// // _sftbuf.cpp // // Copyright (c) Microsoft Corporation. All rights reserved. // // Defines functions that enable and disable temporary buffering and flushing // for stdout and stderr. When __acrt_stdio_begin_temporary_buffering_nolock() // is called for one of these streams, it tests whether the stream is buffered. // If the stream is not buffered, it gives it a temporary buffer, so that we can // avoid making sequences of one-character writes. // // __acrt_stdio_end_temporary_buffering_nolock() must be called to disable // temporary buffering when it is no longer needed. This function flushes the // stream before tearing down the buffer. // // Note that these functions are only to be used for output streams--note that // __acrt_stdio_begin_temporary_buffering_nolock() sets the _IOWRITE flag. These // functions are intended for internal library use only. // #include <corecrt_internal_stdio.h> #include <corecrt_internal_ptd_propagation.h> // Buffer pointers for stdout and stderr extern "C" { void* __acrt_stdout_buffer = nullptr; } extern "C" { void* __acrt_stderr_buffer = nullptr; } // The temporary buffer has the data of one stdio call. Stderr and Stdout use a // temporary buffer for the duration of stdio output calls instead of having a // full buffer and write after flush. The temporary buffer prevents the stdio // functions from writing to the disk more than once per call when the stream is // unbuffered (except when _IONBF is specified). bool __acrt_should_use_temporary_buffer(FILE* const stream) { if (stream == stderr) { return true; } if (stream == stdout && _isatty(_fileno(stream))) { return true; } return false; } // Sets a temporary buffer if necessary (see __acrt_should_use_temporary_buffer). // On success, the buffer is initialized for the stream and 1 is returned. On // failure, 0 is returned. The temporary buffer ensures that only one write to // the disk occurs per stdio output call. extern "C" bool __cdecl __acrt_stdio_begin_temporary_buffering_nolock( FILE* const public_stream ) { _ASSERTE(public_stream != nullptr); __crt_stdio_stream const stream(public_stream); if (!__acrt_should_use_temporary_buffer(stream.public_stream())) { return false; } void** buffer; if (stream.public_stream() == stdout) { buffer = &__acrt_stdout_buffer; } else if (stream.public_stream() == stderr) { buffer = &__acrt_stderr_buffer; } else { return false; } #ifndef CRTDLL _cflush++; // Force library pre-termination procedure to run #endif // Make sure the stream is not already buffered: if (stream.has_any_buffer()) { return false; } stream.set_flags(_IOWRITE | _IOBUFFER_USER | _IOBUFFER_STBUF); if (*buffer == nullptr) { *buffer = _malloc_crt_t(char, _INTERNAL_BUFSIZ).detach(); } if (*buffer == nullptr) { // If we failed to allocate a buffer, use the small character buffer: stream->_base = reinterpret_cast<char*>(&stream->_charbuf); stream->_ptr = reinterpret_cast<char*>(&stream->_charbuf); stream->_cnt = 2; stream->_bufsiz = 2; return true; } // Otherwise, we have a new buffer, so set it up for use: stream->_base = reinterpret_cast<char*>(*buffer); stream->_ptr = reinterpret_cast<char*>(*buffer); stream->_cnt = _INTERNAL_BUFSIZ; stream->_bufsiz = _INTERNAL_BUFSIZ; return true; } // If the stream currently has a temporary buffer that was set via a call to // __acrt_stdio_begin_temporary_buffering_nolock(), and if the flag value is // 1, this function flushes the stream and disables buffering of the stream. extern "C" void __cdecl __acrt_stdio_end_temporary_buffering_nolock( bool const flag, FILE* const public_stream, __crt_cached_ptd_host& ptd ) { __crt_stdio_stream const stream(public_stream); if (!flag) return; if (stream.has_temporary_buffer()) { // Flush the stream and tear down temporary buffering: __acrt_stdio_flush_nolock(stream.public_stream(), ptd); stream.unset_flags(_IOBUFFER_USER | _IOBUFFER_STBUF); stream->_bufsiz = 0; stream->_base = nullptr; stream->_ptr = nullptr; } // Note: If we expand the functionality of the _IOBUFFER_STBUF bit to // include other streams, we may want to clear that bit here under an // 'else' clause (i.e., clear bit in the case that we leave the buffer // permanently assigned. Given our current use of the bit, the extra // code is not needed. }