reactos/dll/directx/d3d9/d3d9_swapchain.h

84 lines
3.3 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/d3d9_swapchain.h
* PURPOSE: Direct3D9's swap chain object
* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
*/
#ifndef _D3D9_SWAPCHAIN_H_
#define _D3D9_SWAPCHAIN_H_
#include "d3d9_common.h"
#include <d3d9.h>
#include <ddraw.h>
#include "d3d9_baseobject.h"
struct _Direct3DDevice9_INT;
typedef struct _Direct3DSwapChain9_INT
{
/* 0x0000 */ D3D9BaseObject BaseObject;
/* 0x0020 */ struct IDirect3DSwapChain9Vtbl* lpVtbl;
/* 0x0024 */ DWORD dwUnknown0024;
/* 0x0028 */ struct _D3D9Surface* pPrimarySurface;
/* 0x002c */ struct _D3D9Surface* pExtendedPrimarySurface;
/* 0x0030 */ DWORD dwUnknown0030;
/* 0x0034 */ struct _D3D9DriverSurface** ppBackBufferList;
/* 0x0038 */ DWORD dwNumBackBuffers;
/* 0x003c */ DWORD ChainIndex;
/* 0x0040 */ DWORD AdapterGroupIndex;
/* 0x0044 */ D3DPRESENT_PARAMETERS PresentParameters;
/* 0x007c */ DWORD dwUnknown007c;
/* 0x0080 */ DWORD dwUnknown0080[2]; /* Extended format? */
/* 0x0088 */ struct _D3D9Cursor* pCursor;
/* 0x008c */ DWORD dwUnknown008c[4];
/* 0x009c */ struct _D3D9_Unknown6BC* pUnknown6BC;
/* 0x00a0 */ LPDWORD dwUnknown00a0;
/* 0x00a4 */ DWORD dwUnknown00a4;
/* 0x00a8 */ DWORD dwUnknown00a8;
/* 0x00ac */ DWORD dwWidth;
/* 0x00b0 */ DWORD dwHeight;
/* 0x00b4 */ DWORD dwUnknown00b4;
/* 0x00b8 */ DWORD dwUnknown00b8;
/* 0x00bc */ DWORD dwUnknown00bc;
/* 0x00c0 */ DWORD dwWidth2;
/* 0x00c4 */ DWORD dwHeight2;
/* 0x00c8 */ DWORD dwUnknown00c8;
/* 0x00cc */ DWORD dwUnknown00cc;
/* 0x00d0 */ DWORD dwUnknown00d0;
/* 0x00d4 */ DWORD dwUnknown00d4;
/* 0x00d8 */ DWORD dwUnknown00d8;
/* 0x00dc */ DWORD dwUnknown00dc;
/* 0x00e0 */ DWORD dwDevModeScale;
/* 0x00e4 */ DWORD dwUnknown00e4;
/* 0x00e8 */ DWORD dwUnknown00e8;
/* 0x00ec */ DWORD dwUnknown00ec;
/* 0x00f0 */ DWORD dwUnknown00f0[27];
/* 0x015c */ LPVOID pUnknown015c;
/* 0x0160 */ DWORD dwUnknown0160[4];
/* 0x0170 */ HRESULT hResult;
/* 0x0174 */ DWORD dwUnknown0174[26];
/* 0x01DC */ DWORD dwUnknownFlags; /* 1 = Show frame rate, 2 = Flip without vsync */
/* 0x01E0 */ BOOL bForceRefreshRate;
/* 0x01E4 */ DWORD dwUnknown01dc[4];
/* 0x01f4 */ D3DSWAPEFFECT SwapEffect;
/* 0x01f8 */ DWORD dwUnknown01f8;
/* 0x01fc */ DWORD dwUnknown01fc;
/* 0x0200 */ D3DGAMMARAMP GammaRamp;
} Direct3DSwapChain9_INT, FAR* LPDIRECT3DSWAPCHAIN9_INT;
LPDIRECT3DSWAPCHAIN9_INT IDirect3DSwapChain9ToImpl(LPDIRECT3DSWAPCHAIN9 iface);
Direct3DSwapChain9_INT* CreateDirect3DSwapChain9(enum REF_TYPE RefType, struct _Direct3DDevice9_INT* pBaseDevice, DWORD ChainIndex);
VOID Direct3DSwapChain9_SetDisplayMode(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters);
HRESULT Direct3DSwapChain9_Init(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters);
HRESULT Direct3DSwapChain9_Reset(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters);
VOID Direct3DSwapChain9_GetGammaRamp(Direct3DSwapChain9_INT* pThisSwapChain, D3DGAMMARAMP* pRamp);
VOID Direct3DSwapChain9_SetGammaRamp(Direct3DSwapChain9_INT* pThisSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
#endif // _D3D9_SWAPCHAIN_H_