/* * PROJECT: ReactOS system libraries * LICENSE: GPL - See COPYING in the top level directory * FILE: dll\win32\stobject\stobject.cpp * PURPOSE: COM registration services for STobject.dll * PROGRAMMERS: Robert Naumann David Quintana */ #include "precomp.h" #include #include WINE_DEFAULT_DEBUG_CHANNEL(stobject); BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_SysTray, CSysTray) END_OBJECT_MAP() const int ObjectMapCount = _countof(ObjectMap); class CShellTrayModule : public CComModule { public: }; HINSTANCE g_hInstance; CShellTrayModule g_Module; SysTrayIconHandlers_t g_IconHandlers [] = { { Volume_Init, Volume_Shutdown, Volume_Update, Volume_Message } }; const int g_NumIcons = _countof(g_IconHandlers); void *operator new (size_t, void *buf) { return buf; } BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID fImpLoad) { if (fdwReason == DLL_PROCESS_ATTACH) { g_hInstance = hinstDLL; DisableThreadLibraryCalls(g_hInstance); /* HACK - the global constructors don't run, so I placement new them here */ new (&g_Module) CShellTrayModule; new (&_AtlWinModule) CAtlWinModule; new (&_AtlBaseModule) CAtlBaseModule; new (&_AtlComModule) CAtlComModule; g_Module.Init(ObjectMap, g_hInstance, NULL); } else if (fdwReason == DLL_PROCESS_DETACH) { g_hInstance = NULL; g_Module.Term(); } return TRUE; } STDAPI DllRegisterServer(void) { HRESULT hr; DbgPrint("DllRegisterServer should process %d classes...\n", ObjectMapCount); hr = g_Module.DllRegisterServer(FALSE); if (FAILED_UNEXPECTEDLY(hr)) return hr; return S_OK; } STDAPI DllUnregisterServer(void) { HRESULT hr; DbgPrint("DllUnregisterServer should process %d classes...\n", ObjectMapCount); hr = g_Module.DllUnregisterServer(FALSE); if (FAILED_UNEXPECTEDLY(hr)) return hr; return S_OK; } STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) { HRESULT hr; DbgPrint("DllGetClassObject should process %d classes...\n", ObjectMapCount); hr = g_Module.DllGetClassObject(rclsid, riid, ppv); if (FAILED_UNEXPECTEDLY(hr)) return hr; return S_OK; } HRESULT WINAPI DllCanUnloadNow(void) { return g_Module.DllCanUnloadNow(); }