/* $Id: teximage.c,v 1.35 1998/02/07 14:36:41 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.6 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: teximage.c,v $ * Revision 1.35 1998/02/07 14:36:41 brianp * fixed bug when passing NULL proxy image to glTexImageXD() (Wes Bethel) * * Revision 1.34 1998/01/16 03:46:07 brianp * fixed a few Windows compilation warnings (Theodore Jump) * * Revision 1.33 1997/12/31 06:10:03 brianp * added Henk Kok's texture validation optimization (AnyDirty flag) * * Revision 1.32 1997/12/07 17:30:39 brianp * added DavidB's patches for v0.21 driver (TexSubImage) * * Revision 1.31 1997/11/07 03:38:07 brianp * added stdio.h include for SunOS 4.x * * Revision 1.30 1997/11/02 20:20:30 brianp * rewrote gl_TexSubImage[123]D() * * Revision 1.29 1997/10/16 01:14:04 brianp * removed teximage Dirty flag * * Revision 1.28 1997/10/14 00:40:20 brianp * added DavidB's v19 fxmesa changes * * Revision 1.27 1997/09/29 23:28:14 brianp * updated for new device driver texture functions * * Revision 1.26 1997/09/28 15:29:03 brianp * initialize image->Depth = 1 in read_color_image() (Hiroki Honda) * * Revision 1.25 1997/09/27 00:14:39 brianp * added GL_EXT_paletted_texture extension * * Revision 1.24 1997/09/03 13:17:17 brianp * added a few pointer casts * * Revision 1.23 1997/08/23 18:40:46 brianp * glTexImage[123]D() with NULL image pointer is correctly handled now * * Revision 1.22 1997/08/11 01:23:29 brianp * added a few pointer casts * * Revision 1.21 1997/07/24 01:25:34 brianp * changed precompiled header symbol from PCH to PC_HEADER * * Revision 1.20 1997/07/05 16:21:17 brianp * fixed unitialized variable bug in gl_TexSubImage1D() * * Revision 1.19 1997/06/24 01:13:53 brianp * call gl_free_image() in gl_TexSubImage[123]D() if ref count==0 * * Revision 1.18 1997/06/04 00:33:14 brianp * fixed reference count bug in gl_CopyTexImage1/2D() (Randy Frank) * * Revision 1.17 1997/05/28 03:26:49 brianp * added precompiled header (PCH) support * * Revision 1.16 1997/05/03 00:52:19 brianp * set texture object Dirty flag when changing texture image * * Revision 1.15 1997/04/20 20:29:11 brianp * replaced abort() with gl_problem() * * Revision 1.14 1997/03/04 19:18:29 brianp * added texture image Width2, Height2, and Depth2 fields * * Revision 1.13 1997/02/27 19:58:08 brianp * call gl_problem() instead of gl_warning() * * Revision 1.12 1997/02/09 18:53:05 brianp * added GL_EXT_texture3D support * * Revision 1.11 1997/01/16 03:35:10 brianp * added calls to device driver TexImage() function * * Revision 1.10 1997/01/09 21:26:46 brianp * gl_TexImage[12]D() didn't free the incoming image- a memory leak * * Revision 1.9 1997/01/09 19:55:52 brianp * fixed a few error messages * * Revision 1.8 1997/01/09 19:49:18 brianp * better error checking * * Revision 1.7 1996/12/02 18:59:54 brianp * added code to handle GL_COLOR_INDEX textures, per Randy Frank * * Revision 1.6 1996/11/07 04:13:24 brianp * all new texture image handling, now pixel scale, bias, mapping work * * Revision 1.5 1996/09/27 01:29:57 brianp * removed unused variables, fixed cut&paste bug in color scaling * * Revision 1.4 1996/09/26 22:35:10 brianp * fixed a few compiler warnings from IRIX 6 -n32 and -64 compiler * * Revision 1.3 1996/09/15 14:18:55 brianp * now use GLframebuffer and GLvisual * * Revision 1.2 1996/09/15 01:48:58 brianp * removed #define NULL 0 * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifdef PC_HEADER #include "all.h" #else #include #include #include #include #include "context.h" #include "image.h" #include "macros.h" #include "pixel.h" #include "span.h" #include "teximage.h" #include "types.h" #endif /* * NOTES: * * The internal texture storage convension is an array of N GLubytes * where N = width * height * components. There is no padding. */ /* * Compute log base 2 of n. * If n isn't an exact power of two return -1. * If n<0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n<0) { return -1; } while ( n > i ) { i *= 2; log2++; } if (i != n) { return -1; } else { return log2; } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return -1 if * invalid enum. */ static GLint decode_internal_format( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; default: return -1; /* error */ } } /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the * number of components for the format. Return -1 if invalid enum. */ static GLint components_in_intformat( GLint format ) { switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return 1; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return 1; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return 2; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return 1; case 3: case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return 3; case 4: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return 4; case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return 1; default: return -1; /* error */ } } struct gl_texture_image *gl_alloc_texture_image( void ) { return (struct gl_texture_image *) calloc( 1, sizeof(struct gl_texture_image) ); } void gl_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { free( teximage->Data ); } free( teximage ); } /* * Given a gl_image, apply the pixel transfer scale, bias, and mapping * to produce a gl_texture_image. Convert image data to GLubytes. * Input: image - the incoming gl_image * internalFormat - desired format of resultant texture * border - texture border width (0 or 1) * Return: pointer to a gl_texture_image or NULL if an error occurs. */ static struct gl_texture_image * image_to_texture( GLcontext *ctx, const struct gl_image *image, GLenum internalFormat, GLint border ) { GLint components; struct gl_texture_image *texImage; GLint numPixels, pixel; GLboolean scaleOrBias; assert(image); assert(image->Width>0); assert(image->Height>0); /* internalFormat = decode_internal_format(internalFormat);*/ components = components_in_intformat(internalFormat); numPixels = image->Width * image->Height; texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = decode_internal_format(internalFormat); texImage->IntFormat = internalFormat; texImage->Border = border; texImage->Width = image->Width; texImage->Height = image->Height; texImage->WidthLog2 = logbase2(image->Width - 2*border); if (image->Height==1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(image->Height - 2*border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); texImage->Data = (GLubyte *) malloc( numPixels * components ); assert(texImage->WidthLog2>=0); assert(texImage->HeightLog2>=0); if (!texImage->Data) { /* out of memory */ gl_free_texture_image( texImage ); return NULL; } /* Determine if scaling and/or biasing is needed */ if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F || ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F || ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F || ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) { scaleOrBias = GL_TRUE; } else { scaleOrBias = GL_FALSE; } switch (image->Type) { case GL_BITMAP: { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; /* MapIto[RGBA]Size must be powers of two */ GLint rMask = ctx->Pixel.MapItoRsize-1; GLint gMask = ctx->Pixel.MapItoGsize-1; GLint bMask = ctx->Pixel.MapItoBsize-1; GLint aMask = ctx->Pixel.MapItoAsize-1; GLint i, j; GLubyte *srcPtr = (GLubyte *) image->Data; assert( image->Format==GL_COLOR_INDEX ); for (j=0; jHeight; j++) { GLubyte bitMask = 128; for (i=0; iWidth; i++) { GLint index; GLubyte red, green, blue, alpha; /* Fetch image color index */ index = (*srcPtr & bitMask) ? 1 : 0; bitMask = bitMask >> 1; if (bitMask==0) { bitMask = 128; srcPtr++; } /* apply index shift and offset */ if (shift>=0) { index = (index << shift) + offset; } else { index = (index >> -shift) + offset; } /* convert index to RGBA */ red = (GLint) (ctx->Pixel.MapItoR[index & rMask] * 255.0F); green = (GLint) (ctx->Pixel.MapItoG[index & gMask] * 255.0F); blue = (GLint) (ctx->Pixel.MapItoB[index & bMask] * 255.0F); alpha = (GLint) (ctx->Pixel.MapItoA[index & aMask] * 255.0F); /* store texel (components are GLubytes in [0,255]) */ pixel = j * image->Width + i; switch (texImage->Format) { case GL_ALPHA: texImage->Data[pixel] = alpha; break; case GL_LUMINANCE: texImage->Data[pixel] = red; break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = red; texImage->Data[pixel*2+1] = alpha; break; case GL_INTENSITY: texImage->Data[pixel] = red; break; case GL_RGB: texImage->Data[pixel*3+0] = red; texImage->Data[pixel*3+1] = green; texImage->Data[pixel*3+2] = blue; break; case GL_RGBA: texImage->Data[pixel*4+0] = red; texImage->Data[pixel*4+1] = green; texImage->Data[pixel*4+2] = blue; texImage->Data[pixel*4+3] = alpha; break; default: gl_problem(ctx,"Bad format in image_to_texture"); return NULL; } } if (bitMask!=128) { srcPtr++; } } } break; case GL_UNSIGNED_BYTE: for (pixel=0; pixelFormat) { case GL_COLOR_INDEX: if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) { /* a paletted texture */ GLint index = ((GLubyte*)image->Data)[pixel]; red = index; } else { /* convert color index to RGBA */ GLint index = ((GLubyte*)image->Data)[pixel]; red = 255.0F * ctx->Pixel.MapItoR[index]; green = 255.0F * ctx->Pixel.MapItoG[index]; blue = 255.0F * ctx->Pixel.MapItoB[index]; alpha = 255.0F * ctx->Pixel.MapItoA[index]; } break; case GL_RGB: /* Fetch image RGBA values */ red = ((GLubyte*) image->Data)[pixel*3+0]; green = ((GLubyte*) image->Data)[pixel*3+1]; blue = ((GLubyte*) image->Data)[pixel*3+2]; alpha = 255; break; case GL_BGR_EXT: blue = ((GLubyte*) image->Data)[pixel*3+0]; green = ((GLubyte*) image->Data)[pixel*3+1]; red = ((GLubyte*) image->Data)[pixel*3+2]; alpha = 255; break; case GL_RGBA: red = ((GLubyte*) image->Data)[pixel*4+0]; green = ((GLubyte*) image->Data)[pixel*4+1]; blue = ((GLubyte*) image->Data)[pixel*4+2]; alpha = ((GLubyte*) image->Data)[pixel*4+3]; break; case GL_BGRA_EXT: blue = ((GLubyte*) image->Data)[pixel*4+0]; green = ((GLubyte*) image->Data)[pixel*4+1]; red = ((GLubyte*) image->Data)[pixel*4+2]; alpha = ((GLubyte*) image->Data)[pixel*4+3]; break; case GL_RED: red = ((GLubyte*) image->Data)[pixel]; green = 0; blue = 0; alpha = 255; break; case GL_GREEN: red = 0; green = ((GLubyte*) image->Data)[pixel]; blue = 0; alpha = 255; break; case GL_BLUE: red = 0; green = 0; blue = ((GLubyte*) image->Data)[pixel]; alpha = 255; break; case GL_ALPHA: red = 0; green = 0; blue = 0; alpha = ((GLubyte*) image->Data)[pixel]; break; case GL_LUMINANCE: red = ((GLubyte*) image->Data)[pixel]; green = red; blue = red; alpha = 255; break; case GL_LUMINANCE_ALPHA: red = ((GLubyte*) image->Data)[pixel*2+0]; green = red; blue = red; alpha = ((GLubyte*) image->Data)[pixel*2+1]; break; default: gl_problem(ctx,"Bad format (2) in image_to_texture"); return NULL; } if (scaleOrBias || ctx->Pixel.MapColorFlag) { /* Apply RGBA scale and bias */ GLfloat r = red * (1.0F/255.0F); GLfloat g = green * (1.0F/255.0F); GLfloat b = blue * (1.0F/255.0F); GLfloat a = alpha * (1.0F/255.0F); if (scaleOrBias) { /* r,g,b,a now in [0,1] */ r = r * ctx->Pixel.RedScale + ctx->Pixel.RedBias; g = g * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; b = b * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; a = a * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; r = CLAMP( r, 0.0F, 1.0F ); g = CLAMP( g, 0.0F, 1.0F ); b = CLAMP( b, 0.0F, 1.0F ); a = CLAMP( a, 0.0F, 1.0F ); } /* Apply pixel maps */ if (ctx->Pixel.MapColorFlag) { GLint ir = (GLint) (r*ctx->Pixel.MapRtoRsize); GLint ig = (GLint) (g*ctx->Pixel.MapGtoGsize); GLint ib = (GLint) (b*ctx->Pixel.MapBtoBsize); GLint ia = (GLint) (a*ctx->Pixel.MapAtoAsize); r = ctx->Pixel.MapRtoR[ir]; g = ctx->Pixel.MapGtoG[ig]; b = ctx->Pixel.MapBtoB[ib]; a = ctx->Pixel.MapAtoA[ia]; } red = (GLint) (r * 255.0F); green = (GLint) (g * 255.0F); blue = (GLint) (b * 255.0F); alpha = (GLint) (a * 255.0F); } /* store texel (components are GLubytes in [0,255]) */ switch (texImage->Format) { case GL_COLOR_INDEX: texImage->Data[pixel] = red; /* really an index */ break; case GL_ALPHA: texImage->Data[pixel] = alpha; break; case GL_LUMINANCE: texImage->Data[pixel] = red; break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = red; texImage->Data[pixel*2+1] = alpha; break; case GL_INTENSITY: texImage->Data[pixel] = red; break; case GL_RGB: texImage->Data[pixel*3+0] = red; texImage->Data[pixel*3+1] = green; texImage->Data[pixel*3+2] = blue; break; case GL_RGBA: texImage->Data[pixel*4+0] = red; texImage->Data[pixel*4+1] = green; texImage->Data[pixel*4+2] = blue; texImage->Data[pixel*4+3] = alpha; break; default: gl_problem(ctx,"Bad format (3) in image_to_texture"); return NULL; } } break; case GL_FLOAT: for (pixel=0; pixelFormat) { case GL_COLOR_INDEX: if (decode_internal_format(internalFormat)==GL_COLOR_INDEX) { /* a paletted texture */ GLint index = (GLint) ((GLfloat*) image->Data)[pixel]; red = index; } else { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; /* MapIto[RGBA]Size must be powers of two */ GLint rMask = ctx->Pixel.MapItoRsize-1; GLint gMask = ctx->Pixel.MapItoGsize-1; GLint bMask = ctx->Pixel.MapItoBsize-1; GLint aMask = ctx->Pixel.MapItoAsize-1; /* Fetch image color index */ GLint index = (GLint) ((GLfloat*) image->Data)[pixel]; /* apply index shift and offset */ if (shift>=0) { index = (index << shift) + offset; } else { index = (index >> -shift) + offset; } /* convert index to RGBA */ red = ctx->Pixel.MapItoR[index & rMask]; green = ctx->Pixel.MapItoG[index & gMask]; blue = ctx->Pixel.MapItoB[index & bMask]; alpha = ctx->Pixel.MapItoA[index & aMask]; } break; case GL_RGB: /* Fetch image RGBA values */ red = ((GLfloat*) image->Data)[pixel*3+0]; green = ((GLfloat*) image->Data)[pixel*3+1]; blue = ((GLfloat*) image->Data)[pixel*3+2]; alpha = 1.0; break; case GL_RGBA: red = ((GLfloat*) image->Data)[pixel*4+0]; green = ((GLfloat*) image->Data)[pixel*4+1]; blue = ((GLfloat*) image->Data)[pixel*4+2]; alpha = ((GLfloat*) image->Data)[pixel*4+3]; break; case GL_RED: red = ((GLfloat*) image->Data)[pixel]; green = 0.0; blue = 0.0; alpha = 1.0; break; case GL_GREEN: red = 0.0; green = ((GLfloat*) image->Data)[pixel]; blue = 0.0; alpha = 1.0; break; case GL_BLUE: red = 0.0; green = 0.0; blue = ((GLfloat*) image->Data)[pixel]; alpha = 1.0; break; case GL_ALPHA: red = 0.0; green = 0.0; blue = 0.0; alpha = ((GLfloat*) image->Data)[pixel]; break; case GL_LUMINANCE: red = ((GLfloat*) image->Data)[pixel]; green = red; blue = red; alpha = 1.0; break; case GL_LUMINANCE_ALPHA: red = ((GLfloat*) image->Data)[pixel*2+0]; green = red; blue = red; alpha = ((GLfloat*) image->Data)[pixel*2+1]; break; default: gl_problem(ctx,"Bad format (4) in image_to_texture"); return NULL; } if (image->Format!=GL_COLOR_INDEX) { /* Apply RGBA scale and bias */ if (scaleOrBias) { red = red * ctx->Pixel.RedScale + ctx->Pixel.RedBias; green = green * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; blue = blue * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; alpha = alpha * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; red = CLAMP( red, 0.0F, 1.0F ); green = CLAMP( green, 0.0F, 1.0F ); blue = CLAMP( blue, 0.0F, 1.0F ); alpha = CLAMP( alpha, 0.0F, 1.0F ); } /* Apply pixel maps */ if (ctx->Pixel.MapColorFlag) { GLint ir = (GLint) (red *ctx->Pixel.MapRtoRsize); GLint ig = (GLint) (green*ctx->Pixel.MapGtoGsize); GLint ib = (GLint) (blue *ctx->Pixel.MapBtoBsize); GLint ia = (GLint) (alpha*ctx->Pixel.MapAtoAsize); red = ctx->Pixel.MapRtoR[ir]; green = ctx->Pixel.MapGtoG[ig]; blue = ctx->Pixel.MapBtoB[ib]; alpha = ctx->Pixel.MapAtoA[ia]; } } /* store texel (components are GLubytes in [0,255]) */ switch (texImage->Format) { case GL_COLOR_INDEX: /* a paletted texture */ texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_ALPHA: texImage->Data[pixel] = (GLint) (alpha * 255.0F); break; case GL_LUMINANCE: texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_LUMINANCE_ALPHA: texImage->Data[pixel*2+0] = (GLint) (red * 255.0F); texImage->Data[pixel*2+1] = (GLint) (alpha * 255.0F); break; case GL_INTENSITY: texImage->Data[pixel] = (GLint) (red * 255.0F); break; case GL_RGB: texImage->Data[pixel*3+0] = (GLint) (red * 255.0F); texImage->Data[pixel*3+1] = (GLint) (green * 255.0F); texImage->Data[pixel*3+2] = (GLint) (blue * 255.0F); break; case GL_RGBA: texImage->Data[pixel*4+0] = (GLint) (red * 255.0F); texImage->Data[pixel*4+1] = (GLint) (green * 255.0F); texImage->Data[pixel*4+2] = (GLint) (blue * 255.0F); texImage->Data[pixel*4+3] = (GLint) (alpha * 255.0F); break; default: gl_problem(ctx,"Bad format (5) in image_to_texture"); return NULL; } } break; default: gl_problem(ctx, "Bad image type in image_to_texture"); return NULL; } return texImage; } /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL * spec. */ static struct gl_texture_image * make_null_texture( GLcontext *ctx, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border ) { GLint components; struct gl_texture_image *texImage; GLint numPixels; /*internalFormat = decode_internal_format(internalFormat);*/ components = components_in_intformat(internalFormat); numPixels = width * height * depth; texImage = gl_alloc_texture_image(); if (!texImage) return NULL; texImage->Format = decode_internal_format(internalFormat); texImage->IntFormat = internalFormat; texImage->Border = border; texImage->Width = width; texImage->Height = height; texImage->WidthLog2 = logbase2(width - 2*border); if (height==1) /* 1-D texture */ texImage->HeightLog2 = 0; else texImage->HeightLog2 = logbase2(height - 2*border); texImage->Width2 = 1 << texImage->WidthLog2; texImage->Height2 = 1 << texImage->HeightLog2; texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); /* XXX should we really allocate memory for the image or let it be NULL? */ /*texImage->Data = NULL;*/ texImage->Data = (GLubyte *) malloc( numPixels * components ); /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ if (texImage->Data) { char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", " X X X X X X X ", " X X XXXX XXX XXXXX ", " X X X X X X ", " X X X X X X X ", " X X XXXXX XXX X X ", " " }; GLubyte *imgPtr = texImage->Data; GLint i, j, k; for (i=0;i=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(level)" ); return GL_TRUE; } iformat = decode_internal_format( internalFormat ); if (iformat<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(internalFormat)" ); return GL_TRUE; } if (border!=0 && border!=1) { if (target!=GL_PROXY_TEXTURE_1D) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(border)" ); } return GL_TRUE; } if (width<2*border || width>2+MAX_TEXTURE_SIZE) { if (target!=GL_PROXY_TEXTURE_1D) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(width)" ); } return GL_TRUE; } if (logbase2( width-2*border )<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage1D(width != 2^k + 2*border)"); return GL_TRUE; } switch (format) { case GL_COLOR_INDEX: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_BGR_EXT: case GL_RGBA: case GL_BGRA_EXT: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: /* OK */ break; default: gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(format)" ); return GL_TRUE; } switch (type) { case GL_UNSIGNED_BYTE: case GL_BYTE: case GL_UNSIGNED_SHORT: case GL_SHORT: case GL_FLOAT: /* OK */ break; default: gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(type)" ); return GL_TRUE; } return GL_FALSE; } /* * Test glTexImagee2D() parameters for errors. * Return: GL_TRUE = an error was detected, GL_FALSE = no errors */ static GLboolean texture_2d_error_check( GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint border ) { GLint iformat; if (target!=GL_TEXTURE_2D && target!=GL_PROXY_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return GL_TRUE; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(level)" ); return GL_TRUE; } iformat = decode_internal_format( internalFormat ); if (iformat<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(internalFormat)" ); return GL_TRUE; } if (border!=0 && border!=1) { if (target!=GL_PROXY_TEXTURE_2D) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(border)" ); } return GL_TRUE; } if (width<2*border || width>2+MAX_TEXTURE_SIZE) { if (target!=GL_PROXY_TEXTURE_2D) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(width)" ); } return GL_TRUE; } if (height<2*border || height>2+MAX_TEXTURE_SIZE) { if (target!=GL_PROXY_TEXTURE_2D) { gl_error( ctx, GL_INVALID_VALUE, "glTexImage2D(height)" ); } return GL_TRUE; } if (logbase2( width-2*border )<0) { gl_error( ctx,GL_INVALID_VALUE, "glTexImage2D(width != 2^k + 2*border)"); return GL_TRUE; } if (logbase2( height-2*border )<0) { gl_error( ctx,GL_INVALID_VALUE, "glTexImage2D(height != 2^k + 2*border)"); return GL_TRUE; } switch (format) { case GL_COLOR_INDEX: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_RGB: case GL_BGR_EXT: case GL_RGBA: case GL_BGRA_EXT: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: /* OK */ break; default: gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(format)" ); return GL_TRUE; } switch (type) { case GL_UNSIGNED_BYTE: case GL_BYTE: case GL_UNSIGNED_SHORT: case GL_SHORT: case GL_UNSIGNED_INT: case GL_INT: case GL_FLOAT: /* OK */ break; default: gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(type)" ); return GL_TRUE; } return GL_FALSE; } /* * Called from the API. Note that width includes the border. */ void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, struct gl_image *image ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glTexImage1D" ); return; } if (target==GL_TEXTURE_1D) { struct gl_texture_image *teximage; if (texture_1d_error_check( ctx, target, level, internalformat, format, type, width, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (ctx->Texture.Current1D->Image[level]) { gl_free_texture_image( ctx->Texture.Current1D->Image[level] ); } /* make new texture from source image */ if (image) { teximage = image_to_texture(ctx, image, internalformat, border); } else { teximage = make_null_texture(ctx, internalformat, width, 1, 1, border); } /* install new texture image */ ctx->Texture.Current1D->Image[level] = teximage; ctx->Texture.Current1D->Dirty = GL_TRUE; ctx->Texture.AnyDirty = GL_TRUE; ctx->NewState |= NEW_TEXTURING; /* free the source image */ if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, ctx->Texture.Current1D, level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ if (texture_1d_error_check( ctx, target, level, internalformat, format, type, width, border )) { if (level>=0 && levelTexture.Proxy1D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy1D->Image[level]->Format = internalformat; ctx->Texture.Proxy1D->Image[level]->Border = border; ctx->Texture.Proxy1D->Image[level]->Width = width; ctx->Texture.Proxy1D->Image[level]->Height = 1; } if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); return; } } /* * Called by the API or display list executor. * Note that width and height include the border. */ void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, struct gl_image *image ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glTexImage2D" ); return; } if (target==GL_TEXTURE_2D) { struct gl_texture_image *teximage; if (texture_2d_error_check( ctx, target, level, internalformat, format, type, width, height, border )) { /* error in texture image was detected */ return; } /* free current texture image, if any */ if (ctx->Texture.Current2D->Image[level]) { gl_free_texture_image( ctx->Texture.Current2D->Image[level] ); } /* make new texture from source image */ if (image) { teximage = image_to_texture(ctx, image, internalformat, border); } else { teximage = make_null_texture(ctx, internalformat, width, height, 1, border); } /* install new texture image */ ctx->Texture.Current2D->Image[level] = teximage; ctx->Texture.Current2D->Dirty = GL_TRUE; ctx->Texture.AnyDirty = GL_TRUE; ctx->NewState |= NEW_TEXTURING; /* free the source image */ if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } /* tell driver about change */ if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, ctx->Texture.Current2D, level, internalformat, teximage ); } } else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ if (texture_2d_error_check( ctx, target, level, internalformat, format, type, width, height, border )) { if (level>=0 && levelTexture.Proxy2D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { ctx->Texture.Proxy2D->Image[level]->Format = internalformat; ctx->Texture.Proxy2D->Image[level]->Border = border; ctx->Texture.Proxy2D->Image[level]->Width = width; ctx->Texture.Proxy2D->Image[level]->Height = height; } if (image && image->RefCount==0) { /* if RefCount>0 then image must be in a display list */ gl_free_image(image); } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return; } } void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { gl_problem(ctx, "glGetTexImage not implemented"); /* TODO */ } /* * Unpack the image data given to glTexSubImage[123]D. * This function is just a wrapper for gl_unpack_image() but it does * some extra error checking. */ struct gl_image * gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels ) { if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { return NULL; } if (format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ return NULL; } if (gl_sizeof_type(type)<=0) { return NULL; } return gl_unpack_image( ctx, width, height, format, type, pixels ); } void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_image *destTex; if (target!=GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); return; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(level)" ); return; } destTex = ctx->Texture.Current1D->Image[level]; if (!destTex) { gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage1D" ); return; } if (xoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset)" ); return; } if (xoffset + width > destTex->Width + destTex->Border) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(xoffset+width)" ); return; } if (image) { /* unpacking must have been error-free */ GLint texcomponents = components_in_intformat(destTex->Format); if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data + texcomponents * xoffset; GLubyte *src = (GLubyte *) image->Data; MEMCPY( dst, src, width * texcomponents ); } else { /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data + texcomponents * xoffset; GLubyte *src = subTexImg->Data; MEMCPY( dst, src, width * texcomponents ); gl_free_texture_image(subTexImg); } /* if the image's reference count is zero, delete it now */ if (image->RefCount==0) { gl_free_image(image); } ctx->Texture.Current1D->Dirty = GL_TRUE; ctx->Texture.AnyDirty = GL_TRUE; /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_1D, ctx->Texture.Current1D, level, xoffset,0,width,1, ctx->Texture.Current1D->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, ctx->Texture.Current1D, level, ctx->Texture.Current1D->Image[level]->IntFormat, destTex ); } } } else { /* if no image, an error must have occured, do more testing now */ GLint components, size; if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage1D(width)" ); return; } if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } components = components_in_intformat( format ); if (components<0 || format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } size = gl_sizeof_type( type ); if (size<=0) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(type)" ); return; } /* if we get here, probably ran out of memory during unpacking */ gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D" ); } } void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, struct gl_image *image ) { struct gl_texture_image *destTex; if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)" ); return; } destTex = ctx->Texture.Current2D->Image[level]; if (!destTex) { gl_error( ctx, GL_INVALID_OPERATION, "glTexSubImage2D" ); return; } if (xoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset)" ); return; } if (yoffset < -((GLint)destTex->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset)" ); return; } if (xoffset + width > destTex->Width + destTex->Border) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(xoffset+width)" ); return; } if (yoffset + height > destTex->Height + destTex->Border) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(yoffset+height)" ); return; } if (image) { /* unpacking must have been error-free */ GLint texcomponents = components_in_intformat(destTex->Format); if (image->Type==GL_UNSIGNED_BYTE && texcomponents==image->Components) { /* Simple case, just byte copy image data into texture image */ /* row by row. */ GLubyte *dst = destTex->Data + (yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = (GLubyte *) image->Data; GLint j; for (j=0;jWidth * texcomponents * sizeof(GLubyte); src += width * texcomponents * sizeof(GLubyte); } } else { /* General case, convert image pixels into texels, scale, bias, etc */ struct gl_texture_image *subTexImg = image_to_texture(ctx, image, destTex->IntFormat, destTex->Border); GLubyte *dst = destTex->Data + (yoffset * destTex->Width + xoffset) * texcomponents; GLubyte *src = subTexImg->Data; GLint j; for (j=0;jWidth * texcomponents * sizeof(GLubyte); src += width * texcomponents * sizeof(GLubyte); } gl_free_texture_image(subTexImg); } /* if the image's reference count is zero, delete it now */ if (image->RefCount==0) { gl_free_image(image); } ctx->Texture.Current2D->Dirty = GL_TRUE; ctx->Texture.AnyDirty = GL_TRUE; /* tell driver about change */ if (ctx->Driver.TexSubImage) { (*ctx->Driver.TexSubImage)( ctx, GL_TEXTURE_2D, ctx->Texture.Current2D, level, xoffset, yoffset, width, height, ctx->Texture.Current2D->Image[level]->IntFormat, destTex ); } else { if (ctx->Driver.TexImage) { (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, ctx->Texture.Current2D, level, ctx->Texture.Current2D->Image[level]->IntFormat, destTex ); } } } else { /* if no image, an error must have occured, do more testing now */ GLint components, size; if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glTexSubImage2D(height)" ); return; } if (type==GL_BITMAP && format!=GL_COLOR_INDEX) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(format)" ); return; } components = gl_components_in_format( format ); if (components<0 || format==GL_STENCIL_INDEX || format==GL_DEPTH_COMPONENT){ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(format)" ); return; } size = gl_sizeof_type( type ); if (size<=0) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(type)" ); return; } /* if we get here, probably ran out of memory during unpacking */ gl_error( ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D" ); } } /* * Read an RGBA image from the frame buffer. * Input: ctx - the context * x, y - lower left corner * width, height - size of region to read * format - one of GL_RED, GL_RGB, GL_LUMINANCE, etc. * Return: gl_image pointer or NULL if out of memory */ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLint format ) { struct gl_image *image; GLubyte *imgptr; GLint components; GLint i, j; components = components_in_intformat( format ); /* * Allocate image struct and image data buffer */ image = (struct gl_image *) malloc( sizeof(struct gl_image) ); if (image) { image->Width = width; image->Height = height; image->Components = components; image->Format = format; image->Type = GL_UNSIGNED_BYTE; image->RefCount = 0; image->Data = (GLubyte *) malloc( width * height * components ); if (!image->Data) { free(image); return NULL; } } else { return NULL; } imgptr = (GLubyte *) image->Data; /* Select buffer to read from */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer ); for (j=0;jVisual->EightBitColor) { /* scale red, green, blue, alpha values to range [0,255] */ GLfloat rscale = 255.0f * ctx->Visual->InvRedScale; GLfloat gscale = 255.0f * ctx->Visual->InvGreenScale; GLfloat bscale = 255.0f * ctx->Visual->InvBlueScale; GLfloat ascale = 255.0f * ctx->Visual->InvAlphaScale; for (i=0;iDriver.SetBuffer)( ctx, ctx->Color.DrawBuffer ); return image; } void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { GLint format; struct gl_image *teximage; if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexImage1D" ); return; } if (target!=GL_TEXTURE_1D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); return; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(level)" ); return; } if (border!=0 && border!=1) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(border)" ); return; } if (width<2*border || width>2+MAX_TEXTURE_SIZE || width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(width)" ); return; } format = decode_internal_format( internalformat ); if (format<0 || (internalformat>=1 && internalformat<=4)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage1D(format)" ); return; } teximage = read_color_image( ctx, x, y, width, 1, format ); if (!teximage) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } gl_TexImage1D( ctx, target, level, internalformat, width, border, GL_RGBA, GL_UNSIGNED_BYTE, teximage ); /* teximage was freed in gl_TexImage1D */ } void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GLint format; struct gl_image *teximage; if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexImage2D" ); return; } if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(level)" ); return; } if (border!=0 && border!=1) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(border)" ); return; } if (width<2*border || width>2+MAX_TEXTURE_SIZE || width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width)" ); return; } if (height<2*border || height>2+MAX_TEXTURE_SIZE || height<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(height)" ); return; } format = decode_internal_format( internalformat ); if (format<0 || (internalformat>=1 && internalformat<=4)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexImage2D(format)" ); return; } teximage = read_color_image( ctx, x, y, width, height, format ); if (!teximage) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } gl_TexImage2D( ctx, target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, teximage ); /* teximage was freed in gl_TexImage2D */ } /* * Do the work of glCopyTexSubImage[12]D. * TODO: apply pixel bias scale and mapping. */ static void copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, GLint width, GLint height, GLint srcx, GLint srcy, GLint dstx, GLint dsty) { GLint i, j; GLint format, components; format = dest->Format; components = components_in_intformat( format ); for (j=0;jVisual->EightBitColor) { /* scale red, green, blue, alpha values to range [0,255] */ GLfloat rscale = 255.0f * ctx->Visual->InvRedScale; GLfloat gscale = 255.0f * ctx->Visual->InvGreenScale; GLfloat bscale = 255.0f * ctx->Visual->InvBlueScale; GLfloat ascale = 255.0f * ctx->Visual->InvAlphaScale; for (i=0;iData + ( (dsty+j) * width + dstx) * components; switch (format) { case GL_ALPHA: for (i=0;i=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(level)" ); return; } if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(width)" ); return; } teximage = ctx->Texture.Current1D->Image[level]; if (teximage) { if (xoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(xoffset)" ); return; } /* NOTE: we're adding the border here, not subtracting! */ if (xoffset+width > teximage->Width+teximage->Border) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage1D(xoffset+width)" ); return; } if (teximage->Data) { copy_tex_sub_image( ctx, teximage, width, 1, x, y, xoffset, 0); } } else { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage1D" ); } } void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_texture_image *teximage; if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D" ); return; } if (target!=GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return; } if (level<0 || level>=MAX_TEXTURE_LEVELS) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(level)" ); return; } if (width<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(width)" ); return; } if (height<0) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(height)" ); return; } teximage = ctx->Texture.Current2D->Image[level]; if (teximage) { if (xoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(xoffset)" ); return; } if (yoffset < -((GLint)teximage->Border)) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(yoffset)" ); return; } /* NOTE: we're adding the border here, not subtracting! */ if (xoffset+width > teximage->Width+teximage->Border) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(xoffset+width)" ); return; } if (yoffset+height > teximage->Height+teximage->Border) { gl_error( ctx, GL_INVALID_VALUE, "glCopyTexSubImage2D(yoffset+height)" ); return; } if (teximage->Data) { copy_tex_sub_image( ctx, teximage, width, height, x, y, xoffset, yoffset); } } else { gl_error( ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D" ); } }