ICD_ENTRY(glNewList) //0 ICD_ENTRY(glEndList) //1 ICD_ENTRY(glCallList) //2 ICD_ENTRY(glCallLists) //3 ICD_ENTRY(glDeleteLists) //4 ICD_ENTRY(glGenLists) //5 ICD_ENTRY(glListBase) //6 ICD_ENTRY(glBegin) //7 ICD_ENTRY(glBitmap) //8 ICD_ENTRY(glColor3b) //9 ICD_ENTRY(glColor3bv) //10 ICD_ENTRY(glColor3d) //11 ICD_ENTRY(glColor3dv) //12 ICD_ENTRY(glColor3f) //13 ICD_ENTRY(glColor3fv) //14 ICD_ENTRY(glColor3i) //15 ICD_ENTRY(glColor3iv) //16 ICD_ENTRY(glColor3s) //17 ICD_ENTRY(glColor3sv) //18 ICD_ENTRY(glColor3ub) //19 ICD_ENTRY(glColor3ubv) //20 ICD_ENTRY(glColor3ui) //21 ICD_ENTRY(glColor3uiv) //22 ICD_ENTRY(glColor3us) //23 ICD_ENTRY(glColor3usv) //24 ICD_ENTRY(glColor4b) //25 ICD_ENTRY(glColor4bv) //26 ICD_ENTRY(glColor4d) //27 ICD_ENTRY(glColor4dv) //28 ICD_ENTRY(glColor4f) //29 ICD_ENTRY(glColor4fv) //30 ICD_ENTRY(glColor4i) //31 ICD_ENTRY(glColor4iv) //32 ICD_ENTRY(glColor4s) //33 ICD_ENTRY(glColor4sv) //34 ICD_ENTRY(glColor4ub) //35 ICD_ENTRY(glColor4ubv) //36 ICD_ENTRY(glColor4ui) //37 ICD_ENTRY(glColor4uiv) //38 ICD_ENTRY(glColor4us) //39 ICD_ENTRY(glColor4usv) //40 ICD_ENTRY(glEdgeFlag) //41 ICD_ENTRY(glEdgeFlagv) //42 ICD_ENTRY(glEnd) //43 ICD_ENTRY(glIndexd) //44 ICD_ENTRY(glIndexdv) //45 ICD_ENTRY(glIndexf) //46 ICD_ENTRY(glIndexfv) //47 ICD_ENTRY(glIndexi) //48 ICD_ENTRY(glIndexiv) //49 ICD_ENTRY(glIndexs) //50 ICD_ENTRY(glIndexsv) //51 ICD_ENTRY(glNormal3b) //52 ICD_ENTRY(glNormal3bv) //53 ICD_ENTRY(glNormal3d) //54 ICD_ENTRY(glNormal3dv) //55 ICD_ENTRY(glNormal3f) //56 ICD_ENTRY(glNormal3fv) //57 ICD_ENTRY(glNormal3i) //58 ICD_ENTRY(glNormal3iv) //59 ICD_ENTRY(glNormal3s) //60 ICD_ENTRY(glNormal3sv) //61 ICD_ENTRY(glRasterPos2d) //62 ICD_ENTRY(glRasterPos2dv) //63 ICD_ENTRY(glRasterPos2f) //64 ICD_ENTRY(glRasterPos2fv) //65 ICD_ENTRY(glRasterPos2i) //66 ICD_ENTRY(glRasterPos2iv) //67 ICD_ENTRY(glRasterPos2s) //68 ICD_ENTRY(glRasterPos2sv) //69 ICD_ENTRY(glRasterPos3d) //70 ICD_ENTRY(glRasterPos3dv) //71 ICD_ENTRY(glRasterPos3f) //72 ICD_ENTRY(glRasterPos3fv) //73 ICD_ENTRY(glRasterPos3i) //74 ICD_ENTRY(glRasterPos3iv) //75 ICD_ENTRY(glRasterPos3s) //76 ICD_ENTRY(glRasterPos3sv) //77 ICD_ENTRY(glRasterPos4d) //78 ICD_ENTRY(glRasterPos4dv) //79 ICD_ENTRY(glRasterPos4f) //80 ICD_ENTRY(glRasterPos4fv) //81 ICD_ENTRY(glRasterPos4i) //82 ICD_ENTRY(glRasterPos4iv) //83 ICD_ENTRY(glRasterPos4s) //84 ICD_ENTRY(glRasterPos4sv) //85 ICD_ENTRY(glRectd) //86 ICD_ENTRY(glRectdv) //87 ICD_ENTRY(glRectf) //88 ICD_ENTRY(glRectfv) //89 ICD_ENTRY(glRecti) //90 ICD_ENTRY(glRectiv) //91 ICD_ENTRY(glRects) //92 ICD_ENTRY(glRectsv) //93 ICD_ENTRY(glTexCoord1d) //94 ICD_ENTRY(glTexCoord1dv) //95 ICD_ENTRY(glTexCoord1f) //96 ICD_ENTRY(glTexCoord1fv) //97 ICD_ENTRY(glTexCoord1i) //98 ICD_ENTRY(glTexCoord1iv) //99 ICD_ENTRY(glTexCoord1s) //100 ICD_ENTRY(glTexCoord1sv) //101 ICD_ENTRY(glTexCoord2d) //102 ICD_ENTRY(glTexCoord2dv) //103 ICD_ENTRY(glTexCoord2f) //104 ICD_ENTRY(glTexCoord2fv) //105 ICD_ENTRY(glTexCoord2i) //106 ICD_ENTRY(glTexCoord2iv) //107 ICD_ENTRY(glTexCoord2s) //108 ICD_ENTRY(glTexCoord2sv) //109 ICD_ENTRY(glTexCoord3d) //110 ICD_ENTRY(glTexCoord3dv) //111 ICD_ENTRY(glTexCoord3f) //112 ICD_ENTRY(glTexCoord3fv) //113 ICD_ENTRY(glTexCoord3i) //114 ICD_ENTRY(glTexCoord3iv) //115 ICD_ENTRY(glTexCoord3s) //116 ICD_ENTRY(glTexCoord3sv) //117 ICD_ENTRY(glTexCoord4d) //118 ICD_ENTRY(glTexCoord4dv) //119 ICD_ENTRY(glTexCoord4f) //120 ICD_ENTRY(glTexCoord4fv) //121 ICD_ENTRY(glTexCoord4i) //122 ICD_ENTRY(glTexCoord4iv) //123 ICD_ENTRY(glTexCoord4s) //124 ICD_ENTRY(glTexCoord4sv) //125 ICD_ENTRY(glVertex2d) //126 ICD_ENTRY(glVertex2dv) //127 ICD_ENTRY(glVertex2f) //128 ICD_ENTRY(glVertex2fv) //129 ICD_ENTRY(glVertex2i) //130 ICD_ENTRY(glVertex2iv) //131 ICD_ENTRY(glVertex2s) //132 ICD_ENTRY(glVertex2sv) //133 ICD_ENTRY(glVertex3d) //134 ICD_ENTRY(glVertex3dv) //135 ICD_ENTRY(glVertex3f) //136 ICD_ENTRY(glVertex3fv) //137 ICD_ENTRY(glVertex3i) //138 ICD_ENTRY(glVertex3iv) //139 ICD_ENTRY(glVertex3s) //140 ICD_ENTRY(glVertex3sv) //141 ICD_ENTRY(glVertex4d) //142 ICD_ENTRY(glVertex4dv) //143 ICD_ENTRY(glVertex4f) //144 ICD_ENTRY(glVertex4fv) //145 ICD_ENTRY(glVertex4i) //146 ICD_ENTRY(glVertex4iv) //147 ICD_ENTRY(glVertex4s) //148 ICD_ENTRY(glVertex4sv) //149 ICD_ENTRY(glClipPlane) //150 ICD_ENTRY(glColorMaterial) //151 ICD_ENTRY(glCullFace) //152 ICD_ENTRY(glFogf) //153 ICD_ENTRY(glFogfv) //154 ICD_ENTRY(glFogi) //155 ICD_ENTRY(glFogiv) //156 ICD_ENTRY(glFrontFace) //157 ICD_ENTRY(glHint) //158 ICD_ENTRY(glLightf) //159 ICD_ENTRY(glLightfv) //160 ICD_ENTRY(glLighti) //161 ICD_ENTRY(glLightiv) //162 ICD_ENTRY(glLightModelf) //163 ICD_ENTRY(glLightModelfv) //164 ICD_ENTRY(glLightModeli) //165 ICD_ENTRY(glLightModeliv) //166 ICD_ENTRY(glLineStipple) //167 ICD_ENTRY(glLineWidth) //168 ICD_ENTRY(glMaterialf) //169 ICD_ENTRY(glMaterialfv) //170 ICD_ENTRY(glMateriali) //171 ICD_ENTRY(glMaterialiv) //172 ICD_ENTRY(glPointSize) //173 ICD_ENTRY(glPolygonMode) //174 ICD_ENTRY(glPolygonStipple) //175 ICD_ENTRY(glScissor) //176 ICD_ENTRY(glShadeModel) //177 ICD_ENTRY(glTexParameterf) //178 ICD_ENTRY(glTexParameterfv) //179 ICD_ENTRY(glTexParameteri) //180 ICD_ENTRY(glTexParameteriv) //181 ICD_ENTRY(glTexImage1D) //182 ICD_ENTRY(glTexImage2D) //183 ICD_ENTRY(glTexEnvf) //184 ICD_ENTRY(glTexEnvfv) //185 ICD_ENTRY(glTexEnvi) //186 ICD_ENTRY(glTexEnviv) //187 ICD_ENTRY(glTexGend) //188 ICD_ENTRY(glTexGendv) //189 ICD_ENTRY(glTexGenf) //190 ICD_ENTRY(glTexGenfv) //191 ICD_ENTRY(glTexGeni) //192 ICD_ENTRY(glTexGeniv) //193 ICD_ENTRY(glFeedbackBuffer) //194 ICD_ENTRY(glSelectBuffer) //195 ICD_ENTRY(glRenderMode) //196 ICD_ENTRY(glInitNames) //197 ICD_ENTRY(glLoadName) //198 ICD_ENTRY(glPassThrough) //199 ICD_ENTRY(glPopName) //200 ICD_ENTRY(glPushName) //201 ICD_ENTRY(glDrawBuffer) //202 ICD_ENTRY(glClear) //203 ICD_ENTRY(glClearAccum) //204 ICD_ENTRY(glClearIndex) //205 ICD_ENTRY(glClearColor) //206 ICD_ENTRY(glClearStencil) //207 ICD_ENTRY(glClearDepth) //208 ICD_ENTRY(glStencilMask) //209 ICD_ENTRY(glColorMask) //210 ICD_ENTRY(glDepthMask) //211 ICD_ENTRY(glIndexMask) //212 ICD_ENTRY(glAccum) //213 ICD_ENTRY(glDisable) //214 ICD_ENTRY(glEnable) //215 ICD_ENTRY(glFinish) //216 ICD_ENTRY(glFlush) //217 ICD_ENTRY(glPopAttrib) //218 ICD_ENTRY(glPushAttrib) //219 ICD_ENTRY(glMap1d) //220 ICD_ENTRY(glMap1f) //221 ICD_ENTRY(glMap2d) //222 ICD_ENTRY(glMap2f) //223 ICD_ENTRY(glMapGrid1d) //224 ICD_ENTRY(glMapGrid1f) //225 ICD_ENTRY(glMapGrid2d) //226 ICD_ENTRY(glMapGrid2f) //227 ICD_ENTRY(glEvalCoord1d) //228 ICD_ENTRY(glEvalCoord1dv) //229 ICD_ENTRY(glEvalCoord1f) //230 ICD_ENTRY(glEvalCoord1fv) //231 ICD_ENTRY(glEvalCoord2d) //232 ICD_ENTRY(glEvalCoord2dv) //233 ICD_ENTRY(glEvalCoord2f) //234 ICD_ENTRY(glEvalCoord2fv) //235 ICD_ENTRY(glEvalMesh1) //236 ICD_ENTRY(glEvalPoint1) //237 ICD_ENTRY(glEvalMesh2) //238 ICD_ENTRY(glEvalPoint2) //239 ICD_ENTRY(glAlphaFunc) //240 ICD_ENTRY(glBlendFunc) //241 ICD_ENTRY(glLogicOp) //242 ICD_ENTRY(glStencilFunc) //243 ICD_ENTRY(glStencilOp) //244 ICD_ENTRY(glDepthFunc) //245 ICD_ENTRY(glPixelZoom) //246 ICD_ENTRY(glPixelTransferf) //247 ICD_ENTRY(glPixelTransferi) //248 ICD_ENTRY(glPixelStoref) //249 ICD_ENTRY(glPixelStorei) //250 ICD_ENTRY(glPixelMapfv) //251 ICD_ENTRY(glPixelMapuiv) //252 ICD_ENTRY(glPixelMapusv) //253 ICD_ENTRY(glReadBuffer) //254 ICD_ENTRY(glCopyPixels) //255 ICD_ENTRY(glReadPixels) //256 ICD_ENTRY(glDrawPixels) //257 ICD_ENTRY(glGetBooleanv) //258 ICD_ENTRY(glGetClipPlane) //259 ICD_ENTRY(glGetDoublev) //260 ICD_ENTRY(glGetError) //261 ICD_ENTRY(glGetFloatv) //262 ICD_ENTRY(glGetIntegerv) //263 ICD_ENTRY(glGetLightfv) //264 ICD_ENTRY(glGetLightiv) //265 ICD_ENTRY(glGetMapdv) //266 ICD_ENTRY(glGetMapfv) //267 ICD_ENTRY(glGetMapiv) //268 ICD_ENTRY(glGetMaterialfv) //269 ICD_ENTRY(glGetMaterialiv) //270 ICD_ENTRY(glGetPixelMapfv) //271 ICD_ENTRY(glGetPixelMapuiv) //272 ICD_ENTRY(glGetPixelMapusv) //273 ICD_ENTRY(glGetPolygonStipple) //274 ICD_ENTRY(glGetString) //275 ICD_ENTRY(glGetTexEnvfv) //276 ICD_ENTRY(glGetTexEnviv) //277 ICD_ENTRY(glGetTexGendv) //278 ICD_ENTRY(glGetTexGenfv) //279 ICD_ENTRY(glGetTexGeniv) //280 ICD_ENTRY(glGetTexImage) //281 ICD_ENTRY(glGetTexParameterfv) //282 ICD_ENTRY(glGetTexParameteriv) //283 ICD_ENTRY(glGetTexLevelParameterfv) //284 ICD_ENTRY(glGetTexLevelParameteriv) //285 ICD_ENTRY(glIsEnabled) //286 ICD_ENTRY(glIsList) //287 ICD_ENTRY(glDepthRange) //288 ICD_ENTRY(glFrustum) //289 ICD_ENTRY(glLoadIdentity) //290 ICD_ENTRY(glLoadMatrixf) //291 ICD_ENTRY(glLoadMatrixd) //292 ICD_ENTRY(glMatrixMode) //293 ICD_ENTRY(glMultMatrixf) //294 ICD_ENTRY(glMultMatrixd) //295 ICD_ENTRY(glOrtho) //296 ICD_ENTRY(glPopMatrix) //297 ICD_ENTRY(glPushMatrix) //298 ICD_ENTRY(glRotated) //299 ICD_ENTRY(glRotatef) //300 ICD_ENTRY(glScaled) //301 ICD_ENTRY(glScalef) //302 ICD_ENTRY(glTranslated) //303 ICD_ENTRY(glTranslatef) //304 ICD_ENTRY(glViewport) //305 ICD_ENTRY(glArrayElement) //306 ICD_ENTRY(glBindTexture) //307 ICD_ENTRY(glColorPointer) //308 ICD_ENTRY(glDisableClientState) //309 ICD_ENTRY(glDrawArrays) //310 ICD_ENTRY(glDrawElements) //311 ICD_ENTRY(glEdgeFlagPointer) //312 ICD_ENTRY(glEnableClientState) //313 ICD_ENTRY(glIndexPointer) //314 ICD_ENTRY(glIndexub) //315 ICD_ENTRY(glIndexubv) //316 ICD_ENTRY(glInterleavedArrays) //317 ICD_ENTRY(glNormalPointer) //318 ICD_ENTRY(glPolygonOffset) //319 ICD_ENTRY(glTexCoordPointer) //320 ICD_ENTRY(glVertexPointer) //321 ICD_ENTRY(glAreTexturesResident) //322 ICD_ENTRY(glCopyTexImage1D) //323 ICD_ENTRY(glCopyTexImage2D) //324 ICD_ENTRY(glCopyTexSubImage1D) //325 ICD_ENTRY(glCopyTexSubImage2D) //326 ICD_ENTRY(glDeleteTextures) //327 ICD_ENTRY(glGenTextures) //328 ICD_ENTRY(glGetPointerv) //329 ICD_ENTRY(glIsTexture) //330 ICD_ENTRY(glPrioritizeTextures) //331 ICD_ENTRY(glTexSubImage1D) //332 ICD_ENTRY(glTexSubImage2D) //333 ICD_ENTRY(glPopClientAttrib) //334 ICD_ENTRY(glPushClientAttrib) //335