/* header file for S-Lang internal structures that users do not (should not) need. Use slang.h for that purpose. */ /* Copyright (c) 1992, 1995 John E. Davis * All rights reserved. * * You may distribute under the terms of either the GNU General Public * License or the Perl Artistic License. */ #include "config.h" #include #include "jdmacros.h" #ifdef VMS # define SLANG_SYSTEM_NAME "_VMS" #else # if defined (__GO32__) || defined (__EMX__) || \ defined (msdos) || defined (__os2__) # define SLANG_SYSTEM_NAME "_IBMPC" # else # define SLANG_SYSTEM_NAME "_UNIX" # endif #endif /* VMS */ #ifdef msdos #define SLANG_MAX_SYMBOLS 500 #else #define SLANG_MAX_SYMBOLS 2500 #endif /* maximum number of global symbols--- slang builtin, functions, global vars */ /* These quantities are main_types for byte-compiled code. They are used * by the inner_interp routine. The ones commented out with a // are * actually defined in slang.h because they are also used as the main_type in * the name table. */ /* // #define SLANG_LVARIABLE 0x01 */ #define SLANG_LOGICAL 0x02 #define SLANG_BINARY 0x03 /* // #define SLANG_INTRINSIC 0x06 */ /* // #define SLANG_FUNCTION 0x07 */ #define SLANG_LITERAL 0x08 /* constant objects */ #define SLANG_BLOCK 0x09 #define SLANG_EQS 0x0A #define SLANG_UNARY 0x0B #define SLANG_LUNARY 0x0C /* // #define SLANG_GVARIABLE 0x0D */ /* // #define SLANG_IVARIABLE 0x0E */ /* intrinsic variables */ /* // #define SLANG_RVARIABLE 0x0F */ /* read only variable */ /* These 3 MUST be in this order too ! */ #define SLANG_RETURN 0x10 #define SLANG_BREAK 0x11 #define SLANG_CONTINUE 0x12 #define SLANG_EXCH 0x13 #define SLANG_LABEL 0x14 #define SLANG_LOBJPTR 0x15 #define SLANG_GOBJPTR 0x16 #define SLANG_X_ERROR 0x17 /* These must be in this order */ #define SLANG_X_USER0 0x18 #define SLANG_X_USER1 0x19 #define SLANG_X_USER2 0x1A #define SLANG_X_USER3 0x1B #define SLANG_X_USER4 0x1C #ifdef SLANG_NOOP # define SLANG_NOOP_DIRECTIVE 0x2F #endif /* If SLANG_DATA occurs as the main_type for an object in the interpreter's * byte-code, it currently refers to a STRING. */ /* // #define SLANG_DATA 0x30 */ /* real objects which may be destroyed */ /* Subtypes */ #define ERROR_BLOCK 0x01 /* gets executed if block encounters error other than stack related */ #define EXIT_BLOCK 0x02 #define USER_BLOCK0 0x03 #define USER_BLOCK1 0x04 #define USER_BLOCK2 0x05 #define USER_BLOCK3 0x06 #define USER_BLOCK4 0x07 /* The user blocks MUST be in the above order */ /* directive subtypes */ #define SLANG_LOOP_MASK 0x80 #define SLANG_LOOP 0x81 #define SLANG_WHILE 0x82 #define SLANG_FOR 0x83 #define SLANG_FOREVER 0x84 #define SLANG_CFOR 0x85 #define SLANG_DOWHILE 0x86 #define SLANG_IF_MASK 0x40 #define SLANG_IF 0x41 #define SLANG_IFNOT 0x42 #define SLANG_ELSE 0x43 /* local, global variable assignments * The order here is important. See interp_variable_eqs to see how this * is exploited. */ #define SLANG_EQS_MASK 0x20 /* local variables */ /* Keep these in this order!! */ #define SLANG_LEQS 0x21 #define SLANG_LPEQS 0x22 #define SLANG_LMEQS 0x23 #define SLANG_LPP 0x24 #define SLANG_LMM 0x25 /* globals */ /* Keep this on this order!! */ #define SLANG_GEQS 0x26 #define SLANG_GPEQS 0x27 #define SLANG_GMEQS 0x28 #define SLANG_GPP 0x29 #define SLANG_GMM 0x2A /* intrinsic variables */ #define SLANG_IEQS 0x2B #define SLANG_IPEQS 0x2C #define SLANG_IMEQS 0x2D #define SLANG_IPP 0x2E #define SLANG_IMM 0x2F #define SLANG_ELSE_MASK 0x10 #define SLANG_ANDELSE 0x11 #define SLANG_ORELSE 0x12 #define SLANG_SWITCH 0x13 /* LOGICAL SUBTYPES (operate on integers) */ #define SLANG_MOD 16 #define SLANG_OR 17 #define SLANG_AND 18 #define SLANG_BAND 19 #define SLANG_BOR 20 #define SLANG_BXOR 21 #define SLANG_SHL 22 #define SLANG_SHR 23 /* LUnary Subtypes */ #define SLANG_NOT 24 #define SLANG_BNOT 25 typedef struct SLBlock_Type { unsigned char main_type; unsigned char sub_type; union { struct SLBlock_Type *blk; int i_blk; SLang_Name_Type *n_blk; char *s_blk; #ifdef FLOAT_TYPE float64 *f_blk; /*literal float is a pointer */ #endif long l_blk; } b; } SLBlock_Type; typedef struct { unsigned char main_type; /* block, intrinsic... */ unsigned char sub_type; /* SLANG_WHILE, SLANG_DATA, ... */ union { long l_val; char *s_val; int i_val; SLuser_Object_Type *uobj; SLang_Name_Type *n_val; #ifdef FLOAT_TYPE float64 f_val; #endif } v; } SLang_Object_Type; extern void SLang_free_object (SLang_Object_Type *); extern int SLang_pop_non_object (SLang_Object_Type *); extern void _SLdo_error (char *, ...); extern void SLcompile(char *); extern void (*SLcompile_ptr)(char *); typedef struct { char *name; int type; } SLang_Name2_Type; extern void SLstupid_hash(void); typedef struct SLName_Table { struct SLName_Table *next; /* next table */ SLang_Name_Type *table; /* pointer to table */ int n; /* entries in this table */ char name[32]; /* name of table */ int ofs[256]; /* offsets into table */ } SLName_Table; extern SLName_Table *SLName_Table_Root; #ifdef MSWINDOWS extern SLang_Name_Type *SLang_Name_Table; #else extern SLang_Name_Type SLang_Name_Table[SLANG_MAX_SYMBOLS]; #endif extern SLang_Name2_Type SL_Binary_Ops []; extern SLang_Object_Type *SLStack_Pointer; extern char *SLbyte_compile_name(char *); extern int SLang_pop(SLang_Object_Type *); extern char *SLexpand_escaped_char(char *, char *); extern void SLexpand_escaped_string (char *, char *, char *); extern SLang_Object_Type *_SLreverse_stack (int); extern SLang_Name_Type *SLang_locate_name(char *); /* returns a pointer to a MALLOCED string */ extern char *SLstringize_object (SLang_Object_Type *); /* array types */ typedef struct SLArray_Type { unsigned char type; /* int, float, etc... */ int dim; /* # of dims (max 3) */ int x, y, z; /* actual dims */ union { unsigned char *c_ptr; unsigned char **s_ptr; int *i_ptr; #ifdef FLOAT_TYPE float64 *f_ptr; #endif SLuser_Object_Type **u_ptr; } buf; unsigned char flags; /* readonly, etc... If this is non-zero, * the buf pointer will NOT be freed. * See SLarray_free_array. */ } SLArray_Type; /* Callback to delete array */ extern void SLarray_free_array (long *); /* maximum size of run time stack */ #ifdef msdos #define SLANG_MAX_STACK_LEN 500 #else #define SLANG_MAX_STACK_LEN 2500 #endif #ifdef MSWINDOWS extern SLang_Object_Type *SLRun_Stack; #else extern SLang_Object_Type SLRun_Stack[SLANG_MAX_STACK_LEN]; #endif extern SLang_Object_Type *SLStack_Pointer; extern int SLang_Trace; extern int SLstack_depth(void); extern void SLang_trace_fun(char *); extern void SLexecute_function(SLang_Name_Type *); extern char *SLmake_string (char *); extern int _SLeqs_name(char *, SLang_Name2_Type *); extern void SLang_push(SLang_Object_Type *); extern void SLang_push_float(float64); extern void SLadd_variable(char *); extern void SLang_clear_error(void); extern void SLarray_info (void); extern int SLPreprocess_Only; /* preprocess instead of * bytecompiling */ extern void SLdo_pop (void); extern unsigned int SLsys_getkey (void); extern int SLsys_input_pending (int); #ifdef REAL_UNIX_SYSTEM extern int SLtt_tigetflag (char *, char **); extern int SLtt_tigetnum (char *, char **); extern char *SLtt_tigetstr (char *, char **); extern char *SLtt_tigetent (char *); #endif #ifdef msdos #define MAX_INPUT_BUFFER_LEN 40 #else #define MAX_INPUT_BUFFER_LEN 1024 #endif extern unsigned char SLang_Input_Buffer [MAX_INPUT_BUFFER_LEN]; extern unsigned int SLang_Input_Buffer_Len; extern int SLregister_types (void); #ifndef pc_system extern char *SLtt_Graphics_Char_Pairs; #endif /* NOT pc_system */ extern void _SLerrno_set_return_status (void); extern char *_SLerrno_strerror (void); extern int _SLerrno_Return_Status;