// StreamManipulator.cs // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Linking this library statically or dynamically with other modules is // making a combined work based on this library. Thus, the terms and // conditions of the GNU General Public License cover the whole // combination. // // As a special exception, the copyright holders of this library give you // permission to link this library with independent modules to produce an // executable, regardless of the license terms of these independent // modules, and to copy and distribute the resulting executable under // terms of your choice, provided that you also meet, for each linked // independent module, the terms and conditions of the license of that // module. An independent module is a module which is not derived from // or based on this library. If you modify this library, you may extend // this exception to your version of the library, but you are not // obligated to do so. If you do not wish to do so, delete this // exception statement from your version. using System; namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams { /// /// This class allows us to retrieve a specified amount of bits from /// the input buffer, as well as copy big byte blocks. /// /// It uses an int buffer to store up to 31 bits for direct /// manipulation. This guarantees that we can get at least 16 bits, /// but we only need at most 15, so this is all safe. /// /// There are some optimizations in this class, for example, you must /// never peek more then 8 bits more than needed, and you must first /// peek bits before you may drop them. This is not a general purpose /// class but optimized for the behaviour of the Inflater. /// /// authors of the original java version : John Leuner, Jochen Hoenicke /// public class StreamManipulator { private byte[] window; private int window_start = 0; private int window_end = 0; private uint buffer = 0; private int bits_in_buffer = 0; /// /// Get the next n bits but don't increase input pointer. n must be /// less or equal 16 and if you if this call succeeds, you must drop /// at least n-8 bits in the next call. /// /// /// the value of the bits, or -1 if not enough bits available. */ /// public int PeekBits(int n) { if (bits_in_buffer < n) { if (window_start == window_end) { return -1; // ok } buffer |= (uint)((window[window_start++] & 0xff | (window[window_start++] & 0xff) << 8) << bits_in_buffer); bits_in_buffer += 16; } return (int)(buffer & ((1 << n) - 1)); } /// /// Drops the next n bits from the input. You should have called peekBits /// with a bigger or equal n before, to make sure that enough bits are in /// the bit buffer. /// public void DropBits(int n) { buffer >>= n; bits_in_buffer -= n; } /// /// Gets the next n bits and increases input pointer. This is equivalent /// to peekBits followed by dropBits, except for correct error handling. /// /// /// the value of the bits, or -1 if not enough bits available. /// public int GetBits(int n) { int bits = PeekBits(n); if (bits >= 0) { DropBits(n); } return bits; } /// /// Gets the number of bits available in the bit buffer. This must be /// only called when a previous peekBits() returned -1. /// /// /// the number of bits available. /// public int AvailableBits { get { return bits_in_buffer; } } /// /// Gets the number of bytes available. /// /// /// the number of bytes available. /// public int AvailableBytes { get { return window_end - window_start + (bits_in_buffer >> 3); } } /// /// Skips to the next byte boundary. /// public void SkipToByteBoundary() { buffer >>= (bits_in_buffer & 7); bits_in_buffer &= ~7; } public bool IsNeedingInput { get { return window_start == window_end; } } /// /// Copies length bytes from input buffer to output buffer starting /// at output[offset]. You have to make sure, that the buffer is /// byte aligned. If not enough bytes are available, copies fewer /// bytes. /// /// /// the buffer. /// /// /// the offset in the buffer. /// /// /// the length to copy, 0 is allowed. /// /// /// the number of bytes copied, 0 if no byte is available. /// public int CopyBytes(byte[] output, int offset, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length negative"); } if ((bits_in_buffer & 7) != 0) { /* bits_in_buffer may only be 0 or 8 */ throw new InvalidOperationException("Bit buffer is not aligned!"); } int count = 0; while (bits_in_buffer > 0 && length > 0) { output[offset++] = (byte) buffer; buffer >>= 8; bits_in_buffer -= 8; length--; count++; } if (length == 0) { return count; } int avail = window_end - window_start; if (length > avail) { length = avail; } System.Array.Copy(window, window_start, output, offset, length); window_start += length; if (((window_start - window_end) & 1) != 0) { /* We always want an even number of bytes in input, see peekBits */ buffer = (uint)(window[window_start++] & 0xff); bits_in_buffer = 8; } return count + length; } public StreamManipulator() { } public void Reset() { buffer = (uint)(window_start = window_end = bits_in_buffer = 0); } public void SetInput(byte[] buf, int off, int len) { if (window_start < window_end) { throw new InvalidOperationException("Old input was not completely processed"); } int end = off + len; /* We want to throw an ArrayIndexOutOfBoundsException early. The * check is very tricky: it also handles integer wrap around. */ if (0 > off || off > end || end > buf.Length) { throw new ArgumentOutOfRangeException(); } if ((len & 1) != 0) { /* We always want an even number of bytes in input, see peekBits */ buffer |= (uint)((buf[off++] & 0xff) << bits_in_buffer); bits_in_buffer += 8; } window = buf; window_start = off; window_end = end; } } }