/* * PROJECT: ReactOS Windows-Compatible Session Manager * LICENSE: BSD 2-Clause License * FILE: base/system/smss/smsbapi.c * PURPOSE: Main SMSS Code * PROGRAMMERS: Alex Ionescu */ /* INCLUDES *******************************************************************/ #include "smss.h" #define NDEBUG #include /* GLOBALS ********************************************************************/ #if DBG const PCSTR SmpSubSystemNames[] = { "Unknown", "Native", "Windows GUI", "Windows CUI", NULL, "OS/2 CUI", NULL, "Posix CUI" }; #endif /* FUNCTIONS ******************************************************************/ NTSTATUS NTAPI SmpSbCreateSession(IN PVOID Reserved, IN PSMP_SUBSYSTEM OtherSubsystem, IN PRTL_USER_PROCESS_INFORMATION ProcessInformation, IN ULONG DbgSessionId, IN PCLIENT_ID DbgUiClientId) { NTSTATUS Status; ULONG SubSystemType = ProcessInformation->ImageInformation.SubSystemType; ULONG MuSessionId; ULONG SessionId; PSMP_SUBSYSTEM KnownSubsys; SB_API_MSG SbApiMsg = {0}; PSB_CREATE_SESSION_MSG CreateSessionMsg = &SbApiMsg.u.CreateSession; /* Write out the create session message including its initial process */ CreateSessionMsg->ProcessInfo = *ProcessInformation; CreateSessionMsg->DbgSessionId = DbgSessionId; if (DbgUiClientId) { CreateSessionMsg->DbgUiClientId = *DbgUiClientId; } else { CreateSessionMsg->DbgUiClientId.UniqueThread = NULL; CreateSessionMsg->DbgUiClientId.UniqueProcess = NULL; } /* Find a subsystem responsible for this session */ SmpGetProcessMuSessionId(ProcessInformation->ProcessHandle, &MuSessionId); if (!SmpCheckDuplicateMuSessionId(MuSessionId)) { NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); DPRINT1("SMSS: CreateSession status=%x\n", STATUS_OBJECT_NAME_NOT_FOUND); return STATUS_OBJECT_NAME_NOT_FOUND; } /* Find the subsystem suitable for this initial process */ KnownSubsys = SmpLocateKnownSubSysByType(MuSessionId, SubSystemType); if (KnownSubsys) { /* Duplicate the process handle into the message */ Status = NtDuplicateObject(NtCurrentProcess(), ProcessInformation->ProcessHandle, KnownSubsys->ProcessHandle, &CreateSessionMsg->ProcessInfo.ProcessHandle, PROCESS_ALL_ACCESS, 0, 0); if (NT_SUCCESS(Status)) { /* Duplicate the thread handle into the message */ Status = NtDuplicateObject(NtCurrentProcess(), ProcessInformation->ThreadHandle, KnownSubsys->ProcessHandle, &CreateSessionMsg->ProcessInfo.ThreadHandle, THREAD_ALL_ACCESS, 0, 0); if (!NT_SUCCESS(Status)) { /* Close everything on failure */ NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); SmpDereferenceSubsystem(KnownSubsys); DPRINT1("SmpSbCreateSession: NtDuplicateObject (Thread) Failed %lx\n", Status); return Status; } /* Close the original handles as they are no longer needed */ NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); /* Finally, allocate a new SMSS session ID for this session */ SessionId = SmpAllocateSessionId(KnownSubsys, OtherSubsystem); CreateSessionMsg->SessionId = SessionId; /* Fill out the LPC message header and send it to the client! */ SbApiMsg.ApiNumber = SbpCreateSession; SbApiMsg.h.u2.ZeroInit = 0; SbApiMsg.h.u1.s1.DataLength = sizeof(SB_CREATE_SESSION_MSG) + 8; SbApiMsg.h.u1.s1.TotalLength = sizeof(SbApiMsg); Status = NtRequestWaitReplyPort(KnownSubsys->SbApiPort, &SbApiMsg.h, &SbApiMsg.h); if (!NT_SUCCESS(Status)) { /* Bail out */ DPRINT1("SmpSbCreateSession: NtRequestWaitReply Failed %lx\n", Status); } else { /* If the API succeeded, get the result value from the LPC */ Status = SbApiMsg.ReturnValue; } /* Delete the session on any kind of failure */ if (!NT_SUCCESS(Status)) SmpDeleteSession(SessionId); } else { /* Close the handles on failure */ DPRINT1("SmpSbCreateSession: NtDuplicateObject (Process) Failed %lx\n", Status); NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); } /* Dereference the subsystem and return the status of the LPC call */ SmpDereferenceSubsystem(KnownSubsys); return Status; } /* If we don't yet have a subsystem, only native images can be launched */ if (SubSystemType != IMAGE_SUBSYSTEM_NATIVE) { /* Fail */ #if DBG PCSTR SubSysName = NULL; CHAR SubSysTypeName[sizeof("Type 0x")+8]; if (SubSystemType < RTL_NUMBER_OF(SmpSubSystemNames)) SubSysName = SmpSubSystemNames[SubSystemType]; if (!SubSysName) { SubSysName = SubSysTypeName; sprintf(SubSysTypeName, "Type 0x%08lx", SubSystemType); } DPRINT1("SMSS: %s SubSystem not found (either not started or destroyed).\n", SubSysName); #endif Status = STATUS_UNSUCCESSFUL; NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); return Status; } #if 0 /* * This code is part of the LPC-based legacy debugging support for native * applications, implemented with the debug client interface (DbgUi) and * debug subsystem (DbgSs). It is now vestigial since WinXP+ and is here * for informational purposes only. */ if ((*(ULONGLONG)&CreateSessionMsg.DbgUiClientId) && SmpDbgSsLoaded) { Process = RtlAllocateHeap(SmpHeap, SmBaseTag, sizeof(SMP_PROCESS)); if (!Process) { DPRINT1("Unable to initialize debugging for Native App %lx.%lx -- out of memory\n", ProcessInformation->ClientId.UniqueProcess, ProcessInformation->ClientId.UniqueThread); NtClose(ProcessInformation->ProcessHandle); NtClose(ProcessInformation->ThreadHandle); return STATUS_NO_MEMORY; } Process->DbgUiClientId = CreateSessionMsg->DbgUiClientId; Process->ClientId = ProcessInformation->ClientId; InsertHeadList(&NativeProcessList, &Process->Entry); DPRINT1("Native Debug App %lx.%lx\n", Process->ClientId.UniqueProcess, Process->ClientId.UniqueThread); Status = NtSetInformationProcess(ProcessInformation->ProcessHandle, ProcessDebugPort, &SmpDebugPort, sizeof(SmpDebugPort)); ASSERT(NT_SUCCESS(Status)); } #endif /* This is a native application being started as the initial command */ DPRINT("Subsystem active, starting thread\n"); NtClose(ProcessInformation->ProcessHandle); NtResumeThread(ProcessInformation->ThreadHandle, NULL); NtClose(ProcessInformation->ThreadHandle); return STATUS_SUCCESS; }