reactos/dll/directx/d3d9/d3d9.c

114 lines
2.8 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/d3d9.c
* PURPOSE: d3d9.dll implementation
* PROGRAMERS: Magnus Olsen <greatlrd (at) reactos (dot) org>
* Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
*/
#include <d3d9.h>
#include "d3d9_helpers.h"
#include "d3d9_create.h"
#include <debug.h>
#define DEBUG_MESSAGE_BUFFER_SIZE 512
typedef IDirect3D9* (WINAPI *LPDIRECT3DCREATE9)(UINT);
static LPCSTR D3dError_WrongSdkVersion =
"D3D ERROR: D3D header version mismatch.\n"
"The application was compiled against and will only work with "
"D3D_SDK_VERSION (%d), but the currently installed runtime is "
"version (%d).\n"
"Recompile the application against the appropriate SDK for the installed runtime.\n"
"\n";
HRESULT WINAPI Direct3DShaderValidatorCreate9(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI PSGPError(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI PSGPSampleTexture(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI DebugSetLevel(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI DebugSetMute(DWORD dw1)
{
UNIMPLEMENTED
return 0;
}
IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
{
HINSTANCE hDebugDll;
DWORD LoadDebugDll;
DWORD LoadDebugDllSize;
LPDIRECT3D9 D3D9Obj = 0;
LPDIRECT3DCREATE9 DebugDirect3DCreate9 = 0;
CHAR DebugMessageBuffer[DEBUG_MESSAGE_BUFFER_SIZE];
UINT NoDebugSDKVersion = SDKVersion & ~DX_D3D9_DEBUG;
LoadDebugDllSize = sizeof(LoadDebugDll);
if (ReadRegistryValue(REG_DWORD, "LoadDebugRuntime", (LPBYTE)&LoadDebugDll, &LoadDebugDllSize))
{
if (0 != LoadDebugDll)
{
hDebugDll = LoadLibraryA("d3d9d.dll");
if (0 != hDebugDll)
{
DebugDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress(hDebugDll, "Direct3DCreate9");
return DebugDirect3DCreate9(SDKVersion);
}
}
}
if (NoDebugSDKVersion != D3D_SDK_VERSION && NoDebugSDKVersion != D3D9b_SDK_VERSION)
{
if (SDKVersion & DX_D3D9_DEBUG)
{
HRESULT hResult;
hResult = SafeFormatString(DebugMessageBuffer, DEBUG_MESSAGE_BUFFER_SIZE, D3dError_WrongSdkVersion, NoDebugSDKVersion, D3D_SDK_VERSION);
if (SUCCEEDED(hResult))
OutputDebugStringA(DebugMessageBuffer);
}
return NULL;
}
CreateD3D9(&D3D9Obj, SDKVersion);
return D3D9Obj;
}
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}