/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file shared.c * Shared-context state */ #include /** * Allocate and initialize a shared context state structure. * Initializes the display list, texture objects and vertex programs hash * tables, allocates the texture objects. If it runs out of memory, frees * everything already allocated before returning NULL. * * \return pointer to a gl_shared_state structure on success, or NULL on * failure. */ struct gl_shared_state * _mesa_alloc_shared_state(struct gl_context *ctx) { struct gl_shared_state *shared; GLuint i; shared = CALLOC_STRUCT(gl_shared_state); if (!shared) return NULL; _glthread_INIT_MUTEX(shared->Mutex); shared->DisplayList = _mesa_NewHashTable(); shared->TexObjects = _mesa_NewHashTable(); shared->BufferObjects = _mesa_NewHashTable(); /* Allocate the default buffer object */ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ static const GLenum targets[NUM_TEXTURE_TARGETS] = { GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D, GL_TEXTURE_1D }; STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); } /* sanity check */ assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); /* Mutex and timestamp for texobj state validation */ _glthread_INIT_MUTEX(shared->TexMutex); shared->TextureStateStamp = 0; return shared; } /** * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). */ static void delete_displaylist_cb(GLuint id, void *data, void *userData) { struct gl_display_list *list = (struct gl_display_list *) data; struct gl_context *ctx = (struct gl_context *) userData; _mesa_delete_list(ctx, list); } /** * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). */ static void delete_texture_cb(GLuint id, void *data, void *userData) { struct gl_texture_object *texObj = (struct gl_texture_object *) data; struct gl_context *ctx = (struct gl_context *) userData; ctx->Driver.DeleteTexture(ctx, texObj); } /** * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). */ static void delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; struct gl_context *ctx = (struct gl_context *) userData; if (_mesa_bufferobj_mapped(bufObj)) { ctx->Driver.UnmapBuffer(ctx, bufObj); bufObj->Pointer = NULL; } _mesa_reference_buffer_object(ctx, &bufObj, NULL); } /** * Deallocate a shared state object and all children structures. * * \param ctx GL context. * \param shared shared state pointer. * * Frees the display lists, the texture objects (calling the driver texture * deletion callback to free its private data) and the vertex programs, as well * as their hash tables. * * \sa alloc_shared_state(). */ static void free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) { GLuint i; /* Free the dummy/fallback texture object */ if (shared->FallbackTex) ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); /* * Free display lists */ _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(shared->DisplayList); _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); _mesa_DeleteHashTable(shared->BufferObjects); _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); /* * Free texture objects (after FBOs since some textures might have * been bound to FBOs). */ ASSERT(ctx->Driver.DeleteTexture); /* the default textures */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); } /* all other textures */ _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); _mesa_DeleteHashTable(shared->TexObjects); _glthread_DESTROY_MUTEX(shared->Mutex); _glthread_DESTROY_MUTEX(shared->TexMutex); free(shared); } /** * gl_shared_state objects are ref counted. * If ptr's refcount goes to zero, free the shared state. */ void _mesa_reference_shared_state(struct gl_context *ctx, struct gl_shared_state **ptr, struct gl_shared_state *state) { if (*ptr == state) return; if (*ptr) { /* unref old state */ struct gl_shared_state *old = *ptr; GLboolean delete; _glthread_LOCK_MUTEX(old->Mutex); assert(old->RefCount >= 1); old->RefCount--; delete = (old->RefCount == 0); _glthread_UNLOCK_MUTEX(old->Mutex); if (delete) { free_shared_state(ctx, old); } *ptr = NULL; } if (state) { /* reference new state */ _glthread_LOCK_MUTEX(state->Mutex); state->RefCount++; *ptr = state; _glthread_UNLOCK_MUTEX(state->Mutex); } }