diff --git a/dll/directx/wine/d3dx9_24/d3dx9_24.spec b/dll/directx/wine/d3dx9_24/d3dx9_24.spec index d96ad37..9124937 100644 --- a/dll/directx/wine/d3dx9_24/d3dx9_24.spec +++ b/dll/directx/wine/d3dx9_24/d3dx9_24.spec @@ -20,7 +20,7 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_25/d3dx9_25.spec b/dll/directx/wine/d3dx9_25/d3dx9_25.spec index 8979d23..50c0db0 100644 --- a/dll/directx/wine/d3dx9_25/d3dx9_25.spec +++ b/dll/directx/wine/d3dx9_25/d3dx9_25.spec @@ -20,7 +20,7 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_26/d3dx9_26.spec b/dll/directx/wine/d3dx9_26/d3dx9_26.spec index 326263a..427261c 100644 --- a/dll/directx/wine/d3dx9_26/d3dx9_26.spec +++ b/dll/directx/wine/d3dx9_26/d3dx9_26.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_27/d3dx9_27.spec b/dll/directx/wine/d3dx9_27/d3dx9_27.spec index 326263a..427261c 100644 --- a/dll/directx/wine/d3dx9_27/d3dx9_27.spec +++ b/dll/directx/wine/d3dx9_27/d3dx9_27.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_28/d3dx9_28.spec b/dll/directx/wine/d3dx9_28/d3dx9_28.spec index a75eb74..a1e6fe1 100644 --- a/dll/directx/wine/d3dx9_28/d3dx9_28.spec +++ b/dll/directx/wine/d3dx9_28/d3dx9_28.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_29/d3dx9_29.spec b/dll/directx/wine/d3dx9_29/d3dx9_29.spec index a75eb74..a1e6fe1 100644 --- a/dll/directx/wine/d3dx9_29/d3dx9_29.spec +++ b/dll/directx/wine/d3dx9_29/d3dx9_29.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_30/d3dx9_30.spec b/dll/directx/wine/d3dx9_30/d3dx9_30.spec index 19871f3..3db5002 100644 --- a/dll/directx/wine/d3dx9_30/d3dx9_30.spec +++ b/dll/directx/wine/d3dx9_30/d3dx9_30.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_31/d3dx9_31.spec b/dll/directx/wine/d3dx9_31/d3dx9_31.spec index 38714f6..17f380f 100644 --- a/dll/directx/wine/d3dx9_31/d3dx9_31.spec +++ b/dll/directx/wine/d3dx9_31/d3dx9_31.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_32/d3dx9_32.spec b/dll/directx/wine/d3dx9_32/d3dx9_32.spec index ed8efad..1de7289 100644 --- a/dll/directx/wine/d3dx9_32/d3dx9_32.spec +++ b/dll/directx/wine/d3dx9_32/d3dx9_32.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_33/d3dx9_33.spec b/dll/directx/wine/d3dx9_33/d3dx9_33.spec index ed8efad..1de7289 100644 --- a/dll/directx/wine/d3dx9_33/d3dx9_33.spec +++ b/dll/directx/wine/d3dx9_33/d3dx9_33.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_34/d3dx9_34.spec b/dll/directx/wine/d3dx9_34/d3dx9_34.spec index ed8efad..1de7289 100644 --- a/dll/directx/wine/d3dx9_34/d3dx9_34.spec +++ b/dll/directx/wine/d3dx9_34/d3dx9_34.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_35/d3dx9_35.spec b/dll/directx/wine/d3dx9_35/d3dx9_35.spec index ed8efad..1de7289 100644 --- a/dll/directx/wine/d3dx9_35/d3dx9_35.spec +++ b/dll/directx/wine/d3dx9_35/d3dx9_35.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36.spec b/dll/directx/wine/d3dx9_36/d3dx9_36.spec index b07809e..c378ed0 100644 --- a/dll/directx/wine/d3dx9_36/d3dx9_36.spec +++ b/dll/directx/wine/d3dx9_36/d3dx9_36.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_36/mesh.c b/dll/directx/wine/d3dx9_36/mesh.c index 3aae0f1..a5c701a 100644 --- a/dll/directx/wine/d3dx9_36/mesh.c +++ b/dll/directx/wine/d3dx9_36/mesh.c @@ -7535,6 +7535,24 @@ done: } /************************************************************************* + * D3DXComputeTangent (D3DX9_36.@) + */ +HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx, + DWORD binorm_idx, DWORD wrap, const DWORD *adjacency) +{ + TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, adjacency %p.\n", + mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency); + + return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx, + ( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_BINORMAL, + binorm_idx, + ( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_TANGENT, + tangent_idx, D3DX_DEFAULT, 0, + ( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_ORTHOGONALIZE_FROM_U, + adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL); +} + +/************************************************************************* * D3DXComputeNormals (D3DX9_36.@) */ HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency) diff --git a/dll/directx/wine/d3dx9_37/d3dx9_37.spec b/dll/directx/wine/d3dx9_37/d3dx9_37.spec index 13405ad..5bf7f67 100644 --- a/dll/directx/wine/d3dx9_37/d3dx9_37.spec +++ b/dll/directx/wine/d3dx9_37/d3dx9_37.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_38/d3dx9_38.spec b/dll/directx/wine/d3dx9_38/d3dx9_38.spec index 13405ad..5bf7f67 100644 --- a/dll/directx/wine/d3dx9_38/d3dx9_38.spec +++ b/dll/directx/wine/d3dx9_38/d3dx9_38.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_39/d3dx9_39.spec b/dll/directx/wine/d3dx9_39/d3dx9_39.spec index 13405ad..5bf7f67 100644 --- a/dll/directx/wine/d3dx9_39/d3dx9_39.spec +++ b/dll/directx/wine/d3dx9_39/d3dx9_39.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_40/d3dx9_40.spec b/dll/directx/wine/d3dx9_40/d3dx9_40.spec index 13405ad..5bf7f67 100644 --- a/dll/directx/wine/d3dx9_40/d3dx9_40.spec +++ b/dll/directx/wine/d3dx9_40/d3dx9_40.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_41/d3dx9_41.spec b/dll/directx/wine/d3dx9_41/d3dx9_41.spec index 13405ad..5bf7f67 100644 --- a/dll/directx/wine/d3dx9_41/d3dx9_41.spec +++ b/dll/directx/wine/d3dx9_41/d3dx9_41.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_42/d3dx9_42.spec b/dll/directx/wine/d3dx9_42/d3dx9_42.spec index 1f4cf67..69558e0 100644 --- a/dll/directx/wine/d3dx9_42/d3dx9_42.spec +++ b/dll/directx/wine/d3dx9_42/d3dx9_42.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) diff --git a/dll/directx/wine/d3dx9_43/d3dx9_43.spec b/dll/directx/wine/d3dx9_43/d3dx9_43.spec index 1f4cf67..69558e0 100644 --- a/dll/directx/wine/d3dx9_43/d3dx9_43.spec +++ b/dll/directx/wine/d3dx9_43/d3dx9_43.spec @@ -24,7 +24,7 @@ @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stdcall D3DXComputeTangent(ptr long long long long ptr) @ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)