/* SLang Screen management routines */ /* Copyright (c) 1992, 1995 John E. Davis * All rights reserved. * * You may distribute under the terms of either the GNU General Public * License or the Perl Artistic License. */ #include "config.h" #include #include #include "slang.h" #include "_slang.h" typedef struct Screen_Type { int n; /* number of chars written last time */ int flags; /* line untouched, etc... */ unsigned short *old, *neew; #ifndef pc_system unsigned long old_hash, new_hash; #endif } Screen_Type; #define TOUCHED 0x1 #define TRASHED 0x2 #ifndef pc_system #define MAX_SCREEN_SIZE 120 #else #define MAX_SCREEN_SIZE 75 #endif Screen_Type SL_Screen[MAX_SCREEN_SIZE]; static int Start_Col, Start_Row; static int Screen_Cols, Screen_Rows; static int This_Row, This_Col; static int This_Color; /* only the first 8 bits of this * are used. The highest bit is used * to indicate an alternate character * set. This leaves 127 userdefineable * color combination. */ #ifndef pc_system #define ALT_CHAR_FLAG 0x80 #else #define ALT_CHAR_FLAG 0x00 #endif int SLsmg_Newline_Moves = 0; int SLsmg_Backspace_Moves = 0; static void blank_line (unsigned short *p, int n, unsigned char ch) { register unsigned short *pmax = p + n; register unsigned short color_ch; color_ch = (This_Color << 8) | (unsigned short) ch; while (p < pmax) { *p++ = color_ch; } } static void clear_region (int row, int n) { int i; int imax = row + n; if (imax > Screen_Rows) imax = Screen_Rows; for (i = row; i < imax; i++) { if (i >= 0) { blank_line (SL_Screen[i].neew, Screen_Cols, ' '); SL_Screen[i].flags |= TOUCHED; } } } void SLsmg_erase_eol (void) { int r, c; c = This_Col - Start_Col; r = This_Row - Start_Row; if ((r < 0) || (r >= Screen_Rows)) return; if (c < 0) c = 0; else if (c >= Screen_Cols) return; blank_line (SL_Screen[This_Row].neew + c , Screen_Cols - c, ' '); SL_Screen[This_Row].flags |= TOUCHED; } static void scroll_up (void) { unsigned int i, imax; unsigned short *neew; neew = SL_Screen[0].neew; imax = Screen_Rows - 1; for (i = 0; i < imax; i++) { SL_Screen[i].neew = SL_Screen[i + 1].neew; SL_Screen[i].flags |= TOUCHED; } SL_Screen[i].neew = neew; SL_Screen[i].flags |= TOUCHED; blank_line (neew, Screen_Cols, ' '); This_Row--; } void SLsmg_gotorc (int r, int c) { This_Row = r; This_Col = c; } int SLsmg_get_row (void) { return This_Row; } int SLsmg_get_column (void) { return This_Col; } void SLsmg_erase_eos (void) { SLsmg_erase_eol (); clear_region (This_Row + 1, Screen_Rows); } static int This_Alt_Char; #ifndef pc_system void SLsmg_set_char_set (int i) { if (SLtt_Use_Blink_For_ACS) return; /* alt chars not used and the alt bit * is used to indicate a blink. */ if (i) This_Alt_Char = ALT_CHAR_FLAG; else This_Alt_Char = 0; This_Color &= 0x7F; This_Color |= This_Alt_Char; } #endif void SLsmg_set_color (int color) { if (color < 0) return; This_Color = color | This_Alt_Char; } void SLsmg_reverse_video (void) { SLsmg_set_color (1); } void SLsmg_normal_video (void) { This_Color = This_Alt_Char; /* reset video but NOT char set. */ } static int point_visible (int col_too) { return ((This_Row >= Start_Row) && (This_Row < Start_Row + Screen_Rows) && ((col_too == 0) || ((This_Col >= Start_Col) && (This_Col < Start_Col + Screen_Cols)))); } void SLsmg_printf (char *fmt, ...) { char p[1000]; va_list ap; va_start(ap, fmt); (void) vsprintf(p, fmt, ap); va_end(ap); SLsmg_write_string (p); } void SLsmg_write_string (char *str) { SLsmg_write_nchars (str, strlen (str)); } void SLsmg_write_nstring (char *str, int n) { int width; char blank = ' '; if (str == NULL) width = 0; else { width = strlen (str); if (width > n) width = n; SLsmg_write_nchars (str, width); } while (width++ < n) SLsmg_write_nchars (&blank, 1); } void SLsmg_write_wrapped_string (char *s, int r, int c, int dr, int dc, int fill) { register char ch, *p; int maxc = dc; if ((dr == 0) || (dc == 0)) return; p = s; dc = 0; while (1) { ch = *p++; if ((ch == 0) || (ch == '\n')) { int diff; diff = maxc - dc; SLsmg_gotorc (r, c); SLsmg_write_nchars (s, dc); if (fill && (diff > 0)) { while (diff--) SLsmg_write_char (' '); } if ((ch == 0) || (dr == 1)) break; r++; dc = 0; dr--; s = p; } else if (dc == maxc) { SLsmg_gotorc (r, c); SLsmg_write_nchars (s, dc + 1); if (dr == 1) break; r++; dc = 0; dr--; s = p; } else dc++; } } int SLsmg_Tab_Width = 8; /* Minimum value for which eight bit char is displayed as is. */ #ifndef pc_system int SLsmg_Display_Eight_Bit = 160; static unsigned char Alt_Char_Set[129];/* 129th is used as a flag */ #else int SLsmg_Display_Eight_Bit = 128; #endif void SLsmg_write_nchars (char *str, int n) { register unsigned short *p, old, neew, color; unsigned char ch; unsigned int flags; int len, start_len, max_len; char *str_max; int newline_flag; #ifndef pc_system int alt_char_set_flag; alt_char_set_flag = ((SLtt_Use_Blink_For_ACS == 0) && (This_Color & ALT_CHAR_FLAG)); #endif str_max = str + n; color = This_Color << 8; top: /* get here only on newline */ newline_flag = 0; start_len = Start_Col; if (point_visible (0) == 0) return; len = This_Col; max_len = start_len + Screen_Cols; p = SL_Screen[This_Row].neew; if (len > start_len) p += (len - start_len); flags = SL_Screen[This_Row].flags; while ((len < max_len) && (str < str_max)) { ch = (unsigned char) *str++; #ifndef pc_system if (alt_char_set_flag) ch = Alt_Char_Set [ch & 0x7F]; #endif if (((ch >= ' ') && (ch < 127)) || (ch >= (unsigned char) SLsmg_Display_Eight_Bit) #ifndef pc_system || alt_char_set_flag #endif ) { len += 1; if (len > start_len) { old = *p; neew = color | (unsigned short) ch; if (old != neew) { flags |= TOUCHED; *p = neew; } p++; } } else if ((ch == '\t') && (SLsmg_Tab_Width > 0)) { n = len; n += SLsmg_Tab_Width; n = SLsmg_Tab_Width - (n % SLsmg_Tab_Width); if (len + n > max_len) n = max_len - len; neew = color | (unsigned short) ' '; while (n--) { len += 1; if (len > start_len) { if (*p != neew) { flags |= TOUCHED; *p = neew; } p++; } } } else if (ch == '\n') { newline_flag = 1; break; } else if ((ch == 0x8) && SLsmg_Backspace_Moves) { if (len != 0) len--; } else { if (ch & 0x80) { neew = color | (unsigned short) '~'; len += 1; if (len > start_len) { if (*p != neew) { *p = neew; flags |= TOUCHED; } p++; if (len == max_len) break; ch &= 0x7F; } } len += 1; if (len > start_len) { neew = color | (unsigned short) '^'; if (*p != neew) { *p = neew; flags |= TOUCHED; } p++; if (len == max_len) break; } if (ch == 127) ch = '?'; else ch = ch + '@'; len++; if (len > start_len) { neew = color | (unsigned short) ch; if (*p != neew) { *p = neew; flags |= TOUCHED; } p++; } } } SL_Screen[This_Row].flags = flags; This_Col = len; if (SLsmg_Newline_Moves == 0) return; if (newline_flag == 0) { while (str < str_max) { if (*str == '\n') break; str++; } if (str == str_max) return; str++; } This_Row++; This_Col = 0; if (This_Row == Start_Row + Screen_Rows) { if (SLsmg_Newline_Moves > 0) scroll_up (); } goto top; } void SLsmg_write_char (char ch) { SLsmg_write_nchars (&ch, 1); } static int Cls_Flag; void SLsmg_cls (void) { This_Color = 0; clear_region (0, Screen_Rows); This_Color = This_Alt_Char; Cls_Flag = 1; } #if 0 static void do_copy (unsigned short *a, unsigned short *b) { unsigned short *amax = a + Screen_Cols; while (a < amax) *a++ = *b++; } #endif #ifndef pc_system int SLsmg_Scroll_Hash_Border = 0; static unsigned long compute_hash (unsigned short *s, int n) { register unsigned long h = 0, g; register unsigned long sum = 0; register unsigned short *smax, ch; int is_blank = 2; s += SLsmg_Scroll_Hash_Border; smax = s + (n - SLsmg_Scroll_Hash_Border); while (s < smax) { ch = *s++; if (is_blank && ((ch & 0xFF) != 32)) is_blank--; sum += ch; h = sum + (h << 3); if ((g = h & 0xE0000000UL) != 0) { h = h ^ (g >> 24); h = h ^ g; } } if (is_blank) return 0; return h; } static unsigned long Blank_Hash; static void try_scroll (void) { int i, j, di, r1, r2, rmin, rmax; unsigned long hash; int color, did_scroll = 0; unsigned short *tmp; int ignore; /* find region limits. */ for (rmax = Screen_Rows - 1; rmax > 0; rmax--) { if (SL_Screen[rmax].new_hash != SL_Screen[rmax].old_hash) { r1 = rmax - 1; if ((r1 == 0) || (SL_Screen[r1].new_hash != SL_Screen[r1].old_hash)) break; rmax = r1; } } for (rmin = 0; rmin < rmax; rmin++) { if (SL_Screen[rmin].new_hash != SL_Screen[rmin].old_hash) { r1 = rmin + 1; if ((r1 == rmax) || (SL_Screen[r1].new_hash != SL_Screen[r1].old_hash)) break; rmin = r1; } } for (i = rmax; i > rmin; i--) { hash = SL_Screen[i].new_hash; if (hash == Blank_Hash) continue; if ((hash == SL_Screen[i].old_hash) || ((i + 1 < Screen_Rows) && (hash == SL_Screen[i + 1].old_hash)) || ((i - 1 > rmin) && (SL_Screen[i].old_hash == SL_Screen[i - 1].new_hash))) continue; for (j = i - 1; j >= rmin; j--) { if (hash == SL_Screen[j].old_hash) break; } if (j < rmin) continue; r2 = i; /* end scroll region */ di = i - j; j--; ignore = 0; while ((j >= rmin) && (SL_Screen[j].old_hash == SL_Screen[j + di].new_hash)) { if (SL_Screen[j].old_hash == Blank_Hash) ignore++; j--; } r1 = j + 1; /* If this scroll only scrolls this line into place, don't do it. */ if ((di > 1) && (r1 + di + ignore == r2)) continue; /* If there is anything in the scrolling region that is ok, abort the * scroll. */ for (j = r1; j <= r2; j++) { if ((SL_Screen[j].old_hash != Blank_Hash) && (SL_Screen[j].old_hash == SL_Screen[j].new_hash)) { /* See if the scroll is happens to scroll this one into place. */ if ((j + di > r2) || (SL_Screen[j].old_hash != SL_Screen[j + di].new_hash)) break; } } if (j <= r2) continue; color = This_Color; This_Color = 0; did_scroll = 1; SLtt_normal_video (); SLtt_set_scroll_region (r1, r2); SLtt_goto_rc (0, 0); SLtt_reverse_index (di); SLtt_reset_scroll_region (); /* Now we have a hole in the screen. Make the virtual screen look * like it. */ for (j = r1; j <= r2; j++) SL_Screen[j].flags = TOUCHED; while (di--) { tmp = SL_Screen[r2].old; for (j = r2; j > r1; j--) { SL_Screen[j].old = SL_Screen[j - 1].old; SL_Screen[j].old_hash = SL_Screen[j - 1].old_hash; } SL_Screen[r1].old = tmp; blank_line (SL_Screen[r1].old, Screen_Cols, ' '); SL_Screen[r1].old_hash = Blank_Hash; r1++; } This_Color = color; } if (did_scroll) return; /* Try other direction */ for (i = rmin; i < rmax; i++) { hash = SL_Screen[i].new_hash; if (hash == Blank_Hash) continue; if (hash == SL_Screen[i].old_hash) continue; /* find a match further down screen */ for (j = i + 1; j <= rmax; j++) { if (hash == SL_Screen[j].old_hash) break; } if (j > rmax) continue; r1 = i; /* beg scroll region */ di = j - i; /* number of lines to scroll */ j++; /* since we know this is a match */ /* find end of scroll region */ ignore = 0; while ((j <= rmax) && (SL_Screen[j].old_hash == SL_Screen[j - di].new_hash)) { if (SL_Screen[j].old_hash == Blank_Hash) ignore++; j++; } r2 = j - 1; /* end of scroll region */ /* If this scroll only scrolls this line into place, don't do it. */ if ((di > 1) && (r1 + di + ignore == r2)) continue; /* If there is anything in the scrolling region that is ok, abort the * scroll. */ for (j = r1; j <= r2; j++) { if ((SL_Screen[j].old_hash != Blank_Hash) && (SL_Screen[j].old_hash == SL_Screen[j].new_hash)) { if ((j - di < r1) || (SL_Screen[j].old_hash != SL_Screen[j - di].new_hash)) break; } } if (j <= r2) continue; color = This_Color; This_Color = 0; SLtt_normal_video (); SLtt_set_scroll_region (r1, r2); SLtt_goto_rc (0, 0); /* relative to scroll region */ SLtt_delete_nlines (di); SLtt_reset_scroll_region (); /* Now we have a hole in the screen. Make the virtual screen look * like it. */ for (j = r1; j <= r2; j++) SL_Screen[j].flags = TOUCHED; while (di--) { tmp = SL_Screen[r1].old; for (j = r1; j < r2; j++) { SL_Screen[j].old = SL_Screen[j + 1].old; SL_Screen[j].old_hash = SL_Screen[j + 1].old_hash; } SL_Screen[r2].old = tmp; blank_line (SL_Screen[r2].old, Screen_Cols, ' '); SL_Screen[r2].old_hash = Blank_Hash; r2--; } This_Color = color; } } #endif /* NOT pc_system */ static int Smg_Inited; void SLsmg_refresh (void) { int i; if (Smg_Inited == 0) return; #ifndef pc_system for (i = 0; i < Screen_Rows; i++) { if (SL_Screen[i].flags == 0) continue; SL_Screen[i].new_hash = compute_hash (SL_Screen[i].neew, Screen_Cols); } #endif if (Cls_Flag) { SLtt_normal_video (); SLtt_cls (); } #ifndef pc_system else if (SLtt_Term_Cannot_Scroll == 0) try_scroll (); #endif for (i = 0; i < Screen_Rows; i++) { int trashed; if (SL_Screen[i].flags == 0) continue; if (SL_Screen[i].flags & TRASHED) { SLtt_goto_rc (i, -1); /* Force cursor to move */ SLtt_goto_rc (i, 0); if (Cls_Flag == 0) SLtt_del_eol (); trashed = 1; } else trashed = 0; if (Cls_Flag || trashed) { int color = This_Color; This_Color = 0; blank_line (SL_Screen[i].old, Screen_Cols, ' '); This_Color = color; } SL_Screen[i].old[Screen_Cols] = 0; SL_Screen[i].neew[Screen_Cols] = 0; SLtt_smart_puts (SL_Screen[i].neew, SL_Screen[i].old, Screen_Cols, i); SLMEMCPY ((char *) SL_Screen[i].old, (char *) SL_Screen[i].neew, Screen_Cols * sizeof (short)); SL_Screen[i].flags = 0; #ifndef pc_system SL_Screen[i].old_hash = SL_Screen[i].new_hash; #endif } if (point_visible (1)) SLtt_goto_rc (This_Row - Start_Row, This_Col - Start_Col); SLtt_flush_output (); Cls_Flag = 0; } static int compute_clip (int row, int n, int box_start, int box_end, int *rmin, int *rmax) { int row_max; if (n < 0) return 0; if (row >= box_end) return 0; row_max = row + n; if (row_max <= box_start) return 0; if (row < box_start) row = box_start; if (row_max >= box_end) row_max = box_end; *rmin = row; *rmax = row_max; return 1; } void SLsmg_touch_lines (int row, int n) { int i; int r1, r2; if (0 == compute_clip (row, n, Start_Row, Start_Row + Screen_Rows, &r1, &r2)) return; r1 -= Start_Row; r2 -= Start_Row; for (i = r1; i < r2; i++) { SL_Screen[i].flags |= TRASHED; } } #ifndef pc_system static char Fake_Alt_Char_Pairs [] = "a:j+k+l+m+q-t+u+v+w+x|"; static void init_alt_char_set (void) { int i; unsigned char *p, *pmax, ch; if (Alt_Char_Set[128] == 128) return; i = 32; memset ((char *)Alt_Char_Set, ' ', i); while (i <= 128) { Alt_Char_Set [i] = i; i++; } /* Map to VT100 */ if (SLtt_Has_Alt_Charset) { p = (unsigned char *) SLtt_Graphics_Char_Pairs; if (p == NULL) return; } else p = (unsigned char *) Fake_Alt_Char_Pairs; pmax = p + strlen ((char *) p); /* Some systems have messed up entries for this */ while (p < pmax) { ch = *p++; ch &= 0x7F; /* should be unnecessary */ Alt_Char_Set [ch] = *p; p++; } } #endif #ifndef pc_system # define BLOCK_SIGNALS SLsig_block_signals (); # define UNBLOCK_SIGNALS SLsig_unblock_signals (); #else # define BLOCK_SIGNALS # define UNBLOCK_SIGNALS #endif static int Smg_Suspended; void SLsmg_suspend_smg (void) { BLOCK_SIGNALS if (Smg_Suspended == 0) { SLtt_reset_video (); Smg_Suspended = 1; } UNBLOCK_SIGNALS } void SLsmg_resume_smg (void) { int i; BLOCK_SIGNALS if (Smg_Suspended == 0) { UNBLOCK_SIGNALS return; } Smg_Suspended = 0; SLtt_init_video (); Cls_Flag = 1; for (i = 0; i < Screen_Rows; i++) SL_Screen[i].flags |= TRASHED; SLsmg_refresh (); UNBLOCK_SIGNALS } int SLsmg_init_smg (void) { int i, len; unsigned short *old, *neew; BLOCK_SIGNALS if (Smg_Inited) SLsmg_reset_smg (); SLtt_init_video (); Screen_Cols = SLtt_Screen_Cols; Screen_Rows = SLtt_Screen_Rows; This_Col = This_Row = Start_Col = Start_Row = 0; This_Color = 0; This_Alt_Char = 0; Cls_Flag = 1; #ifndef pc_system init_alt_char_set (); #endif len = Screen_Cols + 3; for (i = 0; i < Screen_Rows; i++) { if ((NULL == (old = (unsigned short *) SLMALLOC (sizeof(short) * len))) || ((NULL == (neew = (unsigned short *) SLMALLOC (sizeof(short) * len))))) { SLang_Error = SL_MALLOC_ERROR; UNBLOCK_SIGNALS return 0; } blank_line (old, len, ' '); blank_line (neew, len, ' '); SL_Screen[i].old = old; SL_Screen[i].neew = neew; SL_Screen[i].flags = 0; #ifndef pc_system Blank_Hash = compute_hash (old, Screen_Cols); SL_Screen[i].new_hash = SL_Screen[i].old_hash = Blank_Hash; #endif } Smg_Inited = 1; UNBLOCK_SIGNALS return 1; } void SLsmg_reset_smg (void) { int i; BLOCK_SIGNALS if (Smg_Inited == 0) { UNBLOCK_SIGNALS return; } for (i = 0; i < Screen_Rows; i++) { if (SL_Screen[i].old != NULL) SLFREE (SL_Screen[i].old); if (SL_Screen[i].neew != NULL) SLFREE (SL_Screen[i].neew); SL_Screen[i].old = SL_Screen[i].neew = NULL; } SLtt_reset_video (); This_Alt_Char = This_Color = 0; Smg_Inited = 0; UNBLOCK_SIGNALS } unsigned short SLsmg_char_at (void) { if (point_visible (1)) { return SL_Screen[This_Row - Start_Row].neew[This_Col - Start_Col]; } return 0; } void SLsmg_vprintf (char *fmt, va_list ap) { char p[1000]; (void) vsprintf(p, fmt, ap); SLsmg_write_string (p); } void SLsmg_set_screen_start (int *r, int *c) { int or = Start_Row, oc = Start_Col; if (c == NULL) Start_Col = 0; else { Start_Col = *c; *c = oc; } if (r == NULL) Start_Row = 0; else { Start_Row = *r; *r = or; } } void SLsmg_draw_object (int r, int c, unsigned char object) { This_Row = r; This_Col = c; if (point_visible (1)) { int color = This_Color; This_Color |= ALT_CHAR_FLAG; SLsmg_write_char (object); This_Color = color; } This_Col = c + 1; } void SLsmg_draw_hline (int n) { static unsigned char hbuf[16]; int count; int cmin, cmax; int final_col = This_Col + n; int save_color; if ((This_Row < Start_Row) || (This_Row >= Start_Row + Screen_Rows) || (0 == compute_clip (This_Col, n, Start_Col, Start_Col + Screen_Cols, &cmin, &cmax))) { This_Col = final_col; return; } if (hbuf[0] == 0) { SLMEMSET ((char *) hbuf, SLSMG_HLINE_CHAR, 16); } n = cmax - cmin; count = n / 16; save_color = This_Color; This_Color |= ALT_CHAR_FLAG; This_Col = cmin; SLsmg_write_nchars ((char *) hbuf, n % 16); while (count-- > 0) { SLsmg_write_nchars ((char *) hbuf, 16); } This_Color = save_color; This_Col = final_col; } void SLsmg_draw_vline (int n) { unsigned char ch = SLSMG_VLINE_CHAR; int c = This_Col, rmin, rmax; int final_row = This_Row + n; int save_color; if (((c < Start_Col) || (c >= Start_Col + Screen_Cols)) || (0 == compute_clip (This_Row, n, Start_Row, Start_Row + Screen_Rows, &rmin, &rmax))) { This_Row = final_row; return; } save_color = This_Color; This_Color |= ALT_CHAR_FLAG; for (This_Row = rmin; This_Row < rmax; This_Row++) { This_Col = c; SLsmg_write_nchars ((char *) &ch, 1); } This_Col = c; This_Row = final_row; This_Color = save_color; } void SLsmg_draw_box (int r, int c, int dr, int dc) { if (!dr || !dc) return; This_Row = r; This_Col = c; dr--; dc--; SLsmg_draw_hline (dc); SLsmg_draw_vline (dr); This_Row = r; This_Col = c; SLsmg_draw_vline (dr); SLsmg_draw_hline (dc); SLsmg_draw_object (r, c, SLSMG_ULCORN_CHAR); SLsmg_draw_object (r, c + dc, SLSMG_URCORN_CHAR); SLsmg_draw_object (r + dr, c, SLSMG_LLCORN_CHAR); SLsmg_draw_object (r + dr, c + dc, SLSMG_LRCORN_CHAR); This_Row = r; This_Col = c; } void SLsmg_fill_region (int r, int c, int dr, int dc, unsigned char ch) { static unsigned char hbuf[16]; int count; int dcmax, rmax; if ((dc < 0) || (dr < 0)) return; SLsmg_gotorc (r, c); r = This_Row; c = This_Col; dcmax = Screen_Cols - This_Col; if (dc > dcmax) dc = dcmax; rmax = This_Row + dr; if (rmax > Screen_Rows) rmax = Screen_Rows; #if 0 ch = Alt_Char_Set[ch]; #endif if (ch != hbuf[0]) SLMEMSET ((char *) hbuf, (char) ch, 16); for (This_Row = r; This_Row < rmax; This_Row++) { This_Col = c; count = dc / 16; SLsmg_write_nchars ((char *) hbuf, dc % 16); while (count-- > 0) { SLsmg_write_nchars ((char *) hbuf, 16); } } This_Row = r; } void SLsmg_forward (int n) { This_Col += n; } void SLsmg_write_color_chars (unsigned short *s, unsigned int len) { unsigned short *smax, sh; char buf[32], *b, *bmax; int color, save_color; smax = s + len; b = buf; bmax = b + sizeof (buf); save_color = This_Color; while (s < smax) { sh = *s++; color = sh >> 8; if ((color != This_Color) || (b == bmax)) { if (b != buf) { SLsmg_write_nchars (buf, (int) (b - buf)); b = buf; } This_Color = color; } *b++ = (char) (sh & 0xFF); } if (b != buf) SLsmg_write_nchars (buf, (int) (b - buf)); This_Color = save_color; } unsigned int SLsmg_read_raw (unsigned short *buf, unsigned int len) { unsigned int r, c; if (0 == point_visible (1)) return 0; r = (unsigned int) (This_Row - Start_Row); c = (unsigned int) (This_Col - Start_Col); if (c + len > (unsigned int) Screen_Cols) len = (unsigned int) Screen_Cols - c; memcpy ((char *) buf, (char *) (SL_Screen[r].neew + c), len * sizeof (short)); return len; } unsigned int SLsmg_write_raw (unsigned short *buf, unsigned int len) { unsigned int r, c; unsigned short *dest; if (0 == point_visible (1)) return 0; r = (unsigned int) (This_Row - Start_Row); c = (unsigned int) (This_Col - Start_Col); if (c + len > (unsigned int) Screen_Cols) len = (unsigned int) Screen_Cols - c; dest = SL_Screen[r].neew + c; if (0 != memcmp ((char *) dest, (char *) buf, len * sizeof (short))) { memcpy ((char *) dest, (char *) buf, len * sizeof (short)); SL_Screen[r].flags |= TOUCHED; } return len; }