#include "fitz-base.h" #include "fitz-world.h" fz_error * fz_newtree(fz_tree **treep) { fz_tree *tree; tree = *treep = fz_malloc(sizeof (fz_tree)); if (!tree) return fz_outofmem; tree->refs = 1; tree->root = nil; tree->head = nil; return nil; } fz_tree * fz_keeptree(fz_tree *tree) { assert(tree->refs > 0); tree->refs ++; return tree; } void fz_droptree(fz_tree *tree) { assert(tree->refs > 0); if (--tree->refs == 0) { if (tree->root) fz_dropnode(tree->root); fz_free(tree); } } fz_rect fz_boundtree(fz_tree *tree, fz_matrix ctm) { if (tree->root) return fz_boundnode(tree->root, ctm); return fz_emptyrect; } void fz_insertnodefirst(fz_node *parent, fz_node *child) { child->parent = parent; child->next = parent->first; parent->first = child; if (!parent->last) parent->last = child; } void fz_insertnodelast(fz_node *parent, fz_node *child) { child->parent = parent; if (!parent->first) parent->first = child; else parent->last->next = child; parent->last = child; } void fz_insertnodeafter(fz_node *prev, fz_node *child) { fz_node *parent = prev->parent; child->parent = parent; if (parent->last == prev) parent->last = child; child->next = prev->next; prev->next = child; } void fz_removenode(fz_node *child) { fz_node *parent = child->parent; fz_node *prev; fz_node *node; if (parent->first == child) { parent->first = child->next; if (parent->last == child) parent->last = nil; return; } prev = parent->first; node = prev->next; while (node) { if (node == child) { prev->next = child->next; } prev = node; node = node->next; } parent->last = prev; }