reactos/base/applications/games/winemine/main.c
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

1085 lines
31 KiB
C

/*
* WineMine (main.c)
*
* Copyright 2000 Joshua Thielen <jt85296@ltu.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <windows.h>
#include <tchar.h>
#include "main.h"
#include "dialog.h"
#include "resource.h"
#ifdef DUMB_DEBUG
#include <stdio.h>
#define DEBUG(x) fprintf(stderr,x)
#else
#define DEBUG(x)
#endif
static const TCHAR szAppName[] = TEXT("WineMine");
int WINAPI _tWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPTSTR cmdline, int cmdshow )
{
MSG msg;
WNDCLASS wc;
HWND hWnd;
HACCEL haccel;
wc.style = 0;
wc.lpfnWndProc = MainProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_WINEMINE) );
wc.hCursor = LoadCursor( NULL, (LPCTSTR)IDI_APPLICATION );
wc.hbrBackground = GetSysColorBrush(COLOR_BTNFACE);
wc.lpszMenuName = MAKEINTRESOURCE(IDM_WINEMINE);
wc.lpszClassName = szAppName;
if ( !RegisterClass(&wc) )
return 1;
hWnd = CreateWindow( szAppName, szAppName,
WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInst, NULL );
if (!hWnd)
return 1;
ShowWindow( hWnd, cmdshow );
UpdateWindow( hWnd );
haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
SetTimer( hWnd, ID_TIMER, 1000, NULL );
while( GetMessage(&msg, NULL, 0, 0) )
{
if ( !TranslateAccelerator(hWnd, haccel, &msg) )
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static BOARD board;
switch(msg)
{
case WM_CREATE:
board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
board.hWnd = hWnd;
InitBoard( &board );
CreateBoard( &board );
return 0;
case WM_PAINT:
{
HDC hDC;
HDC hMemDC;
PAINTSTRUCT ps;
DEBUG("WM_PAINT\n");
hDC = BeginPaint( hWnd, &ps );
hMemDC = CreateCompatibleDC(hDC);
DrawBoard( hDC, hMemDC, &ps, &board );
DeleteDC( hMemDC );
EndPaint( hWnd, &ps );
return 0;
}
case WM_MOVE:
DEBUG("WM_MOVE\n");
board.Pos.x = (LONG) LOWORD(lParam);
board.Pos.y = (LONG) HIWORD(lParam);
return 0;
case WM_DESTROY:
SaveBoard( &board );
DestroyBoard( &board );
PostQuitMessage( 0 );
return 0;
case WM_TIMER:
if( board.Status == PLAYING )
{
board.uTime++;
RedrawWindow( hWnd, &board.TimerRect, NULL, RDW_INVALIDATE | RDW_UPDATENOW );
}
return 0;
case WM_LBUTTONDOWN:
DEBUG("WM_LBUTTONDOWN\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONDOWN;
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
SetCapture( hWnd );
return 0;
case WM_LBUTTONUP:
DEBUG("WM_LBUTTONUP\n");
if( wParam & MK_RBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
ReleaseCapture();
return 0;
case WM_RBUTTONDOWN:
DEBUG("WM_RBUTTONDOWN\n");
if( wParam & MK_LBUTTON )
{
board.Press.x = 0;
board.Press.y = 0;
msg = WM_MBUTTONDOWN;
}
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
return 0;
case WM_RBUTTONUP:
DEBUG("WM_RBUTTONUP\n");
if( wParam & MK_LBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
return 0;
case WM_MBUTTONDOWN:
DEBUG("WM_MBUTTONDOWN\n");
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
return 0;
case WM_MBUTTONUP:
DEBUG("WM_MBUTTONUP\n");
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
return 0;
case WM_MOUSEMOVE:
{
if( (wParam & MK_LBUTTON) && (wParam & MK_RBUTTON) )
msg = WM_MBUTTONDOWN;
else if( wParam & MK_LBUTTON )
msg = WM_LBUTTONDOWN;
else
return 0;
TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
return 0;
}
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDM_NEW:
CreateBoard( &board );
return 0;
case IDM_MARKQ:
{
HMENU hMenu;
hMenu = GetMenu( hWnd );
board.bMark = !board.bMark;
if( board.bMark )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
return 0;
}
case IDM_BEGINNER:
SetDifficulty( &board, BEGINNER );
CreateBoard( &board );
return 0;
case IDM_ADVANCED:
SetDifficulty( &board, ADVANCED );
CreateBoard( &board );
return 0;
case IDM_EXPERT:
SetDifficulty( &board, EXPERT );
CreateBoard( &board );
return 0;
case IDM_CUSTOM:
SetDifficulty( &board, CUSTOM );
CreateBoard( &board );
return 0;
case IDM_EXIT:
SendMessage( hWnd, WM_CLOSE, 0, 0);
return 0;
case IDM_TIMES:
DialogBoxParam( board.hInst, MAKEINTRESOURCE(IDD_TIMES), hWnd, TimesDlgProc, (LPARAM) &board);
return 0;
case IDM_ABOUT:
{
TCHAR szOtherStuff[255];
LoadString( board.hInst, IDS_ABOUT, szOtherStuff, sizeof(szOtherStuff) / sizeof(TCHAR) );
ShellAbout( hWnd, szAppName, szOtherStuff, (HICON)SendMessage(hWnd, WM_GETICON, ICON_BIG, 0) );
return 0;
}
default:
DEBUG("Unknown WM_COMMAND command message received\n");
break;
}
}
return( DefWindowProc( hWnd, msg, wParam, lParam ));
}
void InitBoard( BOARD *pBoard )
{
HMENU hMenu;
pBoard->hMinesBMP = LoadBitmap( pBoard->hInst, (LPCTSTR) IDB_MINES);
pBoard->hFacesBMP = LoadBitmap( pBoard->hInst, (LPCTSTR) IDB_FACES);
pBoard->hLedsBMP = LoadBitmap( pBoard->hInst, (LPCTSTR) IDB_LEDS);
LoadBoard( pBoard );
if( pBoard->Pos.x < GetSystemMetrics( SM_CXFIXEDFRAME ) )
pBoard->Pos.x = GetSystemMetrics( SM_CXFIXEDFRAME );
if( pBoard->Pos.x > (GetSystemMetrics( SM_CXSCREEN ) - GetSystemMetrics( SM_CXFIXEDFRAME )))
{
pBoard->Pos.x = GetSystemMetrics( SM_CXSCREEN )
- GetSystemMetrics( SM_CXFIXEDFRAME );
}
if( pBoard->Pos.y < (GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION ) + GetSystemMetrics( SM_CYFIXEDFRAME )))
{
pBoard->Pos.y = GetSystemMetrics( SM_CYMENU ) +
GetSystemMetrics( SM_CYCAPTION ) +
GetSystemMetrics( SM_CYFIXEDFRAME );
}
if( pBoard->Pos.y > (GetSystemMetrics( SM_CYSCREEN ) - GetSystemMetrics( SM_CYFIXEDFRAME )))
{
pBoard->Pos.y = GetSystemMetrics( SM_CYSCREEN )
- GetSystemMetrics( SM_CYFIXEDFRAME );
}
hMenu = GetMenu( pBoard->hWnd );
CheckMenuItem( hMenu, IDM_BEGINNER + pBoard->Difficulty, MF_CHECKED );
if( pBoard->bMark )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
else
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
CheckLevel( pBoard );
}
static DWORD LoadDWord(HKEY hKey, TCHAR *szKeyName, DWORD dwDefaultValue)
{
DWORD dwSize;
DWORD dwValue;
dwSize = sizeof(DWORD);
if( RegQueryValueEx( hKey, szKeyName, NULL, NULL, (LPBYTE) &dwValue, &dwSize ) == ERROR_SUCCESS )
return dwValue;
return dwDefaultValue;
}
void LoadBoard( BOARD *pBoard )
{
DWORD dwSize;
HKEY hKey;
TCHAR szData[16];
TCHAR szKeyName[8];
TCHAR szNobody[15];
UCHAR i;
RegOpenKeyEx( HKEY_CURRENT_USER, szWineMineRegKey, 0, KEY_QUERY_VALUE, &hKey );
pBoard->Pos.x = (LONG) LoadDWord( hKey, TEXT("Xpos"), GetSystemMetrics(SM_CXFIXEDFRAME) );
pBoard->Pos.y = (LONG) LoadDWord( hKey, TEXT("Ypos"), GetSystemMetrics(SM_CYMENU) + GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYFIXEDFRAME) );
pBoard->uRows = (ULONG) LoadDWord( hKey, TEXT("Height"), BEGINNER_ROWS );
pBoard->uCols = (ULONG) LoadDWord( hKey, TEXT("Width"), BEGINNER_COLS );
pBoard->uMines = (ULONG) LoadDWord( hKey, TEXT("Mines"), BEGINNER_MINES );
pBoard->Difficulty = (DIFFICULTY) LoadDWord( hKey, TEXT("Difficulty"), BEGINNER );
pBoard->bMark = (BOOL) LoadDWord( hKey, TEXT("Mark"), TRUE );
LoadString( pBoard->hInst, IDS_NOBODY, szNobody, sizeof(szNobody) / sizeof(TCHAR) );
for( i = 0; i < 3; i++ )
{
// As we write to the same registry key as MS WinMine does, we have to start at 1 for the registry keys
wsprintf( szKeyName, TEXT("Name%d"), i + 1 );
dwSize = sizeof(szData);
if( RegQueryValueEx( hKey, szKeyName, NULL, NULL, (LPBYTE)szData, (LPDWORD) &dwSize ) == ERROR_SUCCESS )
_tcsncpy( pBoard->szBestName[i], szData, sizeof(szData) / sizeof(TCHAR) );
else
_tcscpy( pBoard->szBestName[i], szNobody);
}
for( i = 0; i < 3; i++ )
{
wsprintf( szKeyName, TEXT("Time%d"), i + 1 );
pBoard->uBestTime[i] = LoadDWord( hKey, szKeyName, 999 );
}
RegCloseKey(hKey);
}
void SaveBoard( BOARD *pBoard )
{
DWORD dwValue;
HKEY hKey;
UCHAR i;
TCHAR szData[16];
TCHAR szKeyName[8];
if( RegCreateKeyEx( HKEY_CURRENT_USER, szWineMineRegKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &hKey, NULL ) != ERROR_SUCCESS)
return;
RegSetValueEx( hKey, TEXT("Xpos"), 0, REG_DWORD, (LPBYTE) &pBoard->Pos.x, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Ypos"), 0, REG_DWORD, (LPBYTE) &pBoard->Pos.y, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Difficulty"), 0, REG_DWORD, (LPBYTE) &pBoard->Difficulty, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Height"), 0, REG_DWORD, (LPBYTE) &pBoard->uRows, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Width"), 0, REG_DWORD, (LPBYTE) &pBoard->uCols, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Mines"), 0, REG_DWORD, (LPBYTE) &pBoard->uMines, sizeof(DWORD) );
RegSetValueEx( hKey, TEXT("Mark"), 0, REG_DWORD, (LPBYTE) &pBoard->bMark, sizeof(DWORD) );
for( i = 0; i < 3; i++ )
{
// As we write to the same registry key as MS WinMine does, we have to start at 1 for the registry keys
wsprintf( szKeyName, TEXT("Name%u"), i + 1);
_tcsncpy( szData, pBoard->szBestName[i], sizeof(szData) / sizeof(TCHAR) );
RegSetValueEx( hKey, szKeyName, 0, REG_SZ, (LPBYTE)szData, (_tcslen(szData) + 1) * sizeof(TCHAR) );
}
for( i = 0; i < 3; i++ )
{
wsprintf( szKeyName, TEXT("Time%u"), i + 1);
dwValue = pBoard->uBestTime[i];
RegSetValueEx( hKey, szKeyName, 0, REG_DWORD, (LPBYTE)(LPDWORD)&dwValue, sizeof(DWORD) );
}
RegCloseKey(hKey);
}
void DestroyBoard( BOARD *pBoard )
{
DeleteObject( pBoard->hFacesBMP );
DeleteObject( pBoard->hLedsBMP );
DeleteObject( pBoard->hMinesBMP );
}
void SetDifficulty( BOARD *pBoard, DIFFICULTY Difficulty )
{
HMENU hMenu;
switch(Difficulty)
{
case BEGINNER:
pBoard->uCols = BEGINNER_COLS;
pBoard->uRows = BEGINNER_ROWS;
pBoard->uMines = BEGINNER_MINES;
break;
case ADVANCED:
pBoard->uCols = ADVANCED_COLS;
pBoard->uRows = ADVANCED_ROWS;
pBoard->uMines = ADVANCED_MINES;
break;
case EXPERT:
pBoard->uCols = EXPERT_COLS;
pBoard->uRows = EXPERT_ROWS;
pBoard->uMines = EXPERT_MINES;
break;
case CUSTOM:
if( DialogBoxParam( pBoard->hInst, MAKEINTRESOURCE(IDD_CUSTOM), pBoard->hWnd, CustomDlgProc, (LPARAM) pBoard) != IDOK )
return;
break;
}
hMenu = GetMenu(pBoard->hWnd);
CheckMenuItem( hMenu, IDM_BEGINNER + pBoard->Difficulty, MF_UNCHECKED );
pBoard->Difficulty = Difficulty;
CheckMenuItem( hMenu, IDM_BEGINNER + Difficulty, MF_CHECKED );
}
void CreateBoard( BOARD *pBoard )
{
ULONG uLeft, uTop, uBottom, uRight, uWndX, uWndY, uWndWidth, uWndHeight;
pBoard->uBoxesLeft = pBoard->uCols * pBoard->uRows - pBoard->uMines;
pBoard->uNumFlags = 0;
CreateBoxes( pBoard );
pBoard->uWidth = pBoard->uCols * MINE_WIDTH + BOARD_WMARGIN * 2;
pBoard->uHeight = pBoard->uRows * MINE_HEIGHT + LED_HEIGHT
+ BOARD_HMARGIN * 3;
uWndX = pBoard->Pos.x - GetSystemMetrics( SM_CXFIXEDFRAME );
uWndY = pBoard->Pos.y - GetSystemMetrics( SM_CYMENU )
- GetSystemMetrics( SM_CYCAPTION )
- GetSystemMetrics( SM_CYFIXEDFRAME );
uWndWidth = pBoard->uWidth + GetSystemMetrics( SM_CXFIXEDFRAME ) * 2;
uWndHeight = pBoard->uHeight
+ GetSystemMetrics( SM_CYMENU )
+ GetSystemMetrics( SM_CYCAPTION )
+ GetSystemMetrics( SM_CYFIXEDFRAME ) * 2;
/* setting the mines rectangle boundary */
uLeft = BOARD_WMARGIN;
uTop = BOARD_HMARGIN * 2 + LED_HEIGHT;
uRight = uLeft + pBoard->uCols * MINE_WIDTH;
uBottom = uTop + pBoard->uRows * MINE_HEIGHT;
SetRect( &pBoard->MinesRect, uLeft, uTop, uRight, uBottom );
/* setting the face rectangle boundary */
uLeft = pBoard->uWidth / 2 - FACE_WIDTH / 2;
uTop = BOARD_HMARGIN;
uRight = uLeft + FACE_WIDTH;
uBottom = uTop + FACE_HEIGHT;
SetRect( &pBoard->FaceRect, uLeft, uTop, uRight, uBottom );
/* setting the timer rectangle boundary */
uLeft = BOARD_WMARGIN;
uTop = BOARD_HMARGIN;
uRight = uLeft + LED_WIDTH * 3;
uBottom = uTop + LED_HEIGHT;
SetRect( &pBoard->CounterRect, uLeft, uTop, uRight, uBottom );
/* setting the counter rectangle boundary */
uLeft = pBoard->uWidth - BOARD_WMARGIN - LED_WIDTH * 3;
uTop = BOARD_HMARGIN;
uRight = pBoard->uWidth - BOARD_WMARGIN;
uBottom = uTop + LED_HEIGHT;
SetRect( &pBoard->TimerRect, uLeft, uTop, uRight, uBottom );
pBoard->Status = WAITING;
pBoard->FaceBmp = SMILE_BMP;
pBoard->uTime = 0;
MoveWindow( pBoard->hWnd, uWndX, uWndY, uWndWidth, uWndHeight, TRUE );
RedrawWindow( pBoard->hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE );
}
void CheckLevel( BOARD *pBoard )
{
if( pBoard->uRows < BEGINNER_ROWS )
pBoard->uRows = BEGINNER_ROWS;
if( pBoard->uRows > MAX_ROWS )
pBoard->uRows = MAX_ROWS;
if( pBoard->uCols < BEGINNER_COLS )
pBoard->uCols = BEGINNER_COLS;
if( pBoard->uCols > MAX_COLS )
pBoard->uCols = MAX_COLS;
if( pBoard->uMines < BEGINNER_MINES )
pBoard->uMines = BEGINNER_MINES;
if( pBoard->uMines > pBoard->uCols * pBoard->uRows - 1 )
pBoard->uMines = pBoard->uCols * pBoard->uRows - 1;
}
void CreateBoxes( BOARD *pBoard )
{
LONG i, j;
ULONG uCol, uRow;
srand( (unsigned int)time( NULL ) );
/* Create the boxes...
* We actually create them with an empty border,
* so special care doesn't have to be taken on the edges
*/
for( uCol = 0; uCol <= pBoard->uCols + 1; uCol++ )
{
for( uRow = 0; uRow <= pBoard->uRows + 1; uRow++ )
{
pBoard->Box[uCol][uRow].bIsPressed = FALSE;
pBoard->Box[uCol][uRow].bIsMine = FALSE;
pBoard->Box[uCol][uRow].uFlagType = NORMAL;
pBoard->Box[uCol][uRow].uNumMines = 0;
}
}
/* create mines */
i = 0;
while( (ULONG)i < pBoard->uMines )
{
uCol = (ULONG)(pBoard->uCols * (float)rand() / RAND_MAX + 1);
uRow = (ULONG)(pBoard->uRows * (float)rand() / RAND_MAX + 1);
if( !pBoard->Box[uCol][uRow].bIsMine )
{
i++;
pBoard->Box[uCol][uRow].bIsMine = TRUE;
}
}
/*
* Now we label the remaining boxes with the
* number of mines surrounding them.
*/
for( uCol = 1; uCol < pBoard->uCols + 1; uCol++ )
{
for( uRow = 1; uRow < pBoard->uRows + 1; uRow++ )
{
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
if( pBoard->Box[uCol + i][uRow + j].bIsMine )
{
pBoard->Box[uCol][uRow].uNumMines++;
}
}
}
}
}
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *pBoard )
{
HGDIOBJ hOldObj;
ULONG uCol, uRow;
hOldObj = SelectObject (hMemDC, pBoard->hMinesBMP);
for( uRow = 1; uRow <= pBoard->uRows; uRow++ )
{
for( uCol = 1; uCol <= pBoard->uCols; uCol++ )
{
DrawMine( hdc, hMemDC, pBoard, uCol, uRow, FALSE );
}
}
SelectObject( hMemDC, hOldObj );
}
void DrawMine( HDC hdc, HDC hMemDC, BOARD *pBoard, ULONG uCol, ULONG uRow, BOOL bIsPressed )
{
MINEBMP_OFFSET offset = BOX_BMP;
if( uCol == 0 || uCol > pBoard->uCols || uRow == 0 || uRow > pBoard->uRows )
return;
if( pBoard->Status == GAMEOVER )
{
if( pBoard->Box[uCol][uRow].bIsMine )
{
switch( pBoard->Box[uCol][uRow].uFlagType )
{
case FLAG:
offset = FLAG_BMP;
break;
case COMPLETE:
offset = EXPLODE_BMP;
break;
case QUESTION:
/* fall through */
case NORMAL:
offset = MINE_BMP;
}
}
else
{
switch( pBoard->Box[uCol][uRow].uFlagType )
{
case QUESTION:
offset = QUESTION_BMP;
break;
case FLAG:
offset = WRONG_BMP;
break;
case NORMAL:
offset = BOX_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
DEBUG("Unknown FlagType during game over in DrawMine\n");
break;
}
}
}
else
{ /* WAITING or PLAYING */
switch( pBoard->Box[uCol][uRow].uFlagType )
{
case QUESTION:
if( !bIsPressed )
offset = QUESTION_BMP;
else
offset = QPRESS_BMP;
break;
case FLAG:
offset = FLAG_BMP;
break;
case NORMAL:
if( !bIsPressed )
offset = BOX_BMP;
else
offset = MPRESS_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
DEBUG("Unknown FlagType while playing in DrawMine\n");
break;
}
}
if( pBoard->Box[uCol][uRow].uFlagType == COMPLETE && !pBoard->Box[uCol][uRow].bIsMine )
offset = (MINEBMP_OFFSET) pBoard->Box[uCol][uRow].uNumMines;
BitBlt( hdc,
(uCol - 1) * MINE_WIDTH + pBoard->MinesRect.left,
(uRow - 1) * MINE_HEIGHT + pBoard->MinesRect.top,
MINE_WIDTH, MINE_HEIGHT,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
}
void DrawLeds( HDC hDC, HDC hMemDC, BOARD *pBoard, LONG nNumber, LONG x, LONG y )
{
HGDIOBJ hOldObj;
UCHAR i;
ULONG uLED[3];
LONG nCount;
nCount = nNumber;
if( nCount < 1000 )
{
if( nCount >= 0 )
{
uLED[0] = nCount / 100 ;
nCount -= uLED[0] * 100;
}
else
{
uLED[0] = 10; /* negative sign */
nCount = -nCount;
}
uLED[1] = nCount / 10;
nCount -= uLED[1] * 10;
uLED[2] = nCount;
}
else
{
for( i = 0; i < 3; i++ )
uLED[i] = 10;
}
/* use unlit led if not playing */
/* if( pBoard->Status == WAITING )
for( i = 0; i < 3; i++ )
uLED[i] = 11;*/
hOldObj = SelectObject (hMemDC, pBoard->hLedsBMP);
for( i = 0; i < 3; i++ )
{
BitBlt( hDC,
i * LED_WIDTH + x,
y,
LED_WIDTH,
LED_HEIGHT,
hMemDC,
0,
uLED[i] * LED_HEIGHT,
SRCCOPY);
}
SelectObject( hMemDC, hOldObj );
}
void DrawFace( HDC hDC, HDC hMemDC, BOARD *pBoard )
{
HGDIOBJ hOldObj;
hOldObj = SelectObject (hMemDC, pBoard->hFacesBMP);
BitBlt( hDC,
pBoard->FaceRect.left,
pBoard->FaceRect.top,
FACE_WIDTH,
FACE_HEIGHT,
hMemDC, 0, pBoard->FaceBmp * FACE_HEIGHT, SRCCOPY);
SelectObject( hMemDC, hOldObj );
}
void DrawBoard( HDC hDC, HDC hMemDC, PAINTSTRUCT *ps, BOARD *pBoard )
{
RECT TempRect;
if( IntersectRect( &TempRect, &ps->rcPaint, &pBoard->CounterRect) )
DrawLeds( hDC, hMemDC, pBoard, pBoard->uMines - pBoard->uNumFlags,
pBoard->CounterRect.left,
pBoard->CounterRect.top );
if( IntersectRect( &TempRect, &ps->rcPaint, &pBoard->TimerRect ) )
DrawLeds( hDC, hMemDC, pBoard, pBoard->uTime,
pBoard->TimerRect.left,
pBoard->TimerRect.top);
if( IntersectRect( &TempRect, &ps->rcPaint, &pBoard->FaceRect ) )
DrawFace( hDC, hMemDC, pBoard );
if( IntersectRect( &TempRect, &ps->rcPaint, &pBoard->MinesRect ) )
DrawMines( hDC, hMemDC, pBoard );
}
void TestBoard( HWND hWnd, BOARD *pBoard, LONG x, LONG y, int msg )
{
POINT pt;
ULONG uCol, uRow;
pt.x = x;
pt.y = y;
if( PtInRect( &pBoard->MinesRect, pt ) && pBoard->Status != GAMEOVER && pBoard->Status != WON )
TestMines( pBoard, pt, msg );
else
{
UnpressBoxes( pBoard, pBoard->Press.x, pBoard->Press.y );
pBoard->Press.x = 0;
pBoard->Press.y = 0;
}
if( pBoard->uBoxesLeft == 0 )
{
// MG - 2006-02-21
// mimic MS minesweeper behaviour - when autocompleting a board, flag mines
pBoard->Status = WON;
for( uCol = 0; uCol <= pBoard->uCols + 1; uCol++ )
{
for( uRow = 0; uRow <= pBoard->uRows + 1; uRow++ )
{
if(pBoard->Box[uCol][uRow].bIsMine)
{
pBoard->Box[uCol][uRow].uFlagType = FLAG;
}
}
}
pBoard->uNumFlags = pBoard->uMines;
RedrawWindow( pBoard->hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW );
if( pBoard->Difficulty != CUSTOM && pBoard->uTime < pBoard->uBestTime[pBoard->Difficulty] )
{
pBoard->uBestTime[pBoard->Difficulty] = pBoard->uTime;
DialogBoxParam( pBoard->hInst, MAKEINTRESOURCE(IDD_CONGRATS), hWnd, CongratsDlgProc, (LPARAM) pBoard);
DialogBoxParam( pBoard->hInst, MAKEINTRESOURCE(IDD_TIMES), hWnd, TimesDlgProc, (LPARAM) pBoard);
}
}
TestFace( pBoard, pt, msg );
}
void TestMines( BOARD *pBoard, POINT pt, int msg )
{
BOOL bDraw = TRUE;
ULONG uCol, uRow;
uCol = (pt.x - pBoard->MinesRect.left) / MINE_WIDTH + 1;
uRow = (pt.y - pBoard->MinesRect.top ) / MINE_HEIGHT + 1;
switch (msg)
{
case WM_LBUTTONDOWN:
if( pBoard->Press.x != uCol || pBoard->Press.y != uRow )
{
UnpressBox( pBoard, pBoard->Press.x, pBoard->Press.y );
pBoard->Press.x = uCol;
pBoard->Press.y = uRow;
PressBox( pBoard, uCol, uRow );
}
bDraw = FALSE;
break;
case WM_LBUTTONUP:
if( pBoard->Press.x != uCol || pBoard->Press.y != uRow )
UnpressBox( pBoard, pBoard->Press.x, pBoard->Press.y );
pBoard->Press.x = 0;
pBoard->Press.y = 0;
if( pBoard->Box[uCol][uRow].uFlagType != FLAG )
pBoard->Status = PLAYING;
CompleteBox( pBoard, uCol, uRow );
break;
case WM_MBUTTONDOWN:
PressBoxes( pBoard, uCol, uRow );
bDraw = FALSE;
break;
case WM_MBUTTONUP:
if( pBoard->Press.x != uCol || pBoard->Press.y != uRow )
UnpressBoxes( pBoard, pBoard->Press.x, pBoard->Press.y );
pBoard->Press.x = 0;
pBoard->Press.y = 0;
CompleteBoxes( pBoard, uCol, uRow );
break;
case WM_RBUTTONDOWN:
AddFlag( pBoard, uCol, uRow );
pBoard->Status = PLAYING;
break;
default:
DEBUG("Unknown message type received in TestMines\n");
break;
}
if(bDraw)
RedrawWindow( pBoard->hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW );
}
void TestFace( BOARD *pBoard, POINT pt, int msg )
{
if( pBoard->Status == PLAYING || pBoard->Status == WAITING )
{
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
pBoard->FaceBmp = OOH_BMP;
else pBoard->FaceBmp = SMILE_BMP;
}
else if( pBoard->Status == GAMEOVER )
pBoard->FaceBmp = DEAD_BMP;
else if( pBoard->Status == WON )
pBoard->FaceBmp = COOL_BMP;
if( PtInRect( &pBoard->FaceRect, pt ) )
{
if( msg == WM_LBUTTONDOWN )
pBoard->FaceBmp = SPRESS_BMP;
if( msg == WM_LBUTTONUP )
CreateBoard( pBoard );
}
RedrawWindow( pBoard->hWnd, &pBoard->FaceRect, NULL, RDW_INVALIDATE | RDW_UPDATENOW );
}
void CompleteBox( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
CHAR i, j;
if( pBoard->Box[uCol][uRow].uFlagType != COMPLETE &&
pBoard->Box[uCol][uRow].uFlagType != FLAG &&
uCol > 0 && uCol < pBoard->uCols + 1 &&
uRow > 0 && uRow < pBoard->uRows + 1 )
{
pBoard->Box[uCol][uRow].uFlagType = COMPLETE;
if( pBoard->Box[uCol][uRow].bIsMine )
{
pBoard->FaceBmp = DEAD_BMP;
pBoard->Status = GAMEOVER;
}
else if( pBoard->Status != GAMEOVER )
pBoard->uBoxesLeft--;
if( pBoard->Box[uCol][uRow].uNumMines == 0 )
{
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ )
CompleteBox( pBoard, uCol + i, uRow + j );
}
}
}
void CompleteBoxes( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
CHAR i, j;
ULONG uNumFlags = 0;
if( pBoard->Box[uCol][uRow].uFlagType == COMPLETE )
{
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
if( pBoard->Box[uCol + i][uRow + j].uFlagType == FLAG )
uNumFlags++;
}
}
if( uNumFlags == pBoard->Box[uCol][uRow].uNumMines )
{
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
if( pBoard->Box[uCol + i][uRow + j].uFlagType != FLAG )
CompleteBox( pBoard, uCol + i, uRow + j );
}
}
}
}
}
void AddFlag( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
if( pBoard->Box[uCol][uRow].uFlagType != COMPLETE )
{
switch( pBoard->Box[uCol][uRow].uFlagType )
{
case FLAG:
if( pBoard->bMark )
pBoard->Box[uCol][uRow].uFlagType = QUESTION;
else
pBoard->Box[uCol][uRow].uFlagType = NORMAL;
pBoard->uNumFlags--;
break;
case QUESTION:
pBoard->Box[uCol][uRow].uFlagType = NORMAL;
break;
default:
pBoard->Box[uCol][uRow].uFlagType = FLAG;
pBoard->uNumFlags++;
}
}
}
void PressBox( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
HDC hDC;
HGDIOBJ hOldObj;
HDC hMemDC;
hDC = GetDC( pBoard->hWnd );
hMemDC = CreateCompatibleDC(hDC);
hOldObj = SelectObject (hMemDC, pBoard->hMinesBMP);
DrawMine( hDC, hMemDC, pBoard, uCol, uRow, TRUE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( pBoard->hWnd, hDC );
}
void PressBoxes( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
CHAR i, j;
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
pBoard->Box[uCol + i][uRow + j].bIsPressed = TRUE;
PressBox( pBoard, uCol + i, uRow + j );
}
}
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
if( !pBoard->Box[pBoard->Press.x + i][pBoard->Press.y + j].bIsPressed )
UnpressBox( pBoard, pBoard->Press.x + i, pBoard->Press.y + j );
}
}
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
pBoard->Box[uCol + i][uRow + j].bIsPressed = FALSE;
PressBox( pBoard, uCol + i, uRow + j );
}
}
pBoard->Press.x = uCol;
pBoard->Press.y = uRow;
}
void UnpressBox( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
HDC hDC;
HGDIOBJ hOldObj;
HDC hMemDC;
hDC = GetDC( pBoard->hWnd );
hMemDC = CreateCompatibleDC( hDC );
hOldObj = SelectObject( hMemDC, pBoard->hMinesBMP );
DrawMine( hDC, hMemDC, pBoard, uCol, uRow, FALSE );
SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
ReleaseDC( pBoard->hWnd, hDC );
}
void UnpressBoxes( BOARD *pBoard, ULONG uCol, ULONG uRow )
{
CHAR i, j;
for( i = -1; i <= 1; i++ )
{
for( j = -1; j <= 1; j++ )
{
UnpressBox( pBoard, uCol + i, uRow + j );
}
}
}