/* * COPYRIGHT: See COPYING in the top level directory * PROJECT: ReactOS ReactX * FILE: dll/directx/d3d9/d3d9_callbacks.h * PURPOSE: Direct3D9's callback structs and constants * PROGRAMERS: Gregor Gullwi */ #ifndef _D3D9_CALLBACKS_H_ #define _D3D9_CALLBACKS_H_ typedef enum _D3D9_GETAVAILDRIVERMEMORY_TYPE { D3D9_GETAVAILDRIVERMEMORY_TYPE_ALL = 0, D3D9_GETAVAILDRIVERMEMORY_TYPE_LOCAL = 4, D3D9_GETAVAILDRIVERMEMORY_TYPE_NONLOCAL = 5, } D3D9_GETAVAILDRIVERMEMORY_TYPE; #define D3D9_TEXTURETYPE_HALSURFACE 1 #define D3D9_TEXTURETYPE_BACKBUFFER 2 typedef struct _D3D9_GETAVAILDRIVERMEMORYDATA { /* 0x0000 */ struct _D3D9_Unknown6BC* pUnknown6BC; /* 0x0004 */ D3D9_GETAVAILDRIVERMEMORY_TYPE dwMemoryType; /* 0x0008 */ DWORD dwTextureType; /* 0x000c */ DWORD dwFree; } D3D9_GETAVAILDRIVERMEMORYDATA, FAR* LPD3D9_GETAVAILDRIVERMEMORYDATA; typedef DWORD (WINAPI FAR* LPD3D9_GETAVAILDRIVERMEMORY)(LPD3D9_GETAVAILDRIVERMEMORYDATA); DWORD WINAPI D3d9GetAvailDriverMemory(LPD3D9_GETAVAILDRIVERMEMORYDATA pData); #endif // _D3D9_CALLBACKS_H_