reactos/base/setup/usetup/genlist.c
Katayama Hirofumi MZ 3c5a56ed93
[USETUP][VGAFONTS] Improve Romanian character display (#4750)
- Modify media/vgafonts/28606-8x8.bin Romanian VGA font to display special characters.
- Add global variables for special characters "Char..." for Romanian VGA font.
- Toggle the global variables "Char..." in SetConsoleCodePage function.
CORE-18446
2022-10-08 07:46:00 +09:00

611 lines
16 KiB
C

/*
* ReactOS kernel
* Copyright (C) 2004 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS text-mode setup
* FILE: base/setup/usetup/genlist.c
* PURPOSE: Generic list functions
* PROGRAMMER: Christoph von Wittich <christoph at reactos.org>
*/
/* INCLUDES *****************************************************************/
#include "usetup.h"
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ****************************************************************/
VOID
InitGenericListUi(
IN OUT PGENERIC_LIST_UI ListUi,
IN PGENERIC_LIST List,
IN PGET_ENTRY_DESCRIPTION GetEntryDescriptionProc)
{
ListUi->List = List;
ListUi->FirstShown = NULL;
ListUi->LastShown = NULL;
ListUi->BackupEntry = NULL;
ListUi->GetEntryDescriptionProc = GetEntryDescriptionProc;
ListUi->Left = 0;
ListUi->Top = 0;
ListUi->Right = 0;
ListUi->Bottom = 0;
ListUi->Redraw = TRUE;
ListUi->CurrentItemText[0] = ANSI_NULL;
/* SaveGenericListUiState(ListUi); */
ListUi->BackupEntry = ListUi->List->CurrentEntry;
}
VOID
RestoreGenericListUiState(
IN PGENERIC_LIST_UI ListUi)
{
ListUi->List->CurrentEntry = ListUi->BackupEntry;
}
static
VOID
DrawListFrame(
IN PGENERIC_LIST_UI ListUi)
{
COORD coPos;
DWORD Written;
SHORT i;
/* Draw upper left corner */
coPos.X = ListUi->Left;
coPos.Y = ListUi->Top;
FillConsoleOutputCharacterA(StdOutput,
CharUpperLeftCorner, // '+',
1,
coPos,
&Written);
/* Draw upper edge */
coPos.X = ListUi->Left + 1;
coPos.Y = ListUi->Top;
FillConsoleOutputCharacterA(StdOutput,
CharHorizontalLine, // '-',
ListUi->Right - ListUi->Left - 1,
coPos,
&Written);
/* Draw upper right corner */
coPos.X = ListUi->Right;
coPos.Y = ListUi->Top;
FillConsoleOutputCharacterA(StdOutput,
CharUpperRightCorner, // '+',
1,
coPos,
&Written);
/* Draw left and right edge */
for (i = ListUi->Top + 1; i < ListUi->Bottom; i++)
{
coPos.X = ListUi->Left;
coPos.Y = i;
FillConsoleOutputCharacterA(StdOutput,
CharVerticalLine, // '|',
1,
coPos,
&Written);
coPos.X = ListUi->Right;
FillConsoleOutputCharacterA(StdOutput,
CharVerticalLine, //'|',
1,
coPos,
&Written);
}
/* Draw lower left corner */
coPos.X = ListUi->Left;
coPos.Y = ListUi->Bottom;
FillConsoleOutputCharacterA(StdOutput,
CharLowerLeftCorner, // '+',
1,
coPos,
&Written);
/* Draw lower edge */
coPos.X = ListUi->Left + 1;
coPos.Y = ListUi->Bottom;
FillConsoleOutputCharacterA(StdOutput,
CharHorizontalLine, // '-',
ListUi->Right - ListUi->Left - 1,
coPos,
&Written);
/* Draw lower right corner */
coPos.X = ListUi->Right;
coPos.Y = ListUi->Bottom;
FillConsoleOutputCharacterA(StdOutput,
CharLowerRightCorner, // '+',
1,
coPos,
&Written);
}
static
VOID
DrawListEntries(
IN PGENERIC_LIST_UI ListUi)
{
PGENERIC_LIST List = ListUi->List;
PGENERIC_LIST_ENTRY ListEntry;
PLIST_ENTRY Entry;
COORD coPos;
DWORD Written;
USHORT Width;
coPos.X = ListUi->Left + 1;
coPos.Y = ListUi->Top + 1;
Width = ListUi->Right - ListUi->Left - 1;
Entry = ListUi->FirstShown;
while (Entry != &List->ListHead)
{
ListEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
if (coPos.Y == ListUi->Bottom)
break;
ListUi->LastShown = Entry;
ListUi->CurrentItemText[0] = ANSI_NULL;
if (ListUi->GetEntryDescriptionProc)
{
ListUi->GetEntryDescriptionProc(ListEntry,
ListUi->CurrentItemText,
ARRAYSIZE(ListUi->CurrentItemText));
}
FillConsoleOutputAttribute(StdOutput,
(List->CurrentEntry == ListEntry) ?
FOREGROUND_BLUE | BACKGROUND_WHITE :
FOREGROUND_WHITE | BACKGROUND_BLUE,
Width,
coPos,
&Written);
FillConsoleOutputCharacterA(StdOutput,
' ',
Width,
coPos,
&Written);
coPos.X++;
WriteConsoleOutputCharacterA(StdOutput,
ListUi->CurrentItemText,
min(strlen(ListUi->CurrentItemText), (SIZE_T)Width - 2),
coPos,
&Written);
coPos.X--;
coPos.Y++;
Entry = Entry->Flink;
}
while (coPos.Y < ListUi->Bottom)
{
FillConsoleOutputAttribute(StdOutput,
FOREGROUND_WHITE | BACKGROUND_BLUE,
Width,
coPos,
&Written);
FillConsoleOutputCharacterA(StdOutput,
' ',
Width,
coPos,
&Written);
coPos.Y++;
}
}
static
VOID
DrawScrollBarGenericList(
IN PGENERIC_LIST_UI ListUi)
{
PGENERIC_LIST List = ListUi->List;
COORD coPos;
DWORD Written;
coPos.X = ListUi->Right + 1;
coPos.Y = ListUi->Top;
if (ListUi->FirstShown != List->ListHead.Flink)
{
FillConsoleOutputCharacterA(StdOutput,
CharUpArrow,
1,
coPos,
&Written);
}
else
{
FillConsoleOutputCharacterA(StdOutput,
' ',
1,
coPos,
&Written);
}
coPos.Y = ListUi->Bottom;
if (ListUi->LastShown != List->ListHead.Blink)
{
FillConsoleOutputCharacterA(StdOutput,
CharDownArrow,
1,
coPos,
&Written);
}
else
{
FillConsoleOutputCharacterA(StdOutput,
' ',
1,
coPos,
&Written);
}
}
static
VOID
CenterCurrentListItem(
IN PGENERIC_LIST_UI ListUi)
{
PGENERIC_LIST List = ListUi->List;
PLIST_ENTRY Entry;
ULONG MaxVisibleItems, ItemCount, i;
if ((ListUi->Top == 0 && ListUi->Bottom == 0) ||
IsListEmpty(&List->ListHead) ||
List->CurrentEntry == NULL)
{
return;
}
MaxVisibleItems = (ULONG)(ListUi->Bottom - ListUi->Top - 1);
/*****************************************
ItemCount = 0;
Entry = List->ListHead.Flink;
while (Entry != &List->ListHead)
{
ItemCount++;
Entry = Entry->Flink;
}
*****************************************/
ItemCount = List->NumOfEntries; // GetNumberOfListEntries(List);
if (ItemCount > MaxVisibleItems)
{
Entry = &List->CurrentEntry->Entry;
for (i = 0; i < MaxVisibleItems / 2; i++)
{
if (Entry->Blink != &List->ListHead)
Entry = Entry->Blink;
}
ListUi->FirstShown = Entry;
for (i = 0; i < MaxVisibleItems; i++)
{
if (Entry->Flink != &List->ListHead)
Entry = Entry->Flink;
}
ListUi->LastShown = Entry;
}
}
VOID
DrawGenericList(
IN PGENERIC_LIST_UI ListUi,
IN SHORT Left,
IN SHORT Top,
IN SHORT Right,
IN SHORT Bottom)
{
PGENERIC_LIST List = ListUi->List;
ListUi->FirstShown = List->ListHead.Flink;
ListUi->Left = Left;
ListUi->Top = Top;
ListUi->Right = Right;
ListUi->Bottom = Bottom;
DrawListFrame(ListUi);
if (IsListEmpty(&List->ListHead))
return;
CenterCurrentListItem(ListUi);
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
}
VOID
DrawGenericListCurrentItem(
IN PGENERIC_LIST List,
IN PGET_ENTRY_DESCRIPTION GetEntryDescriptionProc,
IN SHORT Left,
IN SHORT Top)
{
CHAR CurrentItemText[256];
if (GetEntryDescriptionProc &&
GetNumberOfListEntries(List) > 0)
{
GetEntryDescriptionProc(GetCurrentListEntry(List),
CurrentItemText,
ARRAYSIZE(CurrentItemText));
CONSOLE_SetTextXY(Left, Top, CurrentItemText);
}
else
{
CONSOLE_SetTextXY(Left, Top, "");
}
}
VOID
ScrollDownGenericList(
IN PGENERIC_LIST_UI ListUi)
{
PGENERIC_LIST List = ListUi->List;
PLIST_ENTRY Entry;
if (List->CurrentEntry == NULL)
return;
if (List->CurrentEntry->Entry.Flink != &List->ListHead)
{
Entry = List->CurrentEntry->Entry.Flink;
if (ListUi->LastShown == &List->CurrentEntry->Entry)
{
ListUi->FirstShown = ListUi->FirstShown->Flink;
ListUi->LastShown = ListUi->LastShown->Flink;
}
List->CurrentEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
if (ListUi->Redraw)
{
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
}
}
}
VOID
ScrollUpGenericList(
IN PGENERIC_LIST_UI ListUi)
{
PGENERIC_LIST List = ListUi->List;
PLIST_ENTRY Entry;
if (List->CurrentEntry == NULL)
return;
if (List->CurrentEntry->Entry.Blink != &List->ListHead)
{
Entry = List->CurrentEntry->Entry.Blink;
if (ListUi->FirstShown == &List->CurrentEntry->Entry)
{
ListUi->FirstShown = ListUi->FirstShown->Blink;
ListUi->LastShown = ListUi->LastShown->Blink;
}
List->CurrentEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
if (ListUi->Redraw)
{
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
}
}
}
VOID
ScrollPageDownGenericList(
IN PGENERIC_LIST_UI ListUi)
{
SHORT i;
/* Suspend auto-redraw */
ListUi->Redraw = FALSE;
for (i = ListUi->Top + 1; i < ListUi->Bottom - 1; i++)
{
ScrollDownGenericList(ListUi);
}
/* Update user interface */
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
/* Re enable auto-redraw */
ListUi->Redraw = TRUE;
}
VOID
ScrollPageUpGenericList(
IN PGENERIC_LIST_UI ListUi)
{
SHORT i;
/* Suspend auto-redraw */
ListUi->Redraw = FALSE;
for (i = ListUi->Bottom - 1; i > ListUi->Top + 1; i--)
{
ScrollUpGenericList(ListUi);
}
/* Update user interface */
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
/* Re enable auto-redraw */
ListUi->Redraw = TRUE;
}
VOID
ScrollToPositionGenericList(
IN PGENERIC_LIST_UI ListUi,
IN ULONG uIndex)
{
PGENERIC_LIST List = ListUi->List;
PLIST_ENTRY Entry;
ULONG uCount = 0;
if (List->CurrentEntry == NULL || uIndex == 0)
return;
do
{
if (List->CurrentEntry->Entry.Flink != &List->ListHead)
{
Entry = List->CurrentEntry->Entry.Flink;
if (ListUi->LastShown == &List->CurrentEntry->Entry)
{
ListUi->FirstShown = ListUi->FirstShown->Flink;
ListUi->LastShown = ListUi->LastShown->Flink;
}
List->CurrentEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
}
uCount++;
}
while (uIndex != uCount);
if (ListUi->Redraw)
{
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
}
}
VOID
RedrawGenericList(
IN PGENERIC_LIST_UI ListUi)
{
if (ListUi->List->CurrentEntry == NULL)
return;
if (ListUi->Redraw)
{
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
}
}
VOID
GenericListKeyPress(
IN PGENERIC_LIST_UI ListUi,
IN CHAR AsciiChar)
{
PGENERIC_LIST List = ListUi->List;
PGENERIC_LIST_ENTRY ListEntry;
PGENERIC_LIST_ENTRY OldListEntry;
BOOLEAN Flag = FALSE;
ListEntry = List->CurrentEntry;
OldListEntry = List->CurrentEntry;
ListUi->Redraw = FALSE;
ListUi->CurrentItemText[0] = ANSI_NULL;
if (ListUi->GetEntryDescriptionProc)
{
ListUi->GetEntryDescriptionProc(ListEntry,
ListUi->CurrentItemText,
ARRAYSIZE(ListUi->CurrentItemText));
}
if ((strlen(ListUi->CurrentItemText) > 0) && (tolower(ListUi->CurrentItemText[0]) == AsciiChar) &&
(List->CurrentEntry->Entry.Flink != &List->ListHead))
{
ScrollDownGenericList(ListUi);
ListEntry = List->CurrentEntry;
ListUi->CurrentItemText[0] = ANSI_NULL;
if (ListUi->GetEntryDescriptionProc)
{
ListUi->GetEntryDescriptionProc(ListEntry,
ListUi->CurrentItemText,
ARRAYSIZE(ListUi->CurrentItemText));
}
if ((strlen(ListUi->CurrentItemText) > 0) && (tolower(ListUi->CurrentItemText[0]) == AsciiChar))
goto End;
}
while (List->CurrentEntry->Entry.Blink != &List->ListHead)
ScrollUpGenericList(ListUi);
ListEntry = List->CurrentEntry;
for (;;)
{
ListUi->CurrentItemText[0] = ANSI_NULL;
if (ListUi->GetEntryDescriptionProc)
{
ListUi->GetEntryDescriptionProc(ListEntry,
ListUi->CurrentItemText,
ARRAYSIZE(ListUi->CurrentItemText));
}
if ((strlen(ListUi->CurrentItemText) > 0) && (tolower(ListUi->CurrentItemText[0]) == AsciiChar))
{
Flag = TRUE;
break;
}
if (List->CurrentEntry->Entry.Flink == &List->ListHead)
break;
ScrollDownGenericList(ListUi);
ListEntry = List->CurrentEntry;
}
if (!Flag)
{
while (List->CurrentEntry->Entry.Blink != &List->ListHead)
{
if (List->CurrentEntry != OldListEntry)
ScrollUpGenericList(ListUi);
else
break;
}
}
End:
DrawListEntries(ListUi);
DrawScrollBarGenericList(ListUi);
ListUi->Redraw = TRUE;
}
/* EOF */