//======================================================================== // // Splash.h // //======================================================================== #ifndef SPLASH_H #define SPLASH_H #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" #include "SplashClip.h" class SplashBitmap; struct SplashGlyphBitmap; class SplashState; class SplashPattern; class SplashScreen; class SplashPath; class SplashXPath; class SplashFont; //------------------------------------------------------------------------ // Retrieves the next line of pixels in an image mask. Normally, // fills in * and returns true. If the image stream is // exhausted, returns false. typedef GBool (*SplashImageMaskSource)(void *data, SplashColorPtr pixel); // Retrieves the next line of pixels in an image. Normally, fills in // * and returns true. If the image stream is exhausted, // returns false. typedef GBool (*SplashImageSource)(void *data, SplashColorPtr line); //------------------------------------------------------------------------ // Splash //------------------------------------------------------------------------ class Splash { public: // Create a new rasterizer object. Splash(SplashBitmap *bitmapA); ~Splash(); //----- state read SplashPattern *getStrokePattern(); SplashPattern *getFillPattern(); SplashScreen *getScreen(); SplashBlendFunc getBlendFunc(); SplashCoord getStrokeAlpha(); SplashCoord getFillAlpha(); SplashCoord getLineWidth(); int getLineCap(); int getLineJoin(); SplashCoord getMiterLimit(); SplashCoord getFlatness(); SplashCoord *getLineDash(); int getLineDashLength(); SplashCoord getLineDashPhase(); SplashClip *getClip(); //----- state write void setStrokePattern(SplashPattern *strokeColor); void setFillPattern(SplashPattern *fillColor); void setScreen(SplashScreen *screen); void setBlendFunc(SplashBlendFunc func); void setStrokeAlpha(SplashCoord alpha); void setFillAlpha(SplashCoord alpha); void setLineWidth(SplashCoord lineWidth); void setLineCap(int lineCap); void setLineJoin(int lineJoin); void setMiterLimit(SplashCoord miterLimit); void setFlatness(SplashCoord flatness); // the array will be copied void setLineDash(SplashCoord *lineDash, int lineDashLength, SplashCoord lineDashPhase); void clipResetToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); SplashError clipToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); SplashError clipToPath(SplashPath *path, GBool eo); //----- state save/restore void saveState(); SplashError restoreState(); //----- soft mask void setSoftMask(SplashBitmap *softMaskA); //----- drawing operations // Fill the bitmap with . This is not subject to clipping. void clear(SplashColorPtr color); // Stroke a path using the current stroke pattern. SplashError stroke(SplashPath *path); // Fill a path using the current fill pattern. SplashError fill(SplashPath *path, GBool eo); // Fill a path, XORing with the current fill pattern. SplashError xorFill(SplashPath *path, GBool eo); // Draw a character, using the current fill pattern. SplashError fillChar(SplashCoord x, SplashCoord y, int c, SplashFont *font); // Draw a glyph, using the current fill pattern. This function does // not free any data, i.e., it ignores glyph->freeData. SplashError fillGlyph(SplashCoord x, SplashCoord y, SplashGlyphBitmap *glyph); // Draws an image mask using the fill color. This will read // lines of pixels from , starting with the top line. "1" // pixels will be drawn with the current fill color; "0" pixels are // transparent. The matrix: // [ mat[0] mat[1] 0 ] // [ mat[2] mat[3] 0 ] // [ mat[4] mat[5] 1 ] // maps a unit square to the desired destination for the image, in // PostScript style: // [x' y' 1] = [x y 1] * mat // Note that the Splash y axis points downward, and the image source // is assumed to produce pixels in raster order, starting from the // top line. SplashError fillImageMask(SplashImageMaskSource src, void *srcData, int w, int h, SplashCoord *mat); // Draw an image. This will read lines of pixels from // , starting with the top line. These pixels are assumed to // be in the source mode, . The following combinations of // source and target modes are supported: // source target // ------ ------ // Mono1 Mono1 // Mono8 Mono1 -- with dithering // Mono8 Mono8 // RGB8 RGB8 // BGR8 BGR8 // ARGB8 RGB8 -- with source alpha (masking) // BGRA8 BGR8 -- with source alpha (masking) // The matrix behaves as for fillImageMask. SplashError drawImage(SplashImageSource src, void *srcData, SplashColorMode srcMode, int w, int h, SplashCoord *mat); //----- misc // Return the associated bitmap. SplashBitmap *getBitmap() { return bitmap; } // Get a bounding box which includes all modifications since the // last call to clearModRegion. void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax) { *xMin = modXMin; *yMin = modYMin; *xMax = modXMax; *yMax = modYMax; } // Clear the modified region bounding box. void clearModRegion(); // Get clipping status for the last drawing operation subject to // clipping. SplashClipResult getClipRes() { return opClipRes; } // Toggle debug mode on or off. void setDebugMode(GBool debugModeA) { debugMode = debugModeA; } private: void updateModX(int x); void updateModY(int y); void strokeNarrow(SplashXPath *xPath); void strokeWide(SplashXPath *xPath); SplashXPath *makeDashedPath(SplashXPath *xPath); SplashError fillWithPattern(SplashPath *path, GBool eo, SplashPattern *pattern, SplashCoord alpha); void drawPixel(int x, int y, SplashColorPtr color, SplashCoord alpha, GBool noClip); void drawPixel(int x, int y, SplashPattern *pattern, SplashCoord alpha, GBool noClip); void drawSpan(int x0, int x1, int y, SplashPattern *pattern, SplashCoord alpha, GBool noClip); void xorSpan(int x0, int x1, int y, SplashPattern *pattern, GBool noClip); void dumpPath(SplashPath *path); void dumpXPath(SplashXPath *path); SplashBitmap *bitmap; SplashState *state; SplashBitmap *softMask; int modXMin, modYMin, modXMax, modYMax; SplashClipResult opClipRes; GBool debugMode; }; #endif