#ifndef _D3DCAPS_H
#define _D3DCAPS_H

#include "ddraw.h"

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0700
#endif

#if defined(_X86_) || defined(_IA64_)
#pragma pack(4)
#endif

#define D3DTRANSFORMCAPS_CLIP                       0x00000001
#define D3DLIGHTINGMODEL_RGB                        0x00000001
#define D3DLIGHTINGMODEL_MONO                       0x00000002
#define D3DLIGHTCAPS_POINT                          0x00000001
#define D3DLIGHTCAPS_SPOT                           0x00000002
#define D3DLIGHTCAPS_DIRECTIONAL                    0x00000004
#define D3DLIGHTCAPS_PARALLELPOINT                  0x00000008
#define D3DPMISCCAPS_MASKPLANES                     0x00000001
#define D3DPMISCCAPS_MASKZ                          0x00000002
#define D3DPMISCCAPS_LINEPATTERNREP                 0x00000004
#define D3DPMISCCAPS_CONFORMANT                     0x00000008
#define D3DPMISCCAPS_CULLNONE                       0x00000010
#define D3DPMISCCAPS_CULLCW                         0x00000020
#define D3DPMISCCAPS_CULLCCW                        0x00000040
#define D3DPRASTERCAPS_DITHER                       0x00000001
#define D3DPRASTERCAPS_ROP2                         0x00000002
#define D3DPRASTERCAPS_XOR                          0x00000004
#define D3DPRASTERCAPS_PAT                          0x00000008
#define D3DPRASTERCAPS_ZTEST                        0x00000010
#define D3DPRASTERCAPS_SUBPIXEL                     0x00000020
#define D3DPRASTERCAPS_SUBPIXELX                    0x00000040
#define D3DPRASTERCAPS_FOGVERTEX                    0x00000080
#define D3DPRASTERCAPS_FOGTABLE                     0x00000100
#define D3DPRASTERCAPS_STIPPLE                      0x00000200
#define D3DPCMPCAPS_NEVER                           0x00000001
#define D3DPCMPCAPS_LESS                            0x00000002
#define D3DPCMPCAPS_EQUAL                           0x00000004
#define D3DPCMPCAPS_LESSEQUAL                       0x00000008
#define D3DPCMPCAPS_GREATER                         0x00000010
#define D3DPCMPCAPS_NOTEQUAL                        0x00000020
#define D3DPCMPCAPS_GREATEREQUAL                    0x00000040
#define D3DPCMPCAPS_ALWAYS                          0x00000080
#define D3DPBLENDCAPS_ZERO                          0x00000001
#define D3DPBLENDCAPS_ONE                           0x00000002
#define D3DPBLENDCAPS_SRCCOLOR                      0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR                   0x00000008
#define D3DPBLENDCAPS_SRCALPHA                      0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA                   0x00000020
#define D3DPBLENDCAPS_DESTALPHA                     0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA                  0x00000080
#define D3DPBLENDCAPS_DESTCOLOR                     0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR                  0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT                   0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA                  0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA               0x00001000
#define D3DPSHADECAPS_COLORFLATMONO                 0x00000001
#define D3DPSHADECAPS_COLORFLATRGB                  0x00000002
#define D3DPSHADECAPS_COLORGOURAUDMONO              0x00000004
#define D3DPSHADECAPS_COLORGOURAUDRGB               0x00000008
#define D3DPSHADECAPS_COLORPHONGMONO                0x00000010
#define D3DPSHADECAPS_COLORPHONGRGB                 0x00000020
#define D3DPSHADECAPS_SPECULARFLATMONO              0x00000040
#define D3DPSHADECAPS_SPECULARFLATRGB               0x00000080
#define D3DPSHADECAPS_SPECULARGOURAUDMONO           0x00000100
#define D3DPSHADECAPS_SPECULARGOURAUDRGB            0x00000200
#define D3DPSHADECAPS_SPECULARPHONGMONO             0x00000400
#define D3DPSHADECAPS_SPECULARPHONGRGB              0x00000800
#define D3DPSHADECAPS_ALPHAFLATBLEND                0x00001000
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED             0x00002000
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND             0x00004000
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED          0x00008000
#define D3DPSHADECAPS_ALPHAPHONGBLEND               0x00010000
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED            0x00020000
#define D3DPSHADECAPS_FOGFLAT                       0x00040000
#define D3DPSHADECAPS_FOGGOURAUD                    0x00080000
#define D3DPSHADECAPS_FOGPHONG                      0x00100000
#define D3DPTEXTURECAPS_PERSPECTIVE                 0x00000001
#define D3DPTEXTURECAPS_POW2                        0x00000002
#define D3DPTEXTURECAPS_ALPHA                       0x00000004
#define D3DPTEXTURECAPS_TRANSPARENCY                0x00000008
#define D3DPTEXTURECAPS_BORDER                      0x00000010
#define D3DPTEXTURECAPS_SQUAREONLY                  0x00000020
#define D3DPTFILTERCAPS_NEAREST                     0x00000001
#define D3DPTFILTERCAPS_LINEAR                      0x00000002
#define D3DPTFILTERCAPS_MIPNEAREST                  0x00000004
#define D3DPTFILTERCAPS_MIPLINEAR                   0x00000008
#define D3DPTFILTERCAPS_LINEARMIPNEAREST            0x00000010
#define D3DPTFILTERCAPS_LINEARMIPLINEAR             0x00000020
#define D3DPTBLENDCAPS_DECAL                        0x00000001
#define D3DPTBLENDCAPS_MODULATE                     0x00000002
#define D3DPTBLENDCAPS_DECALALPHA                   0x00000004
#define D3DPTBLENDCAPS_MODULATEALPHA                0x00000008
#define D3DPTBLENDCAPS_DECALMASK                    0x00000010
#define D3DPTBLENDCAPS_MODULATEMASK                 0x00000020
#define D3DPTBLENDCAPS_COPY                         0x00000040
#define D3DPTADDRESSCAPS_WRAP                       0x00000001
#define D3DPTADDRESSCAPS_MIRROR                     0x00000002
#define D3DPTADDRESSCAPS_CLAMP                      0x00000004
#define D3DDEVICEDESCSIZE                           (sizeof(D3DDEVICEDESC))
#define D3DDEVICEDESC7SIZE                          (sizeof(D3DDEVICEDESC7))
#define D3DDD_COLORMODEL                            0x00000001
#define D3DDD_DEVCAPS                               0x00000002
#define D3DDD_TRANSFORMCAPS                         0x00000004
#define D3DDD_LIGHTINGCAPS                          0x00000008
#define D3DDD_BCLIPPING                             0x00000010
#define D3DDD_LINECAPS                              0x00000020
#define D3DDD_TRICAPS                               0x00000040
#define D3DDD_DEVICERENDERBITDEPTH                  0x00000080
#define D3DDD_DEVICEZBUFFERBITDEPTH                 0x00000100
#define D3DDD_MAXBUFFERSIZE                         0x00000200
#define D3DDD_MAXVERTEXCOUNT                        0x00000400
#define D3DDEVCAPS_FLOATTLVERTEX                    0x00000001
#define D3DDEVCAPS_SORTINCREASINGZ                  0x00000002
#define D3DDEVCAPS_SORTDECREASINGZ                  0X00000004
#define D3DDEVCAPS_SORTEXACT                        0x00000008
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY              0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY               0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY             0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY              0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY              0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY               0x00000200
#define D3DFDS_COLORMODEL                           0x00000001
#define D3DFDS_GUID                                 0x00000002
#define D3DFDS_HARDWARE                             0x00000004
#define D3DFDS_TRIANGLES                            0x00000008
#define D3DFDS_LINES                                0x00000010
#define D3DFDS_MISCCAPS                             0x00000020
#define D3DFDS_RASTERCAPS                           0x00000040
#define D3DFDS_ZCMPCAPS                             0x00000080
#define D3DFDS_ALPHACMPCAPS                         0x00000100
#define D3DFDS_SRCBLENDCAPS                         0x00000200
#define D3DFDS_DSTBLENDCAPS                         0x00000400
#define D3DFDS_SHADECAPS                            0x00000800
#define D3DFDS_TEXTURECAPS                          0x00001000
#define D3DFDS_TEXTUREFILTERCAPS                    0x00002000
#define D3DFDS_TEXTUREBLENDCAPS                     0x00004000
#define D3DFDS_TEXTUREADDRESSCAPS                   0x00008000
#define D3DDEB_BUFSIZE                              0x00000001
#define D3DDEB_CAPS                                 0x00000002
#define D3DDEB_LPDATA                               0x00000004
#define D3DDEBCAPS_SYSTEMMEMORY                     0x00000001
#define D3DDEBCAPS_VIDEOMEMORY                      0x00000002
#define D3DDEBCAPS_MEM                              (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)



#if(DIRECT3D_VERSION < 0x700)
#define D3DLIGHTCAPS_PARALLELPOINT                  0x00000008
#endif
#if(DIRECT3D_VERSION < 0x500)
#define D3DLIGHTCAPS_GLSPOT                         0x00000010
#endif

#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT       0x00000400
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT     0x00000800
#define D3DPRASTERCAPS_ANTIALIASEDGES               0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS                0x00002000
#define D3DPRASTERCAPS_ZBIAS                        0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR               0x00008000
#define D3DPRASTERCAPS_FOGRANGE                     0x00010000
#define D3DPRASTERCAPS_ANISOTROPY                   0x00020000
#define D3DPTBLENDCAPS_ADD                          0x00000080
#define D3DPTADDRESSCAPS_BORDER                     0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV              0x00000010
#define D3DDEVCAPS_DRAWPRIMTLVERTEX                 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP               0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM            0x00001000
#endif

#if(DIRECT3D_VERSION >= 0x0600)
#define D3DPRASTERCAPS_WBUFFER                      0x00040000
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000
#define D3DPRASTERCAPS_WFOG                         0x00100000
#define D3DPRASTERCAPS_ZFOG                         0x00200000
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE    0x00000040
#define D3DPTEXTURECAPS_ALPHAPALETTE                0x00000080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL          0x00000100
#define D3DPTFILTERCAPS_MINFPOINT                   0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR                  0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC             0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT                   0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR                  0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT                   0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR                  0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC             0x04000000
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC              0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC           0x10000000
#define D3DSTENCILCAPS_KEEP                         0x00000001
#define D3DSTENCILCAPS_ZERO                         0x00000002
#define D3DSTENCILCAPS_REPLACE                      0x00000004
#define D3DSTENCILCAPS_INCRSAT                      0x00000008
#define D3DSTENCILCAPS_DECRSAT                      0x00000010
#define D3DSTENCILCAPS_INVERT                       0x00000020
#define D3DSTENCILCAPS_INCR                         0x00000040
#define D3DSTENCILCAPS_DECR                         0x00000080
#define D3DSTENCILCAPS_TWOSIDED                     0x00000100
#define D3DTEXOPCAPS_DISABLE                        0x00000001
#define D3DTEXOPCAPS_SELECTARG1                     0x00000002
#define D3DTEXOPCAPS_SELECTARG2                     0x00000004
#define D3DTEXOPCAPS_MODULATE                       0x00000008
#define D3DTEXOPCAPS_MODULATE2X                     0x00000010
#define D3DTEXOPCAPS_MODULATE4X                     0x00000020
#define D3DTEXOPCAPS_ADD                            0x00000040
#define D3DTEXOPCAPS_ADDSIGNED                      0x00000080
#define D3DTEXOPCAPS_ADDSIGNED2X                    0x00000100
#define D3DTEXOPCAPS_SUBTRACT                       0x00000200
#define D3DTEXOPCAPS_ADDSMOOTH                      0x00000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA              0x00000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA              0x00001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA               0x00002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM            0x00004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA              0x00008000
#define D3DTEXOPCAPS_PREMODULATE                    0x00010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR         0x00020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA         0x00040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR      0x00080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA      0x00100000
#define D3DTEXOPCAPS_BUMPENVMAP                     0x00200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE            0x00400000
#define D3DTEXOPCAPS_DOTPRODUCT3                    0x00800000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK                0x0000FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS               0x00080000
#define D3DDEVCAPS_DRAWPRIMITIVES2                  0x00002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES          0x00004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX                0x00008000
#endif

#if(DIRECT3D_VERSION >= 0x0700)
#define D3DPTEXTURECAPS_PROJECTED                   0x00000400
#define D3DPTEXTURECAPS_CUBEMAP                     0x00000800
#define D3DPTEXTURECAPS_COLORKEYBLEND               0x00001000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT              0x00010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL              0x00020000
#define D3DDEVCAPS_HWRASTERIZATION                  0x00080000
#define D3DVTXPCAPS_TEXGEN                          0x00000001
#define D3DVTXPCAPS_MATERIALSOURCE7                 0x00000002
#define D3DVTXPCAPS_VERTEXFOG                       0x00000004
#define D3DVTXPCAPS_DIRECTIONALLIGHTS               0x00000008
#define D3DVTXPCAPS_POSITIONALLIGHTS                0x00000010
#define D3DVTXPCAPS_LOCALVIEWER                     0x00000020
#endif

typedef struct _D3DTRANSFORMCAPS
{
  DWORD dwSize;
  DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;

typedef struct _D3DLIGHTINGCAPS
{
  DWORD dwSize;
  DWORD dwCaps;
  DWORD dwLightingModel;
  DWORD dwNumLights;
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;

typedef struct _D3DPrimCaps
{
  DWORD dwSize;
  DWORD dwMiscCaps;
  DWORD dwRasterCaps;
  DWORD dwZCmpCaps;
  DWORD dwSrcBlendCaps;
  DWORD dwDestBlendCaps;
  DWORD dwAlphaCmpCaps;
  DWORD dwShadeCaps;
  DWORD dwTextureCaps;
  DWORD dwTextureFilterCaps;
  DWORD dwTextureBlendCaps;
  DWORD dwTextureAddressCaps;
  DWORD dwStippleWidth;
  DWORD dwStippleHeight;
} D3DPRIMCAPS, *LPD3DPRIMCAPS;

typedef struct _D3DDeviceDesc1 {
  DWORD dwSize;
  DWORD dwFlags;
  D3DCOLORMODEL dcmColorModel;
  DWORD dwDevCaps;
  D3DTRANSFORMCAPS dtcTransformCaps;
  BOOL bClipping;
  D3DLIGHTINGCAPS dlcLightingCaps;
  D3DPRIMCAPS dpcLineCaps;
  D3DPRIMCAPS dpcTriCaps;
  DWORD dwDeviceRenderBitDepth;
  DWORD dwDeviceZBufferBitDepth;
  DWORD dwMaxBufferSize;
  DWORD dwMaxVertexCount;
} D3DDEVICEDESC1, *LPD3DDEVICEDESC1;

typedef struct _D3DDeviceDesc2 {
  DWORD dwSize;
  DWORD dwFlags;
  D3DCOLORMODEL dcmColorModel;
  DWORD dwDevCaps;
  D3DTRANSFORMCAPS dtcTransformCaps;
  BOOL bClipping;
  D3DLIGHTINGCAPS dlcLightingCaps;
  D3DPRIMCAPS dpcLineCaps;
  D3DPRIMCAPS dpcTriCaps;
  DWORD dwDeviceRenderBitDepth;
  DWORD dwDeviceZBufferBitDepth;
  DWORD dwMaxBufferSize;
  DWORD dwMaxVertexCount;
  DWORD dwMinTextureWidth, dwMinTextureHeight;
  DWORD dwMaxTextureWidth, dwMaxTextureHeight;
  DWORD dwMinStippleWidth, dwMaxStippleWidth;
  DWORD dwMinStippleHeight, dwMaxStippleHeight;
} D3DDEVICEDESC2, *LPD3DDEVICEDESC2;

typedef struct _D3DDeviceDesc
{
  DWORD dwSize;
  DWORD dwFlags;
  D3DCOLORMODEL dcmColorModel;
  DWORD dwDevCaps;
  D3DTRANSFORMCAPS dtcTransformCaps;
  BOOL bClipping;
  D3DLIGHTINGCAPS dlcLightingCaps;
  D3DPRIMCAPS dpcLineCaps;
  D3DPRIMCAPS dpcTriCaps;
  DWORD dwDeviceRenderBitDepth;
  DWORD dwDeviceZBufferBitDepth;
  DWORD dwMaxBufferSize;
  DWORD dwMaxVertexCount;
#if(DIRECT3D_VERSION >= 0x0500)
  DWORD dwMinTextureWidth, dwMinTextureHeight;
  DWORD dwMaxTextureWidth, dwMaxTextureHeight;
  DWORD dwMinStippleWidth, dwMaxStippleWidth;
  DWORD dwMinStippleHeight, dwMaxStippleHeight;
#endif

#if(DIRECT3D_VERSION >= 0x0600)
  DWORD dwMaxTextureRepeat;
  DWORD dwMaxTextureAspectRatio;
  DWORD dwMaxAnisotropy;
  D3DVALUE dvGuardBandLeft;
  D3DVALUE dvGuardBandTop;
  D3DVALUE dvGuardBandRight;
  D3DVALUE dvGuardBandBottom;
  D3DVALUE dvExtentsAdjust;
  DWORD dwStencilCaps;
  DWORD dwFVFCaps;
  DWORD dwTextureOpCaps;
  WORD wMaxTextureBlendStages;
  WORD wMaxSimultaneousTextures;
#endif
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

#if(DIRECT3D_VERSION >= 0x0700)
  typedef struct _D3DDeviceDesc7
  {
    DWORD dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD dwDeviceRenderBitDepth;
    DWORD dwDeviceZBufferBitDepth;
    DWORD dwMinTextureWidth;
    DWORD dwMinTextureHeight;
    DWORD dwMaxTextureWidth;
    DWORD dwMaxTextureHeight;
    DWORD dwMaxTextureRepeat;
    DWORD dwMaxTextureAspectRatio;
    DWORD dwMaxAnisotropy;
    D3DVALUE dvGuardBandLeft;
    D3DVALUE dvGuardBandTop;
    D3DVALUE dvGuardBandRight;
    D3DVALUE dvGuardBandBottom;
    D3DVALUE dvExtentsAdjust;
    DWORD dwStencilCaps;
    DWORD dwFVFCaps;
    DWORD dwTextureOpCaps;
    WORD wMaxTextureBlendStages;
    WORD wMaxSimultaneousTextures;
    DWORD dwMaxActiveLights;
    D3DVALUE dvMaxVertexW;
    GUID deviceGUID;
    WORD wMaxUserClipPlanes;
    WORD wMaxVertexBlendMatrices;
    DWORD dwVertexProcessingCaps;
    DWORD dwReserved1;
    DWORD dwReserved2;
    DWORD dwReserved3;
    DWORD dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#endif

typedef struct _D3DFINDDEVICESEARCH
{
  DWORD dwSize;
  DWORD dwFlags;
  BOOL bHardware;
  D3DCOLORMODEL dcmColorModel;
  GUID guid;
  DWORD dwCaps;
  D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT1 {
  DWORD dwSize;
  GUID guid;
  D3DDEVICEDESC1 ddHwDesc;
  D3DDEVICEDESC1 ddSwDesc;
} D3DFINDDEVICERESULT1, *LPD3DFINDDEVICERESULT1;

typedef struct _D3DFINDDEVICERESULT2 {
  DWORD dwSize;
  GUID guid;
  D3DDEVICEDESC2 ddHwDesc;
  D3DDEVICEDESC2 ddSwDesc;
} D3DFINDDEVICERESULT2, *LPD3DFINDDEVICERESULT2;

typedef struct _D3DFINDDEVICERESULT
{
  DWORD dwSize;
  GUID guid;
  D3DDEVICEDESC ddHwDesc;
  D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;

typedef struct _D3DExecuteBufferDesc
{
  DWORD dwSize;
  DWORD dwFlags;
  DWORD dwCaps;
  DWORD dwBufferSize;
  LPVOID lpData;
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

#if(DIRECT3D_VERSION == 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER
{
  BOOL bThrashing;
  DWORD dwApproxBytesDownloaded;
  DWORD dwNumEvicts;
  DWORD dwNumVidCreates;
  DWORD dwNumTexturesUsed;
  DWORD dwNumUsedTexInVid;
  DWORD dwWorkingSet;
  DWORD dwWorkingSetBytes;
  DWORD dwTotalManaged;
  DWORD dwTotalBytes;
  DWORD dwLastPri;
} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;

typedef struct _D3DDEVINFO_TEXTURING
{
  DWORD dwNumLoads;
  DWORD dwApproxBytesLoaded;
  DWORD dwNumPreLoads;
  DWORD dwNumSet;
  DWORD dwNumCreates;
  DWORD dwNumDestroys;
  DWORD dwNumSetPriorities;
  DWORD dwNumSetLODs;
  DWORD dwNumLocks;
  DWORD dwNumGetDCs;
} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
#endif

typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID  *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);

#if(DIRECT3D_VERSION >= 0x0700)
  typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
#endif

#pragma pack()

#endif