reactos/dll/directx/wine
Joachim Henze dc8fae969a [0.4.11][DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713)
Mutes the logging:
fixme:(dll/directx/wine/ddraw/utils.c:584) Unhandled flags 0x20.
gets logged many times per second.

It does affect several applications, e.g. the game 'Anno 1602' from 1998, and the 'Diablo 2 demo' from rapps,
For both games it can be observed with both: our VBEMP driver and the VBox4.3.12 3D-accelerated-driver.

Muting may improve performance a bit in such apps.
It gets logged although no missing features can be perceived visually in the rendering.

The regression was introduced to master by 0.4.9-dev-155-g 9987f02917

Fix it by importing Wine-commit
b943c7910b
 ddraw: Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags().
 Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
 Signed-off-by: Alexandre Julliard <julliard@winehq.org>

fix picked from 0.4.15-dev-5070-g 305aae75f5
2022-10-27 00:04:46 +02:00
..
amstream [AMSTREAM] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 03:50:07 +01:00
d3d8 [0.4.11] Avoid regression CORE-14955 "Ddraw fullscreen crashes" 2018-12-16 21:07:39 +01:00
d3d9 [0.4.11] Avoid regression CORE-14955 "DDraw fullscreen crashes" part II 2018-12-16 22:33:49 +01:00
d3dcompiler_43 [0.4.11][D3DCOMPILER_43] Fix 11 MSVC2010SP1 x86 dbg warnings C4133 CORE-18104 2022-03-29 01:52:45 +02:00
d3drm [D3DRM] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 03:53:02 +01:00
d3dx9_24
d3dx9_25
d3dx9_26
d3dx9_27
d3dx9_28
d3dx9_29
d3dx9_30
d3dx9_31
d3dx9_32
d3dx9_33
d3dx9_34
d3dx9_35
d3dx9_36 [D3DX9_36] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:19:39 +01:00
d3dx9_37
d3dx9_38
d3dx9_39
d3dx9_40
d3dx9_41
d3dx9_42
d3dx9_43
d3dxof [D3DXOF] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:20:18 +01:00
ddraw [0.4.11][DDRAW] Handle DDLOCK_WRITEONLY in wined3dmapflags_from_ddrawmapflags() CORE-18378 (#4713) 2022-10-27 00:04:46 +02:00
devenum [DEVENUM] Initialize rgpins. 2018-06-29 22:28:57 +02:00
dinput [DINPUT] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:20:57 +01:00
dinput8 [DINPUT8] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:35:22 +01:00
dmusic [DMUSIC] Fix the build for vs 2010 2018-10-01 20:47:01 +02:00
dplay [DPLAY] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:38:10 +01:00
dplayx [DPLAYX] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:23:02 +01:00
dsound [REACTOS] Fix 64 bit build (#465) 2018-04-03 15:13:17 -06:00
dxdiagn [DXDIAGN] Sync with Wine Staging 3.3. CORE-14434 2018-03-08 13:40:32 +01:00
msdmo [MSDMO] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:24:18 +01:00
qedit [QEDIT] Sync with Wine Staging 3.17. CORE-15127 2018-10-01 00:24:54 +01:00
quartz [QUARTZ] Sync with Wine Staging 3.9. CORE-14656 2018-05-27 04:00:39 +01:00
wined3d [0.4.11][WINED3D] Workaround regression CORE-15408 2020-10-04 17:10:13 +02:00
CMakeLists.txt
readme.txt

This Is wine DirectX support.
It works in reactos and windows
When ReactOS own ReactX are inplace 
this file will be remove from our SVN
for now they stay as tempary sovlotions


People that have help getting this thing 
to working in ReactOS Building system

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done 
the windows port in wine (wine devloper)

Magnus Olsen aka GreatLord 
Did import it to ReactOS and setupup
the build

GedMurphy
Did help with minor issue, info how to
make DllMain being call