/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file api_exec.c * Initialize dispatch table with the immidiate mode functions. */ #include #if FEATURE_GL /** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */ struct _glapi_table * _mesa_create_exec_table(void) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; #if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec ); #endif /* load the dispatch slots we understand */ SET_AlphaFunc(exec, _mesa_AlphaFunc); SET_BlendFunc(exec, _mesa_BlendFunc); SET_Clear(exec, _mesa_Clear); SET_ClearColor(exec, _mesa_ClearColor); SET_ClearStencil(exec, _mesa_ClearStencil); SET_ColorMask(exec, _mesa_ColorMask); SET_CullFace(exec, _mesa_CullFace); SET_Disable(exec, _mesa_Disable); #if FEATURE_draw_read_buffer SET_DrawBuffer(exec, _mesa_DrawBuffer); SET_ReadBuffer(exec, _mesa_ReadBuffer); #endif SET_Enable(exec, _mesa_Enable); SET_Finish(exec, _mesa_Finish); SET_Flush(exec, _mesa_Flush); SET_FrontFace(exec, _mesa_FrontFace); SET_Frustum(exec, _mesa_Frustum); SET_GetError(exec, _mesa_GetError); SET_GetFloatv(exec, _mesa_GetFloatv); SET_GetString(exec, _mesa_GetString); SET_LineStipple(exec, _mesa_LineStipple); SET_LineWidth(exec, _mesa_LineWidth); SET_LoadIdentity(exec, _mesa_LoadIdentity); SET_LoadMatrixf(exec, _mesa_LoadMatrixf); SET_LogicOp(exec, _mesa_LogicOp); SET_MatrixMode(exec, _mesa_MatrixMode); SET_MultMatrixf(exec, _mesa_MultMatrixf); SET_Ortho(exec, _mesa_Ortho); SET_PixelStorei(exec, _mesa_PixelStorei); SET_PopMatrix(exec, _mesa_PopMatrix); SET_PushMatrix(exec, _mesa_PushMatrix); SET_Rotatef(exec, _mesa_Rotatef); SET_Scalef(exec, _mesa_Scalef); SET_Scissor(exec, _mesa_Scissor); SET_ShadeModel(exec, _mesa_ShadeModel); SET_StencilFunc(exec, _mesa_StencilFunc); SET_StencilMask(exec, _mesa_StencilMask); SET_StencilOp(exec, _mesa_StencilOp); SET_TexEnvfv(exec, _mesa_TexEnvfv); SET_TexEnvi(exec, _mesa_TexEnvi); SET_TexImage2D(exec, _mesa_TexImage2D); SET_TexParameteri(exec, _mesa_TexParameteri); SET_Translatef(exec, _mesa_Translatef); SET_Viewport(exec, _mesa_Viewport); _mesa_init_accum_dispatch(exec); _mesa_init_dlist_dispatch(exec); SET_ClearDepth(exec, _mesa_ClearDepth); SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); _mesa_init_drawpix_dispatch(exec); _mesa_init_feedback_dispatch(exec); SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); SET_Fogi(exec, _mesa_Fogi); SET_Fogiv(exec, _mesa_Fogiv); SET_GetClipPlane(exec, _mesa_GetClipPlane); SET_GetBooleanv(exec, _mesa_GetBooleanv); SET_GetDoublev(exec, _mesa_GetDoublev); SET_GetIntegerv(exec, _mesa_GetIntegerv); SET_GetLightfv(exec, _mesa_GetLightfv); SET_GetLightiv(exec, _mesa_GetLightiv); SET_GetMaterialfv(exec, _mesa_GetMaterialfv); SET_GetMaterialiv(exec, _mesa_GetMaterialiv); SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); SET_GetTexEnviv(exec, _mesa_GetTexEnviv); SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); SET_GetTexImage(exec, _mesa_GetTexImage); SET_Hint(exec, _mesa_Hint); SET_IndexMask(exec, _mesa_IndexMask); SET_IsEnabled(exec, _mesa_IsEnabled); SET_LightModelf(exec, _mesa_LightModelf); SET_LightModelfv(exec, _mesa_LightModelfv); SET_LightModeli(exec, _mesa_LightModeli); SET_LightModeliv(exec, _mesa_LightModeliv); SET_Lightf(exec, _mesa_Lightf); SET_Lightfv(exec, _mesa_Lightfv); SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); _mesa_init_eval_dispatch(exec); SET_MultMatrixd(exec, _mesa_MultMatrixd); _mesa_init_pixel_dispatch(exec); SET_PixelStoref(exec, _mesa_PixelStoref); SET_PointSize(exec, _mesa_PointSize); SET_PolygonMode(exec, _mesa_PolygonMode); SET_PolygonOffset(exec, _mesa_PolygonOffset); SET_PolygonStipple(exec, _mesa_PolygonStipple); _mesa_init_attrib_dispatch(exec); _mesa_init_rastpos_dispatch(exec); SET_ReadPixels(exec, _mesa_ReadPixels); SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); _mesa_init_texgen_dispatch(exec); SET_TexImage1D(exec, _mesa_TexImage1D); SET_TexParameterf(exec, _mesa_TexParameterf); SET_TexParameterfv(exec, _mesa_TexParameterfv); SET_TexParameteriv(exec, _mesa_TexParameteriv); SET_Translated(exec, _mesa_Translated); /* 1.1 */ SET_BindTexture(exec, _mesa_BindTexture); SET_DeleteTextures(exec, _mesa_DeleteTextures); SET_GenTextures(exec, _mesa_GenTextures); #if _HAVE_FULL_GL SET_AreTexturesResident(exec, _mesa_AreTexturesResident); SET_ColorPointer(exec, _mesa_ColorPointer); SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); SET_DisableClientState(exec, _mesa_DisableClientState); SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); SET_EnableClientState(exec, _mesa_EnableClientState); SET_GetPointerv(exec, _mesa_GetPointerv); SET_IndexPointer(exec, _mesa_IndexPointer); SET_InterleavedArrays(exec, _mesa_InterleavedArrays); SET_IsTexture(exec, _mesa_IsTexture); SET_NormalPointer(exec, _mesa_NormalPointer); SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); SET_TexCoordPointer(exec, _mesa_TexCoordPointer); SET_TexSubImage1D(exec, _mesa_TexSubImage1D); SET_TexSubImage2D(exec, _mesa_TexSubImage2D); SET_VertexPointer(exec, _mesa_VertexPointer); #endif /* 3. GL_EXT_polygon_offset */ #if _HAVE_FULL_GL SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); #endif /* 30. GL_EXT_vertex_array */ #if _HAVE_FULL_GL SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); #endif /* 54. GL_EXT_point_parameters */ #if _HAVE_FULL_GL SET_PointParameterfEXT(exec, _mesa_PointParameterf); SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); #endif /* 97. GL_EXT_compiled_vertex_array */ #if _HAVE_FULL_GL SET_LockArraysEXT(exec, _mesa_LockArraysEXT); SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); #endif /* 197. GL_MESA_window_pos */ /* part of _mesa_init_rastpos_dispatch(exec); */ /* 200. GL_IBM_multimode_draw_arrays */ #if _HAVE_FULL_GL SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); #endif /* 262. GL_NV_point_sprite */ #if _HAVE_FULL_GL SET_PointParameteriNV(exec, _mesa_PointParameteri); SET_PointParameterivNV(exec, _mesa_PointParameteriv); #endif /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); /* ARB 3. GL_ARB_transpose_matrix */ #if _HAVE_FULL_GL SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); #endif /* ARB 5. GL_ARB_multisample */ #if _HAVE_FULL_GL SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); #endif /* ARB 14. GL_ARB_point_parameters */ /* reuse EXT_point_parameters functions */ /* ARB 28. GL_ARB_vertex_buffer_object */ SET_BindBufferARB(exec, _mesa_BindBufferARB); SET_BufferDataARB(exec, _mesa_BufferDataARB); SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); SET_GenBuffersARB(exec, _mesa_GenBuffersARB); SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); SET_IsBufferARB(exec, _mesa_IsBufferARB); SET_MapBufferARB(exec, _mesa_MapBufferARB); SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); #if FEATURE_ARB_map_buffer_range SET_MapBufferRange(exec, _mesa_MapBufferRange); SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); #endif /* GL_EXT_texture_integer */ SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); /* GL_ARB_texture_storage */ SET_TexStorage1D(exec, _mesa_TexStorage1D); SET_TexStorage2D(exec, _mesa_TexStorage2D); SET_TexStorage3D(exec, _mesa_TexStorage3D); SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT); SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT); SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT); return exec; } #endif /* FEATURE_GL */