#line 2 "asmshader.yy.c" #line 4 "asmshader.yy.c" #define YY_INT_ALIGNED short int /* A lexical scanner generated by flex */ #define yy_create_buffer asmshader__create_buffer #define yy_delete_buffer asmshader__delete_buffer #define yy_flex_debug asmshader__flex_debug #define yy_init_buffer asmshader__init_buffer #define yy_flush_buffer asmshader__flush_buffer #define yy_load_buffer_state asmshader__load_buffer_state #define yy_switch_to_buffer asmshader__switch_to_buffer #define yyin asmshader_in #define yyleng asmshader_leng #define yylex asmshader_lex #define yylineno asmshader_lineno #define yyout asmshader_out #define yyrestart asmshader_restart #define yytext asmshader_text #define yywrap asmshader_wrap #define yyalloc asmshader_alloc #define yyrealloc asmshader_realloc #define yyfree asmshader_free #define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 5 #define YY_FLEX_SUBMINOR_VERSION 35 #if YY_FLEX_SUBMINOR_VERSION > 0 #define FLEX_BETA #endif /* First, we deal with platform-specific or compiler-specific issues. */ /* begin standard C headers. */ #include #include #include #include /* end standard C headers. */ /* flex integer type definitions */ #ifndef FLEXINT_H #define FLEXINT_H /* C99 systems have . Non-C99 systems may or may not. */ #if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, * if you want the limit (max/min) macros for int types. */ #ifndef __STDC_LIMIT_MACROS #define __STDC_LIMIT_MACROS 1 #endif #include typedef int8_t flex_int8_t; typedef uint8_t flex_uint8_t; typedef int16_t flex_int16_t; typedef uint16_t flex_uint16_t; typedef int32_t flex_int32_t; typedef uint32_t flex_uint32_t; #else typedef signed char flex_int8_t; typedef short int flex_int16_t; typedef int flex_int32_t; typedef unsigned char flex_uint8_t; typedef unsigned short int flex_uint16_t; typedef unsigned int flex_uint32_t; /* Limits of integral types. */ #ifndef INT8_MIN #define INT8_MIN (-128) #endif #ifndef INT16_MIN #define INT16_MIN (-32767-1) #endif #ifndef INT32_MIN #define INT32_MIN (-2147483647-1) #endif #ifndef INT8_MAX #define INT8_MAX (127) #endif #ifndef INT16_MAX #define INT16_MAX (32767) #endif #ifndef INT32_MAX #define INT32_MAX (2147483647) #endif #ifndef UINT8_MAX #define UINT8_MAX (255U) #endif #ifndef UINT16_MAX #define UINT16_MAX (65535U) #endif #ifndef UINT32_MAX #define UINT32_MAX (4294967295U) #endif #endif /* ! C99 */ #endif /* ! FLEXINT_H */ #ifdef __cplusplus /* The "const" storage-class-modifier is valid. */ #define YY_USE_CONST #else /* ! __cplusplus */ /* C99 requires __STDC__ to be defined as 1. */ #if defined (__STDC__) #define YY_USE_CONST #endif /* defined (__STDC__) */ #endif /* ! __cplusplus */ #ifdef YY_USE_CONST #define yyconst const #else #define yyconst #endif /* Returned upon end-of-file. */ #define YY_NULL 0 /* Promotes a possibly negative, possibly signed char to an unsigned * integer for use as an array index. If the signed char is negative, * we want to instead treat it as an 8-bit unsigned char, hence the * double cast. */ #define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) /* Enter a start condition. This macro really ought to take a parameter, * but we do it the disgusting crufty way forced on us by the ()-less * definition of BEGIN. */ #define BEGIN (yy_start) = 1 + 2 * /* Translate the current start state into a value that can be later handed * to BEGIN to return to the state. The YYSTATE alias is for lex * compatibility. */ #define YY_START (((yy_start) - 1) / 2) #define YYSTATE YY_START /* Action number for EOF rule of a given start state. */ #define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) /* Special action meaning "start processing a new file". */ #define YY_NEW_FILE asmshader_restart(asmshader_in ) #define YY_END_OF_BUFFER_CHAR 0 /* Size of default input buffer. */ #ifndef YY_BUF_SIZE #ifdef __ia64__ /* On IA-64, the buffer size is 16k, not 8k. * Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case. * Ditto for the __ia64__ case accordingly. */ #define YY_BUF_SIZE 32768 #else #define YY_BUF_SIZE 16384 #endif /* __ia64__ */ #endif /* The state buf must be large enough to hold one state per character in the main buffer. */ #define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) #ifndef YY_TYPEDEF_YY_BUFFER_STATE #define YY_TYPEDEF_YY_BUFFER_STATE typedef struct yy_buffer_state *YY_BUFFER_STATE; #endif extern int asmshader_leng; extern FILE *asmshader_in, *asmshader_out; #define EOB_ACT_CONTINUE_SCAN 0 #define EOB_ACT_END_OF_FILE 1 #define EOB_ACT_LAST_MATCH 2 #define YY_LESS_LINENO(n) /* Return all but the first "n" matched characters back to the input stream. */ #define yyless(n) \ do \ { \ /* Undo effects of setting up asmshader_text. */ \ int yyless_macro_arg = (n); \ YY_LESS_LINENO(yyless_macro_arg);\ *yy_cp = (yy_hold_char); \ YY_RESTORE_YY_MORE_OFFSET \ (yy_c_buf_p) = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ YY_DO_BEFORE_ACTION; /* set up asmshader_text again */ \ } \ while ( 0 ) #define unput(c) yyunput( c, (yytext_ptr) ) #ifndef YY_TYPEDEF_YY_SIZE_T #define YY_TYPEDEF_YY_SIZE_T typedef size_t yy_size_t; #endif #ifndef YY_STRUCT_YY_BUFFER_STATE #define YY_STRUCT_YY_BUFFER_STATE struct yy_buffer_state { FILE *yy_input_file; char *yy_ch_buf; /* input buffer */ char *yy_buf_pos; /* current position in input buffer */ /* Size of input buffer in bytes, not including room for EOB * characters. */ yy_size_t yy_buf_size; /* Number of characters read into yy_ch_buf, not including EOB * characters. */ int yy_n_chars; /* Whether we "own" the buffer - i.e., we know we created it, * and can realloc() it to grow it, and should free() it to * delete it. */ int yy_is_our_buffer; /* Whether this is an "interactive" input source; if so, and * if we're using stdio for input, then we want to use getc() * instead of fread(), to make sure we stop fetching input after * each newline. */ int yy_is_interactive; /* Whether we're considered to be at the beginning of a line. * If so, '^' rules will be active on the next match, otherwise * not. */ int yy_at_bol; int yy_bs_lineno; /**< The line count. */ int yy_bs_column; /**< The column count. */ /* Whether to try to fill the input buffer when we reach the * end of it. */ int yy_fill_buffer; int yy_buffer_status; #define YY_BUFFER_NEW 0 #define YY_BUFFER_NORMAL 1 /* When an EOF's been seen but there's still some text to process * then we mark the buffer as YY_EOF_PENDING, to indicate that we * shouldn't try reading from the input source any more. We might * still have a bunch of tokens to match, though, because of * possible backing-up. * * When we actually see the EOF, we change the status to "new" * (via asmshader_restart()), so that the user can continue scanning by * just pointing asmshader_in at a new input file. */ #define YY_BUFFER_EOF_PENDING 2 }; #endif /* !YY_STRUCT_YY_BUFFER_STATE */ /* Stack of input buffers. */ static size_t yy_buffer_stack_top = 0; /**< index of top of stack. */ static size_t yy_buffer_stack_max = 0; /**< capacity of stack. */ static YY_BUFFER_STATE * yy_buffer_stack = 0; /**< Stack as an array. */ /* We provide macros for accessing buffer states in case in the * future we want to put the buffer states in a more general * "scanner state". * * Returns the top of the stack, or NULL. */ #define YY_CURRENT_BUFFER ( (yy_buffer_stack) \ ? (yy_buffer_stack)[(yy_buffer_stack_top)] \ : NULL) /* Same as previous macro, but useful when we know that the buffer stack is not * NULL or when we need an lvalue. For internal use only. */ #define YY_CURRENT_BUFFER_LVALUE (yy_buffer_stack)[(yy_buffer_stack_top)] /* yy_hold_char holds the character lost when asmshader_text is formed. */ static char yy_hold_char; static int yy_n_chars; /* number of characters read into yy_ch_buf */ int asmshader_leng; /* Points to current character in buffer. */ static char *yy_c_buf_p = (char *) 0; static int yy_init = 0; /* whether we need to initialize */ static int yy_start = 0; /* start state number */ /* Flag which is used to allow asmshader_wrap()'s to do buffer switches * instead of setting up a fresh asmshader_in. A bit of a hack ... */ static int yy_did_buffer_switch_on_eof; void asmshader_restart (FILE *input_file ); void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer ); YY_BUFFER_STATE asmshader__create_buffer (FILE *file,int size ); void asmshader__delete_buffer (YY_BUFFER_STATE b ); void asmshader__flush_buffer (YY_BUFFER_STATE b ); void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer ); void asmshader_pop_buffer_state (void ); static void asmshader_ensure_buffer_stack (void ); static void asmshader__load_buffer_state (void ); static void asmshader__init_buffer (YY_BUFFER_STATE b,FILE *file ); #define YY_FLUSH_BUFFER asmshader__flush_buffer(YY_CURRENT_BUFFER ) YY_BUFFER_STATE asmshader__scan_buffer (char *base,yy_size_t size ); YY_BUFFER_STATE asmshader__scan_string (yyconst char *yy_str ); YY_BUFFER_STATE asmshader__scan_bytes (yyconst char *bytes,int len ); void *asmshader_alloc (yy_size_t ); void *asmshader_realloc (void *,yy_size_t ); void asmshader_free (void * ); #define yy_new_buffer asmshader__create_buffer #define yy_set_interactive(is_interactive) \ { \ if ( ! YY_CURRENT_BUFFER ){ \ asmshader_ensure_buffer_stack (); \ YY_CURRENT_BUFFER_LVALUE = \ asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \ } \ YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ } #define yy_set_bol(at_bol) \ { \ if ( ! YY_CURRENT_BUFFER ){\ asmshader_ensure_buffer_stack (); \ YY_CURRENT_BUFFER_LVALUE = \ asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \ } \ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ } #define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) /* Begin user sect3 */ #define asmshader_wrap(n) 1 #define YY_SKIP_YYWRAP typedef unsigned char YY_CHAR; FILE *asmshader_in = (FILE *) 0, *asmshader_out = (FILE *) 0; typedef int yy_state_type; extern int asmshader_lineno; int asmshader_lineno = 1; extern char *asmshader_text; #define yytext_ptr asmshader_text static yy_state_type yy_get_previous_state (void ); static yy_state_type yy_try_NUL_trans (yy_state_type current_state ); static int yy_get_next_buffer (void ); static void yy_fatal_error (yyconst char msg[] ); /* Done after the current pattern has been matched and before the * corresponding action - sets up asmshader_text. */ #define YY_DO_BEFORE_ACTION \ (yytext_ptr) = yy_bp; \ asmshader_leng = (size_t) (yy_cp - yy_bp); \ (yy_hold_char) = *yy_cp; \ *yy_cp = '\0'; \ (yy_c_buf_p) = yy_cp; #define YY_NUM_RULES 174 #define YY_END_OF_BUFFER 175 /* This struct is not used in this scanner, but its presence is necessary. */ struct yy_trans_info { flex_int32_t yy_verify; flex_int32_t yy_nxt; }; static yyconst flex_int16_t yy_accept[481] = { 0, 0, 0, 175, 173, 171, 172, 173, 149, 173, 141, 142, 143, 139, 140, 119, 173, 136, 170, 173, 120, 120, 88, 173, 173, 173, 120, 173, 173, 173, 173, 86, 173, 120, 173, 173, 87, 171, 172, 0, 168, 0, 136, 136, 169, 136, 136, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 103, 0, 0, 90, 0, 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89, 39, 105, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86, 0, 0, 0, 0, 0, 104, 0, 0, 0, 85, 0, 0, 0, 93, 0, 0, 0, 0, 0, 91, 0, 0, 87, 0, 0, 0, 169, 164, 165, 0, 0, 0, 0, 0, 0, 0, 124, 125, 126, 0, 147, 146, 134, 0, 132, 130, 133, 131, 135, 0, 0, 128, 0, 0, 0, 0, 0, 121, 122, 123, 15, 1, 78, 0, 0, 55, 54, 24, 33, 34, 0, 9, 10, 20, 79, 80, 0, 0, 16, 0, 22, 0, 52, 17, 0, 21, 0, 0, 5, 12, 11, 3, 6, 2, 26, 98, 97, 0, 0, 0, 0, 92, 0, 23, 0, 0, 7, 37, 47, 8, 0, 14, 25, 0, 13, 4, 60, 0, 0, 0, 0, 0, 148, 0, 0, 0, 145, 0, 0, 0, 0, 161, 0, 0, 0, 0, 127, 0, 0, 0, 0, 0, 44, 35, 36, 0, 40, 0, 0, 0, 18, 0, 0, 19, 46, 32, 31, 30, 29, 28, 53, 0, 95, 94, 96, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 137, 0, 100, 0, 0, 0, 0, 0, 0, 144, 0, 0, 0, 0, 166, 0, 161, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 41, 0, 0, 138, 49, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 0, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 160, 162, 0, 0, 154, 0, 0, 0, 0, 0, 43, 45, 56, 0, 38, 99, 111, 112, 113, 114, 115, 116, 117, 118, 27, 62, 0, 58, 0, 75, 0, 82, 83, 51, 81, 0, 0, 106, 107, 108, 109, 110, 0, 0, 0, 0, 160, 162, 153, 0, 154, 163, 0, 0, 0, 167, 48, 63, 0, 0, 0, 59, 0, 76, 0, 0, 0, 0, 0, 153, 0, 163, 156, 0, 0, 57, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 157, 0, 0, 129, 150, 156, 0, 155, 73, 0, 0, 0, 0, 0, 0, 0, 64, 65, 0, 157, 0, 0, 150, 159, 0, 155, 0, 67, 68, 69, 0, 72, 0, 66, 0, 0, 159, 158, 0, 70, 0, 0, 151, 158, 74, 71, 152, 151, 152, 0 } ; static yyconst flex_int32_t yy_ec[256] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 1, 6, 1, 1, 1, 1, 7, 8, 1, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 19, 19, 20, 19, 1, 21, 1, 1, 1, 1, 1, 1, 1, 22, 23, 1, 24, 1, 1, 1, 1, 1, 25, 1, 1, 1, 26, 1, 1, 1, 27, 1, 1, 1, 1, 1, 1, 28, 1, 29, 1, 30, 1, 31, 32, 33, 34, 35, 36, 37, 38, 39, 1, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } ; static yyconst flex_int32_t yy_meta[56] = { 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 5, 1, 5, 1, 1, 1, 1, 6, 1, 7, 1, 8, 3, 1, 1, 9, 1, 1, 10, 10, 9, 1, 1, 11, 12, 1, 1, 1, 1, 1, 1, 1 } ; static yyconst flex_int16_t yy_base[491] = { 0, 0, 0, 889, 890, 886, 890, 884, 890, 883, 890, 890, 890, 890, 44, 51, 872, 45, 0, 67, 59, 39, 45, 61, 36, 64, 890, 107, 97, 114, 28, 151, 91, 107, 165, 43, 124, 882, 890, 880, 890, 172, 101, 193, 0, 202, 890, 0, 848, 847, 848, 108, 189, 179, 833, 834, 84, 103, 116, 182, 846, 99, 832, 178, 890, 890, 827, 840, 226, 831, 837, 233, 830, 825, 835, 820, 826, 830, 219, 205, 817, 830, 818, 821, 828, 246, 890, 253, 828, 810, 70, 813, 804, 803, 123, 812, 803, 812, 807, 809, 260, 267, 274, 806, 36, 276, 890, 818, 796, 193, 283, 802, 114, 800, 296, 796, 111, 801, 794, 810, 303, 788, 790, 310, 808, 794, 319, 0, 890, 890, 789, 301, 801, 819, 791, 792, 800, 890, 890, 890, 786, 890, 890, 890, 793, 890, 890, 890, 890, 890, 782, 780, 890, 788, 183, 783, 285, 784, 890, 890, 890, 890, 890, 890, 793, 782, 890, 890, 890, 890, 302, 791, 890, 890, 890, 890, 890, 786, 296, 775, 771, 890, 783, 890, 772, 771, 890, 239, 287, 890, 890, 890, 784, 890, 890, 890, 336, 890, 769, 776, 764, 763, 343, 762, 890, 291, 330, 890, 890, 890, 890, 764, 890, 890, 775, 890, 890, 332, 772, 773, 757, 352, 360, 890, 756, 759, 759, 890, 752, 756, 764, 749, 366, 755, 757, 740, 749, 890, 756, 744, 758, 740, 749, 745, 890, 890, 753, 890, 750, 741, 749, 890, 748, 741, 890, 890, 890, 890, 890, 890, 890, 890, 732, 890, 890, 890, 745, 767, 766, 765, 746, 745, 744, 890, 729, 737, 292, 158, 732, 736, 752, 733, 890, 732, 890, 754, 753, 752, 733, 732, 731, 890, 713, 725, 711, 710, 890, 718, 373, 724, 705, 718, 711, 716, 714, 705, 706, 702, 691, 711, 890, 700, 698, 890, 890, 704, 890, 380, 103, 727, 385, 148, 726, 691, 696, 693, 702, 690, 717, 692, 372, 679, 694, 890, 356, 391, 716, 393, 395, 715, 686, 371, 683, 410, 417, 685, 686, 435, 689, 670, 679, 665, 673, 890, 890, 890, 662, 890, 890, 890, 890, 890, 890, 890, 890, 890, 890, 890, 665, 658, 890, 652, 651, 657, 890, 890, 890, 890, 395, 681, 890, 890, 890, 890, 890, 665, 650, 657, 652, 442, 449, 456, 644, 463, 470, 638, 651, 635, 890, 890, 890, 647, 641, 640, 890, 457, 370, 461, 633, 639, 632, 634, 495, 624, 502, 509, 616, 630, 890, 890, 610, 616, 476, 470, 473, 458, 466, 452, 452, 465, 459, 516, 456, 457, 890, 523, 530, 449, 537, 890, 402, 412, 392, 409, 407, 388, 395, 890, 890, 407, 544, 405, 384, 551, 559, 373, 566, 367, 890, 890, 890, 381, 890, 343, 890, 313, 293, 573, 580, 302, 890, 195, 49, 587, 594, 890, 890, 601, 608, 615, 890, 635, 645, 649, 658, 666, 674, 682, 691, 699, 711 } ; static yyconst flex_int16_t yy_def[491] = { 0, 480, 1, 480, 480, 480, 480, 480, 480, 481, 480, 480, 480, 480, 480, 480, 480, 482, 483, 480, 480, 484, 485, 480, 480, 480, 480, 480, 486, 480, 480, 480, 480, 487, 480, 488, 489, 480, 480, 481, 480, 480, 482, 480, 490, 480, 480, 483, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 490, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 0, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480 } ; static yyconst flex_int16_t yy_nxt[946] = { 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 17, 17, 17, 17, 17, 18, 4, 4, 4, 4, 4, 4, 12, 12, 19, 20, 21, 22, 23, 24, 25, 26, 4, 27, 4, 28, 29, 30, 31, 32, 4, 33, 34, 35, 4, 36, 26, 26, 26, 26, 41, 45, 42, 42, 42, 42, 42, 42, 42, 43, 43, 43, 43, 43, 43, 43, 98, 64, 69, 99, 72, 80, 121, 81, 200, 46, 48, 49, 65, 201, 70, 73, 74, 82, 122, 66, 75, 67, 76, 83, 77, 477, 50, 51, 52, 53, 54, 55, 56, 106, 78, 184, 57, 79, 58, 84, 59, 45, 185, 60, 61, 364, 62, 145, 63, 85, 85, 85, 85, 85, 85, 85, 88, 107, 155, 92, 93, 146, 156, 108, 89, 46, 147, 109, 111, 90, 112, 86, 91, 94, 212, 131, 124, 132, 125, 149, 148, 95, 213, 113, 365, 189, 96, 208, 150, 133, 364, 209, 97, 100, 100, 100, 100, 100, 100, 100, 126, 101, 102, 103, 190, 104, 105, 114, 114, 114, 114, 114, 114, 114, 43, 43, 43, 43, 43, 43, 43, 327, 158, 137, 159, 138, 160, 139, 115, 365, 116, 328, 117, 205, 118, 43, 43, 43, 43, 43, 43, 43, 140, 119, 43, 43, 43, 43, 43, 43, 43, 206, 134, 236, 151, 152, 476, 46, 153, 141, 237, 135, 142, 171, 172, 173, 46, 136, 68, 68, 68, 68, 68, 68, 68, 71, 71, 71, 71, 71, 71, 71, 174, 256, 257, 258, 175, 176, 85, 85, 85, 85, 85, 85, 85, 87, 87, 87, 87, 87, 87, 87, 100, 100, 100, 100, 100, 100, 100, 196, 196, 196, 196, 196, 196, 196, 197, 197, 202, 202, 202, 202, 202, 202, 202, 110, 110, 110, 110, 110, 110, 110, 259, 260, 267, 268, 269, 198, 114, 114, 114, 114, 114, 114, 114, 120, 120, 120, 120, 120, 120, 120, 123, 123, 123, 123, 123, 123, 123, 221, 224, 239, 244, 248, 325, 249, 240, 326, 475, 245, 473, 250, 225, 270, 271, 272, 472, 222, 196, 196, 196, 196, 196, 196, 196, 202, 202, 202, 202, 202, 202, 202, 275, 276, 277, 285, 286, 287, 380, 381, 278, 279, 280, 288, 289, 290, 471, 281, 298, 298, 298, 298, 298, 298, 298, 298, 298, 298, 298, 298, 298, 298, 359, 360, 361, 362, 363, 359, 360, 361, 362, 363, 374, 382, 375, 380, 381, 382, 386, 405, 406, 376, 470, 424, 469, 377, 425, 426, 468, 427, 466, 387, 389, 389, 389, 389, 389, 389, 389, 390, 390, 390, 390, 390, 390, 390, 465, 464, 463, 462, 461, 460, 383, 459, 458, 457, 383, 393, 393, 393, 393, 393, 393, 393, 389, 389, 389, 389, 389, 389, 389, 390, 390, 390, 390, 390, 390, 390, 412, 412, 412, 412, 412, 412, 412, 393, 393, 393, 393, 393, 393, 393, 414, 414, 414, 414, 414, 414, 414, 421, 428, 455, 452, 451, 449, 448, 429, 447, 446, 445, 422, 444, 443, 442, 423, 441, 430, 412, 412, 412, 412, 412, 412, 412, 414, 414, 414, 414, 414, 414, 414, 436, 436, 436, 436, 436, 436, 436, 450, 450, 450, 450, 450, 450, 450, 453, 453, 453, 453, 453, 453, 453, 436, 436, 436, 436, 436, 436, 436, 456, 456, 456, 456, 456, 456, 456, 450, 450, 450, 450, 450, 450, 450, 453, 453, 453, 453, 453, 453, 453, 454, 467, 467, 467, 467, 467, 467, 467, 456, 456, 456, 456, 456, 456, 456, 467, 467, 467, 467, 467, 467, 467, 474, 474, 474, 474, 474, 474, 474, 478, 478, 478, 478, 478, 478, 478, 474, 474, 474, 474, 474, 474, 474, 479, 479, 479, 479, 479, 479, 479, 478, 478, 478, 478, 478, 478, 478, 479, 479, 479, 479, 479, 479, 479, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 42, 42, 47, 440, 47, 47, 47, 47, 47, 47, 47, 47, 47, 47, 68, 439, 438, 437, 68, 435, 434, 68, 71, 433, 71, 432, 431, 420, 71, 71, 87, 419, 87, 418, 417, 87, 416, 87, 110, 415, 413, 110, 110, 411, 410, 409, 110, 120, 408, 407, 404, 120, 403, 402, 120, 123, 123, 401, 400, 399, 398, 397, 396, 123, 127, 395, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 394, 392, 391, 388, 385, 384, 384, 379, 378, 373, 372, 371, 370, 369, 368, 367, 366, 366, 358, 357, 356, 355, 354, 353, 352, 351, 350, 349, 348, 347, 346, 345, 344, 343, 342, 341, 340, 339, 338, 337, 336, 335, 334, 333, 332, 331, 330, 329, 324, 323, 322, 321, 320, 319, 318, 317, 316, 315, 314, 313, 312, 311, 310, 309, 308, 307, 306, 305, 304, 303, 302, 301, 300, 299, 297, 296, 295, 294, 293, 292, 291, 284, 283, 282, 274, 273, 266, 265, 264, 263, 262, 261, 255, 254, 253, 252, 251, 247, 246, 243, 242, 241, 238, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 223, 220, 219, 218, 217, 216, 215, 214, 211, 210, 207, 204, 203, 199, 195, 194, 193, 192, 191, 188, 187, 186, 183, 182, 181, 180, 179, 178, 177, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 157, 154, 144, 143, 130, 129, 128, 40, 37, 44, 40, 38, 37, 480, 3, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480 } ; static yyconst flex_int16_t yy_chk[946] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 17, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 30, 20, 21, 30, 22, 24, 35, 24, 104, 17, 19, 19, 20, 104, 21, 22, 22, 24, 35, 20, 22, 20, 23, 25, 23, 472, 19, 19, 19, 19, 19, 19, 19, 32, 23, 90, 19, 23, 19, 25, 19, 42, 90, 19, 19, 318, 19, 56, 19, 27, 27, 27, 27, 27, 27, 27, 28, 32, 61, 29, 29, 56, 61, 32, 28, 42, 57, 32, 33, 28, 33, 27, 28, 29, 116, 51, 36, 51, 36, 58, 57, 29, 116, 33, 318, 94, 29, 112, 58, 51, 321, 112, 29, 31, 31, 31, 31, 31, 31, 31, 36, 31, 31, 31, 94, 31, 31, 34, 34, 34, 34, 34, 34, 34, 41, 41, 41, 41, 41, 41, 41, 277, 63, 53, 63, 53, 63, 53, 34, 321, 34, 277, 34, 109, 34, 43, 43, 43, 43, 43, 43, 43, 53, 34, 45, 45, 45, 45, 45, 45, 45, 109, 52, 154, 59, 59, 471, 43, 59, 53, 154, 52, 53, 78, 78, 78, 45, 52, 68, 68, 68, 68, 68, 68, 68, 71, 71, 71, 71, 71, 71, 71, 79, 187, 187, 187, 79, 79, 85, 85, 85, 85, 85, 85, 85, 87, 87, 87, 87, 87, 87, 87, 100, 100, 100, 100, 100, 100, 100, 101, 101, 101, 101, 101, 101, 101, 102, 102, 105, 105, 105, 105, 105, 105, 105, 110, 110, 110, 110, 110, 110, 110, 188, 188, 205, 205, 205, 102, 114, 114, 114, 114, 114, 114, 114, 120, 120, 120, 120, 120, 120, 120, 123, 123, 123, 123, 123, 123, 123, 126, 131, 156, 170, 178, 276, 178, 156, 276, 469, 170, 466, 178, 131, 206, 206, 206, 465, 126, 196, 196, 196, 196, 196, 196, 196, 202, 202, 202, 202, 202, 202, 202, 217, 217, 217, 221, 221, 221, 334, 334, 217, 217, 217, 222, 222, 222, 463, 217, 232, 232, 232, 232, 232, 232, 232, 298, 298, 298, 298, 298, 298, 298, 317, 317, 317, 317, 317, 320, 320, 320, 320, 320, 330, 335, 330, 337, 337, 338, 341, 378, 378, 330, 461, 406, 457, 330, 406, 406, 455, 406, 452, 341, 343, 343, 343, 343, 343, 343, 343, 344, 344, 344, 344, 344, 344, 344, 451, 449, 446, 445, 444, 443, 335, 442, 441, 440, 338, 347, 347, 347, 347, 347, 347, 347, 389, 389, 389, 389, 389, 389, 389, 390, 390, 390, 390, 390, 390, 390, 391, 391, 391, 391, 391, 391, 391, 393, 393, 393, 393, 393, 393, 393, 394, 394, 394, 394, 394, 394, 394, 405, 407, 437, 433, 432, 430, 429, 407, 428, 427, 426, 405, 425, 424, 423, 405, 422, 407, 412, 412, 412, 412, 412, 412, 412, 414, 414, 414, 414, 414, 414, 414, 415, 415, 415, 415, 415, 415, 415, 431, 431, 431, 431, 431, 431, 431, 435, 435, 435, 435, 435, 435, 435, 436, 436, 436, 436, 436, 436, 436, 438, 438, 438, 438, 438, 438, 438, 450, 450, 450, 450, 450, 450, 450, 453, 453, 453, 453, 453, 453, 453, 435, 454, 454, 454, 454, 454, 454, 454, 456, 456, 456, 456, 456, 456, 456, 467, 467, 467, 467, 467, 467, 467, 468, 468, 468, 468, 468, 468, 468, 473, 473, 473, 473, 473, 473, 473, 474, 474, 474, 474, 474, 474, 474, 477, 477, 477, 477, 477, 477, 477, 478, 478, 478, 478, 478, 478, 478, 479, 479, 479, 479, 479, 479, 479, 481, 481, 481, 481, 481, 481, 481, 481, 481, 481, 481, 481, 482, 482, 483, 421, 483, 483, 483, 483, 483, 483, 483, 483, 483, 483, 484, 420, 417, 416, 484, 413, 411, 484, 485, 410, 485, 409, 408, 403, 485, 485, 486, 402, 486, 401, 397, 486, 396, 486, 487, 395, 392, 487, 487, 388, 387, 386, 487, 488, 385, 379, 373, 488, 372, 371, 488, 489, 489, 369, 368, 356, 352, 351, 350, 489, 490, 349, 490, 490, 490, 490, 490, 490, 490, 490, 490, 490, 348, 346, 345, 342, 340, 339, 336, 332, 331, 329, 328, 327, 326, 325, 324, 323, 322, 319, 315, 312, 311, 309, 308, 307, 306, 305, 304, 303, 302, 301, 300, 299, 297, 295, 294, 293, 292, 290, 289, 288, 287, 286, 285, 283, 281, 280, 279, 278, 275, 274, 272, 271, 270, 269, 268, 267, 266, 262, 253, 252, 250, 249, 248, 246, 243, 242, 241, 240, 239, 238, 236, 235, 234, 233, 231, 230, 229, 228, 226, 225, 224, 220, 219, 218, 214, 211, 203, 201, 200, 199, 198, 192, 185, 184, 182, 180, 179, 177, 171, 165, 164, 157, 155, 153, 151, 150, 144, 140, 136, 135, 134, 133, 132, 130, 125, 124, 122, 121, 119, 118, 117, 115, 113, 111, 108, 107, 103, 99, 98, 97, 96, 95, 93, 92, 91, 89, 88, 84, 83, 82, 81, 80, 77, 76, 75, 74, 73, 72, 70, 69, 67, 66, 62, 60, 55, 54, 50, 49, 48, 39, 37, 16, 9, 7, 5, 3, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480 } ; static yy_state_type yy_last_accepting_state; static char *yy_last_accepting_cpos; extern int asmshader__flex_debug; int asmshader__flex_debug = 0; /* The intent behind this definition is that it'll catch * any uses of REJECT which flex missed. */ #define REJECT reject_used_but_not_detected #define yymore() yymore_used_but_not_detected #define YY_MORE_ADJ 0 #define YY_RESTORE_YY_MORE_OFFSET char *asmshader_text; #line 1 "asmshader.l" /* * Direct3D shader assembler * * Copyright 2008 Stefan Dösinger * Copyright 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #line 23 "asmshader.l" #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "d3dcompiler_private.h" #include "asmshader.tab.h" WINE_DEFAULT_DEBUG_CHANNEL(asmshader); #define YY_NO_INPUT 1 /* Swizzles and writemasks consist of a dot and up to 4 x, y, z or w characters, * or up to 4 a, r, g, b characters. There are different rules for swizzles and * writemasks wrt repetition, those are handled in the grammar. */ /* Registers */ /* for relative addressing in the form o[x], v[x] and c[x] */ /* Not really a register, but it is considered as such */ /* Comments */ /* Whitespaces are spaces, tabs and newlines */ #line 886 "asmshader.yy.c" #define INITIAL 0 #ifndef YY_NO_UNISTD_H /* Special case for "unistd.h", since it is non-ANSI. We include it way * down here because we want the user's section 1 to have been scanned first. * The user has a chance to override it with an option. */ #include #endif #ifndef YY_EXTRA_TYPE #define YY_EXTRA_TYPE void * #endif static int yy_init_globals (void ); /* Accessor methods to globals. These are made visible to non-reentrant scanners for convenience. */ int asmshader_lex_destroy (void ); int asmshader_get_debug (void ); void asmshader_set_debug (int debug_flag ); YY_EXTRA_TYPE asmshader_get_extra (void ); void asmshader_set_extra (YY_EXTRA_TYPE user_defined ); FILE *asmshader_get_in (void ); void asmshader_set_in (FILE * in_str ); FILE *asmshader_get_out (void ); void asmshader_set_out (FILE * out_str ); int asmshader_get_leng (void ); char *asmshader_get_text (void ); int asmshader_get_lineno (void ); void asmshader_set_lineno (int line_number ); /* Macros after this point can all be overridden by user definitions in * section 1. */ #ifndef YY_SKIP_YYWRAP #ifdef __cplusplus extern "C" int asmshader_wrap (void ); #else extern int asmshader_wrap (void ); #endif #endif #ifndef yytext_ptr static void yy_flex_strncpy (char *,yyconst char *,int ); #endif #ifdef YY_NEED_STRLEN static int yy_flex_strlen (yyconst char * ); #endif #ifndef YY_NO_INPUT #ifdef __cplusplus static int yyinput (void ); #else static int input (void ); #endif #endif /* Amount of stuff to slurp up with each read. */ #ifndef YY_READ_BUF_SIZE #ifdef __ia64__ /* On IA-64, the buffer size is 16k, not 8k */ #define YY_READ_BUF_SIZE 16384 #else #define YY_READ_BUF_SIZE 8192 #endif /* __ia64__ */ #endif /* Copy whatever the last rule matched to the standard output. */ #ifndef ECHO /* This used to be an fputs(), but since the string might contain NUL's, * we now use fwrite(). */ #define ECHO do { if (fwrite( asmshader_text, asmshader_leng, 1, asmshader_out )) {} } while (0) #endif /* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, * is returned in "result". */ #ifndef YY_INPUT #define YY_INPUT(buf,result,max_size) \ if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ { \ int c = '*'; \ size_t n; \ for ( n = 0; n < max_size && \ (c = getc( asmshader_in )) != EOF && c != '\n'; ++n ) \ buf[n] = (char) c; \ if ( c == '\n' ) \ buf[n++] = (char) c; \ if ( c == EOF && ferror( asmshader_in ) ) \ YY_FATAL_ERROR( "input in flex scanner failed" ); \ result = n; \ } \ else \ { \ errno=0; \ while ( (result = fread(buf, 1, max_size, asmshader_in))==0 && ferror(asmshader_in)) \ { \ if( errno != EINTR) \ { \ YY_FATAL_ERROR( "input in flex scanner failed" ); \ break; \ } \ errno=0; \ clearerr(asmshader_in); \ } \ }\ \ #endif /* No semi-colon after return; correct usage is to write "yyterminate();" - * we don't want an extra ';' after the "return" because that will cause * some compilers to complain about unreachable statements. */ #ifndef yyterminate #define yyterminate() return YY_NULL #endif /* Number of entries by which start-condition stack grows. */ #ifndef YY_START_STACK_INCR #define YY_START_STACK_INCR 25 #endif /* Report a fatal error. */ #ifndef YY_FATAL_ERROR #define YY_FATAL_ERROR(msg) yy_fatal_error( msg ) #endif /* end tables serialization structures and prototypes */ /* Default declaration of generated scanner - a define so the user can * easily add parameters. */ #ifndef YY_DECL #define YY_DECL_IS_OURS 1 extern int asmshader_lex (void); #define YY_DECL int asmshader_lex (void) #endif /* !YY_DECL */ /* Code executed at the beginning of each rule, after asmshader_text and asmshader_leng * have been set up. */ #ifndef YY_USER_ACTION #define YY_USER_ACTION #endif /* Code executed at the end of each rule. */ #ifndef YY_BREAK #define YY_BREAK break; #endif #define YY_RULE_SETUP \ YY_USER_ACTION /** The main scanner function which does all the work. */ YY_DECL { register yy_state_type yy_current_state; register char *yy_cp, *yy_bp; register int yy_act; #line 105 "asmshader.l" /* Common instructions(vertex and pixel shaders) */ #line 1075 "asmshader.yy.c" if ( !(yy_init) ) { (yy_init) = 1; #ifdef YY_USER_INIT YY_USER_INIT; #endif if ( ! (yy_start) ) (yy_start) = 1; /* first start state */ if ( ! asmshader_in ) asmshader_in = stdin; if ( ! asmshader_out ) asmshader_out = stdout; if ( ! YY_CURRENT_BUFFER ) { asmshader_ensure_buffer_stack (); YY_CURRENT_BUFFER_LVALUE = asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); } asmshader__load_buffer_state( ); } while ( 1 ) /* loops until end-of-file is reached */ { yy_cp = (yy_c_buf_p); /* Support of asmshader_text. */ *yy_cp = (yy_hold_char); /* yy_bp points to the position in yy_ch_buf of the start of * the current run. */ yy_bp = yy_cp; yy_current_state = (yy_start); yy_match: do { register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; if ( yy_accept[yy_current_state] ) { (yy_last_accepting_state) = yy_current_state; (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; if ( yy_current_state >= 481 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; ++yy_cp; } while ( yy_current_state != 480 ); yy_cp = (yy_last_accepting_cpos); yy_current_state = (yy_last_accepting_state); yy_find_action: yy_act = yy_accept[yy_current_state]; YY_DO_BEFORE_ACTION; do_action: /* This label is used only to access EOF actions. */ switch ( yy_act ) { /* beginning of action switch */ case 0: /* must back up */ /* undo the effects of YY_DO_BEFORE_ACTION */ *yy_cp = (yy_hold_char); yy_cp = (yy_last_accepting_cpos); yy_current_state = (yy_last_accepting_state); goto yy_find_action; case 1: YY_RULE_SETUP #line 108 "asmshader.l" {return INSTR_ADD; } YY_BREAK case 2: YY_RULE_SETUP #line 109 "asmshader.l" {return INSTR_NOP; } YY_BREAK case 3: YY_RULE_SETUP #line 110 "asmshader.l" {return INSTR_MOV; } YY_BREAK case 4: YY_RULE_SETUP #line 111 "asmshader.l" {return INSTR_SUB; } YY_BREAK case 5: YY_RULE_SETUP #line 112 "asmshader.l" {return INSTR_MAD; } YY_BREAK case 6: YY_RULE_SETUP #line 113 "asmshader.l" {return INSTR_MUL; } YY_BREAK case 7: YY_RULE_SETUP #line 114 "asmshader.l" {return INSTR_RCP; } YY_BREAK case 8: YY_RULE_SETUP #line 115 "asmshader.l" {return INSTR_RSQ; } YY_BREAK case 9: YY_RULE_SETUP #line 116 "asmshader.l" {return INSTR_DP3; } YY_BREAK case 10: YY_RULE_SETUP #line 117 "asmshader.l" {return INSTR_DP4; } YY_BREAK case 11: YY_RULE_SETUP #line 118 "asmshader.l" {return INSTR_MIN; } YY_BREAK case 12: YY_RULE_SETUP #line 119 "asmshader.l" {return INSTR_MAX; } YY_BREAK case 13: YY_RULE_SETUP #line 120 "asmshader.l" {return INSTR_SLT; } YY_BREAK case 14: YY_RULE_SETUP #line 121 "asmshader.l" {return INSTR_SGE; } YY_BREAK case 15: YY_RULE_SETUP #line 122 "asmshader.l" {return INSTR_ABS; } YY_BREAK case 16: YY_RULE_SETUP #line 123 "asmshader.l" {return INSTR_EXP; } YY_BREAK case 17: YY_RULE_SETUP #line 124 "asmshader.l" {return INSTR_LOG; } YY_BREAK case 18: YY_RULE_SETUP #line 125 "asmshader.l" {return INSTR_EXPP; } YY_BREAK case 19: YY_RULE_SETUP #line 126 "asmshader.l" {return INSTR_LOGP; } YY_BREAK case 20: YY_RULE_SETUP #line 127 "asmshader.l" {return INSTR_DST; } YY_BREAK case 21: YY_RULE_SETUP #line 128 "asmshader.l" {return INSTR_LRP; } YY_BREAK case 22: YY_RULE_SETUP #line 129 "asmshader.l" {return INSTR_FRC; } YY_BREAK case 23: YY_RULE_SETUP #line 130 "asmshader.l" {return INSTR_POW; } YY_BREAK case 24: YY_RULE_SETUP #line 131 "asmshader.l" {return INSTR_CRS; } YY_BREAK case 25: YY_RULE_SETUP #line 132 "asmshader.l" {return INSTR_SGN; } YY_BREAK case 26: YY_RULE_SETUP #line 133 "asmshader.l" {return INSTR_NRM; } YY_BREAK case 27: YY_RULE_SETUP #line 134 "asmshader.l" {return INSTR_SINCOS; } YY_BREAK case 28: YY_RULE_SETUP #line 135 "asmshader.l" {return INSTR_M4x4; } YY_BREAK case 29: YY_RULE_SETUP #line 136 "asmshader.l" {return INSTR_M4x3; } YY_BREAK case 30: YY_RULE_SETUP #line 137 "asmshader.l" {return INSTR_M3x4; } YY_BREAK case 31: YY_RULE_SETUP #line 138 "asmshader.l" {return INSTR_M3x3; } YY_BREAK case 32: YY_RULE_SETUP #line 139 "asmshader.l" {return INSTR_M3x2; } YY_BREAK case 33: YY_RULE_SETUP #line 140 "asmshader.l" {return INSTR_DCL; } YY_BREAK case 34: YY_RULE_SETUP #line 141 "asmshader.l" {return INSTR_DEF; } YY_BREAK case 35: YY_RULE_SETUP #line 142 "asmshader.l" {return INSTR_DEFB; } YY_BREAK case 36: YY_RULE_SETUP #line 143 "asmshader.l" {return INSTR_DEFI; } YY_BREAK case 37: YY_RULE_SETUP #line 144 "asmshader.l" {return INSTR_REP; } YY_BREAK case 38: YY_RULE_SETUP #line 145 "asmshader.l" {return INSTR_ENDREP; } YY_BREAK case 39: YY_RULE_SETUP #line 146 "asmshader.l" {return INSTR_IF; } YY_BREAK case 40: YY_RULE_SETUP #line 147 "asmshader.l" {return INSTR_ELSE; } YY_BREAK case 41: YY_RULE_SETUP #line 148 "asmshader.l" {return INSTR_ENDIF; } YY_BREAK case 42: YY_RULE_SETUP #line 149 "asmshader.l" {return INSTR_BREAK; } YY_BREAK case 43: YY_RULE_SETUP #line 150 "asmshader.l" {return INSTR_BREAKP; } YY_BREAK case 44: YY_RULE_SETUP #line 151 "asmshader.l" {return INSTR_CALL; } YY_BREAK case 45: YY_RULE_SETUP #line 152 "asmshader.l" {return INSTR_CALLNZ; } YY_BREAK case 46: YY_RULE_SETUP #line 153 "asmshader.l" {return INSTR_LOOP; } YY_BREAK case 47: YY_RULE_SETUP #line 154 "asmshader.l" {return INSTR_RET; } YY_BREAK case 48: YY_RULE_SETUP #line 155 "asmshader.l" {return INSTR_ENDLOOP; } YY_BREAK case 49: YY_RULE_SETUP #line 156 "asmshader.l" {return INSTR_LABEL; } YY_BREAK case 50: YY_RULE_SETUP #line 157 "asmshader.l" {return INSTR_SETP; } YY_BREAK case 51: YY_RULE_SETUP #line 158 "asmshader.l" {return INSTR_TEXLDL; } YY_BREAK /* Vertex shader only instructions */ case 52: YY_RULE_SETUP #line 161 "asmshader.l" {return INSTR_LIT; } YY_BREAK case 53: YY_RULE_SETUP #line 162 "asmshader.l" {return INSTR_MOVA; } YY_BREAK /* Pixel shader only instructions */ case 54: YY_RULE_SETUP #line 165 "asmshader.l" {return INSTR_CND; } YY_BREAK case 55: YY_RULE_SETUP #line 166 "asmshader.l" {return INSTR_CMP; } YY_BREAK case 56: YY_RULE_SETUP #line 167 "asmshader.l" {return INSTR_DP2ADD; } YY_BREAK case 57: YY_RULE_SETUP #line 168 "asmshader.l" {return INSTR_TEXCOORD; } YY_BREAK case 58: YY_RULE_SETUP #line 169 "asmshader.l" {return INSTR_TEXCRD; } YY_BREAK case 59: YY_RULE_SETUP #line 170 "asmshader.l" {return INSTR_TEXKILL; } YY_BREAK case 60: YY_RULE_SETUP #line 171 "asmshader.l" {return INSTR_TEX; } YY_BREAK case 61: YY_RULE_SETUP #line 172 "asmshader.l" {return INSTR_TEXLD; } YY_BREAK case 62: YY_RULE_SETUP #line 173 "asmshader.l" {return INSTR_TEXBEM; } YY_BREAK case 63: YY_RULE_SETUP #line 174 "asmshader.l" {return INSTR_TEXBEML; } YY_BREAK case 64: YY_RULE_SETUP #line 175 "asmshader.l" {return INSTR_TEXREG2AR; } YY_BREAK case 65: YY_RULE_SETUP #line 176 "asmshader.l" {return INSTR_TEXREG2GB; } YY_BREAK case 66: YY_RULE_SETUP #line 177 "asmshader.l" {return INSTR_TEXREG2RGB; } YY_BREAK case 67: YY_RULE_SETUP #line 178 "asmshader.l" {return INSTR_TEXM3x2PAD; } YY_BREAK case 68: YY_RULE_SETUP #line 179 "asmshader.l" {return INSTR_TEXM3x2TEX; } YY_BREAK case 69: YY_RULE_SETUP #line 180 "asmshader.l" {return INSTR_TEXM3x3PAD; } YY_BREAK case 70: YY_RULE_SETUP #line 181 "asmshader.l" {return INSTR_TEXM3x3SPEC; } YY_BREAK case 71: YY_RULE_SETUP #line 182 "asmshader.l" {return INSTR_TEXM3x3VSPEC; } YY_BREAK case 72: YY_RULE_SETUP #line 183 "asmshader.l" {return INSTR_TEXM3x3TEX; } YY_BREAK case 73: YY_RULE_SETUP #line 184 "asmshader.l" {return INSTR_TEXDP3TEX; } YY_BREAK case 74: YY_RULE_SETUP #line 185 "asmshader.l" {return INSTR_TEXM3x2DEPTH; } YY_BREAK case 75: YY_RULE_SETUP #line 186 "asmshader.l" {return INSTR_TEXDP3; } YY_BREAK case 76: YY_RULE_SETUP #line 187 "asmshader.l" {return INSTR_TEXM3x3; } YY_BREAK case 77: YY_RULE_SETUP #line 188 "asmshader.l" {return INSTR_TEXDEPTH; } YY_BREAK case 78: YY_RULE_SETUP #line 189 "asmshader.l" {return INSTR_BEM; } YY_BREAK case 79: YY_RULE_SETUP #line 190 "asmshader.l" {return INSTR_DSX; } YY_BREAK case 80: YY_RULE_SETUP #line 191 "asmshader.l" {return INSTR_DSY; } YY_BREAK case 81: YY_RULE_SETUP #line 192 "asmshader.l" {return INSTR_TEXLDP; } YY_BREAK case 82: YY_RULE_SETUP #line 193 "asmshader.l" {return INSTR_TEXLDB; } YY_BREAK case 83: YY_RULE_SETUP #line 194 "asmshader.l" {return INSTR_TEXLDD; } YY_BREAK case 84: YY_RULE_SETUP #line 195 "asmshader.l" {return INSTR_PHASE; } YY_BREAK case 85: YY_RULE_SETUP #line 197 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_TEMP; } YY_BREAK case 86: YY_RULE_SETUP #line 201 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_OUTPUT; } YY_BREAK case 87: YY_RULE_SETUP #line 205 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_INPUT; } YY_BREAK case 88: YY_RULE_SETUP #line 209 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_CONSTFLOAT; } YY_BREAK case 89: YY_RULE_SETUP #line 213 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_CONSTINT; } YY_BREAK case 90: YY_RULE_SETUP #line 217 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_CONSTBOOL; } YY_BREAK case 91: YY_RULE_SETUP #line 221 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_TEXTURE; } YY_BREAK case 92: YY_RULE_SETUP #line 225 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 2); return REG_TEXCRDOUT; } YY_BREAK case 93: YY_RULE_SETUP #line 229 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_SAMPLER; } YY_BREAK case 94: YY_RULE_SETUP #line 233 "asmshader.l" {return REG_OPOS; } YY_BREAK case 95: YY_RULE_SETUP #line 234 "asmshader.l" {return REG_OFOG; } YY_BREAK case 96: YY_RULE_SETUP #line 235 "asmshader.l" {return REG_OPTS; } YY_BREAK case 97: YY_RULE_SETUP #line 236 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 2); return REG_VERTEXCOLOR; } YY_BREAK case 98: YY_RULE_SETUP #line 240 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 2); return REG_FRAGCOLOR; } YY_BREAK case 99: YY_RULE_SETUP #line 244 "asmshader.l" {return REG_FRAGDEPTH; } YY_BREAK case 100: YY_RULE_SETUP #line 245 "asmshader.l" {return REG_VPOS; } YY_BREAK case 101: YY_RULE_SETUP #line 246 "asmshader.l" {return REG_VFACE; } YY_BREAK case 102: YY_RULE_SETUP #line 247 "asmshader.l" {return REG_ADDRESS; } YY_BREAK case 103: YY_RULE_SETUP #line 248 "asmshader.l" {return REG_LOOP; } YY_BREAK case 104: YY_RULE_SETUP #line 249 "asmshader.l" {return REG_PREDICATE; } YY_BREAK case 105: YY_RULE_SETUP #line 251 "asmshader.l" { asmshader_lval.regnum = atoi(asmshader_text + 1); return REG_LABEL; } YY_BREAK /* Shader versions. These are important to select the correct * parser profile. */ case 106: YY_RULE_SETUP #line 259 "asmshader.l" {return VER_VS10; } YY_BREAK case 107: YY_RULE_SETUP #line 260 "asmshader.l" {return VER_VS11; } YY_BREAK case 108: YY_RULE_SETUP #line 262 "asmshader.l" {return VER_VS20; } YY_BREAK case 109: YY_RULE_SETUP #line 263 "asmshader.l" {return VER_VS2X; } YY_BREAK case 110: YY_RULE_SETUP #line 264 "asmshader.l" {return VER_VS30; } YY_BREAK case 111: YY_RULE_SETUP #line 266 "asmshader.l" {return VER_PS10; } YY_BREAK case 112: YY_RULE_SETUP #line 267 "asmshader.l" {return VER_PS11; } YY_BREAK case 113: YY_RULE_SETUP #line 268 "asmshader.l" {return VER_PS12; } YY_BREAK case 114: YY_RULE_SETUP #line 269 "asmshader.l" {return VER_PS13; } YY_BREAK case 115: YY_RULE_SETUP #line 270 "asmshader.l" {return VER_PS14; } YY_BREAK case 116: YY_RULE_SETUP #line 272 "asmshader.l" {return VER_PS20; } YY_BREAK case 117: YY_RULE_SETUP #line 273 "asmshader.l" {return VER_PS2X; } YY_BREAK case 118: YY_RULE_SETUP #line 274 "asmshader.l" {return VER_PS30; } YY_BREAK case 119: YY_RULE_SETUP #line 276 "asmshader.l" {return asmshader_text[0]; } YY_BREAK case 120: YY_RULE_SETUP #line 277 "asmshader.l" { switch(asmshader_text[0]) { case 'x': case 'r': asmshader_lval.component = 0; break; case 'y': case 'g': asmshader_lval.component = 1; break; case 'z': case 'b': asmshader_lval.component = 2; break; case 'w': case 'a': asmshader_lval.component = 3; break; } return COMPONENT; } YY_BREAK /* Output modifiers */ case 121: YY_RULE_SETUP #line 300 "asmshader.l" {return SHIFT_X2; } YY_BREAK case 122: YY_RULE_SETUP #line 301 "asmshader.l" {return SHIFT_X4; } YY_BREAK case 123: YY_RULE_SETUP #line 302 "asmshader.l" {return SHIFT_X8; } YY_BREAK case 124: YY_RULE_SETUP #line 303 "asmshader.l" {return SHIFT_D2; } YY_BREAK case 125: YY_RULE_SETUP #line 304 "asmshader.l" {return SHIFT_D4; } YY_BREAK case 126: YY_RULE_SETUP #line 305 "asmshader.l" {return SHIFT_D8; } YY_BREAK case 127: YY_RULE_SETUP #line 306 "asmshader.l" {return MOD_SAT; } YY_BREAK case 128: YY_RULE_SETUP #line 307 "asmshader.l" {return MOD_PP; } YY_BREAK case 129: YY_RULE_SETUP #line 308 "asmshader.l" {return MOD_CENTROID; } YY_BREAK /* compare params */ case 130: YY_RULE_SETUP #line 311 "asmshader.l" {return COMP_GT; } YY_BREAK case 131: YY_RULE_SETUP #line 312 "asmshader.l" {return COMP_LT; } YY_BREAK case 132: YY_RULE_SETUP #line 313 "asmshader.l" {return COMP_GE; } YY_BREAK case 133: YY_RULE_SETUP #line 314 "asmshader.l" {return COMP_LE; } YY_BREAK case 134: YY_RULE_SETUP #line 315 "asmshader.l" {return COMP_EQ; } YY_BREAK case 135: YY_RULE_SETUP #line 316 "asmshader.l" {return COMP_NE; } YY_BREAK case 136: YY_RULE_SETUP #line 318 "asmshader.l" { asmshader_lval.immval.val = atof(asmshader_text); asmshader_lval.immval.integer = ((strstr(asmshader_text, ".") == NULL) && (strstr(asmshader_text, "f") == NULL)); return IMMVAL; } YY_BREAK case 137: YY_RULE_SETUP #line 323 "asmshader.l" { asmshader_lval.immbool = TRUE; return IMMBOOL; } YY_BREAK case 138: YY_RULE_SETUP #line 327 "asmshader.l" { asmshader_lval.immbool = FALSE; return IMMBOOL; } YY_BREAK case 139: YY_RULE_SETUP #line 332 "asmshader.l" {return asmshader_text[0]; } YY_BREAK case 140: YY_RULE_SETUP #line 333 "asmshader.l" {return asmshader_text[0]; } YY_BREAK case 141: YY_RULE_SETUP #line 334 "asmshader.l" {return asmshader_text[0]; } YY_BREAK case 142: YY_RULE_SETUP #line 335 "asmshader.l" {return asmshader_text[0]; } YY_BREAK /* for relative addressing */ case 143: YY_RULE_SETUP #line 338 "asmshader.l" {return asmshader_text[0]; } YY_BREAK case 144: YY_RULE_SETUP #line 340 "asmshader.l" {return SMOD_BIAS; } YY_BREAK /* No _x2 here; it is identical to MOD_X2 */ case 145: YY_RULE_SETUP #line 342 "asmshader.l" {return SMOD_SCALEBIAS; } YY_BREAK case 146: YY_RULE_SETUP #line 343 "asmshader.l" {return SMOD_DZ; } YY_BREAK case 147: YY_RULE_SETUP #line 344 "asmshader.l" {return SMOD_DW; } YY_BREAK case 148: YY_RULE_SETUP #line 345 "asmshader.l" {return SMOD_ABS; } YY_BREAK case 149: YY_RULE_SETUP #line 347 "asmshader.l" {return SMOD_NOT; } YY_BREAK case 150: YY_RULE_SETUP #line 349 "asmshader.l" { if(asmshader_text[strlen("_position")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_position")); } return USAGE_POSITION; } YY_BREAK case 151: YY_RULE_SETUP #line 357 "asmshader.l" { if(asmshader_text[strlen("_blendweight")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendweight")); } return USAGE_BLENDWEIGHT; } YY_BREAK case 152: YY_RULE_SETUP #line 365 "asmshader.l" { if(asmshader_text[strlen("_blendindices")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendindices")); } return USAGE_BLENDINDICES; } YY_BREAK case 153: YY_RULE_SETUP #line 373 "asmshader.l" { if(asmshader_text[strlen("_normal")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_normal")); } return USAGE_NORMAL; } YY_BREAK case 154: YY_RULE_SETUP #line 381 "asmshader.l" { if(asmshader_text[strlen("_psize")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_psize")); } return USAGE_PSIZE; } YY_BREAK case 155: YY_RULE_SETUP #line 389 "asmshader.l" { if(asmshader_text[strlen("_texcoord")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_texcoord")); } return USAGE_TEXCOORD; } YY_BREAK case 156: YY_RULE_SETUP #line 397 "asmshader.l" { if(asmshader_text[strlen("_tangent")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_tangent")); } return USAGE_TANGENT; } YY_BREAK case 157: YY_RULE_SETUP #line 405 "asmshader.l" { if(asmshader_text[strlen("_binormal")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_binormal")); } return USAGE_BINORMAL; } YY_BREAK case 158: YY_RULE_SETUP #line 413 "asmshader.l" { if(asmshader_text[strlen("_tessfactor")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_tessfactor")); } return USAGE_TESSFACTOR; } YY_BREAK case 159: YY_RULE_SETUP #line 421 "asmshader.l" { if(asmshader_text[strlen("_positiont")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_positiont")); } return USAGE_POSITIONT; } YY_BREAK case 160: YY_RULE_SETUP #line 429 "asmshader.l" { if(asmshader_text[strlen("_color")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_color")); } return USAGE_COLOR; } YY_BREAK case 161: YY_RULE_SETUP #line 437 "asmshader.l" { if(asmshader_text[strlen("_fog")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_fog")); } return USAGE_FOG; } YY_BREAK case 162: YY_RULE_SETUP #line 445 "asmshader.l" { if(asmshader_text[strlen("_depth")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_depth")); } return USAGE_DEPTH; } YY_BREAK case 163: YY_RULE_SETUP #line 453 "asmshader.l" { if(asmshader_text[strlen("_sample")] == '\0') { asmshader_lval.regnum = 0; } else { asmshader_lval.regnum = atoi(asmshader_text + strlen("_sample")); } return USAGE_SAMPLE; } YY_BREAK case 164: YY_RULE_SETUP #line 462 "asmshader.l" { return SAMPTYPE_1D; } YY_BREAK case 165: YY_RULE_SETUP #line 463 "asmshader.l" { return SAMPTYPE_2D; } YY_BREAK case 166: YY_RULE_SETUP #line 464 "asmshader.l" { return SAMPTYPE_CUBE; } YY_BREAK case 167: YY_RULE_SETUP #line 465 "asmshader.l" { return SAMPTYPE_VOLUME; } YY_BREAK case 168: /* rule 168 can match eol */ YY_RULE_SETUP #line 467 "asmshader.l" { /* TODO: update current line information */ TRACE("line info update: %s", asmshader_text); } YY_BREAK /* Skip comments */ case 169: YY_RULE_SETUP #line 473 "asmshader.l" { } YY_BREAK case 170: YY_RULE_SETUP #line 474 "asmshader.l" { } YY_BREAK case 171: YY_RULE_SETUP #line 476 "asmshader.l" { /* Do nothing */ } YY_BREAK case 172: /* rule 172 can match eol */ YY_RULE_SETUP #line 477 "asmshader.l" { asm_ctx.line_no++; } YY_BREAK case 173: YY_RULE_SETUP #line 481 "asmshader.l" { asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, asmshader_text); set_parse_status(&asm_ctx.status, PARSE_ERR); } YY_BREAK case 174: YY_RULE_SETUP #line 486 "asmshader.l" ECHO; YY_BREAK #line 2208 "asmshader.yy.c" case YY_STATE_EOF(INITIAL): yyterminate(); case YY_END_OF_BUFFER: { /* Amount of text matched not including the EOB char. */ int yy_amount_of_matched_text = (int) (yy_cp - (yytext_ptr)) - 1; /* Undo the effects of YY_DO_BEFORE_ACTION. */ *yy_cp = (yy_hold_char); YY_RESTORE_YY_MORE_OFFSET if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) { /* We're scanning a new file or input source. It's * possible that this happened because the user * just pointed asmshader_in at a new source and called * asmshader_lex(). If so, then we have to assure * consistency between YY_CURRENT_BUFFER and our * globals. Here is the right place to do so, because * this is the first action (other than possibly a * back-up) that will match for the new input source. */ (yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; YY_CURRENT_BUFFER_LVALUE->yy_input_file = asmshader_in; YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; } /* Note that here we test for yy_c_buf_p "<=" to the position * of the first EOB in the buffer, since yy_c_buf_p will * already have been incremented past the NUL character * (since all states make transitions on EOB to the * end-of-buffer state). Contrast this with the test * in input(). */ if ( (yy_c_buf_p) <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] ) { /* This was really a NUL. */ yy_state_type yy_next_state; (yy_c_buf_p) = (yytext_ptr) + yy_amount_of_matched_text; yy_current_state = yy_get_previous_state( ); /* Okay, we're now positioned to make the NUL * transition. We couldn't have * yy_get_previous_state() go ahead and do it * for us because it doesn't know how to deal * with the possibility of jamming (and we don't * want to build jamming into it because then it * will run more slowly). */ yy_next_state = yy_try_NUL_trans( yy_current_state ); yy_bp = (yytext_ptr) + YY_MORE_ADJ; if ( yy_next_state ) { /* Consume the NUL. */ yy_cp = ++(yy_c_buf_p); yy_current_state = yy_next_state; goto yy_match; } else { yy_cp = (yy_last_accepting_cpos); yy_current_state = (yy_last_accepting_state); goto yy_find_action; } } else switch ( yy_get_next_buffer( ) ) { case EOB_ACT_END_OF_FILE: { (yy_did_buffer_switch_on_eof) = 0; if ( asmshader_wrap( ) ) { /* Note: because we've taken care in * yy_get_next_buffer() to have set up * asmshader_text, we can now set up * yy_c_buf_p so that if some total * hoser (like flex itself) wants to * call the scanner after we return the * YY_NULL, it'll still work - another * YY_NULL will get returned. */ (yy_c_buf_p) = (yytext_ptr) + YY_MORE_ADJ; yy_act = YY_STATE_EOF(YY_START); goto do_action; } else { if ( ! (yy_did_buffer_switch_on_eof) ) YY_NEW_FILE; } break; } case EOB_ACT_CONTINUE_SCAN: (yy_c_buf_p) = (yytext_ptr) + yy_amount_of_matched_text; yy_current_state = yy_get_previous_state( ); yy_cp = (yy_c_buf_p); yy_bp = (yytext_ptr) + YY_MORE_ADJ; goto yy_match; case EOB_ACT_LAST_MATCH: (yy_c_buf_p) = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)]; yy_current_state = yy_get_previous_state( ); yy_cp = (yy_c_buf_p); yy_bp = (yytext_ptr) + YY_MORE_ADJ; goto yy_find_action; } break; } default: YY_FATAL_ERROR( "fatal flex scanner internal error--no action found" ); } /* end of action switch */ } /* end of scanning one token */ } /* end of asmshader_lex */ /* yy_get_next_buffer - try to read in a new buffer * * Returns a code representing an action: * EOB_ACT_LAST_MATCH - * EOB_ACT_CONTINUE_SCAN - continue scanning from current position * EOB_ACT_END_OF_FILE - end of file */ static int yy_get_next_buffer (void) { register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; register char *source = (yytext_ptr); register int number_to_move, i; int ret_val; if ( (yy_c_buf_p) > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] ) YY_FATAL_ERROR( "fatal flex scanner internal error--end of buffer missed" ); if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) { /* Don't try to fill the buffer, so this is an EOF. */ if ( (yy_c_buf_p) - (yytext_ptr) - YY_MORE_ADJ == 1 ) { /* We matched a single character, the EOB, so * treat this as a final EOF. */ return EOB_ACT_END_OF_FILE; } else { /* We matched some text prior to the EOB, first * process it. */ return EOB_ACT_LAST_MATCH; } } /* Try to read more data. */ /* First move last chars to start of buffer. */ number_to_move = (int) ((yy_c_buf_p) - (yytext_ptr)) - 1; for ( i = 0; i < number_to_move; ++i ) *(dest++) = *(source++); if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) /* don't do the read, it's not guaranteed to return an EOF, * just force an EOF */ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars) = 0; else { int num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; while ( num_to_read <= 0 ) { /* Not enough room in the buffer - grow it. */ /* just a shorter name for the current buffer */ YY_BUFFER_STATE b = YY_CURRENT_BUFFER; int yy_c_buf_p_offset = (int) ((yy_c_buf_p) - b->yy_ch_buf); if ( b->yy_is_our_buffer ) { int new_size = b->yy_buf_size * 2; if ( new_size <= 0 ) b->yy_buf_size += b->yy_buf_size / 8; else b->yy_buf_size *= 2; b->yy_ch_buf = (char *) /* Include room in for 2 EOB chars. */ asmshader_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ); } else /* Can't grow it, we don't own it. */ b->yy_ch_buf = 0; if ( ! b->yy_ch_buf ) YY_FATAL_ERROR( "fatal error - scanner input buffer overflow" ); (yy_c_buf_p) = &b->yy_ch_buf[yy_c_buf_p_offset]; num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; } if ( num_to_read > YY_READ_BUF_SIZE ) num_to_read = YY_READ_BUF_SIZE; /* Read in more data. */ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), (yy_n_chars), (size_t) num_to_read ); YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); } if ( (yy_n_chars) == 0 ) { if ( number_to_move == YY_MORE_ADJ ) { ret_val = EOB_ACT_END_OF_FILE; asmshader_restart(asmshader_in ); } else { ret_val = EOB_ACT_LAST_MATCH; YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_EOF_PENDING; } } else ret_val = EOB_ACT_CONTINUE_SCAN; if ((yy_size_t) ((yy_n_chars) + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { /* Extend the array by 50%, plus the number we really need. */ yy_size_t new_size = (yy_n_chars) + number_to_move + ((yy_n_chars) >> 1); YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) asmshader_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ); if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); } (yy_n_chars) += number_to_move; YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] = YY_END_OF_BUFFER_CHAR; YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] = YY_END_OF_BUFFER_CHAR; (yytext_ptr) = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; return ret_val; } /* yy_get_previous_state - get the state just before the EOB char was reached */ static yy_state_type yy_get_previous_state (void) { register yy_state_type yy_current_state; register char *yy_cp; yy_current_state = (yy_start); for ( yy_cp = (yytext_ptr) + YY_MORE_ADJ; yy_cp < (yy_c_buf_p); ++yy_cp ) { register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); if ( yy_accept[yy_current_state] ) { (yy_last_accepting_state) = yy_current_state; (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; if ( yy_current_state >= 481 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; } return yy_current_state; } /* yy_try_NUL_trans - try to make a transition on the NUL character * * synopsis * next_state = yy_try_NUL_trans( current_state ); */ static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state ) { register int yy_is_jam; register char *yy_cp = (yy_c_buf_p); register YY_CHAR yy_c = 1; if ( yy_accept[yy_current_state] ) { (yy_last_accepting_state) = yy_current_state; (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; if ( yy_current_state >= 481 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; yy_is_jam = (yy_current_state == 480); return yy_is_jam ? 0 : yy_current_state; } #ifndef YY_NO_INPUT #ifdef __cplusplus static int yyinput (void) #else static int input (void) #endif { int c; *(yy_c_buf_p) = (yy_hold_char); if ( *(yy_c_buf_p) == YY_END_OF_BUFFER_CHAR ) { /* yy_c_buf_p now points to the character we want to return. * If this occurs *before* the EOB characters, then it's a * valid NUL; if not, then we've hit the end of the buffer. */ if ( (yy_c_buf_p) < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] ) /* This was really a NUL. */ *(yy_c_buf_p) = '\0'; else { /* need more input */ int offset = (yy_c_buf_p) - (yytext_ptr); ++(yy_c_buf_p); switch ( yy_get_next_buffer( ) ) { case EOB_ACT_LAST_MATCH: /* This happens because yy_g_n_b() * sees that we've accumulated a * token and flags that we need to * try matching the token before * proceeding. But for input(), * there's no matching to consider. * So convert the EOB_ACT_LAST_MATCH * to EOB_ACT_END_OF_FILE. */ /* Reset buffer status. */ asmshader_restart(asmshader_in ); /*FALLTHROUGH*/ case EOB_ACT_END_OF_FILE: { if ( asmshader_wrap( ) ) return EOF; if ( ! (yy_did_buffer_switch_on_eof) ) YY_NEW_FILE; #ifdef __cplusplus return yyinput(); #else return input(); #endif } case EOB_ACT_CONTINUE_SCAN: (yy_c_buf_p) = (yytext_ptr) + offset; break; } } } c = *(unsigned char *) (yy_c_buf_p); /* cast for 8-bit char's */ *(yy_c_buf_p) = '\0'; /* preserve asmshader_text */ (yy_hold_char) = *++(yy_c_buf_p); return c; } #endif /* ifndef YY_NO_INPUT */ /** Immediately switch to a different input stream. * @param input_file A readable stream. * * @note This function does not reset the start condition to @c INITIAL . */ void asmshader_restart (FILE * input_file ) { if ( ! YY_CURRENT_BUFFER ){ asmshader_ensure_buffer_stack (); YY_CURRENT_BUFFER_LVALUE = asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); } asmshader__init_buffer(YY_CURRENT_BUFFER,input_file ); asmshader__load_buffer_state( ); } /** Switch to a different input buffer. * @param new_buffer The new input buffer. * */ void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer ) { /* TODO. We should be able to replace this entire function body * with * asmshader_pop_buffer_state(); * asmshader_push_buffer_state(new_buffer); */ asmshader_ensure_buffer_stack (); if ( YY_CURRENT_BUFFER == new_buffer ) return; if ( YY_CURRENT_BUFFER ) { /* Flush out information for old buffer. */ *(yy_c_buf_p) = (yy_hold_char); YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p); YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); } YY_CURRENT_BUFFER_LVALUE = new_buffer; asmshader__load_buffer_state( ); /* We don't actually know whether we did this switch during * EOF (asmshader_wrap()) processing, but the only time this flag * is looked at is after asmshader_wrap() is called, so it's safe * to go ahead and always set it. */ (yy_did_buffer_switch_on_eof) = 1; } static void asmshader__load_buffer_state (void) { (yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; (yytext_ptr) = (yy_c_buf_p) = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; asmshader_in = YY_CURRENT_BUFFER_LVALUE->yy_input_file; (yy_hold_char) = *(yy_c_buf_p); } /** Allocate and initialize an input buffer state. * @param file A readable stream. * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. * * @return the allocated buffer state. */ YY_BUFFER_STATE asmshader__create_buffer (FILE * file, int size ) { YY_BUFFER_STATE b; b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) ); if ( ! b ) YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" ); b->yy_buf_size = size; /* yy_ch_buf has to be 2 characters longer than the size given because * we need to put in 2 end-of-buffer characters. */ b->yy_ch_buf = (char *) asmshader_alloc(b->yy_buf_size + 2 ); if ( ! b->yy_ch_buf ) YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" ); b->yy_is_our_buffer = 1; asmshader__init_buffer(b,file ); return b; } /** Destroy the buffer. * @param b a buffer created with asmshader__create_buffer() * */ void asmshader__delete_buffer (YY_BUFFER_STATE b ) { if ( ! b ) return; if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; if ( b->yy_is_our_buffer ) asmshader_free((void *) b->yy_ch_buf ); asmshader_free((void *) b ); } /* Initializes or reinitializes a buffer. * This function is sometimes called more than once on the same buffer, * such as during a asmshader_restart() or at EOF. */ static void asmshader__init_buffer (YY_BUFFER_STATE b, FILE * file ) { int oerrno = errno; asmshader__flush_buffer(b ); b->yy_input_file = file; b->yy_fill_buffer = 1; /* If b is the current buffer, then asmshader__init_buffer was _probably_ * called from asmshader_restart() or through yy_get_next_buffer. * In that case, we don't want to reset the lineno or column. */ if (b != YY_CURRENT_BUFFER){ b->yy_bs_lineno = 1; b->yy_bs_column = 0; } b->yy_is_interactive = 0; errno = oerrno; } /** Discard all buffered characters. On the next scan, YY_INPUT will be called. * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. * */ void asmshader__flush_buffer (YY_BUFFER_STATE b ) { if ( ! b ) return; b->yy_n_chars = 0; /* We always need two end-of-buffer characters. The first causes * a transition to the end-of-buffer state. The second causes * a jam in that state. */ b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR; b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR; b->yy_buf_pos = &b->yy_ch_buf[0]; b->yy_at_bol = 1; b->yy_buffer_status = YY_BUFFER_NEW; if ( b == YY_CURRENT_BUFFER ) asmshader__load_buffer_state( ); } /** Pushes the new state onto the stack. The new state becomes * the current state. This function will allocate the stack * if necessary. * @param new_buffer The new state. * */ void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer ) { if (new_buffer == NULL) return; asmshader_ensure_buffer_stack(); /* This block is copied from asmshader__switch_to_buffer. */ if ( YY_CURRENT_BUFFER ) { /* Flush out information for old buffer. */ *(yy_c_buf_p) = (yy_hold_char); YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p); YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); } /* Only push if top exists. Otherwise, replace top. */ if (YY_CURRENT_BUFFER) (yy_buffer_stack_top)++; YY_CURRENT_BUFFER_LVALUE = new_buffer; /* copied from asmshader__switch_to_buffer. */ asmshader__load_buffer_state( ); (yy_did_buffer_switch_on_eof) = 1; } /** Removes and deletes the top of the stack, if present. * The next element becomes the new top. * */ void asmshader_pop_buffer_state (void) { if (!YY_CURRENT_BUFFER) return; asmshader__delete_buffer(YY_CURRENT_BUFFER ); YY_CURRENT_BUFFER_LVALUE = NULL; if ((yy_buffer_stack_top) > 0) --(yy_buffer_stack_top); if (YY_CURRENT_BUFFER) { asmshader__load_buffer_state( ); (yy_did_buffer_switch_on_eof) = 1; } } /* Allocates the stack if it does not exist. * Guarantees space for at least one push. */ static void asmshader_ensure_buffer_stack (void) { int num_to_alloc; if (!(yy_buffer_stack)) { /* First allocation is just for 2 elements, since we don't know if this * scanner will even need a stack. We use 2 instead of 1 to avoid an * immediate realloc on the next call. */ num_to_alloc = 1; (yy_buffer_stack) = (struct yy_buffer_state**)asmshader_alloc (num_to_alloc * sizeof(struct yy_buffer_state*) ); if ( ! (yy_buffer_stack) ) YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" ); memset((yy_buffer_stack), 0, num_to_alloc * sizeof(struct yy_buffer_state*)); (yy_buffer_stack_max) = num_to_alloc; (yy_buffer_stack_top) = 0; return; } if ((yy_buffer_stack_top) >= ((yy_buffer_stack_max)) - 1){ /* Increase the buffer to prepare for a possible push. */ int grow_size = 8 /* arbitrary grow size */; num_to_alloc = (yy_buffer_stack_max) + grow_size; (yy_buffer_stack) = (struct yy_buffer_state**)asmshader_realloc ((yy_buffer_stack), num_to_alloc * sizeof(struct yy_buffer_state*) ); if ( ! (yy_buffer_stack) ) YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" ); /* zero only the new slots.*/ memset((yy_buffer_stack) + (yy_buffer_stack_max), 0, grow_size * sizeof(struct yy_buffer_state*)); (yy_buffer_stack_max) = num_to_alloc; } } /** Setup the input buffer state to scan directly from a user-specified character buffer. * @param base the character buffer * @param size the size in bytes of the character buffer * * @return the newly allocated buffer state object. */ YY_BUFFER_STATE asmshader__scan_buffer (char * base, yy_size_t size ) { YY_BUFFER_STATE b; if ( size < 2 || base[size-2] != YY_END_OF_BUFFER_CHAR || base[size-1] != YY_END_OF_BUFFER_CHAR ) /* They forgot to leave room for the EOB's. */ return 0; b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) ); if ( ! b ) YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_buffer()" ); b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ b->yy_buf_pos = b->yy_ch_buf = base; b->yy_is_our_buffer = 0; b->yy_input_file = 0; b->yy_n_chars = b->yy_buf_size; b->yy_is_interactive = 0; b->yy_at_bol = 1; b->yy_fill_buffer = 0; b->yy_buffer_status = YY_BUFFER_NEW; asmshader__switch_to_buffer(b ); return b; } /** Setup the input buffer state to scan a string. The next call to asmshader_lex() will * scan from a @e copy of @a str. * @param yystr a NUL-terminated string to scan * * @return the newly allocated buffer state object. * @note If you want to scan bytes that may contain NUL values, then use * asmshader__scan_bytes() instead. */ YY_BUFFER_STATE asmshader__scan_string (yyconst char * yystr ) { return asmshader__scan_bytes(yystr,strlen(yystr) ); } /** Setup the input buffer state to scan the given bytes. The next call to asmshader_lex() will * scan from a @e copy of @a bytes. * @param yybytes the byte buffer to scan * @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes. * * @return the newly allocated buffer state object. */ YY_BUFFER_STATE asmshader__scan_bytes (yyconst char * yybytes, int _yybytes_len ) { YY_BUFFER_STATE b; char *buf; yy_size_t n; int i; /* Get memory for full buffer, including space for trailing EOB's. */ n = _yybytes_len + 2; buf = (char *) asmshader_alloc(n ); if ( ! buf ) YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_bytes()" ); for ( i = 0; i < _yybytes_len; ++i ) buf[i] = yybytes[i]; buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; b = asmshader__scan_buffer(buf,n ); if ( ! b ) YY_FATAL_ERROR( "bad buffer in asmshader__scan_bytes()" ); /* It's okay to grow etc. this buffer, and we should throw it * away when we're done. */ b->yy_is_our_buffer = 1; return b; } #ifndef YY_EXIT_FAILURE #define YY_EXIT_FAILURE 2 #endif static void yy_fatal_error (yyconst char* msg ) { (void) fprintf( stderr, "%s\n", msg ); exit( YY_EXIT_FAILURE ); } /* Redefine yyless() so it works in section 3 code. */ #undef yyless #define yyless(n) \ do \ { \ /* Undo effects of setting up asmshader_text. */ \ int yyless_macro_arg = (n); \ YY_LESS_LINENO(yyless_macro_arg);\ asmshader_text[asmshader_leng] = (yy_hold_char); \ (yy_c_buf_p) = asmshader_text + yyless_macro_arg; \ (yy_hold_char) = *(yy_c_buf_p); \ *(yy_c_buf_p) = '\0'; \ asmshader_leng = yyless_macro_arg; \ } \ while ( 0 ) /* Accessor methods (get/set functions) to struct members. */ /** Get the current line number. * */ int asmshader_get_lineno (void) { return asmshader_lineno; } /** Get the input stream. * */ FILE *asmshader_get_in (void) { return asmshader_in; } /** Get the output stream. * */ FILE *asmshader_get_out (void) { return asmshader_out; } /** Get the length of the current token. * */ int asmshader_get_leng (void) { return asmshader_leng; } /** Get the current token. * */ char *asmshader_get_text (void) { return asmshader_text; } /** Set the current line number. * @param line_number * */ void asmshader_set_lineno (int line_number ) { asmshader_lineno = line_number; } /** Set the input stream. This does not discard the current * input buffer. * @param in_str A readable stream. * * @see asmshader__switch_to_buffer */ void asmshader_set_in (FILE * in_str ) { asmshader_in = in_str ; } void asmshader_set_out (FILE * out_str ) { asmshader_out = out_str ; } int asmshader_get_debug (void) { return asmshader__flex_debug; } void asmshader_set_debug (int bdebug ) { asmshader__flex_debug = bdebug ; } static int yy_init_globals (void) { /* Initialization is the same as for the non-reentrant scanner. * This function is called from asmshader_lex_destroy(), so don't allocate here. */ (yy_buffer_stack) = 0; (yy_buffer_stack_top) = 0; (yy_buffer_stack_max) = 0; (yy_c_buf_p) = (char *) 0; (yy_init) = 0; (yy_start) = 0; /* Defined in main.c */ #ifdef YY_STDINIT asmshader_in = stdin; asmshader_out = stdout; #else asmshader_in = (FILE *) 0; asmshader_out = (FILE *) 0; #endif /* For future reference: Set errno on error, since we are called by * asmshader_lex_init() */ return 0; } /* asmshader_lex_destroy is for both reentrant and non-reentrant scanners. */ int asmshader_lex_destroy (void) { /* Pop the buffer stack, destroying each element. */ while(YY_CURRENT_BUFFER){ asmshader__delete_buffer(YY_CURRENT_BUFFER ); YY_CURRENT_BUFFER_LVALUE = NULL; asmshader_pop_buffer_state(); } /* Destroy the stack itself. */ asmshader_free((yy_buffer_stack) ); (yy_buffer_stack) = NULL; /* Reset the globals. This is important in a non-reentrant scanner so the next time * asmshader_lex() is called, initialization will occur. */ yy_init_globals( ); return 0; } /* * Internal utility routines. */ #ifndef yytext_ptr static void yy_flex_strncpy (char* s1, yyconst char * s2, int n ) { register int i; for ( i = 0; i < n; ++i ) s1[i] = s2[i]; } #endif #ifdef YY_NEED_STRLEN static int yy_flex_strlen (yyconst char * s ) { register int n; for ( n = 0; s[n]; ++n ) ; return n; } #endif void *asmshader_alloc (yy_size_t size ) { return (void *) malloc( size ); } void *asmshader_realloc (void * ptr, yy_size_t size ) { /* The cast to (char *) in the following accommodates both * implementations that use char* generic pointers, and those * that use void* generic pointers. It works with the latter * because both ANSI C and C++ allow castless assignment from * any pointer type to void*, and deal with argument conversions * as though doing an assignment. */ return (void *) realloc( (char *) ptr, size ); } void asmshader_free (void * ptr ) { free( (char *) ptr ); /* see asmshader_realloc() for (char *) cast */ } #define YYTABLES_NAME "yytables" #line 486 "asmshader.l" struct bwriter_shader *SlAssembleShader(const char *text, char **messages) { struct bwriter_shader *ret = NULL; YY_BUFFER_STATE buffer; TRACE("%p, %p\n", text, messages); buffer = asmshader__scan_string(text); asmshader__switch_to_buffer(buffer); ret = parse_asm_shader(messages); asmshader__delete_buffer(buffer); return ret; }