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31acac46a1
- Get rid of the default stub table, use NULL instead - Simplify stub code by using the appropriate macros CORE-14024
40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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* FILE: lib/opengl32/apistubs.c
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* PURPOSE: OpenGL32 lib, glXXX functions
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*/
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#include "opengl32.h"
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#ifndef __i386__
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#define USE_GL_FUNC(name, proto_args, call_args, offset, stack) \
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void GLAPIENTRY gl##name proto_args \
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{ \
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const GLDISPATCHTABLE * Dispatch = IntGetCurrentDispatchTable(); \
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if (!Dispatch) \
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return; \
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Dispatch->name call_args ; \
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}
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#define USE_GL_FUNC_RET(name, ret_type, proto_args, call_args, offset, stack) \
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ret_type GLAPIENTRY gl##name proto_args \
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{ \
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const GLDISPATCHTABLE * Dispatch = IntGetCurrentDispatchTable(); \
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if (!Dispatch) \
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return 0; \
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return Dispatch->name call_args ; \
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}
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#include "glfuncs.h"
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#endif //__i386__
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/* Unknown debug function */
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GLint GLAPIENTRY glDebugEntry(GLint unknown1, GLint unknown2)
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{
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return 0;
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}
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