//======================================================================== // // SplashPattern.cc // //======================================================================== #include #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include "SplashMath.h" #include "SplashScreen.h" #include "SplashPattern.h" //------------------------------------------------------------------------ // SplashPattern //------------------------------------------------------------------------ SplashPattern::SplashPattern() { } SplashPattern::~SplashPattern() { } //------------------------------------------------------------------------ // SplashSolidColor //------------------------------------------------------------------------ SplashSolidColor::SplashSolidColor(SplashColorPtr colorA) { splashColorCopy(color, colorA); } SplashSolidColor::~SplashSolidColor() { } void SplashSolidColor::getColor(int x, int y, SplashColorPtr c) { splashColorCopy(c, color); } //------------------------------------------------------------------------ // SplashHalftone //------------------------------------------------------------------------ SplashHalftone::SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A, SplashScreen *screenA, SplashCoord valueA) { splashColorCopy(color0, color0A); splashColorCopy(color1, color1A); screen = screenA; value = valueA; } SplashPattern *SplashHalftone::copy() { return new SplashHalftone(color0, color1, screen->copy(), value); } SplashHalftone::~SplashHalftone() { delete screen; } void SplashHalftone::getColor(int x, int y, SplashColorPtr c) { splashColorCopy(c, screen->test(x, y, value) ? color1 : color0); } GBool SplashHalftone::isStatic() { return screen->isStatic(value); }