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To harmonize, to save some bytes, and last but not least for security reasons. This can be understood as an addendum to (#2619).
125 lines
5.2 KiB
Text
125 lines
5.2 KiB
Text
* Introduction
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Having successfully built ReactOS and been amazed by what it does, you're
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now desperate to fill in some of the omissions, this document shows you how.
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* Prerequisites
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A working knowledge of NT driver development is useful for understanding the
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kernel and some of its abstractions. The NT4 ddk is available for free
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download from http://www.microsoft.com/hwdev/. The Windows 98 and Windows
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2000 DDKs are also available but the NT4 one is the most useful. See
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Legal Stuff below however.
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There are a number of books on NT driver development, I would recommend
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'Windows NT Device Driver Development' (http://www.osr.com/book/) since OSR
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seem to know their stuff. There is only one book on NT filesystem
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development 'Windows NT File System Internals'. Please don't buy any of
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these books unless you need to, and can afford it.
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These mailing lists and newsgroups are useful for NT internals related
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questions,
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ntfsd@atria.com, ntdev@atria.com
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(subscribe by email to majordomo@atria.com)
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comp.os.????
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microsoft.public.????
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* Style
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There is a coding style used for ReactOS, it's described in a ReactOS's Wiki
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page called Coding Style: https://reactos.org/wiki/index.php/Coding_Style
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However, not all codebase complies with the rules outlined in that page, so
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if you need to hack some code which has not been yet formatted, it's wise
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to keep the kind of formatting it already has, to make it looking good until
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it receives a formatting patch.
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* Debugging
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Debugging kernel-mode code is tricky, these are some snippets
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DbgPrint writes a message to the console using a printf style format
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string. The DPRINT macro (defined in internal/debug.h) expands to
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DbgPrint unless NDEBUG is defined, this is useful for having copious
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output from a module only when a problem is being debugging. DPRINT
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also prefixes the message with the file and line number to make it
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easier to see where output is coming from. DbgPrint can be used at any
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point including in interrupt handlers.
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There are options in ntoskrnl/kd/kdebug.c for copying DbgPrint output
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to a serial device or bochs logging port (parallel support should also
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be added). This can be useful if a lot of output is being generated.
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It should be possible to include support for debugging the kernel with
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gdb over a serial line. Bochs (a shareware CPU emulator) is also useful
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for debugging the kernel, I wrote some patches to allow capture of console
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output from within bochs to file and for debugging a kernel running
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under bochs with gdb. Contact me (welch@cwcom.net) if you're are
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interested.
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If CPU reports an exception not handled by the kernel (any page fault
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not part of virtual memory support or any other exception) the kernel
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will display output like this and halt
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General Protection Fault Exception: 13(0)
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CS:EIP xxxxxxxx:xxxxxxx
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DS xxxx ES xxxx FS xxxx GS xxxxx
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EAX: xxxx EBX: xxxx
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....
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EDI: xxxx EFLAGS: xxxx ESP: xxxx
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cr2: xxxx
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Stack: xxxx xxxx xxxx ...
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....
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Frames: xxxx xxxx xxxx ...
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....
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The fault type will usually be either 'General Protection' or
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'Page Fault', see your Intel manual for the more exotic types. The
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'EIP' number is the address of the faulting instruction. If the 'CS'
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number is 0x20 then the exception occured in kernel mode, if it is 0x11
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then the exception occurred in user mode. 'cr2' is the address that the
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faulting instruction was trying to access, if the exception was a page
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fault. The number printed after 'Frames' are any addresses on the stack
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that look like function addresses.
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If the kernel detects a serious problem that it will bug check, displaying
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output like this
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Bug detected (code x, param x x x x)
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Frames: xxx xxxx xxxx
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....
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Again the numbers printed after 'Frames' are any addresses on the stack
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that look like function addresss. Usually the kernel will also print a
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message describing the problem in more detail, the bug check code isn't
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very useful at the moment.
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* Contacts
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There is a mailing list for kernel development,
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ros-dev@reactos.org
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The main developers use a svn account to coordinate changes, ask
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Aleksey (aleksey@reactos.org) for an account if you are going to be
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adding a lot of code. Smaller patches can go to the mailing list or to the
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relevant developer (usually the comment at the top of a module will have
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an email address). Regular snapshots are made available for download,
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see the mailing list for announcements.
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* Legal stuff
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The ReactOS project is GPL'ed, please make sure any code submitted is
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compatible with this.
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The NT4 ddk license agreement allows its usage for developing nt drivers
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only. Legally therefore it can not be used to develop ReactOS, neither the
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documentation or the sample code. I'm not a lawyer, but I doubt the
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effiacy of 'shrinkwrap licenses' particularly on freely downloadable
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software. The only precendent I know of, in a Scottish court, didn't
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upload this type of license.
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Also the 'fair use' section of copyright law allows the 'quoting' of small
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sections from copyrighted documents, e.g. Windows API or DDK documentation
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