/***************************************************************************** Unfrag *****************************************************************************/ #ifndef UNFRAG_H #define UNFRAG_H // Blah blah blah your template name is too long ... SO WHAT #ifdef _MSC_VER #pragma warning (disable: 4786) #endif // I forget what this disables #ifdef __ICL #pragma warning (disable: 268) #endif // Hello Mr. Platform SDK, please let us use Windows 2000 only features #if 0 #ifndef WINVER #define WINVER 0x0500 #define _WIN32_WINNT 0x0500 #endif #endif #include #include #include #include //#include #include #define APPNAME_CLI L"Unfrag" #define APPNAME_GUI L"Fraginator" #define APPVER_STR L"1.03" #define APPVER_NUM 1.03f #define APPAUTHOR L"Rick Brewster" #define APPCOPYRIGHT L"Copyright 2000-2002 Rick Brewster" #include #include using namespace std; typedef unsigned __int8 uint8; typedef signed __int8 sint8; typedef unsigned __int16 uint16; typedef signed __int16 sint16; typedef unsigned __int32 uint32; typedef signed __int32 sint32; typedef unsigned __int64 uint64; typedef signed __int64 sint64; typedef unsigned char uchar; extern bool QuietMode; extern bool VerboseMode; typedef enum { DefragInvalid, DefragFast, DefragExtensive, DefragAnalyze } DefragType; extern bool CheckWinVer (void); class Defragment; extern Defragment *StartDefragThread (wstring Drive, DefragType Method, HANDLE &Handle); extern wchar_t *AddCommas (wchar_t *Result, uint64 Number); #endif // UNFRAG_H