth);
|
|
break;
|
|
case GL_POLYGON_STIPPLE:
|
|
for (i=0;i<32;i++) { /* RIGHT? */
|
|
params[i] = (GLdouble) ctx->PolygonStipple[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLdouble) ctx->ProjectionMatrix[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_STACK_DEPTH:
|
|
*params = (GLdouble) ctx->ProjectionStackDepth;
|
|
break;
|
|
case GL_READ_BUFFER:
|
|
*params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer);
|
|
break;
|
|
case GL_RED_BIAS:
|
|
*params = (GLdouble) ctx->Pixel.RedBias;
|
|
break;
|
|
case GL_RED_BITS:
|
|
*params = (GLdouble) ctx->Visual->RedBits;
|
|
break;
|
|
case GL_RED_SCALE:
|
|
*params = (GLdouble) ctx->Pixel.RedScale;
|
|
break;
|
|
case GL_RENDER_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->RenderMode);
|
|
break;
|
|
case GL_RGBA_MODE:
|
|
*params = (GLdouble) ctx->Visual->RGBAflag;
|
|
break;
|
|
case GL_SCISSOR_BOX:
|
|
params[0] = (GLdouble) ctx->Scissor.X;
|
|
params[1] = (GLdouble) ctx->Scissor.Y;
|
|
params[2] = (GLdouble) ctx->Scissor.Width;
|
|
params[3] = (GLdouble) ctx->Scissor.Height;
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
*params = (GLdouble) ctx->Scissor.Enabled;
|
|
break;
|
|
case GL_SHADE_MODEL:
|
|
*params = ENUM_TO_DOUBLE(ctx->Light.ShadeModel);
|
|
break;
|
|
case GL_STENCIL_BITS:
|
|
*params = (GLdouble) ctx->Visual->StencilBits;
|
|
break;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
*params = (GLdouble) ctx->Stencil.Clear;
|
|
break;
|
|
case GL_STENCIL_FAIL:
|
|
*params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc);
|
|
break;
|
|
case GL_STENCIL_FUNC:
|
|
*params = ENUM_TO_DOUBLE(ctx->Stencil.Function);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc);
|
|
break;
|
|
case GL_STENCIL_REF:
|
|
*params = (GLdouble) ctx->Stencil.Ref;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
*params = (GLdouble) ctx->Stencil.Enabled;
|
|
break;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
*params = (GLdouble) ctx->Stencil.ValueMask;
|
|
break;
|
|
case GL_STENCIL_WRITEMASK:
|
|
*params = (GLdouble) ctx->Stencil.WriteMask;
|
|
break;
|
|
case GL_STEREO:
|
|
*params = 0.0; /* TODO */
|
|
break;
|
|
case GL_SUBPIXEL_BITS:
|
|
*params = 0.0; /* TODO */
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
params[0] = (GLdouble) ctx->Texture.EnvColor[0];
|
|
params[1] = (GLdouble) ctx->Texture.EnvColor[1];
|
|
params[2] = (GLdouble) ctx->Texture.EnvColor[2];
|
|
params[3] = (GLdouble) ctx->Texture.EnvColor[3];
|
|
break;
|
|
case GL_TEXTURE_ENV_MODE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Texture.EnvMode);
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
*params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
*params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_R:
|
|
*params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_Q:
|
|
*params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLdouble) ctx->TextureMatrix[i];
|
|
}
|
|
break;
|
|
case GL_TEXTURE_STACK_DEPTH:
|
|
*params = (GLdouble) ctx->TextureStackDepth;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = (GLdouble) ctx->Unpack.Alignment;
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = (GLdouble) ctx->Unpack.LsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*params = (GLdouble) ctx->Unpack.RowLength;
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = (GLdouble) ctx->Unpack.SkipPixels;
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*params = (GLdouble) ctx->Unpack.SkipRows;
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*params = (GLdouble) ctx->Unpack.SwapBytes;
|
|
break;
|
|
case GL_VIEWPORT:
|
|
params[0] = (GLdouble) ctx->Viewport.X;
|
|
params[1] = (GLdouble) ctx->Viewport.Y;
|
|
params[2] = (GLdouble) ctx->Viewport.Width;
|
|
params[3] = (GLdouble) ctx->Viewport.Height;
|
|
break;
|
|
case GL_ZOOM_X:
|
|
*params = (GLdouble) ctx->Pixel.ZoomX;
|
|
break;
|
|
case GL_ZOOM_Y:
|
|
*params = (GLdouble) ctx->Pixel.ZoomY;
|
|
break;
|
|
case GL_VERTEX_ARRAY_SIZE:
|
|
*params = (GLdouble) ctx->Array.VertexSize;
|
|
break;
|
|
case GL_VERTEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Array.VertexType);
|
|
break;
|
|
case GL_VERTEX_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.VertexStride;
|
|
break;
|
|
case GL_VERTEX_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_NORMAL_ARRAY_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Array.NormalType);
|
|
break;
|
|
case GL_NORMAL_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.NormalStride;
|
|
break;
|
|
case GL_NORMAL_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_COLOR_ARRAY_SIZE:
|
|
*params = (GLdouble) ctx->Array.ColorSize;
|
|
break;
|
|
case GL_COLOR_ARRAY_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Array.ColorType);
|
|
break;
|
|
case GL_COLOR_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.ColorStride;
|
|
break;
|
|
case GL_COLOR_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_INDEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Array.IndexType);
|
|
break;
|
|
case GL_INDEX_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.IndexStride;
|
|
break;
|
|
case GL_INDEX_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*params = (GLdouble) ctx->Array.TexCoordSize;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*params = ENUM_TO_DOUBLE(ctx->Array.TexCoordType);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.TexCoordStride;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_STRIDE:
|
|
*params = (GLdouble) ctx->Array.EdgeFlagStride;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_TEXTURE_BINDING_1D:
|
|
*params = (GLdouble) ctx->Texture.Current1D->Name;
|
|
break;
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = (GLdouble) ctx->Texture.Current2D->Name;
|
|
break;
|
|
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetFloatv" );
|
|
return;
|
|
}
|
|
switch (pname) {
|
|
case GL_ACCUM_RED_BITS:
|
|
case GL_ACCUM_GREEN_BITS:
|
|
case GL_ACCUM_BLUE_BITS:
|
|
case GL_ACCUM_ALPHA_BITS:
|
|
*params = (GLfloat) ctx->Visual->AccumBits;
|
|
break;
|
|
case GL_ACCUM_CLEAR_VALUE:
|
|
params[0] = ctx->Accum.ClearColor[0];
|
|
params[1] = ctx->Accum.ClearColor[1];
|
|
params[2] = ctx->Accum.ClearColor[2];
|
|
params[3] = ctx->Accum.ClearColor[3];
|
|
break;
|
|
case GL_ALPHA_BIAS:
|
|
*params = ctx->Pixel.AlphaBias;
|
|
break;
|
|
case GL_ALPHA_BITS:
|
|
*params = (GLfloat) ctx->Visual->AlphaBits;
|
|
break;
|
|
case GL_ALPHA_SCALE:
|
|
*params = ctx->Pixel.AlphaScale;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
*params = (GLfloat) ctx->Color.AlphaEnabled;
|
|
break;
|
|
case GL_ALPHA_TEST_FUNC:
|
|
*params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
|
|
break;
|
|
case GL_ALPHA_TEST_REF:
|
|
*params = (GLfloat) ctx->Color.AlphaRef;
|
|
break;
|
|
case GL_ATTRIB_STACK_DEPTH:
|
|
*params = (GLfloat ) ctx->AttribStackDepth;
|
|
break;
|
|
case GL_AUTO_NORMAL:
|
|
*params = (GLfloat) ctx->Eval.AutoNormal;
|
|
break;
|
|
case GL_AUX_BUFFERS:
|
|
*params = (GLfloat) NUM_AUX_BUFFERS;
|
|
break;
|
|
case GL_BLEND:
|
|
*params = (GLfloat) ctx->Color.BlendEnabled;
|
|
break;
|
|
case GL_BLEND_DST:
|
|
*params = ENUM_TO_FLOAT(ctx->Color.BlendDst);
|
|
break;
|
|
case GL_BLEND_SRC:
|
|
*params = ENUM_TO_FLOAT(ctx->Color.BlendSrc);
|
|
break;
|
|
case GL_BLUE_BIAS:
|
|
*params = ctx->Pixel.BlueBias;
|
|
break;
|
|
case GL_BLUE_BITS:
|
|
*params = (GLfloat) ctx->Visual->BlueBits;
|
|
break;
|
|
case GL_BLUE_SCALE:
|
|
*params = ctx->Pixel.BlueScale;
|
|
break;
|
|
case GL_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = (GLfloat) ctx->ClientAttribStackDepth;
|
|
break;
|
|
case GL_CLIP_PLANE0:
|
|
case GL_CLIP_PLANE1:
|
|
case GL_CLIP_PLANE2:
|
|
case GL_CLIP_PLANE3:
|
|
case GL_CLIP_PLANE4:
|
|
case GL_CLIP_PLANE5:
|
|
*params = (GLfloat) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
|
|
break;
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
params[0] = (GLfloat) ctx->Color.ClearColor[0];
|
|
params[1] = (GLfloat) ctx->Color.ClearColor[1];
|
|
params[2] = (GLfloat) ctx->Color.ClearColor[2];
|
|
params[3] = (GLfloat) ctx->Color.ClearColor[3];
|
|
break;
|
|
case GL_COLOR_MATERIAL:
|
|
*params = (GLfloat) ctx->Light.ColorMaterialEnabled;
|
|
break;
|
|
case GL_COLOR_MATERIAL_FACE:
|
|
*params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
|
|
break;
|
|
case GL_COLOR_MATERIAL_PARAMETER:
|
|
*params = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
|
|
break;
|
|
case GL_COLOR_WRITEMASK:
|
|
params[0] = (ctx->Color.ColorMask & 8) ? 1.0F : 0.0F;
|
|
params[1] = (ctx->Color.ColorMask & 4) ? 1.0F : 0.0F;
|
|
params[2] = (ctx->Color.ColorMask & 2) ? 1.0F : 0.0F;
|
|
params[3] = (ctx->Color.ColorMask & 1) ? 1.0F : 0.0F;
|
|
break;
|
|
case GL_CULL_FACE:
|
|
*params = (GLfloat) ctx->Polygon.CullFlag;
|
|
break;
|
|
case GL_CULL_FACE_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
|
|
break;
|
|
case GL_CURRENT_COLOR:
|
|
params[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
|
|
params[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
|
|
params[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
|
|
params[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
|
|
break;
|
|
case GL_CURRENT_INDEX:
|
|
*params = (GLfloat) ctx->Current.Index;
|
|
break;
|
|
case GL_CURRENT_NORMAL:
|
|
params[0] = ctx->Current.Normal[0];
|
|
params[1] = ctx->Current.Normal[1];
|
|
params[2] = ctx->Current.Normal[2];
|
|
break;
|
|
case GL_CURRENT_RASTER_COLOR:
|
|
params[0] = ctx->Current.RasterColor[0];
|
|
params[1] = ctx->Current.RasterColor[1];
|
|
params[2] = ctx->Current.RasterColor[2];
|
|
params[3] = ctx->Current.RasterColor[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_DISTANCE:
|
|
params[0] = ctx->Current.RasterDistance;
|
|
break;
|
|
case GL_CURRENT_RASTER_INDEX:
|
|
*params = (GLfloat) ctx->Current.RasterIndex;
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION:
|
|
params[0] = ctx->Current.RasterPos[0];
|
|
params[1] = ctx->Current.RasterPos[1];
|
|
params[2] = ctx->Current.RasterPos[2];
|
|
params[3] = ctx->Current.RasterPos[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_TEXTURE_COORDS:
|
|
params[0] = ctx->Current.RasterTexCoord[0];
|
|
params[1] = ctx->Current.RasterTexCoord[1];
|
|
params[2] = ctx->Current.RasterTexCoord[2];
|
|
params[3] = ctx->Current.RasterTexCoord[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION_VALID:
|
|
*params = (GLfloat) ctx->Current.RasterPosValid;
|
|
break;
|
|
case GL_CURRENT_TEXTURE_COORDS:
|
|
params[0] = (GLfloat) ctx->Current.TexCoord[0];
|
|
params[1] = (GLfloat) ctx->Current.TexCoord[1];
|
|
params[2] = (GLfloat) ctx->Current.TexCoord[2];
|
|
params[3] = (GLfloat) ctx->Current.TexCoord[3];
|
|
break;
|
|
case GL_DEPTH_BIAS:
|
|
*params = (GLfloat) ctx->Pixel.DepthBias;
|
|
break;
|
|
case GL_DEPTH_BITS:
|
|
*params = (GLfloat) ctx->Visual->DepthBits;
|
|
break;
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
*params = (GLfloat) ctx->Depth.Clear;
|
|
break;
|
|
case GL_DEPTH_FUNC:
|
|
*params = ENUM_TO_FLOAT(ctx->Depth.Func);
|
|
break;
|
|
case GL_DEPTH_RANGE:
|
|
params[0] = (GLfloat) ctx->Viewport.Near;
|
|
params[1] = (GLfloat) ctx->Viewport.Far;
|
|
break;
|
|
case GL_DEPTH_SCALE:
|
|
*params = (GLfloat) ctx->Pixel.DepthScale;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
*params = (GLfloat) ctx->Depth.Test;
|
|
break;
|
|
case GL_DEPTH_WRITEMASK:
|
|
*params = (GLfloat) ctx->Depth.Mask;
|
|
break;
|
|
case GL_DITHER:
|
|
*params = (GLfloat) ctx->Color.DitherFlag;
|
|
break;
|
|
case GL_DOUBLEBUFFER:
|
|
*params = (GLfloat) ctx->Visual->DBflag;
|
|
break;
|
|
case GL_DRAW_BUFFER:
|
|
*params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
|
|
break;
|
|
case GL_EDGE_FLAG:
|
|
*params = (GLfloat) ctx->Current.EdgeFlag;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_SIZE:
|
|
/* TODO: is this right? Or, return number of entries in buffer? */
|
|
*params = (GLfloat) ctx->Feedback.BufferSize;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Feedback.Type);
|
|
break;
|
|
case GL_FOG:
|
|
*params = (GLfloat) ctx->Fog.Enabled;
|
|
break;
|
|
case GL_FOG_COLOR:
|
|
params[0] = ctx->Fog.Color[0];
|
|
params[1] = ctx->Fog.Color[1];
|
|
params[2] = ctx->Fog.Color[2];
|
|
params[3] = ctx->Fog.Color[3];
|
|
break;
|
|
case GL_FOG_DENSITY:
|
|
*params = ctx->Fog.Density;
|
|
break;
|
|
case GL_FOG_END:
|
|
*params = ctx->Fog.End;
|
|
break;
|
|
case GL_FOG_HINT:
|
|
*params = ENUM_TO_FLOAT(ctx->Hint.Fog);
|
|
break;
|
|
case GL_FOG_INDEX:
|
|
*params = ctx->Fog.Index;
|
|
break;
|
|
case GL_FOG_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->Fog.Mode);
|
|
break;
|
|
case GL_FOG_START:
|
|
*params = ctx->Fog.Start;
|
|
break;
|
|
case GL_FRONT_FACE:
|
|
*params = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
|
|
break;
|
|
case GL_GREEN_BIAS:
|
|
*params = (GLfloat) ctx->Pixel.GreenBias;
|
|
break;
|
|
case GL_GREEN_BITS:
|
|
*params = (GLfloat) ctx->Visual->GreenBits;
|
|
break;
|
|
case GL_GREEN_SCALE:
|
|
*params = (GLfloat) ctx->Pixel.GreenScale;
|
|
break;
|
|
case GL_INDEX_BITS:
|
|
*params = (GLfloat) ctx->Visual->IndexBits;
|
|
break;
|
|
case GL_INDEX_CLEAR_VALUE:
|
|
*params = (GLfloat) ctx->Color.ClearIndex;
|
|
break;
|
|
case GL_INDEX_MODE:
|
|
*params = ctx->Visual->RGBAflag ? 0.0F : 1.0F;
|
|
break;
|
|
case GL_INDEX_OFFSET:
|
|
*params = (GLfloat) ctx->Pixel.IndexOffset;
|
|
break;
|
|
case GL_INDEX_SHIFT:
|
|
*params = (GLfloat) ctx->Pixel.IndexShift;
|
|
break;
|
|
case GL_INDEX_WRITEMASK:
|
|
*params = (GLfloat) ctx->Color.IndexMask;
|
|
break;
|
|
case GL_LIGHT0:
|
|
case GL_LIGHT1:
|
|
case GL_LIGHT2:
|
|
case GL_LIGHT3:
|
|
case GL_LIGHT4:
|
|
case GL_LIGHT5:
|
|
case GL_LIGHT6:
|
|
case GL_LIGHT7:
|
|
*params = (GLfloat) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
|
|
break;
|
|
case GL_LIGHTING:
|
|
*params = (GLfloat) ctx->Light.Enabled;
|
|
break;
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
params[0] = ctx->Light.Model.Ambient[0];
|
|
params[1] = ctx->Light.Model.Ambient[1];
|
|
params[2] = ctx->Light.Model.Ambient[2];
|
|
params[3] = ctx->Light.Model.Ambient[3];
|
|
break;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
*params = (GLfloat) ctx->Light.Model.LocalViewer;
|
|
break;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
*params = (GLfloat) ctx->Light.Model.TwoSide;
|
|
break;
|
|
case GL_LINE_SMOOTH:
|
|
*params = (GLfloat) ctx->Line.SmoothFlag;
|
|
break;
|
|
case GL_LINE_SMOOTH_HINT:
|
|
*params = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
|
|
break;
|
|
case GL_LINE_STIPPLE:
|
|
*params = (GLfloat) ctx->Line.StippleFlag;
|
|
break;
|
|
case GL_LINE_STIPPLE_PATTERN:
|
|
*params = (GLfloat) ctx->Line.StipplePattern;
|
|
break;
|
|
case GL_LINE_STIPPLE_REPEAT:
|
|
*params = (GLfloat) ctx->Line.StippleFactor;
|
|
break;
|
|
case GL_LINE_WIDTH:
|
|
*params = (GLfloat) ctx->Line.Width;
|
|
break;
|
|
case GL_LINE_WIDTH_GRANULARITY:
|
|
*params = (GLfloat) LINE_WIDTH_GRANULARITY;
|
|
break;
|
|
case GL_LINE_WIDTH_RANGE:
|
|
params[0] = (GLfloat) MIN_LINE_WIDTH;
|
|
params[1] = (GLfloat) MAX_LINE_WIDTH;
|
|
break;
|
|
case GL_LIST_BASE:
|
|
*params = (GLfloat) ctx->List.ListBase;
|
|
break;
|
|
case GL_LIST_INDEX:
|
|
*params = (GLfloat) ctx->CurrentListNum;
|
|
break;
|
|
case GL_LIST_MODE:
|
|
*params = ctx->ExecuteFlag ? ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE)
|
|
: ENUM_TO_FLOAT(GL_COMPILE);
|
|
break;
|
|
case GL_INDEX_LOGIC_OP:
|
|
*params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
|
|
break;
|
|
case GL_COLOR_LOGIC_OP:
|
|
*params = (GLfloat) ctx->Color.ColorLogicOpEnabled;
|
|
break;
|
|
case GL_LOGIC_OP_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->Color.LogicOp);
|
|
break;
|
|
case GL_MAP1_COLOR_4:
|
|
*params = (GLfloat) ctx->Eval.Map1Color4;
|
|
break;
|
|
case GL_MAP1_GRID_DOMAIN:
|
|
params[0] = ctx->Eval.MapGrid1u1;
|
|
params[1] = ctx->Eval.MapGrid1u2;
|
|
break;
|
|
case GL_MAP1_GRID_SEGMENTS:
|
|
*params = (GLfloat) ctx->Eval.MapGrid1un;
|
|
break;
|
|
case GL_MAP1_INDEX:
|
|
*params = (GLfloat) ctx->Eval.Map1Index;
|
|
break;
|
|
case GL_MAP1_NORMAL:
|
|
*params = (GLfloat) ctx->Eval.Map1Normal;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_1:
|
|
*params = (GLfloat) ctx->Eval.Map1TextureCoord1;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_2:
|
|
*params = (GLfloat) ctx->Eval.Map1TextureCoord2;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_3:
|
|
*params = (GLfloat) ctx->Eval.Map1TextureCoord3;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_4:
|
|
*params = (GLfloat) ctx->Eval.Map1TextureCoord4;
|
|
break;
|
|
case GL_MAP1_VERTEX_3:
|
|
*params = (GLfloat) ctx->Eval.Map1Vertex3;
|
|
break;
|
|
case GL_MAP1_VERTEX_4:
|
|
*params = (GLfloat) ctx->Eval.Map1Vertex4;
|
|
break;
|
|
case GL_MAP2_COLOR_4:
|
|
*params = (GLfloat) ctx->Eval.Map2Color4;
|
|
break;
|
|
case GL_MAP2_GRID_DOMAIN:
|
|
params[0] = ctx->Eval.MapGrid2u1;
|
|
params[1] = ctx->Eval.MapGrid2u2;
|
|
params[2] = ctx->Eval.MapGrid2v1;
|
|
params[3] = ctx->Eval.MapGrid2v2;
|
|
break;
|
|
case GL_MAP2_GRID_SEGMENTS:
|
|
params[0] = (GLfloat) ctx->Eval.MapGrid2un;
|
|
params[1] = (GLfloat) ctx->Eval.MapGrid2vn;
|
|
break;
|
|
case GL_MAP2_INDEX:
|
|
*params = (GLfloat) ctx->Eval.Map2Index;
|
|
break;
|
|
case GL_MAP2_NORMAL:
|
|
*params = (GLfloat) ctx->Eval.Map2Normal;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_1:
|
|
*params = ctx->Eval.Map2TextureCoord1;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_2:
|
|
*params = ctx->Eval.Map2TextureCoord2;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_3:
|
|
*params = ctx->Eval.Map2TextureCoord3;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_4:
|
|
*params = ctx->Eval.Map2TextureCoord4;
|
|
break;
|
|
case GL_MAP2_VERTEX_3:
|
|
*params = (GLfloat) ctx->Eval.Map2Vertex3;
|
|
break;
|
|
case GL_MAP2_VERTEX_4:
|
|
*params = (GLfloat) ctx->Eval.Map2Vertex4;
|
|
break;
|
|
case GL_MAP_COLOR:
|
|
*params = (GLfloat) ctx->Pixel.MapColorFlag;
|
|
break;
|
|
case GL_MAP_STENCIL:
|
|
*params = (GLfloat) ctx->Pixel.MapStencilFlag;
|
|
break;
|
|
case GL_MATRIX_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
|
|
break;
|
|
case GL_MAX_ATTRIB_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_CLIENT_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIP_PLANES:
|
|
*params = (GLfloat) MAX_CLIP_PLANES;
|
|
break;
|
|
case GL_MAX_EVAL_ORDER:
|
|
*params = (GLfloat) MAX_EVAL_ORDER;
|
|
break;
|
|
case GL_MAX_LIGHTS:
|
|
*params = (GLfloat) MAX_LIGHTS;
|
|
break;
|
|
case GL_MAX_LIST_NESTING:
|
|
*params = (GLfloat) MAX_LIST_NESTING;
|
|
break;
|
|
case GL_MAX_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_MODELVIEW_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_NAME_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_NAME_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_PIXEL_MAP_TABLE:
|
|
*params = (GLfloat) MAX_PIXEL_MAP_TABLE;
|
|
break;
|
|
case GL_MAX_PROJECTION_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = (GLfloat) MAX_TEXTURE_SIZE;
|
|
break;
|
|
case GL_MAX_TEXTURE_STACK_DEPTH:
|
|
*params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
params[0] = (GLfloat) MAX_WIDTH;
|
|
params[1] = (GLfloat) MAX_HEIGHT;
|
|
break;
|
|
case GL_MODELVIEW_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = ctx->ModelViewMatrix[i];
|
|
}
|
|
break;
|
|
case GL_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLfloat) ctx->ModelViewStackDepth;
|
|
break;
|
|
case GL_NAME_STACK_DEPTH:
|
|
*params = (GLfloat) ctx->Select.NameStackDepth;
|
|
break;
|
|
case GL_NORMALIZE:
|
|
*params = (GLfloat) ctx->Transform.Normalize;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = (GLfloat) ctx->Pack.Alignment;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*params = (GLfloat) ctx->Pack.LsbFirst;
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
*params = (GLfloat) ctx->Pack.RowLength;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = (GLfloat) ctx->Pack.SkipPixels;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*params = (GLfloat) ctx->Pack.SkipRows;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*params = (GLfloat) ctx->Pack.SwapBytes;
|
|
break;
|
|
case GL_PERSPECTIVE_CORRECTION_HINT:
|
|
*params = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapAtoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapBtoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapGtoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapItoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapItoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapItoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_I_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapItoIsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapItoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapRtoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S_SIZE:
|
|
*params = (GLfloat) ctx->Pixel.MapStoSsize;
|
|
break;
|
|
case GL_POINT_SIZE:
|
|
*params = (GLfloat) ctx->Point.Size;
|
|
break;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
*params = (GLfloat) POINT_SIZE_GRANULARITY;
|
|
break;
|
|
case GL_POINT_SIZE_RANGE:
|
|
params[0] = (GLfloat) MIN_POINT_SIZE;
|
|
params[1] = (GLfloat) MAX_POINT_SIZE;
|
|
break;
|
|
case GL_POINT_SMOOTH:
|
|
*params = (GLfloat) ctx->Point.SmoothFlag;
|
|
break;
|
|
case GL_POINT_SMOOTH_HINT:
|
|
*params = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
|
|
break;
|
|
case GL_POLYGON_MODE:
|
|
params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
|
|
params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
|
|
break;
|
|
#ifdef GL_EXT_polygon_offset
|
|
case GL_POLYGON_OFFSET_BIAS_EXT:
|
|
*params = ctx->Polygon.OffsetUnits;
|
|
break;
|
|
#endif
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
*params = ctx->Polygon.OffsetFactor;
|
|
break;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
*params = ctx->Polygon.OffsetUnits;
|
|
break;
|
|
case GL_POLYGON_SMOOTH:
|
|
*params = (GLfloat) ctx->Polygon.SmoothFlag;
|
|
break;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
*params = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
|
|
break;
|
|
case GL_POLYGON_STIPPLE:
|
|
for (i=0;i<32;i++) { /* RIGHT? */
|
|
params[i] = (GLfloat) ctx->PolygonStipple[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = ctx->ProjectionMatrix[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_STACK_DEPTH:
|
|
*params = (GLfloat) ctx->ProjectionStackDepth;
|
|
break;
|
|
case GL_READ_BUFFER:
|
|
*params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
|
|
break;
|
|
case GL_RED_BIAS:
|
|
*params = ctx->Pixel.RedBias;
|
|
break;
|
|
case GL_RED_BITS:
|
|
*params = (GLfloat) ctx->Visual->RedBits;
|
|
break;
|
|
case GL_RED_SCALE:
|
|
*params = ctx->Pixel.RedScale;
|
|
break;
|
|
case GL_RENDER_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->RenderMode);
|
|
break;
|
|
case GL_RGBA_MODE:
|
|
*params = (GLfloat) ctx->Visual->RGBAflag;
|
|
break;
|
|
case GL_SCISSOR_BOX:
|
|
params[0] = (GLfloat) ctx->Scissor.X;
|
|
params[1] = (GLfloat) ctx->Scissor.Y;
|
|
params[2] = (GLfloat) ctx->Scissor.Width;
|
|
params[3] = (GLfloat) ctx->Scissor.Height;
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
*params = (GLfloat) ctx->Scissor.Enabled;
|
|
break;
|
|
case GL_SHADE_MODEL:
|
|
*params = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
|
|
break;
|
|
case GL_STENCIL_BITS:
|
|
*params = (GLfloat) ctx->Visual->StencilBits;
|
|
break;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
*params = (GLfloat) ctx->Stencil.Clear;
|
|
break;
|
|
case GL_STENCIL_FAIL:
|
|
*params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc);
|
|
break;
|
|
case GL_STENCIL_FUNC:
|
|
*params = ENUM_TO_FLOAT(ctx->Stencil.Function);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
*params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc);
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
*params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc);
|
|
break;
|
|
case GL_STENCIL_REF:
|
|
*params = (GLfloat) ctx->Stencil.Ref;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
*params = (GLfloat) ctx->Stencil.Enabled;
|
|
break;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
*params = (GLfloat) ctx->Stencil.ValueMask;
|
|
break;
|
|
case GL_STENCIL_WRITEMASK:
|
|
*params = (GLfloat) ctx->Stencil.WriteMask;
|
|
break;
|
|
case GL_STEREO:
|
|
*params = 0.0F; /* TODO */
|
|
break;
|
|
case GL_SUBPIXEL_BITS:
|
|
*params = 0.0F; /* TODO */
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
params[0] = ctx->Texture.EnvColor[0];
|
|
params[1] = ctx->Texture.EnvColor[1];
|
|
params[2] = ctx->Texture.EnvColor[2];
|
|
params[3] = ctx->Texture.EnvColor[3];
|
|
break;
|
|
case GL_TEXTURE_ENV_MODE:
|
|
*params = ENUM_TO_FLOAT(ctx->Texture.EnvMode);
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
*params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
*params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_R:
|
|
*params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_GEN_Q:
|
|
*params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = ctx->TextureMatrix[i];
|
|
}
|
|
break;
|
|
case GL_TEXTURE_STACK_DEPTH:
|
|
*params = (GLfloat) ctx->TextureStackDepth;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = (GLfloat) ctx->Unpack.Alignment;
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = (GLfloat) ctx->Unpack.LsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*params = (GLfloat) ctx->Unpack.RowLength;
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = (GLfloat) ctx->Unpack.SkipPixels;
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*params = (GLfloat) ctx->Unpack.SkipRows;
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*params = (GLfloat) ctx->Unpack.SwapBytes;
|
|
break;
|
|
case GL_VIEWPORT:
|
|
params[0] = (GLfloat) ctx->Viewport.X;
|
|
params[1] = (GLfloat) ctx->Viewport.Y;
|
|
params[2] = (GLfloat) ctx->Viewport.Width;
|
|
params[3] = (GLfloat) ctx->Viewport.Height;
|
|
break;
|
|
case GL_ZOOM_X:
|
|
*params = (GLfloat) ctx->Pixel.ZoomX;
|
|
break;
|
|
case GL_ZOOM_Y:
|
|
*params = (GLfloat) ctx->Pixel.ZoomY;
|
|
break;
|
|
case GL_VERTEX_ARRAY_SIZE:
|
|
*params = (GLfloat) ctx->Array.VertexSize;
|
|
break;
|
|
case GL_VERTEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Array.VertexType);
|
|
break;
|
|
case GL_VERTEX_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.VertexStride;
|
|
break;
|
|
case GL_VERTEX_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_NORMAL_ARRAY_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Array.NormalType);
|
|
break;
|
|
case GL_NORMAL_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.NormalStride;
|
|
break;
|
|
case GL_NORMAL_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_COLOR_ARRAY_SIZE:
|
|
*params = (GLfloat) ctx->Array.ColorSize;
|
|
break;
|
|
case GL_COLOR_ARRAY_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Array.ColorType);
|
|
break;
|
|
case GL_COLOR_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.ColorStride;
|
|
break;
|
|
case GL_COLOR_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_INDEX_ARRAY_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Array.IndexType);
|
|
break;
|
|
case GL_INDEX_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.IndexStride;
|
|
break;
|
|
case GL_INDEX_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*params = (GLfloat) ctx->Array.TexCoordSize;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*params = ENUM_TO_FLOAT(ctx->Array.TexCoordType);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.TexCoordStride;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_STRIDE:
|
|
*params = (GLfloat) ctx->Array.EdgeFlagStride;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
|
|
*params = 0.0;
|
|
break;
|
|
case GL_TEXTURE_BINDING_1D:
|
|
*params = (GLfloat) ctx->Texture.Current1D->Name;
|
|
break;
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = (GLfloat) ctx->Texture.Current2D->Name;
|
|
break;
|
|
case GL_TEXTURE_3D_BINDING_EXT:
|
|
*params = (GLfloat) ctx->Texture.Current2D->Name;
|
|
break;
|
|
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
|
|
{
|
|
GLuint i;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glGetIntegerv" );
|
|
return;
|
|
}
|
|
switch (pname) {
|
|
case GL_ACCUM_RED_BITS:
|
|
case GL_ACCUM_GREEN_BITS:
|
|
case GL_ACCUM_BLUE_BITS:
|
|
case GL_ACCUM_ALPHA_BITS:
|
|
*params = (GLint) ctx->Visual->AccumBits;
|
|
break;
|
|
case GL_ACCUM_CLEAR_VALUE:
|
|
params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Accum.ClearColor[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Accum.ClearColor[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Accum.ClearColor[3] );
|
|
break;
|
|
case GL_ALPHA_BIAS:
|
|
*params = (GLint) ctx->Pixel.AlphaBias;
|
|
break;
|
|
case GL_ALPHA_BITS:
|
|
*params = ctx->Visual->AlphaBits;
|
|
break;
|
|
case GL_ALPHA_SCALE:
|
|
*params = (GLint) ctx->Pixel.AlphaScale;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
*params = (GLint) ctx->Color.AlphaEnabled;
|
|
break;
|
|
case GL_ALPHA_TEST_REF:
|
|
*params = FLOAT_TO_INT( ctx->Color.AlphaRef );
|
|
break;
|
|
case GL_ALPHA_TEST_FUNC:
|
|
*params = (GLint) ctx->Color.AlphaFunc;
|
|
break;
|
|
case GL_ATTRIB_STACK_DEPTH:
|
|
*params = (GLint) ctx->AttribStackDepth;
|
|
break;
|
|
case GL_AUTO_NORMAL:
|
|
*params = (GLint) ctx->Eval.AutoNormal;
|
|
break;
|
|
case GL_AUX_BUFFERS:
|
|
*params = (GLint) NUM_AUX_BUFFERS;
|
|
break;
|
|
case GL_BLEND:
|
|
*params = (GLint) ctx->Color.BlendEnabled;
|
|
break;
|
|
case GL_BLEND_DST:
|
|
*params = (GLint) ctx->Color.BlendDst;
|
|
break;
|
|
case GL_BLEND_SRC:
|
|
*params = (GLint) ctx->Color.BlendSrc;
|
|
break;
|
|
case GL_BLUE_BIAS:
|
|
*params = (GLint) ctx->Pixel.BlueBias;
|
|
break;
|
|
case GL_BLUE_BITS:
|
|
*params = (GLint) ctx->Visual->BlueBits;
|
|
break;
|
|
case GL_BLUE_SCALE:
|
|
*params = (GLint) ctx->Pixel.BlueScale;
|
|
break;
|
|
case GL_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = ctx->ClientAttribStackDepth;
|
|
break;
|
|
case GL_CLIP_PLANE0:
|
|
case GL_CLIP_PLANE1:
|
|
case GL_CLIP_PLANE2:
|
|
case GL_CLIP_PLANE3:
|
|
case GL_CLIP_PLANE4:
|
|
case GL_CLIP_PLANE5:
|
|
i = (GLint) (pname - GL_CLIP_PLANE0);
|
|
*params = (GLint) ctx->Transform.ClipEnabled[i];
|
|
break;
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
params[0] = FLOAT_TO_INT( ctx->Color.ClearColor[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Color.ClearColor[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Color.ClearColor[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Color.ClearColor[3] );
|
|
break;
|
|
case GL_COLOR_MATERIAL:
|
|
*params = (GLint) ctx->Light.ColorMaterialEnabled;
|
|
break;
|
|
case GL_COLOR_MATERIAL_FACE:
|
|
*params = (GLint) ctx->Light.ColorMaterialFace;
|
|
break;
|
|
case GL_COLOR_MATERIAL_PARAMETER:
|
|
*params = (GLint) ctx->Light.ColorMaterialMode;
|
|
break;
|
|
case GL_COLOR_WRITEMASK:
|
|
params[0] = (ctx->Color.ColorMask & 8) ? 1 : 0;
|
|
params[1] = (ctx->Color.ColorMask & 4) ? 1 : 0;
|
|
params[2] = (ctx->Color.ColorMask & 2) ? 1 : 0;
|
|
params[3] = (ctx->Color.ColorMask & 1) ? 1 : 0;
|
|
break;
|
|
case GL_CULL_FACE:
|
|
*params = (GLint) ctx->Polygon.CullFlag;
|
|
break;
|
|
case GL_CULL_FACE_MODE:
|
|
*params = (GLint) ctx->Polygon.CullFaceMode;
|
|
break;
|
|
case GL_CURRENT_COLOR:
|
|
params[0] = FLOAT_TO_INT( (ctx->Current.ByteColor[0]*ctx->Visual->InvRedScale) );
|
|
params[1] = FLOAT_TO_INT( (ctx->Current.ByteColor[1]*ctx->Visual->InvGreenScale) );
|
|
params[2] = FLOAT_TO_INT( (ctx->Current.ByteColor[2]*ctx->Visual->InvBlueScale) );
|
|
params[3] = FLOAT_TO_INT( (ctx->Current.ByteColor[3]*ctx->Visual->InvAlphaScale) );
|
|
break;
|
|
case GL_CURRENT_INDEX:
|
|
*params = (GLint) ctx->Current.Index;
|
|
break;
|
|
case GL_CURRENT_NORMAL:
|
|
params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
|
|
break;
|
|
case GL_CURRENT_RASTER_COLOR:
|
|
params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Current.RasterColor[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Current.RasterColor[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Current.RasterColor[3] );
|
|
break;
|
|
case GL_CURRENT_RASTER_DISTANCE:
|
|
params[0] = (GLint) ctx->Current.RasterDistance;
|
|
break;
|
|
case GL_CURRENT_RASTER_INDEX:
|
|
*params = (GLint) ctx->Current.RasterIndex;
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION:
|
|
params[0] = (GLint) ctx->Current.RasterPos[0];
|
|
params[1] = (GLint) ctx->Current.RasterPos[1];
|
|
params[2] = (GLint) ctx->Current.RasterPos[2];
|
|
params[3] = (GLint) ctx->Current.RasterPos[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_TEXTURE_COORDS:
|
|
params[0] = (GLint) ctx->Current.RasterTexCoord[0];
|
|
params[1] = (GLint) ctx->Current.RasterTexCoord[1];
|
|
params[2] = (GLint) ctx->Current.RasterTexCoord[2];
|
|
params[3] = (GLint) ctx->Current.RasterTexCoord[3];
|
|
break;
|
|
case GL_CURRENT_RASTER_POSITION_VALID:
|
|
*params = (GLint) ctx->Current.RasterPosValid;
|
|
break;
|
|
case GL_CURRENT_TEXTURE_COORDS:
|
|
params[0] = (GLint) ctx->Current.TexCoord[0];
|
|
params[1] = (GLint) ctx->Current.TexCoord[1];
|
|
params[2] = (GLint) ctx->Current.TexCoord[2];
|
|
params[3] = (GLint) ctx->Current.TexCoord[3];
|
|
break;
|
|
case GL_DEPTH_BIAS:
|
|
*params = (GLint) ctx->Pixel.DepthBias;
|
|
break;
|
|
case GL_DEPTH_BITS:
|
|
*params = ctx->Visual->DepthBits;
|
|
break;
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
*params = (GLint) ctx->Depth.Clear;
|
|
break;
|
|
case GL_DEPTH_FUNC:
|
|
*params = (GLint) ctx->Depth.Func;
|
|
break;
|
|
case GL_DEPTH_RANGE:
|
|
params[0] = (GLint) ctx->Viewport.Near;
|
|
params[1] = (GLint) ctx->Viewport.Far;
|
|
break;
|
|
case GL_DEPTH_SCALE:
|
|
*params = (GLint) ctx->Pixel.DepthScale;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
*params = (GLint) ctx->Depth.Test;
|
|
break;
|
|
case GL_DEPTH_WRITEMASK:
|
|
*params = (GLint) ctx->Depth.Mask;
|
|
break;
|
|
case GL_DITHER:
|
|
*params = (GLint) ctx->Color.DitherFlag;
|
|
break;
|
|
case GL_DOUBLEBUFFER:
|
|
*params = (GLint) ctx->Visual->DBflag;
|
|
break;
|
|
case GL_DRAW_BUFFER:
|
|
*params = (GLint) ctx->Color.DrawBuffer;
|
|
break;
|
|
case GL_EDGE_FLAG:
|
|
*params = (GLint) ctx->Current.EdgeFlag;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_SIZE:
|
|
/* TODO: is this right? Or, return number of entries in buffer? */
|
|
*params = ctx->Feedback.BufferSize;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_TYPE:
|
|
*params = ctx->Feedback.Type;
|
|
break;
|
|
case GL_FOG:
|
|
*params = (GLint) ctx->Fog.Enabled;
|
|
break;
|
|
case GL_FOG_COLOR:
|
|
params[0] = FLOAT_TO_INT( ctx->Fog.Color[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Fog.Color[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Fog.Color[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Fog.Color[3] );
|
|
break;
|
|
case GL_FOG_DENSITY:
|
|
*params = (GLint) ctx->Fog.Density;
|
|
break;
|
|
case GL_FOG_END:
|
|
*params = (GLint) ctx->Fog.End;
|
|
break;
|
|
case GL_FOG_HINT:
|
|
*params = (GLint) ctx->Hint.Fog;
|
|
break;
|
|
case GL_FOG_INDEX:
|
|
*params = (GLint) ctx->Fog.Index;
|
|
break;
|
|
case GL_FOG_MODE:
|
|
*params = (GLint) ctx->Fog.Mode;
|
|
break;
|
|
case GL_FOG_START:
|
|
*params = (GLint) ctx->Fog.Start;
|
|
break;
|
|
case GL_FRONT_FACE:
|
|
*params = (GLint) ctx->Polygon.FrontFace;
|
|
break;
|
|
case GL_GREEN_BIAS:
|
|
*params = (GLint) ctx->Pixel.GreenBias;
|
|
break;
|
|
case GL_GREEN_BITS:
|
|
*params = (GLint) ctx->Visual->GreenBits;
|
|
break;
|
|
case GL_GREEN_SCALE:
|
|
*params = (GLint) ctx->Pixel.GreenScale;
|
|
break;
|
|
case GL_INDEX_BITS:
|
|
*params = (GLint) ctx->Visual->IndexBits;
|
|
break;
|
|
case GL_INDEX_CLEAR_VALUE:
|
|
*params = (GLint) ctx->Color.ClearIndex;
|
|
break;
|
|
case GL_INDEX_MODE:
|
|
*params = ctx->Visual->RGBAflag ? 0 : 1;
|
|
break;
|
|
case GL_INDEX_OFFSET:
|
|
*params = ctx->Pixel.IndexOffset;
|
|
break;
|
|
case GL_INDEX_SHIFT:
|
|
*params = ctx->Pixel.IndexShift;
|
|
break;
|
|
case GL_INDEX_WRITEMASK:
|
|
*params = (GLint) ctx->Color.IndexMask;
|
|
break;
|
|
case GL_LIGHT0:
|
|
case GL_LIGHT1:
|
|
case GL_LIGHT2:
|
|
case GL_LIGHT3:
|
|
case GL_LIGHT4:
|
|
case GL_LIGHT5:
|
|
case GL_LIGHT6:
|
|
case GL_LIGHT7:
|
|
*params = (GLint) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
|
|
break;
|
|
case GL_LIGHTING:
|
|
*params = (GLint) ctx->Light.Enabled;
|
|
break;
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
params[0] = FLOAT_TO_INT( ctx->Light.Model.Ambient[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Light.Model.Ambient[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Light.Model.Ambient[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Light.Model.Ambient[3] );
|
|
break;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
*params = (GLint) ctx->Light.Model.LocalViewer;
|
|
break;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
*params = (GLint) ctx->Light.Model.TwoSide;
|
|
break;
|
|
case GL_LINE_SMOOTH:
|
|
*params = (GLint) ctx->Line.SmoothFlag;
|
|
break;
|
|
case GL_LINE_SMOOTH_HINT:
|
|
*params = (GLint) ctx->Hint.LineSmooth;
|
|
break;
|
|
case GL_LINE_STIPPLE:
|
|
*params = (GLint) ctx->Line.StippleFlag;
|
|
break;
|
|
case GL_LINE_STIPPLE_PATTERN:
|
|
*params = (GLint) ctx->Line.StipplePattern;
|
|
break;
|
|
case GL_LINE_STIPPLE_REPEAT:
|
|
*params = (GLint) ctx->Line.StippleFactor;
|
|
break;
|
|
case GL_LINE_WIDTH:
|
|
*params = (GLint) ctx->Line.Width;
|
|
break;
|
|
case GL_LINE_WIDTH_GRANULARITY:
|
|
*params = (GLint) LINE_WIDTH_GRANULARITY;
|
|
break;
|
|
case GL_LINE_WIDTH_RANGE:
|
|
params[0] = (GLint) MIN_LINE_WIDTH;
|
|
params[1] = (GLint) MAX_LINE_WIDTH;
|
|
break;
|
|
case GL_LIST_BASE:
|
|
*params = (GLint) ctx->List.ListBase;
|
|
break;
|
|
case GL_LIST_INDEX:
|
|
*params = (GLint) ctx->CurrentListNum;
|
|
break;
|
|
case GL_LIST_MODE:
|
|
*params = ctx->ExecuteFlag ? (GLint) GL_COMPILE_AND_EXECUTE
|
|
: (GLint) GL_COMPILE;
|
|
break;
|
|
case GL_INDEX_LOGIC_OP:
|
|
*params = (GLint) ctx->Color.IndexLogicOpEnabled;
|
|
break;
|
|
case GL_COLOR_LOGIC_OP:
|
|
*params = (GLint) ctx->Color.ColorLogicOpEnabled;
|
|
break;
|
|
case GL_LOGIC_OP_MODE:
|
|
*params = (GLint) ctx->Color.LogicOp;
|
|
break;
|
|
case GL_MAP1_COLOR_4:
|
|
*params = (GLint) ctx->Eval.Map1Color4;
|
|
break;
|
|
case GL_MAP1_GRID_DOMAIN:
|
|
params[0] = (GLint) ctx->Eval.MapGrid1u1;
|
|
params[1] = (GLint) ctx->Eval.MapGrid1u2;
|
|
break;
|
|
case GL_MAP1_GRID_SEGMENTS:
|
|
*params = (GLint) ctx->Eval.MapGrid1un;
|
|
break;
|
|
case GL_MAP1_INDEX:
|
|
*params = (GLint) ctx->Eval.Map1Index;
|
|
break;
|
|
case GL_MAP1_NORMAL:
|
|
*params = (GLint) ctx->Eval.Map1Normal;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_1:
|
|
*params = (GLint) ctx->Eval.Map1TextureCoord1;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_2:
|
|
*params = (GLint) ctx->Eval.Map1TextureCoord2;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_3:
|
|
*params = (GLint) ctx->Eval.Map1TextureCoord3;
|
|
break;
|
|
case GL_MAP1_TEXTURE_COORD_4:
|
|
*params = (GLint) ctx->Eval.Map1TextureCoord4;
|
|
break;
|
|
case GL_MAP1_VERTEX_3:
|
|
*params = (GLint) ctx->Eval.Map1Vertex3;
|
|
break;
|
|
case GL_MAP1_VERTEX_4:
|
|
*params = (GLint) ctx->Eval.Map1Vertex4;
|
|
break;
|
|
case GL_MAP2_COLOR_4:
|
|
*params = (GLint) ctx->Eval.Map2Color4;
|
|
break;
|
|
case GL_MAP2_GRID_DOMAIN:
|
|
params[0] = (GLint) ctx->Eval.MapGrid2u1;
|
|
params[1] = (GLint) ctx->Eval.MapGrid2u2;
|
|
params[2] = (GLint) ctx->Eval.MapGrid2v1;
|
|
params[3] = (GLint) ctx->Eval.MapGrid2v2;
|
|
break;
|
|
case GL_MAP2_GRID_SEGMENTS:
|
|
params[0] = (GLint) ctx->Eval.MapGrid2un;
|
|
params[1] = (GLint) ctx->Eval.MapGrid2vn;
|
|
break;
|
|
case GL_MAP2_INDEX:
|
|
*params = (GLint) ctx->Eval.Map2Index;
|
|
break;
|
|
case GL_MAP2_NORMAL:
|
|
*params = (GLint) ctx->Eval.Map2Normal;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_1:
|
|
*params = (GLint) ctx->Eval.Map2TextureCoord1;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_2:
|
|
*params = (GLint) ctx->Eval.Map2TextureCoord2;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_3:
|
|
*params = (GLint) ctx->Eval.Map2TextureCoord3;
|
|
break;
|
|
case GL_MAP2_TEXTURE_COORD_4:
|
|
*params = (GLint) ctx->Eval.Map2TextureCoord4;
|
|
break;
|
|
case GL_MAP2_VERTEX_3:
|
|
*params = (GLint) ctx->Eval.Map2Vertex3;
|
|
break;
|
|
case GL_MAP2_VERTEX_4:
|
|
*params = (GLint) ctx->Eval.Map2Vertex4;
|
|
break;
|
|
case GL_MAP_COLOR:
|
|
*params = (GLint) ctx->Pixel.MapColorFlag;
|
|
break;
|
|
case GL_MAP_STENCIL:
|
|
*params = (GLint) ctx->Pixel.MapStencilFlag;
|
|
break;
|
|
case GL_MATRIX_MODE:
|
|
*params = (GLint) ctx->Transform.MatrixMode;
|
|
break;
|
|
case GL_MAX_ATTRIB_STACK_DEPTH:
|
|
*params = (GLint) MAX_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
|
|
*params = (GLint) MAX_CLIENT_ATTRIB_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_CLIP_PLANES:
|
|
*params = (GLint) MAX_CLIP_PLANES;
|
|
break;
|
|
case GL_MAX_EVAL_ORDER:
|
|
*params = (GLint) MAX_EVAL_ORDER;
|
|
break;
|
|
case GL_MAX_LIGHTS:
|
|
*params = (GLint) MAX_LIGHTS;
|
|
break;
|
|
case GL_MAX_LIST_NESTING:
|
|
*params = (GLint) MAX_LIST_NESTING;
|
|
break;
|
|
case GL_MAX_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLint) MAX_MODELVIEW_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_NAME_STACK_DEPTH:
|
|
*params = (GLint) MAX_NAME_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_PIXEL_MAP_TABLE:
|
|
*params = (GLint) MAX_PIXEL_MAP_TABLE;
|
|
break;
|
|
case GL_MAX_PROJECTION_STACK_DEPTH:
|
|
*params = (GLint) MAX_PROJECTION_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = (GLint) MAX_TEXTURE_SIZE;
|
|
break;
|
|
case GL_MAX_TEXTURE_STACK_DEPTH:
|
|
*params = (GLint) MAX_TEXTURE_STACK_DEPTH;
|
|
break;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
params[0] = (GLint) MAX_WIDTH;
|
|
params[1] = (GLint) MAX_HEIGHT;
|
|
break;
|
|
case GL_MODELVIEW_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLint) ctx->ModelViewMatrix[i];
|
|
}
|
|
break;
|
|
case GL_MODELVIEW_STACK_DEPTH:
|
|
*params = (GLint) ctx->ModelViewStackDepth;
|
|
break;
|
|
case GL_NAME_STACK_DEPTH:
|
|
*params = (GLint) ctx->Select.NameStackDepth;
|
|
break;
|
|
case GL_NORMALIZE:
|
|
*params = (GLint) ctx->Transform.Normalize;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = ctx->Pack.Alignment;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
*params = (GLint) ctx->Pack.LsbFirst;
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
*params = ctx->Pack.RowLength;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = ctx->Pack.SkipPixels;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
*params = ctx->Pack.SkipRows;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
*params = (GLint) ctx->Pack.SwapBytes;
|
|
break;
|
|
case GL_PERSPECTIVE_CORRECTION_HINT:
|
|
*params = (GLint) ctx->Hint.PerspectiveCorrection;
|
|
break;
|
|
case GL_PIXEL_MAP_A_TO_A_SIZE:
|
|
*params = ctx->Pixel.MapAtoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_B_TO_B_SIZE:
|
|
*params = ctx->Pixel.MapBtoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_G_TO_G_SIZE:
|
|
*params = ctx->Pixel.MapGtoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_A_SIZE:
|
|
*params = ctx->Pixel.MapItoAsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_B_SIZE:
|
|
*params = ctx->Pixel.MapItoBsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_G_SIZE:
|
|
*params = ctx->Pixel.MapItoGsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_I_SIZE:
|
|
*params = ctx->Pixel.MapItoIsize;
|
|
break;
|
|
case GL_PIXEL_MAP_I_TO_R_SIZE:
|
|
*params = ctx->Pixel.MapItoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_R_TO_R_SIZE:
|
|
*params = ctx->Pixel.MapRtoRsize;
|
|
break;
|
|
case GL_PIXEL_MAP_S_TO_S_SIZE:
|
|
*params = ctx->Pixel.MapStoSsize;
|
|
break;
|
|
case GL_POINT_SIZE:
|
|
*params = (GLint) ctx->Point.Size;
|
|
break;
|
|
case GL_POINT_SIZE_GRANULARITY:
|
|
*params = (GLint) POINT_SIZE_GRANULARITY;
|
|
break;
|
|
case GL_POINT_SIZE_RANGE:
|
|
params[0] = (GLint) MIN_POINT_SIZE;
|
|
params[1] = (GLint) MAX_POINT_SIZE;
|
|
break;
|
|
case GL_POINT_SMOOTH:
|
|
*params = (GLint) ctx->Point.SmoothFlag;
|
|
break;
|
|
case GL_POINT_SMOOTH_HINT:
|
|
*params = (GLint) ctx->Hint.PointSmooth;
|
|
break;
|
|
case GL_POLYGON_MODE:
|
|
params[0] = (GLint) ctx->Polygon.FrontMode;
|
|
params[1] = (GLint) ctx->Polygon.BackMode;
|
|
break;
|
|
#ifdef GL_EXT_polygon_offset
|
|
case GL_POLYGON_OFFSET_BIAS_EXT:
|
|
*params = (GLint) ctx->Polygon.OffsetUnits;
|
|
break;
|
|
#endif
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
*params = (GLint) ctx->Polygon.OffsetFactor;
|
|
break;
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
*params = (GLint) ctx->Polygon.OffsetUnits;
|
|
break;
|
|
case GL_POLYGON_SMOOTH:
|
|
*params = (GLint) ctx->Polygon.SmoothFlag;
|
|
break;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
*params = (GLint) ctx->Hint.PolygonSmooth;
|
|
break;
|
|
case GL_POLYGON_STIPPLE:
|
|
for (i=0;i<32;i++) { /* RIGHT? */
|
|
params[i] = (GLint) ctx->PolygonStipple[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLint) ctx->ProjectionMatrix[i];
|
|
}
|
|
break;
|
|
case GL_PROJECTION_STACK_DEPTH:
|
|
*params = (GLint) ctx->ProjectionStackDepth;
|
|
break;
|
|
case GL_READ_BUFFER:
|
|
*params = (GLint) ctx->Pixel.ReadBuffer;
|
|
break;
|
|
case GL_RED_BIAS:
|
|
*params = (GLint) ctx->Pixel.RedBias;
|
|
break;
|
|
case GL_RED_BITS:
|
|
*params = (GLint) ctx->Visual->RedBits;
|
|
break;
|
|
case GL_RED_SCALE:
|
|
*params = (GLint) ctx->Pixel.RedScale;
|
|
break;
|
|
case GL_RENDER_MODE:
|
|
*params = (GLint) ctx->RenderMode;
|
|
break;
|
|
case GL_RGBA_MODE:
|
|
*params = (GLint) ctx->Visual->RGBAflag;
|
|
break;
|
|
case GL_SCISSOR_BOX:
|
|
params[0] = (GLint) ctx->Scissor.X;
|
|
params[1] = (GLint) ctx->Scissor.Y;
|
|
params[2] = (GLint) ctx->Scissor.Width;
|
|
params[3] = (GLint) ctx->Scissor.Height;
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
*params = (GLint) ctx->Scissor.Enabled;
|
|
break;
|
|
case GL_SHADE_MODEL:
|
|
*params = (GLint) ctx->Light.ShadeModel;
|
|
break;
|
|
case GL_STENCIL_BITS:
|
|
*params = ctx->Visual->StencilBits;
|
|
break;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
*params = (GLint) ctx->Stencil.Clear;
|
|
break;
|
|
case GL_STENCIL_FAIL:
|
|
*params = (GLint) ctx->Stencil.FailFunc;
|
|
break;
|
|
case GL_STENCIL_FUNC:
|
|
*params = (GLint) ctx->Stencil.Function;
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
*params = (GLint) ctx->Stencil.ZFailFunc;
|
|
break;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
*params = (GLint) ctx->Stencil.ZPassFunc;
|
|
break;
|
|
case GL_STENCIL_REF:
|
|
*params = (GLint) ctx->Stencil.Ref;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
*params = (GLint) ctx->Stencil.Enabled;
|
|
break;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
*params = (GLint) ctx->Stencil.ValueMask;
|
|
break;
|
|
case GL_STENCIL_WRITEMASK:
|
|
*params = (GLint) ctx->Stencil.WriteMask;
|
|
break;
|
|
case GL_STEREO:
|
|
*params = 0; /* TODO */
|
|
break;
|
|
case GL_SUBPIXEL_BITS:
|
|
*params = 0; /* TODO */
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
|
|
break;
|
|
case GL_TEXTURE_ENV_COLOR:
|
|
params[0] = FLOAT_TO_INT( ctx->Texture.EnvColor[0] );
|
|
params[1] = FLOAT_TO_INT( ctx->Texture.EnvColor[1] );
|
|
params[2] = FLOAT_TO_INT( ctx->Texture.EnvColor[2] );
|
|
params[3] = FLOAT_TO_INT( ctx->Texture.EnvColor[3] );
|
|
break;
|
|
case GL_TEXTURE_ENV_MODE:
|
|
*params = (GLint) ctx->Texture.EnvMode;
|
|
break;
|
|
case GL_TEXTURE_GEN_S:
|
|
*params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1 : 0;
|
|
break;
|
|
case GL_TEXTURE_GEN_T:
|
|
*params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1 : 0;
|
|
break;
|
|
case GL_TEXTURE_GEN_R:
|
|
*params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1 : 0;
|
|
break;
|
|
case GL_TEXTURE_GEN_Q:
|
|
*params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1 : 0;
|
|
break;
|
|
case GL_TEXTURE_MATRIX:
|
|
for (i=0;i<16;i++) {
|
|
params[i] = (GLint) ctx->TextureMatrix[i];
|
|
}
|
|
break;
|
|
case GL_TEXTURE_STACK_DEPTH:
|
|
*params = (GLint) ctx->TextureStackDepth;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*params = ctx->Unpack.Alignment;
|
|
break;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
*params = (GLint) ctx->Unpack.LsbFirst;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*params = ctx->Unpack.RowLength;
|
|
break;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
*params = ctx->Unpack.SkipPixels;
|
|
break;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
*params = ctx->Unpack.SkipRows;
|
|
break;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
*params = (GLint) ctx->Unpack.SwapBytes;
|
|
break;
|
|
case GL_VIEWPORT:
|
|
params[0] = (GLint) ctx->Viewport.X;
|
|
params[1] = (GLint) ctx->Viewport.Y;
|
|
params[2] = (GLint) ctx->Viewport.Width;
|
|
params[3] = (GLint) ctx->Viewport.Height;
|
|
break;
|
|
case GL_ZOOM_X:
|
|
*params = (GLint) ctx->Pixel.ZoomX;
|
|
break;
|
|
case GL_ZOOM_Y:
|
|
*params = (GLint) ctx->Pixel.ZoomY;
|
|
break;
|
|
case GL_VERTEX_ARRAY_SIZE:
|
|
*params = ctx->Array.VertexSize;
|
|
break;
|
|
case GL_VERTEX_ARRAY_TYPE:
|
|
*params = ctx->Array.VertexType;
|
|
break;
|
|
case GL_VERTEX_ARRAY_STRIDE:
|
|
*params = ctx->Array.VertexStride;
|
|
break;
|
|
case GL_VERTEX_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_NORMAL_ARRAY_TYPE:
|
|
*params = ctx->Array.NormalType;
|
|
break;
|
|
case GL_NORMAL_ARRAY_STRIDE:
|
|
*params = ctx->Array.NormalStride;
|
|
break;
|
|
case GL_NORMAL_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_COLOR_ARRAY_SIZE:
|
|
*params = ctx->Array.ColorSize;
|
|
break;
|
|
case GL_COLOR_ARRAY_TYPE:
|
|
*params = ctx->Array.ColorType;
|
|
break;
|
|
case GL_COLOR_ARRAY_STRIDE:
|
|
*params = ctx->Array.ColorStride;
|
|
break;
|
|
case GL_COLOR_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_INDEX_ARRAY_TYPE:
|
|
*params = ctx->Array.IndexType;
|
|
break;
|
|
case GL_INDEX_ARRAY_STRIDE:
|
|
*params = ctx->Array.IndexStride;
|
|
break;
|
|
case GL_INDEX_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
*params = ctx->Array.TexCoordSize;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
*params = ctx->Array.TexCoordType;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
*params = ctx->Array.TexCoordStride;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_STRIDE:
|
|
*params = ctx->Array.EdgeFlagStride;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
|
|
*params = 0;
|
|
break;
|
|
case GL_TEXTURE_BINDING_1D:
|
|
*params = ctx->Texture.Current1D->Name;
|
|
break;
|
|
case GL_TEXTURE_BINDING_2D:
|
|
*params = ctx->Texture.Current2D->Name;
|
|
break;
|
|
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params )
|
|
{
|
|
switch (pname) {
|
|
case GL_VERTEX_ARRAY_POINTER:
|
|
*params = ctx->Array.VertexPtr;
|
|
break;
|
|
case GL_NORMAL_ARRAY_POINTER:
|
|
*params = ctx->Array.NormalPtr;
|
|
break;
|
|
case GL_COLOR_ARRAY_POINTER:
|
|
*params = ctx->Array.ColorPtr;
|
|
break;
|
|
case GL_INDEX_ARRAY_POINTER:
|
|
*params = ctx->Array.IndexPtr;
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY_POINTER:
|
|
*params = ctx->Array.TexCoordPtr;
|
|
break;
|
|
case GL_EDGE_FLAG_ARRAY_POINTER:
|
|
*params = ctx->Array.EdgeFlagPtr;
|
|
break;
|
|
case GL_FEEDBACK_BUFFER_POINTER:
|
|
*params = ctx->Feedback.Buffer;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
|
|
return;
|
|
}
|
|
}
|