reactos/dll/directx/d3d9/d3d9_baseobject.c

114 lines
2.8 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/d3d9_baseobject.c
* PURPOSE: Direct3D9's base object
* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
*/
#include "d3d9_baseobject.h"
#include "d3d9_device.h"
#include <debug.h>
#include "d3d9_helpers.h"
VOID D3D9BaseObject_Destroy(D3D9BaseObject* pBaseObject, BOOL bFreeThis)
{
if (bFreeThis)
{
AlignedFree((LPVOID*) pBaseObject);
}
}
ID3D9BaseObjectVtbl D3D9BaseObject_Vtbl =
{
/* D3D9BaseObject */
D3D9BaseObject_Destroy
};
VOID InitD3D9BaseObject(D3D9BaseObject* pBaseObject, enum REF_TYPE RefType, IUnknown* pUnknown)
{
pBaseObject->lpVtbl = &D3D9BaseObject_Vtbl;
pBaseObject->RefType = RefType;
pBaseObject->pUnknown = pUnknown;
}
ULONG D3D9BaseObject_AddRef(D3D9BaseObject* pBaseObject)
{
if (pBaseObject->pUnknown)
{
pBaseObject->pUnknown->lpVtbl->AddRef((IUnknown*) &pBaseObject->pUnknown->lpVtbl);
}
return InterlockedIncrement(&pBaseObject->lRefCnt);
}
ULONG D3D9BaseObject_Release(D3D9BaseObject* pBaseObject)
{
ULONG Ref = 0;
if (pBaseObject)
{
Ref = InterlockedDecrement(&pBaseObject->lRefCnt);
if (Ref == 0)
{
if (pBaseObject->pUnknown)
{
pBaseObject->pUnknown->lpVtbl->Release((IUnknown*) &pBaseObject->pUnknown->lpVtbl);
}
}
}
return Ref;
}
HRESULT D3D9BaseObject_GetDevice(D3D9BaseObject* pBaseObject, IDirect3DDevice9** ppDevice)
{
if (pBaseObject->pUnknown)
{
return IUnknown_QueryInterface(pBaseObject->pUnknown, &IID_IDirect3DDevice9, (void**)ppDevice);
}
return E_NOINTERFACE;
}
HRESULT D3D9BaseObject_GetDeviceInt(D3D9BaseObject* pBaseObject, DIRECT3DDEVICE9_INT** ppDevice)
{
if (NULL == ppDevice)
return D3DERR_INVALIDCALL;
*ppDevice = NULL;
if (pBaseObject->pUnknown)
{
LPDIRECT3DDEVICE9 pDevice;
if (FAILED(IUnknown_QueryInterface(pBaseObject->pUnknown, &IID_IDirect3DDevice9, (void**)&pDevice)))
return E_NOINTERFACE;
*ppDevice = IDirect3DDevice9ToImpl(pDevice);
return D3D_OK;
}
return E_NOINTERFACE;
}
VOID D3D9BaseObject_LockDevice(D3D9BaseObject* pBaseObject)
{
DIRECT3DDEVICE9_INT* pDevice;
if (FAILED(D3D9BaseObject_GetDeviceInt(pBaseObject, &pDevice)))
return;
if (pDevice->bLockDevice)
EnterCriticalSection(&pDevice->CriticalSection);
}
VOID D3D9BaseObject_UnlockDevice(D3D9BaseObject* pBaseObject)
{
DIRECT3DDEVICE9_INT* pDevice;
if (FAILED(D3D9BaseObject_GetDeviceInt(pBaseObject, &pDevice)))
return;
if (pDevice->bLockDevice)
LeaveCriticalSection(&pDevice->CriticalSection);
}