/* $Id: feedback.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: feedback.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef FEEDBACK_H #define FEEDBACK_H #include "types.h" #define FEEDBACK_TOKEN( CTX, T ) \ if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \ } \ CTX->Feedback.Count++; extern void gl_feedback_vertex( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w, const GLfloat color[4], GLfloat index, const GLfloat texcoord[4] ); extern void gl_update_hitflag( GLcontext *ctx, GLfloat z ); extern void gl_PassThrough( GLcontext *ctx, GLfloat token ); extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer ); extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer ); extern void gl_InitNames( GLcontext *ctx ); extern void gl_LoadName( GLcontext *ctx, GLuint name ); extern void gl_PushName( GLcontext *ctx, GLuint name ); extern void gl_PopName( GLcontext *ctx ); extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode ); #endif